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authorDarkvater <darkvater@openttd.org>2007-02-14 20:10:52 +0000
committerDarkvater <darkvater@openttd.org>2007-02-14 20:10:52 +0000
commitc8fb4ddf573dd79722f54f2995fbaf49e7ca97ae (patch)
tree59ec87ff25532ebabf923eb3aeb56980d5beae94
parent9990a67620b6dd1a27c68af3afe5e9e1ac048ff2 (diff)
downloadopenttd-c8fb4ddf573dd79722f54f2995fbaf49e7ca97ae.tar.xz
(svn r8737) -Regression (r8621): VEH_Type renumbering wasn't performed for TTD(P) games, failing to load them
-rw-r--r--src/oldloader.cpp17
1 files changed, 10 insertions, 7 deletions
diff --git a/src/oldloader.cpp b/src/oldloader.cpp
index 480ab4836..21c9fcd74 100644
--- a/src/oldloader.cpp
+++ b/src/oldloader.cpp
@@ -1061,14 +1061,17 @@ static bool LoadOldVehicleUnion(LoadgameState *ls, int num)
uint temp = ls->total_read;
bool res;
+ /* We changed the offset of the vehicle types, so fix it
+ * Basically v->type -= 0x10; would suffice, but play safely */
switch (v->type) {
- case VEH_Train: res = LoadChunk(ls, &v->u.rail, vehicle_train_chunk); break;
- case VEH_Road: res = LoadChunk(ls, &v->u.road, vehicle_road_chunk); break;
- case VEH_Ship: res = LoadChunk(ls, &v->u.ship, vehicle_ship_chunk); break;
- case VEH_Aircraft: res = LoadChunk(ls, &v->u.air, vehicle_air_chunk); break;
- case VEH_Special: res = LoadChunk(ls, &v->u.special, vehicle_special_chunk); break;
- case VEH_Disaster: res = LoadChunk(ls, &v->u.disaster, vehicle_disaster_chunk); break;
- default: res = LoadChunk(ls, NULL, vehicle_empty_chunk); break;
+ default: NOT_REACHED();
+ case 0x00 /*VEH_Invalid */: v->type = VEH_Invalid; res = LoadChunk(ls, NULL, vehicle_empty_chunk); break;
+ case 0x10 /*VEH_Train */: v->type = VEH_Train; res = LoadChunk(ls, &v->u.rail, vehicle_train_chunk); break;
+ case 0x11 /*VEH_Road */: v->type = VEH_Road; res = LoadChunk(ls, &v->u.road, vehicle_road_chunk); break;
+ case 0x12 /*VEH_Ship */: v->type = VEH_Ship; res = LoadChunk(ls, &v->u.ship, vehicle_ship_chunk); break;
+ case 0x13 /*VEH_Aircraft*/: v->type = VEH_Aircraft; res = LoadChunk(ls, &v->u.air, vehicle_air_chunk); break;
+ case 0x14 /*VEH_Special */: v->type = VEH_Special; res = LoadChunk(ls, &v->u.special, vehicle_special_chunk); break;
+ case 0x15 /*VEH_Disaster*/: v->type = VEH_Disaster; res = LoadChunk(ls, &v->u.disaster, vehicle_disaster_chunk); break;
}
/* This chunk size should always be 10 bytes */