summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorrubidium <rubidium@openttd.org>2010-09-15 22:05:08 +0000
committerrubidium <rubidium@openttd.org>2010-09-15 22:05:08 +0000
commit8fceb3f85156f1c578ccf33f73bba24fa12d464b (patch)
tree5fabee929c8e26ae7bd36ed01d1fdd9312aa02d5
parent4173ba76fa98d491adf5dc4d56b622314bac317a (diff)
downloadopenttd-8fceb3f85156f1c578ccf33f73bba24fa12d464b.tar.xz
(svn r20810) -Merge: documentation updates from 1.0
-rw-r--r--changelog.txt64
-rw-r--r--known-bugs.txt12
-rw-r--r--os/debian/changelog14
-rw-r--r--readme.txt6
-rw-r--r--src/ai/api/ai_changelog.hpp4
5 files changed, 93 insertions, 7 deletions
diff --git a/changelog.txt b/changelog.txt
index 32aa6cb37..e050d3b91 100644
--- a/changelog.txt
+++ b/changelog.txt
@@ -1,3 +1,65 @@
+1.0.4 (2010-09-14)
+------------------------------------------------------------------------
+- Change: Move removal of bin/data/opentt[dw].grf from distclean to maintainer-clean (r20752)
+- Fix: Recent NFORenum does not know '-?' (r20715)
+
+
+1.0.4-RC1 (2010-08-30)
+------------------------------------------------------------------------
+- Change: Merge the extra GRF's sources and make it possible to rebuild them easily (r20490)
+- Fix: Empty NewGRF presets were not selectable [FS#4087] (r20694)
+- Fix: Desync checker checked the wrong variable (r20677)
+- Fix: Drawing the 'OpenTTD' text in the intro game caused crashes with very low resolutions [FS#4081] (r20618)
+- Fix: Crash when a NewGRF defined an invalid substitute type for a house and the NewGRF was removed during the game, disable houses with different size than their substitute [FS#3702] (r20611, r20610, r20609)
+- Fix: Retain information about all base sets that are found and not only the latest version to stop confusing people that use newer versions of the base sets than those available via BaNaNaS (r20607)
+- Fix: Let NewGRFs var43 var (information about liveries) for vehicles not be influenced by the local setting determining whether to show liveries or not [FS#4063] (r20605)
+- Fix: 'Downscale' a full load order to a load if possible order when removing the order while the vehicle is loading. This to prevent the vehicle from (possibly) staying forever in the station [FS#4075] (r20600)
+- Fix: Crash when the tooltip is wider than the window is [FS#4066] (r20596)
+- Fix: No (proper) savegame conversion was done when _date_fract got a new value range (r20592)
+- Fix: Autoreplace failed while attaching non-replaced wagons to the new chain, if to-be-sold-engines would become front-engines and the unitnumber limit would be exceeded (r20583)
+- Fix: Autoreplace can trigger an assertion when at the vehicle limit [FS#4044] (r20582)
+- Fix: Go via station and go via waypoint behaved differently when a train went back to the same (unordered) station again [FS#4039] (r20580)
+- Fix: Draw bounding boxes using white instead of pure white, so they are recoloured to grey in coloured newspaper instead of blue [FS#4051] (r20578)
+- Fix: Scroll button flickering when pressed [FS#4043] (r20577)
+- Fix: Warn OpenGFX users when they are using a base set that misses sprites (r20566)
+- Fix: Wrong tooltip for the company select button in the AI debug and performance rating windows [FS#4053] (r20556, r20555)
+- Fix: In old savegames aircraft can have an invalid state (r20528)
+- Fix: Crash when the content download tried to get a MD5 checksum of an 'originally' loaded NewGRF [FS#4038] (r20519)
+- Fix: Draw error messages in white by default, they may not have a colour set when coming from a NewGRF (r20514)
+- Fix: Entering half the 'generation seeds' in the console's 'newgame' command failed to set the correct seed [FS#4036] (r20512)
+- Fix: Desync when vehicles change NewGRF properties such as visual effect when changing railtype [FS#3978] (r20505, r20504, r20503, r20502)
+- Fix: Desync when converting rail all as trains with a part on the converted rails need updating and not only the engines (r20500)
+- Fix: Ignore the non-stop state when comparing one order type to another order type, otherwise non-stop nearest depot orders fail [FS#4030] (r20498)
+- Fix: Non-dedicated servers failing to load a game caused the introgame to be the server's game causing desyncs when people tried to join [FS#3960] (r20497)
+- Fix: [NoAI] checking whether water tiles are connected failed in some cases [FS#4031] (r20489)
+- Fix: Statues were not removed when towns would be removed (r20481)
+- Fix: Do not spend cash when building a statue fails [FS#3985] (r20469, r20227)
+- Fix: Adding 'goto nearest depot and stop' orders in one go was denied. This caused both AI adding those orders and backed up order restoration to fail [FS#4024] (r20441)
+- Fix: For docks 'facing' north, i.e. having the watery part a the northern side, the station joiner had an off-by-one to the north w.r.t. the station spread against the actual other (correct) building tools [FS#4022] (r20438)
+- Fix: Make snow on bridges depend on bridgeheight and make snowyness of bridgeheads depend on the tileheight at the entry [FS#3947] (r20424, r20423, r20422, r20421, r20420)
+- Fix: During world generation the snow-mapbits are not yet available, so test the snowline variable directly (as they were before) [FS#4017] (r20418)
