summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authortron <tron@openttd.org>2006-03-16 15:16:27 +0000
committertron <tron@openttd.org>2006-03-16 15:16:27 +0000
commitb8da06ddb11f234451864e0b454163ebb546e4cd (patch)
tree79a0e9518fd43cbe914bddcaebf4983201598bc8
parentd6134455a5aaa7b247545886be573a555cdfc2be (diff)
downloadopenttd-b8da06ddb11f234451864e0b454163ebb546e4cd.tar.xz
(svn r3907) Replace many bridge related direct map accesses with calls to shiny new functions and mark some strange constructs with XXX
-rw-r--r--ai/default/default.c9
-rw-r--r--ai/trolly/pathfinder.c6
-rw-r--r--bridge_map.h28
-rw-r--r--npf.c7
-rw-r--r--pathfind.c40
-rw-r--r--rail.c35
-rw-r--r--rail_cmd.c44
-rw-r--r--road_cmd.c32
-rw-r--r--road_map.c15
-rw-r--r--smallmap_gui.c3
-rw-r--r--train_cmd.c3
-rw-r--r--tunnelbridge_cmd.c133
-rw-r--r--water_cmd.c28
13 files changed, 215 insertions, 168 deletions
diff --git a/ai/default/default.c b/ai/default/default.c
index c5d463e45..5d481b7e1 100644
--- a/ai/default/default.c
+++ b/ai/default/default.c
@@ -2157,8 +2157,7 @@ static bool AiRemoveTileAndGoForward(Player *p)
return true;
}
- if (!(_m[tile].m5 & 0x40)) {
-
+ if (IsBridgeRamp(tile)) {
// Check if the bridge points in the right direction.
// This is not really needed the first place AiRemoveTileAndGoForward is called.
if (DiagDirToAxis(GetBridgeRampDirection(tile)) != (p->ai.cur_dir_a & 1U)) return false;
@@ -3669,8 +3668,12 @@ pos_3:
CMD_REMOVE_ROAD);
}
} else if (IsTileType(tile, MP_TUNNELBRIDGE)) {
- if (!IsTileOwner(tile, _current_player) || (_m[tile].m5 & 0xC6) != 0x80)
+ if (!IsTileOwner(tile, _current_player) ||
+ !IsBridge(tile) ||
+ !IsBridgeRamp(tile) ||
+ GetBridgeTransportType(tile) != TRANSPORT_RAIL) {
return;
+ }
m5 = 0;
diff --git a/ai/trolly/pathfinder.c b/ai/trolly/pathfinder.c
index 128351f32..25b3683ad 100644
--- a/ai/trolly/pathfinder.c
+++ b/ai/trolly/pathfinder.c
@@ -2,6 +2,7 @@
#include "../../stdafx.h"
#include "../../openttd.h"
+#include "../../bridge_map.h"
#include "../../debug.h"
#include "../../functions.h"
#include "../../map.h"
@@ -44,8 +45,7 @@ static bool IsRoad(TileIndex tile)
(IsTileType(tile, MP_STREET) && !IsTileDepotType(tile, TRANSPORT_ROAD)) ||
(IsTileType(tile, MP_TUNNELBRIDGE) && (
(IsTunnel(tile) && GetTunnelTransportType(tile) == TRANSPORT_ROAD) ||
- // road bridge?
- ((_m[tile].m5 & 0x80) != 0 && (_m[tile].m5 & 0x2) == 0x2)
+ (IsBridge(tile) && GetBridgeTransportType(tile) == TRANSPORT_ROAD)
));
}
@@ -234,7 +234,7 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr
if (IsTunnel(atile)) {
if (GetTunnelDirection(atile) != i) continue;
} else {
- if ((_m[atile].m5 & 1U) != DiagDirToAxis(i)) continue;
+ if (GetBridgeRampDirection(atile) != i) continue;
}
}
}
diff --git a/bridge_map.h b/bridge_map.h
index bbb443615..f799077b3 100644
--- a/bridge_map.h
+++ b/bridge_map.h
@@ -7,9 +7,21 @@
#include "macros.h"
#include "map.h"
#include "rail.h"
+#include "road_map.h"
#include "tile.h"
+static inline bool IsBridge(TileIndex t)
+{
+ return HASBIT(_m[t].m5, 7);
+}
+
+static inline bool IsBridgeTile(TileIndex t)
+{
+ return IsTileType(t, MP_TUNNELBRIDGE) && IsBridge(t);
+}
+
+
static inline bool IsBridgeRamp(TileIndex t)
{
return !HASBIT(_m[t].m5, 6);
@@ -61,6 +73,12 @@ static inline Axis GetBridgeAxis(TileIndex t)
}
+static inline TransportType GetBridgeTransportType(TileIndex t)
+{
