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authorDarkvater <darkvater@openttd.org>2006-10-14 15:44:28 +0000
committerDarkvater <darkvater@openttd.org>2006-10-14 15:44:28 +0000
commitabb0fa7bc53d755463d6cb314ac6044b5dcb22af (patch)
treec0e938ca4de729b56ad2240a8de878a0ed7d923c
parent975442040d27fc83cf143ec3d6d5b59aebd03e6d (diff)
downloadopenttd-abb0fa7bc53d755463d6cb314ac6044b5dcb22af.tar.xz
(svn r6773) -eh...I had to test it didn't i, just forgot to save
-rw-r--r--smallmap_gui.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/smallmap_gui.c b/smallmap_gui.c
index d808519fd..c7cc11c75 100644
--- a/smallmap_gui.c
+++ b/smallmap_gui.c
@@ -606,7 +606,7 @@ static void DrawSmallMap(DrawPixelInfo *dpi, Window *w, int type, bool show_town
_owner_colors[OWNER_TOWN] = MKCOLOR(0xB4B4B4B4);
_owner_colors[OWNER_NONE] = MKCOLOR(0x54545454);
_owner_colors[OWNER_WATER] = MKCOLOR(0xCACACACA);
- _owner_colors[OWNER_END+1] = MKCOLOR(0x20202020); /* industry */
+ _owner_colors[OWNER_END] = MKCOLOR(0x20202020); /* industry */
/* now fill with the player colors */
FOR_ALL_PLAYERS(p) {