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authortruelight <truelight@openttd.org>2007-06-20 12:09:47 +0000
committertruelight <truelight@openttd.org>2007-06-20 12:09:47 +0000
commita982fe2e807f80c8a6478c358b3875535c9346b4 (patch)
treed96309458bf75b22cc20ef4b2183b1a469deab3c
parent636db862a5634c50d09833429118c34e841a24ac (diff)
downloadopenttd-a982fe2e807f80c8a6478c358b3875535c9346b4.tar.xz
(svn r10235) -Fix: the 32bpp-anim blitter repainted pixel color 0, which is transparency and therefor should never be repainted (spotted by Rubidium)
-rw-r--r--src/blitter/32bpp_anim.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/blitter/32bpp_anim.cpp b/src/blitter/32bpp_anim.cpp
index f18424b5c..c27377bf0 100644
--- a/src/blitter/32bpp_anim.cpp
+++ b/src/blitter/32bpp_anim.cpp
@@ -166,6 +166,9 @@ void Blitter_32bppAnim::PaletteAnimate(uint start, uint count)
{
uint8 *anim = this->anim_buf;
+ /* Never repaint the transparency pixel */
+ if (start == 0) start++;
+
/* Let's walk the anim buffer and try to find the pixels */
for (int y = 0; y < this->anim_buf_height; y++) {
for (int x = 0; x < this->anim_buf_width; x++) {