+ return (TransportType)GB(_m[t].m5, 1, 2);
+}
+
+
static inline bool IsClearUnderBridge(TileIndex t)
{
return GB(_m[t].m5, 3, 3) == 0;
@@ -82,6 +100,16 @@ static inline TransportType GetTransportTypeUnderBridge(TileIndex t)
return (TransportType)GB(_m[t].m5, 3, 2);
}
+static inline RoadBits GetRoadBitsUnderBridge(TileIndex t)
+{
+ return GetBridgeAxis(t) == AXIS_X ? ROAD_Y : ROAD_X;
+}
+
+static inline TrackBits GetRailBitsUnderBridge(TileIndex t)
+{
+ return GetBridgeAxis(t) == AXIS_X ? TRACK_BIT_Y : TRACK_BIT_X;
+}
+
/**
* Finds the end of a bridge in the specified direction starting at a middle tile
diff --git a/npf.c b/npf.c
index b9b49cb37..6965e9e5c 100644
--- a/npf.c
+++ b/npf.c
@@ -2,6 +2,7 @@
#include "stdafx.h"
#include "openttd.h"
+#include "bridge_map.h"
#include "debug.h"
#include "functions.h"
#include "npf.h"
@@ -484,8 +485,10 @@ static bool VehicleMayEnterTile(Owner owner, TileIndex tile, DiagDirection enter
/* if we were on a railway middle part, we are now at a railway bridge ending */
#endif
if ((IsTunnel(tile) && GetTunnelTransportType(tile) == TRANSPORT_RAIL) ||
- (_m[tile].m5 & 0xC6) == 0x80 || /* railway bridge ending */
- ((_m[tile].m5 & 0xF8) == 0xE0 && GB(_m[tile].m5, 0, 1) != (enterdir & 0x1))) { /* railway under bridge */
+ (IsBridge(tile) && (
+ (IsBridgeRamp(tile) && GetBridgeTransportType(tile) == TRANSPORT_RAIL) ||
+ (IsBridgeMiddle(tile) && IsTransportUnderBridge(tile) && GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL)
+ ))) {
return IsTileOwner(tile, owner);
}
break;
diff --git a/pathfind.c b/pathfind.c
index 6c89c5d48..f548c90e2 100644
--- a/pathfind.c
+++ b/pathfind.c
@@ -2,6 +2,7 @@
#include "stdafx.h"
#include "openttd.h"
+#include "bridge_map.h"
#include "functions.h"
#include "map.h"
#include "tile.h"
@@ -137,11 +138,18 @@ static void TPFMode2(TrackPathFinder* tpf, TileIndex tile, DiagDirection directi
/* XXX: Mode 2 is currently only used for ships, why is this code here? */
if (tpf->tracktype == TRANSPORT_RAIL) {
- if (IsTileType(tile, MP_RAILWAY) || IsTileType(tile, MP_STATION) || IsTileType(tile, MP_TUNNELBRIDGE)) {
- owner = GetTileOwner(tile);
- /* Check if we are on the middle of a bridge (has no owner) */
- if (IsTileType(tile, MP_TUNNELBRIDGE) && (_m[tile].m5 & 0xC0) == 0xC0)
- owner = -1;
+ switch (GetTileType(tile)) {
+ case MP_TUNNELBRIDGE:
+ // bridge middle has no owner
+ if (IsBridge(tile) && IsBridgeMiddle(tile)) break;
+ /* FALLTHROUGH */
+
+ case MP_RAILWAY:
+ case MP_STATION:
+ owner = GetTileOwner(tile);
+ break;
+
+ default: break; // XXX can this occur?
}
}
@@ -152,11 +160,19 @@ static void TPFMode2(TrackPathFinder* tpf, TileIndex tile, DiagDirection directi
/* Check in case of rail if the owner is the same */
if (tpf->tracktype == TRANSPORT_RAIL) {
- if (IsTileType(tile, MP_RAILWAY) || IsTileType(tile, MP_STATION) || IsTileType(tile, MP_TUNNELBRIDGE))
- /* Check if we are on the middle of a bridge (has no owner) */
- if (!IsTileType(tile, MP_TUNNELBRIDGE) || (_m[tile].m5 & 0xC0) != 0xC0)
- if (owner != -1 && !IsTileOwner(tile, owner))
- return;
+ switch (GetTileType(tile)) {
+ case MP_TUNNELBRIDGE:
+ // bridge middle has no owner
+ if (IsBridge(tile) && IsBridgeMiddle(tile)) break;
+ /* FALLTHROUGH */
+
+ case MP_RAILWAY:
+ case MP_STATION:
+ if (owner != -1 && !IsTileOwner(tile, owner)) return;
+ break;
+
+ default: break; // XXX can this occur?
