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author | peter1138 <peter1138@openttd.org> | 2007-01-02 18:56:03 +0000 |
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committer | peter1138 <peter1138@openttd.org> | 2007-01-02 18:56:03 +0000 |
commit | ccc0a3f4dbf58c005b22341ac8874252924690cd (patch) | |
tree | 299347c14119906eedfbe68199622749f13b3686 | |
parent | 2d2290296d69bc4636e228983b5fa5f0c5708b96 (diff) | |
download | openttd-ccc0a3f4dbf58c005b22341ac8874252924690cd.tar.xz |
(svn r7758) -Codechange: Change SpriteGroup pool allocation from 16 items to 512 items at a time, as with a few sets loaded there can easily be 10,000+ items in the pool.
-rw-r--r-- | newgrf_spritegroup.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/newgrf_spritegroup.c b/newgrf_spritegroup.c index ef2ca9091..f97da9c90 100644 --- a/newgrf_spritegroup.c +++ b/newgrf_spritegroup.c @@ -11,7 +11,7 @@ static void SpriteGroupPoolCleanBlock(uint start_item, uint end_item); static uint _spritegroup_count = 0; -STATIC_OLD_POOL(SpriteGroup, SpriteGroup, 4, 8000, NULL, SpriteGroupPoolCleanBlock) +STATIC_OLD_POOL(SpriteGroup, SpriteGroup, 9, 250, NULL, SpriteGroupPoolCleanBlock) static void DestroySpriteGroup(SpriteGroup *group) { |