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authortron <tron@openttd.org>2006-03-23 06:30:39 +0000
committertron <tron@openttd.org>2006-03-23 06:30:39 +0000
commit9d216c1c5694557f416112ccff077bce7a865645 (patch)
tree0572a055780e3384bf22483895fe14912c55b50f
parent68ee299e7764b982c1027d1e3116cad20a321c0d (diff)
downloadopenttd-9d216c1c5694557f416112ccff077bce7a865645.tar.xz
(svn r4047) Remove two calls to FindLandscapeHeight() and some confusing use of the comma operator
-rw-r--r--tunnelbridge_cmd.c63
1 files changed, 33 insertions, 30 deletions
diff --git a/tunnelbridge_cmd.c b/tunnelbridge_cmd.c
index 1d6159eb1..b7d8466dd 100644
--- a/tunnelbridge_cmd.c
+++ b/tunnelbridge_cmd.c
@@ -182,7 +182,12 @@ int32 CmdBuildBridge(int x, int y, uint32 flags, uint32 p1, uint32 p2)
TransportType transport;
RailType railtype;
int sx,sy;
- TileInfo ti_start, ti_end;
+ TileIndex tile_start;
+ TileIndex tile_end;
+ uint tileh_start;
+ uint tileh_end;
+ uint z_start;
+ uint z_end;
TileIndex tile;
TileIndexDiff delta;
uint bridge_len;
@@ -235,29 +240,27 @@ int32 CmdBuildBridge(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (!CheckBridge_Stuff(bridge_type, bridge_len)) return_cmd_error(STR_5015_CAN_T_BUILD_BRIDGE_HERE);
/* retrieve landscape height and ensure it's on land */
- if ((
- FindLandscapeHeight(&ti_end, sx, sy),
- ti_end.type == MP_WATER && ti_end.map5 == 0
- ) || (
- FindLandscapeHeight(&ti_start, x, y),
- ti_start.type == MP_WATER && ti_start.map5 == 0
- )) {
+ tile_start = TileVirtXY(x, y);
+ tile_end = TileVirtXY(sx, sy);
+ if ((IsTileType(tile_start, MP_WATER) && _m[tile_start].m5 == 0) ||
+ (IsTileType(tile_end, MP_WATER) && _m[tile_end].m5 == 0)) {
return_cmd_error(STR_02A0_ENDS_OF_BRIDGE_MUST_BOTH);
}
- if (BRIDGE_FULL_LEVELED_FOUNDATION & (1 << ti_start.tileh)) {
- ti_start.z += 8;
- ti_start.tileh = 0;
- }
+ tileh_start = GetTileSlope(tile_start, &z_start);
+ tileh_end = GetTileSlope(tile_end, &z_end);
- if (BRIDGE_FULL_LEVELED_FOUNDATION & (1 << ti_end.tileh)) {
- ti_end.z += 8;
- ti_end.tileh = 0;
+ if (BRIDGE_FULL_LEVELED_FOUNDATION & (1 << tileh_start)) {
+ z_start += 8;
+ tileh_start = 0;
}
- if (ti_start.z != ti_end.z)
- return_cmd_error(STR_5009_LEVEL_LAND_OR_WATER_REQUIRED);
+ if (BRIDGE_FULL_LEVELED_FOUNDATION & (1 << tileh_end)) {
+ z_end += 8;
+ tileh_end = 0;
+ }
+ if (z_start != z_end) return_cmd_error(STR_5009_LEVEL_LAND_OR_WATER_REQUIRED);
// Towns are not allowed to use bridges on slopes.
allow_on_slopes = (!_is_old_ai_player
@@ -265,24 +268,24 @@ int32 CmdBuildBridge(int x, int y, uint32 flags, uint32 p1, uint32 p2)
/* Try and clear the start landscape */
- ret = DoCommandByTile(ti_start.tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
+ ret = DoCommandByTile(tile_start, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return ret;
cost = ret;
// true - bridge-start-tile, false - bridge-end-tile
- terraformcost = CheckBridgeSlope(direction, ti_start.tileh, true);
+ terraformcost = CheckBridgeSlope(direction, tileh_start, true);
if (CmdFailed(terraformcost) || (terraformcost && !allow_on_slopes))
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
cost += terraformcost;
/* Try and clear the end landscape */
- ret = DoCommandByTile(ti_end.tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
+ ret = DoCommandByTile(tile_end, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return ret;
cost += ret;
// false - end tile slope check
- terraformcost = CheckBridgeSlope(direction, ti_end.tileh, false);
+ terraformcost = CheckBridgeSlope(direction, tileh_end, false);
if (CmdFailed(terraformcost) || (terraformcost && !allow_on_slopes))
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
cost += terraformcost;
@@ -293,20 +296,20 @@ int32 CmdBuildBridge(int x, int y, uint32 flags, uint32 p1, uint32 p2)
DiagDirection dir = AxisToDiagDir(direction);
if (transport == TRANSPORT_RAIL) {
- MakeRailBridgeRamp(ti_start.tile, _current_player, bridge_type, dir, railtype);
- MakeRailBridgeRamp(ti_end.tile, _current_player, bridge_type, ReverseDiagDir(dir), railtype);
+ MakeRailBridgeRamp(tile_start, _current_player, bridge_type, dir, railtype);
+ MakeRailBridgeRamp(tile_end, _current_player, bridge_type, ReverseDiagDir(dir), railtype);
} else {
- MakeRoadBridgeRamp(ti_start.tile, _current_player, bridge_type, dir);
- MakeRoadBridgeRamp(ti_end.tile, _current_player, bridge_type, ReverseDiagDir(dir));
+ MakeRoadBridgeRamp(tile_start, _current_player, bridge_type, dir);
+ MakeRoadBridgeRamp(tile_end, _current_player, bridge_type, ReverseDiagDir(dir));
}
- MarkTileDirtyByTile(ti_start.tile);
- MarkTileDirtyByTile(ti_end.tile);
+ MarkTileDirtyByTile(tile_start);
+ MarkTileDirtyByTile(tile_end);
}
// position of middle part of the odd bridge (larger than MAX(i) otherwise)
odd_middle_part = (bridge_len % 2) ? (bridge_len / 2) : bridge_len;
- tile = ti_start.tile;
+ tile = tile_start;
delta = (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
for (i = 0; i != bridge_len; i++) {
TransportType transport_under;
@@ -316,7 +319,7 @@ int32 CmdBuildBridge(int x, int y, uint32 flags, uint32 p1, uint32 p2)
tile += delta;
- if (GetTileSlope(tile, &z) != 0 && z >= ti_start.z) {
+ if (GetTileSlope(tile, &z) != 0 && z >= z_start) {
return_cmd_error(STR_5009_LEVEL_LAND_OR_WATER_REQUIRED);
}
@@ -400,7 +403,7 @@ not_valid_below:;
}
}
- SetSignalsOnBothDir(ti_start.tile, direction == AXIS_X ? TRACK_X : TRACK_Y);
+ SetSignalsOnBothDir(tile_start, direction == AXIS_X ? TRACK_X : TRACK_Y);
/* for human player that builds the bridge he gets a selection to choose from bridges (DC_QUERY_COST)
It's unnecessary to execute this command every time for every bridge. So it is done only