+ }
}
if (++tpf->rd.cur_length > 50)
@@ -296,8 +312,8 @@ static void TPFMode1(TrackPathFinder* tpf, TileIndex tile, DiagDirection directi
if (IsTileType(tile_org, MP_RAILWAY) || IsTileType(tile_org, MP_STATION) || IsTileType(tile_org, MP_TUNNELBRIDGE))
if (IsTileType(tile, MP_RAILWAY) || IsTileType(tile, MP_STATION) || IsTileType(tile, MP_TUNNELBRIDGE))
/* Check if we are on a bridge (middle parts don't have an owner */
- if (!IsTileType(tile, MP_TUNNELBRIDGE) || (_m[tile].m5 & 0xC0) != 0xC0)
- if (!IsTileType(tile_org, MP_TUNNELBRIDGE) || (_m[tile_org].m5 & 0xC0) != 0xC0)
+ if (!IsBridgeTile(tile) || !IsBridgeMiddle(tile))
+ if (!IsBridgeTile(tile_org) || !IsBridgeMiddle(tile_org))
if (GetTileOwner(tile_org) != GetTileOwner(tile))
return;
}
diff --git a/rail.c b/rail.c
index 94532e695..6ff2c54dc 100644
--- a/rail.c
+++ b/rail.c
@@ -2,6 +2,7 @@
#include "stdafx.h"
#include "openttd.h"
+#include "bridge_map.h"
#include "rail.h"
#include "station.h"
#include "tunnel_map.h"
@@ -124,18 +125,32 @@ RailType GetTileRailType(TileIndex tile, Trackdir trackdir)
type = _m[tile].m3 & RAILTYPE_MASK;
break;
case MP_TUNNELBRIDGE:
- if (IsTunnel(tile) && GetTunnelTransportType(tile) == TRANSPORT_RAIL) {
- return _m[tile].m3 & RAILTYPE_MASK;
+ if (IsTunnel(tile)) {
+ if (GetTunnelTransportType(tile) == TRANSPORT_RAIL) {
+ return _m[tile].m3 & RAILTYPE_MASK;
+ }
+ } else {
+ if (IsBridgeRamp(tile)) {
+ if (GetBridgeTransportType(tile) == TRANSPORT_RAIL) {
+ return _m[tile].m3 & RAILTYPE_MASK;
+ }
+ } else {
+ if (GetBridgeAxis(tile) == DiagDirToAxis(exitdir)) {
+ if (GetBridgeTransportType(tile) == TRANSPORT_RAIL) {
+ /* on the bridge */
+ return (_m[tile].m3 >> 4) & RAILTYPE_MASK;
+ }
+ } else {
+ if (IsTransportUnderBridge(tile) &&
+ GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) {
+ /* under the bridge */
+ return _m[tile].m3 & RAILTYPE_MASK;
+ }
+ }
+ }
}
- /* railway bridge ending */
- if ((_m[tile].m5 & 0xC6) == 0x80) type = _m[tile].m3 & RAILTYPE_MASK;
- /* on railway bridge */
- if ((_m[tile].m5 & 0xC6) == 0xC0 && ((DiagDirection)(_m[tile].m5 & 0x1)) == (exitdir & 0x1))
- type = (_m[tile].m3 >> 4) & RAILTYPE_MASK;
- /* under bridge (any type) */
- if ((_m[tile].m5 & 0xF8) == 0xE0 && (_m[tile].m5 & 0x1U) != (exitdir & 0x1))
- type = _m[tile].m3 & RAILTYPE_MASK;
break;
+
default:
break;
}
diff --git a/rail_cmd.c b/rail_cmd.c
index 61b5d3f07..51bbfb295 100644
--- a/rail_cmd.c
+++ b/rail_cmd.c
@@ -288,27 +288,25 @@ int32 CmdBuildSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
switch (GetTileType(tile)) {
case MP_TUNNELBRIDGE:
- if ((m5 & 0xC0) != 0xC0 || // not bridge middle part?
- (m5 & 0x01 ? TRACK_BIT_X : TRACK_BIT_Y) != trackbit) { // wrong direction?
+ if (!IsBridge(tile) ||
+ !IsBridgeMiddle(tile) ||
+ (GetBridgeAxis(tile) == AXIS_X ? TRACK_BIT_Y : TRACK_BIT_X) != trackbit) {
// Get detailed error message
return DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
}
- switch (m5 & 0x38) { // what's under the bridge?
