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author | rubidium <rubidium@openttd.org> | 2009-02-06 00:51:11 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-02-06 00:51:11 +0000 |
commit | cfc80a17d89d3c508a47169614bb4b1a200f8492 (patch) | |
tree | 09881e188137e441a4a6b53c0cd3e85ebabacba6 | |
parent | cb3784d8b1a8aa20eab38cf28ee7a2649039ed4f (diff) | |
download | openttd-cfc80a17d89d3c508a47169614bb4b1a200f8492.tar.xz |
(svn r15367) -Add: framework for filtering GUILists (Roujin)
-rw-r--r-- | src/sortlist_type.h | 153 |
1 files changed, 142 insertions, 11 deletions
diff --git a/src/sortlist_type.h b/src/sortlist_type.h index bd1413140..25b0e3a2e 100644 --- a/src/sortlist_type.h +++ b/src/sortlist_type.h @@ -18,7 +18,8 @@ enum SortListFlags { VL_RESORT = 1 << 1, ///< instruct the code to resort the list in the next loop VL_REBUILD = 1 << 2, ///< rebuild the sort list VL_FIRST_SORT = 1 << 3, ///< sort with qsort first - VL_END = 1 << 4, + VL_FILTER = 1 << 4, ///< filter disabled/enabled + VL_END = 1 << 5, }; DECLARE_ENUM_AS_BIT_SET(SortListFlags); @@ -26,17 +27,24 @@ struct Listing { bool order; ///< Ascending/descending byte criteria; ///< Sorting criteria }; +struct Filtering { + bool state; ///< Filter on/off + byte criteria; ///< Filtering criteria +}; -template <typename T> +template <typename T, typename F = char> class GUIList : public SmallVector<T, 32> { public: typedef int CDECL SortFunction(const T*, const T*); + typedef bool CDECL FilterFunction(const T*, const F*); protected: - SortFunction * const *func_list; ///< The sort criteria functions - SortListFlags flags; ///< used to control sorting/resorting/etc. - uint8 sort_type; ///< what criteria to sort on - uint16 resort_timer; ///< resort list after a given amount of ticks if set + SortFunction * const *sort_func_list; ///< the sort criteria functions + FilterFunction * const *filter_func_list; ///< the filter criteria functions + SortListFlags flags; ///< used to control sorting/resorting/etc. + uint8 sort_type; ///< what criteria to sort on + uint8 filter_type; ///< what criteria to filter on + uint16 resort_timer; ///< resort list after a given amount of ticks if set /** * Check if the list is sortable @@ -59,9 +67,11 @@ protected: public: GUIList() : - func_list(NULL), + sort_func_list(NULL), + filter_func_list(NULL), flags(VL_FIRST_SORT), sort_type(0), + filter_type(0), resort_timer(1) {}; @@ -105,7 +115,7 @@ public: /** * Import sort conditions * - * @param l The sport conditions we want to use + * @param l The sort conditions we want to use */ void SetListing(Listing l) { @@ -120,6 +130,57 @@ public: } /** + * Get the filtertype of the list + * + * @return The current filtertype + */ + uint8 FilterType() const + { + return this->filter_type; + } + + /** + * Set the filtertype of the list + * + * @param n_type the new filter type + */ + void SetFilterType(uint8 n_type) + { + if (this->filter_type != n_type) { + this->filter_type = n_type; + } + } + + /** + * Export current filter conditions + * + * @return the current filter conditions + */ + Filtering GetFiltering() const + { + Filtering f; + f.state = HASBITS(this->flags, VL_FILTER); + f.criteria = this->filter_type; + + return f; + } + + /** + * Import filter conditions + * + * @param f The filter conditions we want to use + */ + void SetFiltering(Filtering f) + { + if (f.state) { + SETBITS(this->flags, VL_FILTER); + } else { + CLRBITS(this->flags, VL_FILTER); + } + this->filter_type = f.criteria; + } + + /** * Check if a resort is needed next loop * If used the resort timer will decrease every call * till 0. If 0 reached the resort bit will be set and @@ -209,7 +270,7 @@ public: */ void SetSortFuncs(SortFunction * const *n_funcs) { - this->func_list = n_funcs; + this->sort_func_list = n_funcs; } /** @@ -220,8 +281,78 @@ public: */ bool Sort() { - assert(this->func_list != NULL); - return this->Sort(this->func_list[this->sort_type]); + assert(this->sort_func_list != NULL); + return this->Sort(this->sort_func_list[this->sort_type]); + } + + /** + * Check if the filter is enabled + * + * @return true if the filter is enabled + */ + bool IsFilterEnabled() const + { + return HASBITS(this->flags, VL_FILTER); + } + + /** + * Enable or disable the filter + * + * @param state If filtering should be enabled or disabled + */ + void SetFilterState(bool state) + { + if (state) { + SETBITS(this->flags, VL_FILTER); + } else { + CLRBITS(this->flags, VL_FILTER); + } + } + + /** + * Filter the list. + * + * @param decide The function to decide about an item + * @param filter_data The data for filter on + * @return true if the list has been altered by filtering + * */ + bool Filter(FilterFunction *decide, const F *filter_data) + { + /* Do not filter if the filter bit is not set */ + if (!HASBITS(this->flags, VL_FILTER)) return false; + + for (uint iter = 0; iter < this->items;) { + T *item = &this->data[iter]; + if (!decide(item, filter_data)) { + this->Erase(item); + } else { + iter++; + } + } + + return true; + } + + /** + * Hand the array of filter function pointers to the sort list + * + * @param n_funcs The pointer to the first filter func + */ + void SetFilterFuncs(FilterFunction * const *n_funcs) + { + this->filter_func_list = n_funcs; + } + + /** + * Filter the data with the currently selected filter. + * + * @param filter_data The data for filer on + * @return true if the list has been altered by filtering + */ + bool Filter(const F *filter_data) + { + if (this->filter_func_list == NULL) return false; + return this->Filter(this->filter_func_list[this->filter_type], filter_data); } /** |