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author | matthijs <matthijs@openttd.org> | 2006-04-12 15:08:27 +0000 |
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committer | matthijs <matthijs@openttd.org> | 2006-04-12 15:08:27 +0000 |
commit | b91f2e4234e977a3d301b24b4e4688240a0b5816 (patch) | |
tree | d2b0cb2110741956f15b8a3f59fd30a8536a0640 | |
parent | 3c13420b8270cc36488305f9a387645371788bce (diff) | |
download | openttd-b91f2e4234e977a3d301b24b4e4688240a0b5816.tar.xz |
(svn r4389) -Fix: [NPF] Don't mark tiles when debugging in multiplayer, this will cause desyncs.
-rw-r--r-- | npf.c | 8 |
1 files changed, 6 insertions, 2 deletions
@@ -14,6 +14,7 @@ #include "tile.h" #include "depot.h" #include "tunnel_map.h" +#include "network.h" static AyStar _npf_aystar; @@ -205,13 +206,16 @@ static uint NPFSlopeCost(AyStarNode* current) * there is only one level of steepness... */ } -/* Mark tiles by mowing the grass when npf debug level >= 1 */ +/** + * Mark tiles by mowing the grass when npf debug level >= 1. + * Will not work for multiplayer games, since it can (will) cause desyncs. + */ static void NPFMarkTile(TileIndex tile) { #ifdef NO_DEBUG_MESSAGES return; #else - if (_debug_npf_level < 1) return; + if (_debug_npf_level < 1 || _networking) return; switch (GetTileType(tile)) { case MP_RAILWAY: /* DEBUG: mark visited tiles by mowing the grass under them ;-) */ |