- case 0x00: // clear land
- ret = CheckRailSlope(tileh, trackbit, 0, tile);
- if (CmdFailed(ret)) return ret;
- cost += ret;
-
- if (flags & DC_EXEC) SetRailUnderBridge(tile, _current_player, p1);
- break;
-
- case 0x20: // rail already there
- return_cmd_error(STR_1007_ALREADY_BUILT);
+ if (IsClearUnderBridge(tile)) {
+ ret = CheckRailSlope(tileh, trackbit, 0, tile);
+ if (CmdFailed(ret)) return ret;
+ cost += ret;
- default:
- // Get detailed error message
- return DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
+ if (flags & DC_EXEC) SetRailUnderBridge(tile, _current_player, p1);
+ } else if (IsTransportUnderBridge(tile) &&
+ GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) {
+ return_cmd_error(STR_1007_ALREADY_BUILT);
+ } else {
+ // Get detailed error message
+ return DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
}
break;
@@ -411,14 +409,14 @@ int32 CmdRemoveSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
switch (GetTileType(tile))
{
case MP_TUNNELBRIDGE:
- if (!EnsureNoVehicleZ(tile, TilePixelHeight(tile)))
- return CMD_ERROR;
-
- if ((_m[tile].m5 & 0xF8) != 0xE0)
- return CMD_ERROR;
-
- if ((_m[tile].m5 & 1 ? TRACK_BIT_X : TRACK_BIT_Y) != trackbit)
+ if (!IsBridge(tile) ||
+ !IsBridgeMiddle(tile) ||
+ !IsTransportUnderBridge(tile) ||
+ GetTransportTypeUnderBridge(tile) != TRANSPORT_RAIL ||
+ GetRailBitsUnderBridge(tile) != trackbit ||
+ !EnsureNoVehicleZ(tile, TilePixelHeight(tile))) {
return CMD_ERROR;
+ }
if (!(flags & DC_EXEC))
return _price.remove_rail;
diff --git a/road_cmd.c b/road_cmd.c
index 2b50cf6ff..5441075ce 100644
--- a/road_cmd.c
+++ b/road_cmd.c
@@ -129,11 +129,11 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
case MP_TUNNELBRIDGE:
if (!EnsureNoVehicleZ(tile, TilePixelHeight(tile))) return CMD_ERROR;
- if ((ti.map5 & 0xE9) == 0xE8) {
- if (pieces & ROAD_X) return CMD_ERROR;
- } else if ((ti.map5 & 0xE9) == 0xE9) {
- if (pieces & ROAD_Y) return CMD_ERROR;
- } else {
+ if (!IsBridge(tile) ||
+ !IsBridgeMiddle(tile) ||
+ !IsTransportUnderBridge(tile) ||
+ GetTransportTypeUnderBridge(tile) != TRANSPORT_ROAD ||
+ (pieces & ComplementRoadBits(GetRoadBitsUnderBridge(tile))) != 0) {
return CMD_ERROR;
}
@@ -357,19 +357,23 @@ int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
}
- /* is this middle part of a bridge? */
- if ((ti.map5 & 0xC0) != 0xC0) goto do_clear;
+ if (!IsBridge(tile) || !IsBridgeMiddle(tile)) goto do_clear;
/* only allow roads pertendicular to bridge */
- if (((pieces & ROAD_Y) != 0) == ((ti.map5 & 0x01U) != 0)) goto do_clear;
+ if ((pieces & (GetBridgeAxis(tile) == AXIS_X ? ROAD_X : ROAD_Y)) != 0) {
+ goto do_clear;
+ }
/* check if clear land under bridge */
- if ((ti.map5 & 0xF8) == 0xE8) { /* road under bridge */
- return_cmd_error(STR_1007_ALREADY_BUILT);
- } else if ((ti.map5 & 0xE0) == 0xE0) { /* other transport route under bridge */
- return_cmd_error(STR_1008_MUST_REMOVE_RAILROAD_TRACK);
- } else if ((ti.map5 & 0xF8) == 0xC8) { /* water under bridge */
- return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
+ if (IsTransportUnderBridge(tile)) {
+ switch (GetTransportTypeUnderBridge(tile)) {
+ case TRANSPORT_ROAD: return_cmd_error(STR_1007_ALREADY_BUILT);
+ default: return_cmd_error(STR_1008_MUST_REMOVE_RAILROAD_TRACK);
+ }
+ } else {
+ if (IsWaterUnderBridge(tile)) {
+ return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
+ }
}
/* all checked, can build road now! */
diff --git a/road_map.c b/road_map.c
index 756ab1a92..aa1c50470 100644
--- a/road_map.c
+++ b/road_map.c
@@ -25,15 +25,16 @@ RoadBits GetAnyRoadBits(TileIndex tile)
return DiagDirToRoadBits(GetRoadStationDir(tile));
case MP_TUNNELBRIDGE:
- if (_m[tile].m5 & 0x80) {
- // bridge
- if (_m[tile].m5 & 0x40) {
- // middle part
- if ((_m[tile].m5 & 0x38) != 0x28) return 0; // no road under bridge
- return _m[tile].m5 & 1 ? ROAD_X : ROAD_Y;
+ if (IsBridge(tile)) {
+ if (IsBridgeMiddle(tile)) {
+ if (!IsTransportUnderBridge(tile) ||
+ GetBridgeTransportType(tile) != TRANSPORT_ROAD) {
+ return 0;
+ }
+ return GetRoadBitsUnderBridge(tile);
} else {
// ending
- if (GB(_m[tile].m5, 1, 2) != TRANSPORT_ROAD) return 0; // not a road bridge
+ if (GetBridgeTransportType(tile) != TRANSPORT_ROAD) return 0;
return DiagDirToRoadBits(ReverseDiagDir(GetBridgeRampDirection(tile)));
}
} else {
diff --git a/smallmap_gui.c b/smallmap_gui.c
index 89732cb95..baa393d7b 100644
--- a/smallmap_gui.c
+++ b/smallmap_gui.c
@@ -2,6 +2,7 @@
#include "stdafx.h"
#include "openttd.h"
+#include "bridge_map.h"
#include "clear_map.h"
#include "functions.h"
#include "spritecache.h"
@@ -351,7 +352,7 @@ static inline TileType GetEffectiveTileType(TileIndex tile)
if (IsTunnel(tile)) {
tt = GetTunnelTransportType(tile);
} else {
- tt = GB(_m[tile].m5, 1, 2);
+ tt = GetBridgeTransportType(tile);
}
switch (tt) {
case TRANSPORT_RAIL: t = MP_RAILWAY; break;
diff --git a/train_cmd.c b/train_cmd.c
index 8b0176a0b..959291878 100644
--- a/train_cmd.c
+++ b/train_cmd.c
@@ -2,6 +2,7 @@
#include "stdafx.h"
#include "openttd.h"
+#include "bridge_map.h"
#include "debug.h"
#include "functions.h"
#include "gui.h"
@@ -2545,7 +2546,7 @@ static bool CheckCompatibleRail(const Vehicle *v, TileIndex tile)
break;
case MP_TUNNELBRIDGE:
- if ((_m[tile].m5 & 0xC0) == 0xC0) { // is bridge middle part?
