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author | frosch <frosch@openttd.org> | 2013-05-06 14:57:42 +0000 |
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committer | frosch <frosch@openttd.org> | 2013-05-06 14:57:42 +0000 |
commit | 9dee2f5c1e013c2e4914eb6203d5d56990d889a8 (patch) | |
tree | b40c07a3a5d36459b787fd84106de38655917399 | |
parent | 2030d1cf60e69461db0c7187a11cd19ac6e7f019 (diff) | |
download | openttd-9dee2f5c1e013c2e4914eb6203d5d56990d889a8.tar.xz |
(svn r25225) -Fix: [NewGRF] Play vehicle sound effect also for planes.
-rw-r--r-- | src/vehicle.cpp | 20 |
1 files changed, 17 insertions, 3 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp index adea79f86..de5b89ced 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -890,9 +890,23 @@ void CallVehicleTicks() } } - if (v->type == VEH_TRAIN && Train::From(v)->IsWagon()) continue; - if (v->type == VEH_AIRCRAFT && v->subtype != AIR_HELICOPTER) continue; - if (v->type == VEH_ROAD && !RoadVehicle::From(v)->IsFrontEngine()) continue; + /* Check vehicle sounds */ + switch (v->type) { + case VEH_TRAIN: + if (Train::From(v)->IsWagon()) continue; + break; + + case VEH_ROAD: + if (!RoadVehicle::From(v)->IsFrontEngine()) continue; + break; + + case VEH_AIRCRAFT: + if (!Aircraft::From(v)->IsNormalAircraft()) continue; + break; + + default: + break; + } v->motion_counter += front->cur_speed; /* Play a running sound if the motion counter passes 256 (Do we not skip sounds?) */ |