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authorrubidium <rubidium@openttd.org>2006-12-25 16:14:36 +0000
committerrubidium <rubidium@openttd.org>2006-12-25 16:14:36 +0000
commitc81256a2680d5da9b7d7939d1987e4be587b04ac (patch)
tree49a462e8194d1f9ca83da2dfa88c7aebc39c83e4
parent0cfecfbe3c2c9539717caa75646bffa3b9bca15c (diff)
downloadopenttd-c81256a2680d5da9b7d7939d1987e4be587b04ac.tar.xz
(svn r7558) -Fix (FS#464): do not wait till a crashed vehicle is removed before starting to load other vehicles.
-rw-r--r--economy.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/economy.c b/economy.c
index 61dc1a20d..9ced54475 100644
--- a/economy.c
+++ b/economy.c
@@ -1272,7 +1272,7 @@ static bool LoadWait(const Vehicle* v, const Vehicle* u)
FOR_ALL_VEHICLES(x) {
if ((x->type != VEH_Train || IsFrontEngine(x)) && // for all locs
u->last_station_visited == x->last_station_visited && // at the same station
- !(x->vehstatus & VS_STOPPED) && // not stopped
+ !(x->vehstatus & (VS_STOPPED | VS_CRASHED)) && // not stopped or crashed
x->current_order.type == OT_LOADING && // loading
u != x) { // not itself
bool other_has_any_cargo = false;