+ if (IsBridge(tile) && IsBridgeMiddle(tile)) {
uint height;
uint tileh = GetTileSlope(tile, &height);
diff --git a/tunnelbridge_cmd.c b/tunnelbridge_cmd.c
index 6ff5749a8..13e76260f 100644
--- a/tunnelbridge_cmd.c
+++ b/tunnelbridge_cmd.c
@@ -670,22 +670,18 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags)
DoClearSquare(tile);
DoClearSquare(endtile);
for (c = tile + delta; c != endtile; c += delta) {
- if (_m[c].m5 & 0x20) {
- // transport under bridge
- if (GB(_m[c].m5, 3, 2) == TRANSPORT_RAIL) {
- MakeRailNormal(c, GetTileOwner(c), _m[c].m5 & 1 ? TRACK_BIT_X : TRACK_BIT_Y, GB(_m[c].m3, 0, 3));
+ if (IsTransportUnderBridge(c)) {
+ if (GetTransportTypeUnderBridge(c) == TRANSPORT_RAIL) {
+ MakeRailNormal(c, GetTileOwner(c), GetRailBitsUnderBridge(c), GB(_m[c].m3, 0, 3));
} else {
uint town = IsTileOwner(c, OWNER_TOWN) ? ClosestTownFromTile(c, (uint)-1)->index : 0;
- MakeRoadNormal(c, GetTileOwner(c), _m[c].m5 & 1 ? ROAD_X : ROAD_Y, town);
+ MakeRoadNormal(c, GetTileOwner(c), GetRoadBitsUnderBridge(c), town);
}
MarkTileDirtyByTile(c);
} else {
- // clear under bridge
- if (GB(_m[c].m5, 3, 2) == 0) {
- // grass under bridge
+ if (IsClearUnderBridge(c)) {
DoClearSquare(c);
} else {
- // water under bridge
if (GetTileSlope(c, NULL) == 0) {
MakeWater(c);
} else {
@@ -705,12 +701,10 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags)
static int32 ClearTile_TunnelBridge(TileIndex tile, byte flags)
{
- byte m5 = _m[tile].m5;
-
if (IsTunnel(tile)) {
if (flags & DC_AUTO) return_cmd_error(STR_5006_MUST_DEMOLISH_TUNNEL_FIRST);
return DoClearTunnel(tile, flags);
- } else if (m5 & 0x80) {
+ } else if (IsBridge(tile)) { // XXX Is this necessary?
if (flags & DC_AUTO) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
return DoClearBridge(tile, flags);
}
@@ -739,8 +733,10 @@ int32 DoConvertTunnelBridgeRail(TileIndex tile, uint totype, bool exec)
MarkTileDirtyByTile(endtile);
}
return (length + 1) * (_price.build_rail >> 1);
- } else if ((_m[tile].m5 & 0xF8) == 0xE0) {
- // bridge middle part with rail below
+ } else if (IsBridge(tile) &&
+ IsBridgeMiddle(tile) &&
+ IsTransportUnderBridge(tile) &&
+ GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) {
// only check for train under bridge
if (!CheckTileOwnership(tile) || !EnsureNoVehicleZ(tile, TilePixelHeight(tile)))
return CMD_ERROR;
@@ -753,7 +749,7 @@ int32 DoConvertTunnelBridgeRail(TileIndex tile, uint totype, bool exec)
MarkTileDirtyByTile(tile);
}
return _price.build_rail >> 1;
- } else if ((_m[tile].m5 & 0xC6) == 0x80) {
+ } else if (IsBridge(tile) && IsBridgeRamp(tile) && GetBridgeTransportType(tile) == TRANSPORT_RAIL) {
TileIndexDiff delta;
int32 cost;
uint z = TilePixelHeight(tile);
@@ -762,7 +758,6 @@ int32 DoConvertTunnelBridgeRail(TileIndex tile, uint totype, bool exec)
if (!CheckTileOwnership(tile)) return CMD_ERROR;
- // railway bridge
endtile = GetOtherBridgeEnd(tile);
// Make sure there's no vehicle on the bridge
v = FindVehicleBetween(tile, endtile, z);
@@ -821,6 +816,7 @@ extern const byte _road_sloped_sprites[14];
static void DrawBridgePillars(const TileInfo *ti, int x, int y, int z)
{
+ Axis axis = GetBridgeAxis(ti->tile);
const PalSpriteID *b;
PalSpriteID image;
int piece;
@@ -830,7 +826,7 @@ static void DrawBridgePillars(const TileInfo *ti, int x, int y, int z)
// Draw first piece
// (necessary for cantilever bridges)
