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authorpeter1138 <peter1138@openttd.org>2007-01-02 18:56:03 +0000
committerpeter1138 <peter1138@openttd.org>2007-01-02 18:56:03 +0000
commitccc0a3f4dbf58c005b22341ac8874252924690cd (patch)
tree299347c14119906eedfbe68199622749f13b3686
parent2d2290296d69bc4636e228983b5fa5f0c5708b96 (diff)
downloadopenttd-ccc0a3f4dbf58c005b22341ac8874252924690cd.tar.xz
(svn r7758) -Codechange: Change SpriteGroup pool allocation from 16 items to 512 items at a time, as with a few sets loaded there can easily be 10,000+ items in the pool.
-rw-r--r--newgrf_spritegroup.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/newgrf_spritegroup.c b/newgrf_spritegroup.c
index ef2ca9091..f97da9c90 100644
--- a/newgrf_spritegroup.c
+++ b/newgrf_spritegroup.c
@@ -11,7 +11,7 @@
static void SpriteGroupPoolCleanBlock(uint start_item, uint end_item);
static uint _spritegroup_count = 0;
-STATIC_OLD_POOL(SpriteGroup, SpriteGroup, 4, 8000, NULL, SpriteGroupPoolCleanBlock)
+STATIC_OLD_POOL(SpriteGroup, SpriteGroup, 9, 250, NULL, SpriteGroupPoolCleanBlock)
static void DestroySpriteGroup(SpriteGroup *group)
{