- image = b[12 + GB(ti->map5, 0, 1)];
+ image = b[axis == AXIS_X ? 12 : 13];
piece = GetBridgePiece(ti->tile);
if (image != 0 && piece != 0) {
@@ -838,7 +834,7 @@ static void DrawBridgePillars(const TileInfo *ti, int x, int y, int z)
DrawGroundSpriteAt(image, x, y, z);
}
- image = b[GB(ti->map5, 0, 1) * 6 + piece];
+ image = b[piece + (axis == AXIS_X ? 0 : 6)];
if (image != 0) {
int back_height, front_height, i=z;
@@ -853,7 +849,7 @@ static void DrawBridgePillars(const TileInfo *ti, int x, int y, int z)
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
- p = _tileh_bits[(image & 1) * 2 + (ti->map5&0x01)];
+ p = _tileh_bits[(image & 1) * 2 + (axis == AXIS_X ? 0 : 1)];
front_height = ti->z + ((ti->tileh & p[0])?8:0);
back_height = ti->z + ((ti->tileh & p[1])?8:0);
@@ -920,7 +916,6 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
const PalSpriteID *b;
bool ice = _m[ti->tile].m4 & 0x80;
- // draw tunnel?
if (IsTunnel(ti->tile)) {
if (GetTunnelTransportType(ti->tile) == TRANSPORT_RAIL) {
image = GetRailTypeInfo(GB(_m[ti->tile].m3, 0, 4))->base_sprites.tunnel;
@@ -934,30 +929,30 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
DrawGroundSprite(image);
AddSortableSpriteToDraw(image+1, ti->x + 15, ti->y + 15, 1, 1, 8, (byte)ti->z);
- // draw bridge?
- } else if (ti->map5 & 0x80) {
- RailType rt;
+ } else if (IsBridge(ti->tile)) { // XXX is this necessary?
int base_offset;
- if (HASBIT(ti->map5, 1)) { /* This is a road bridge */
- base_offset = 8;
- } else { /* Rail bridge */
- if (HASBIT(ti->map5, 6)) { /* The bits we need depend on the fact whether it is a bridge head or not */
- rt = GB(_m[ti->tile].m3, 4, 3);
- } else {
+ if (GetBridgeTransportType(ti->tile) == TRANSPORT_RAIL) {
+ RailType rt;
+
+ if (IsBridgeRamp(ti->tile)) {
rt = GB(_m[ti->tile].m3, 0, 3);
+ } else {
+ rt = GB(_m[ti->tile].m3, 4, 3);
}
base_offset = GetRailTypeInfo(rt)->bridge_offset;
assert(base_offset != 8); /* This one is used for roads */
+ } else {
+ base_offset = 8;
}
/* as the lower 3 bits are used for other stuff, make sure they are clear */
assert( (base_offset & 0x07) == 0x00);
- if (!(ti->map5 & 0x40)) { // bridge ramps
+ if (IsBridgeRamp(ti->tile)) {
if (!(BRIDGE_NO_FOUNDATION & (1 << ti->tileh))) { // no foundations for 0, 3, 6, 9, 12
- int f = GetBridgeFoundation(ti->tileh, ti->map5 & 0x1); // pass direction
+ int f = GetBridgeFoundation(ti->tileh, DiagDirToAxis(GetBridgeRampDirection(ti->tile)));
if (f) DrawFoundation(ti, f);
}
@@ -1002,7 +997,6 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
image += rti->total_offset;
if (ice) image += rti->snow_offset;
} else {
- // road
if (ti->tileh == 0) {
image = (axis == AXIS_X ? SPR_ROAD_Y : SPR_ROAD_X);
} else {
@@ -1037,12 +1031,11 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
// draw rail or road component
image = b[0];
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
- AddSortableSpriteToDraw(
- image, ti->x, ti->y,
- axis == AXIS_X ? 16 : 11,
- axis == AXIS_X ? 11 : 16,
- 1, z
- );
+ if (axis == AXIS_X) {
+ AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 11, 1, z);
+ } else {
+ AddSortableSpriteToDraw(image, ti->x, ti->y, 11, 16, 1, z);
+ }
x = ti->x;
y = ti->y;
@@ -1081,17 +1074,15 @@ static uint GetSlopeZ_TunnelBridge(const TileInfo* ti)
uint tileh = ti->tileh;
// swap directions if Y tunnel/bridge to let the code handle the X case only.
- if (ti->map5 & 1) uintswap(x,y);
+ if (ti->map5 & 1) uintswap(x,y); // XXX bogus: it could be a tunnel, bridge ramp or bridge middle tile
// to the side of the tunnel/bridge?
if (IS_INT_INSIDE(y, 5, 10+1)) {
- // tunnel?
- if ((ti->map5 & 0xF0) == 0) return z;
+ if (IsTunnel(ti->tile)) return z;
// bridge?
- if (ti->map5 & 0x80) {
- // bridge ending?
- if (!(ti->map5 & 0x40)) {
+ if (IsBridge(ti->tile)) {
+ if (IsBridgeRamp(ti->tile)) {
if (BRIDGE_FULL_LEVELED_FOUNDATION & (1 << tileh)) // 7, 11, 13, 14
z += 8;
@@ -1105,8 +1096,6 @@ static uint GetSlopeZ_TunnelBridge(const TileInfo* ti)
// ramp in opposite dir
return z + ((x ^ 0xF) >> 1);
}
-
- // bridge middle part
} else {
// build on slopes?
if (tileh != 0) z += 8;
@@ -1119,8 +1108,9 @@ static uint GetSlopeZ_TunnelBridge(const TileInfo* ti)
// in the shared area, assume that we're below the bridge, cause otherwise the hint would've caught it.
// if rail or road below then it means it's possibly build on slope below the bridge.
- if (ti->map5 & 0x20) {
- uint f = _bridge_foundations[ti->map5 & 1][tileh];
+ if (IsTransportUnderBridge(ti->tile)) {
+ uint f = _bridge_foundations[GetBridgeAxis(ti->tile)][tileh];
+
// make sure that the slope is not inclined foundation
if (IS_BYTE_INSIDE(f, 1, 15)) return z;
@@ -1132,11 +1122,10 @@ static uint GetSlopeZ_TunnelBridge(const TileInfo* ti)
}
}
} else {
- // if it's a bridge middle with transport route below, then we need to compensate for build on slopes
- if ((ti->map5 & (0x80 | 0x40 | 0x20)) == (0x80 | 0x40 | 0x20)) {
+ if (IsBridge(ti->tile) && IsBridgeMiddle(ti->tile) && IsTransportUnderBridge(ti->tile)) {
uint f;
if (tileh != 0) z += 8;
- f = _bridge_foundations[ti->map5 & 1][tileh];
+ f = _bridge_foundations[GetBridgeAxis(ti->tile)][tileh];
if (IS_BYTE_INSIDE(f, 1, 15)) return z;
if (f != 0) tileh = _inclined_tileh[f - 15];
}
@@ -1196,7 +1185,7 @@ static void GetTileDesc_TunnelBridge(TileIndex tile, TileDesc *td)
td->str = (GetTunnelTransportType(tile) == TRANSPORT_RAIL) ?
STR_5017_RAILROAD_TUNNEL : STR_5018_ROAD_TUNNEL;
} else {
- td->str = _bridge_tile_str[GB(_m[tile].m5, 1, 2) << 4 | GetBridgeType(tile)];
+ td->str = _bridge_tile_str[GetBridgeTransportType(tile) << 4 | GetBridgeType(tile)];
// the owner is stored at the end of the bridge
if (IsBridgeMiddle(tile)) tile = GetSouthernBridgeEnd(tile);
@@ -1235,8 +1224,9 @@ static void TileLoop_TunnelBridge(TileIndex tile)
break;
}
- // if it's a bridge with water below, call tileloop_water on it.
- if ((_m[tile].m5 & 0xF8) == 0xC8) TileLoop_Water(tile);
+ if (IsBridge(tile) && IsBridgeMiddle(tile) && IsWaterUnderBridge(tile)) {
+ TileLoop_Water(tile);
+ }
}
static void ClickTile_TunnelBridge(TileIndex tile)
@@ -1248,41 +1238,34 @@ static void ClickTile_TunnelBridge(TileIndex tile)
static uint32 GetTileTrackStatus_TunnelBridge(TileIndex tile, TransportType mode)
{
uint32 result;
- byte m5 = _m[tile].m5;
if (IsTunnel(tile)) {
if (GetTunnelTransportType(tile) == mode) {
return DiagDirToAxis(GetTunnelDirection(tile)) == AXIS_X ? 0x101 : 0x202;
}
- } else if (m5 & 0x80) {
+ } else if (IsBridge(tile)) { // XXX is this necessary?
/* This is a bridge */
result = 0;
- if (GB(m5, 1, 2) == mode) {
+ if (GetBridgeTransportType(tile) == mode) {
/* Transport over the bridge is compatible */
- result = m5 & 1 ? 0x202 : 0x101;
+ result = (GetBridgeAxis(tile) == AXIS_X ? 0x101 : 0x202);
}
- if (m5 & 0x40) {
+ if (IsBridgeMiddle(tile)) {
/* Bridge middle part */
- if (!(m5 & 0x20)) {
- /* Clear ground or water underneath */
- if ((m5 & 0x18) != 8) {
- /* Clear ground */
+ if (IsTransportUnderBridge(tile)) {
+ if (GetTransportTypeUnderBridge(tile) != mode) return result;
+ } else {
+ if (IsClearUnderBridge(tile)) {
return result;
} else {
if (mode != TRANSPORT_WATER) return result;
}
- } else {
- /* Transport underneath */
- if (GB(m5, 3, 2) != mode) {
- /* Incompatible transport underneath */
- return result;
- }
}
/* If we've not returned yet, there is a compatible
* transport or water beneath, so we can add it to
* result */
/* Why is this xor'd ? Can't it just be or'd? */
- result ^= m5 & 1 ? 0x101 : 0x202;
+ result ^= (GetBridgeAxis(tile) == AXIS_X ? 0x202 : 0x101);
}
return result;
} else {
@@ -1298,13 +1281,11 @@ static void ChangeTileOwner_TunnelBridge(TileIndex tile, PlayerID old_player, Pl
if (new_player != OWNER_SPECTATOR) {
SetTileOwner(tile, new_player);
} else {
- if ((_m[tile].m5 & 0xE0) == 0xE0) {
+ if (IsBridge(tile) && IsBridgeMiddle(tile) && IsTransportUnderBridge(tile)) {
// the stuff BELOW the middle part is owned by the deleted player.
- if (!(_m[tile].m5 & (1 << 4 | 1 << 3))) {
- // convert railway into grass.
+ if (GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) {
SetClearUnderBridge(tile);
} else {
- // for road, change the owner of the road to local authority
SetTileOwner(tile, OWNER_NONE);
}
} else {
@@ -1396,13 +1377,13 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
return 4;
}
}
- } else if (_m[tile].m5 & 0x80) {
+ } else if (IsBridge(tile)) { // XXX is this necessary?
if (v->type == VEH_Road || (v->type == VEH_Train && IsFrontEngine(v))) {
uint h;
// Compensate for possible foundation
if (GetTileSlope(tile, &h) != 0) h += 8;
- if (!(_m[tile].m5 & 0x40) || // start/end tile of bridge
+ if (IsBridgeRamp(tile) ||
myabs(h - v->z_pos) > 2) { // high above the ground -> on the bridge
/* modify speed of vehicle */
uint16 spd = _bridge[GetBridgeType(tile)].speed;
diff --git a/water_cmd.c b/water_cmd.c
index 23bd8b537..284aa1084 100644
--- a/water_cmd.c
+++ b/water_cmd.c
@@ -241,14 +241,13 @@ int32 CmdBuildCanal(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (IsTileType(tile, MP_WATER)) continue;
/* is middle piece of a bridge? */
- if (IsTileType(tile, MP_TUNNELBRIDGE) && _m[tile].m5 & 0x40) { /* build under bridge */
- if (_m[tile].m5 & 0x20) // transport route under bridge
+ if (IsBridgeTile(tile) && IsBridgeMiddle(tile)) {
+ if (IsTransportUnderBridge(tile)) {
return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
-
- if (_m[tile].m5 & 0x18) { // already water under bridge
- return_cmd_error(STR_1007_ALREADY_BUILT);
}
+ if (IsWaterUnderBridge(tile)) return_cmd_error(STR_1007_ALREADY_BUILT);
+
if (flags & DC_EXEC) SetWaterUnderBridge(tile);
} else {
/* no bridge, try to clear it. */
@@ -354,8 +353,7 @@ static bool IsWateredTile(TileIndex tile)
return !(m5 < 75 || (m5 >= 83 && m5 <= 114));
case MP_TUNNELBRIDGE:
- // true, if tile is middle part of bridge with water underneath
- return (m5 & 0xF8) == 0xC8;
+ return IsBridge(tile) && IsBridgeMiddle(tile) && IsWaterUnderBridge(tile);
default:
return false;
@@ -542,8 +540,7 @@ static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs)
break;
case MP_TUNNELBRIDGE:
- // Middle part of bridge with clear land below?
- if ((_m[target].m5 & 0xF8) == 0xC0) {
+ if (IsBridge(target) && IsBridgeMiddle(target) && IsClearUnderBridge(target)) {
SetWaterUnderBridge(target);
MarkTileDirtyByTile(target);
}
@@ -553,15 +550,14 @@ static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs)
break;
}
} else {
- if (IsTileType(target, MP_TUNNELBRIDGE)) {
- byte m5 = _m[target].m5;
- if ((m5 & 0xF8) == 0xC8 || (m5 & 0xF8) == 0xF0) return;
-
- if ((m5 & 0xC0) == 0xC0) {
- SetWaterUnderBridge(target);
- MarkTileDirtyByTile(target);
+ if (IsBridgeTile(target) && IsBridgeMiddle(target)) {
+ if (IsWaterUnderBridge(target) ||
+ (IsTransportUnderBridge(target) && GetTransportTypeUnderBridge(target) == TRANSPORT_WATER)) { // XXX does this happen at all?
return;
}
+ SetWaterUnderBridge(target);
+ MarkTileDirtyByTile(target);
+ return;
}
_current_player = OWNER_WATER;