+- Fix: PBS reservations were always displayed on halftile foundations if the railtype uses overlays [FS#4013] (r20408)
+- Fix: Make the default minimum width for editboxes 10 pixels to prevent crashes [FS#4010] (r20394)
+- Fix: Prevent buying more vehicles than allowed or buying companies when you'd get too many vehicles [FS#3993] (r20393, r20392, r20391, r20390)
+- Fix: Initialize fund-industry buttons when opening window (r20386)
+- Fix: Update cursor dimensions when reloading grfs resp. changing base graphics, so the cursor does not glitch if it becomes bigger (r20384)
+- Fix: Stop vehicle following after zooming out [FS#3989] (r20361)
+- Fix: [NoAI] Ship depots were constructed along the wrong axis [FS#4004] (r20348)
+- Fix: Fallback font selection due to missing glyphs did not work as intended (r20296)
+- Fix: When it is known the loading an old savegame is going to fail, bail out immediately (using an exception) instead of going on until e.g. the expected number of byte is read (r20247)
+- Fix: The caption of the 'Available vehicle' lists was black, whereas for building those vehicles, which uses the exact same window, it was white (r20244)
+- Fix: [NoAI] Clarify the documentation for AIBaseStation::GetLocation (r20238)
+- Fix: Refit costs from refit orders are subtracted from the vehicle yearly income [FS#3988] (r20234)
+- Fix: Road vehicles could be dead locked with one way roads. This allows one wayness to be removed if there are vehicles on a tile; it does not allow you to add one wayness to roads that have vehicles on them as it makes turning vehicles jump [FS#3961] (r20230)
+- Fix: 'Service at nearest depot' behaved the same as 'Go to nearest depot' [FS#3986] (r20229)
+- Fix: Depot did not become unsnowy, when snowline rises [FS#3976] (r20224)
+- Fix: Strip non-printable characters before showing it in an edit box, so when renaming a vehicle type you won't get the 'SETX stuff' that some NewGRFs use [FS#3974] (r20220)
+- Fix: NewGRFs that defined a vehicle without either loaded or loading groups could crash OpenTTD [FS#3964] (r20199)
+- Fix: [NewGRF] GetNearbyTileInformation can be used to get the terrain type of a MP_VOID tile [FS#3963] (r20197)
+- Fix: [NewGRF] Vehicle var FE bit 6 did return incorrect values for new railtypes (r20175)
+- Fix: Inconsistencies w.r.t. to km/h vs km-ish/h as 'base' unit for aircraft speeds [FS#3870] (r20164)
+
+
1.0.3 (2010-08-01)
------------------------------------------------------------------------
- Fix: Make it possible to properly assess the length of the rail toolbar caption, don't require '{WHITE}' control codes (r20242)
@@ -20,7 +82,7 @@
- Fix: Do not allow building a rail track to the water using a tree-tile [FS#3695] (r20110)
- Fix: [NoAI] AITown::GetRating() returned wrong values [FS#3934] (r20103)
- Fix: Reading deleted memory when selecting a NewGRF in the content download window of which the data has not been acquired from the content server. The crash would occur after the content server's reply was processed and the ContentInfo object was replaced with another [FS#3899] (r20089, r20082)
-- Fix: If after loading a savegame (including intro game) one tried to save a game (including autosave) and that failed (very) early on because it could not open the file for writing all pointers would be converted to NULLs which then causes corrupted game states [FS#3876, FS#3887, FS#3920, FS#3923] (r20087)
+- Fix: If after loading a savegame (including intro game) one tried to save a game (including autosave) and that failed (very) early on because it could not open the file for writing all pointers would be converted to NULLs which then causes corrupted game states [FS#3786, FS#3887, FS#3920, FS#3923] (r20087)
- Fix: gitignore and hgignore had more missing/wrong entries (r20078, r20033, r20031)
- Fix: Remove the space between 'open' and 'ttd' in the title screen (r20077)
- Fix: Road vehicles could get crashed twice in a tick [FS#3896] (r20053, r20034)
diff --git a/known-bugs.txt b/known-bugs.txt
index 5ce3833cc..6f41699b6 100644
--- a/known-bugs.txt
+++ b/known-bugs.txt
@@ -1,6 +1,6 @@
OpenTTD's known bugs
-Last updated: 2010-08-01
-Release version: 1.0.3
+Last updated: 2010-09-14
+Release version: 1.0.4
------------------------------------------------------------------------
@@ -34,6 +34,14 @@ that you can find at: http://bugs.openttd.org
If the bugs are closed but still listed here it means that the bug is fixed
and that the nightlies and next major release will not have that bug.
+Issues prefixed with [OSX] are required to be fixed before we consider
+officially supporting Mac OS X again. For now it remains unsupported and
+we only apply bug fixes provided by the community but we are unable to fix
+these bugs ourselves.
+
+- 4003 [OSX] Running OpenTTD Parallels causes privileged instructions
+- 4001 [OSX] SETX[Y] not ignored in SetFallbackFont
+- 3952 Console command rescan_ai does not remove AIs
- 3935 Under some circumstances two road vehicles can leave road stop simultaniously
- 3746 Console output with right-to-left texts in left-to-right texts is not correct
- 3714 Some corrupted savegames can cause crashes
diff --git a/os/debian/changelog b/os/debian/changelog
index 978d42e09..24f77ebb7 100644
--- a/os/debian/changelog
+++ b/os/debian/changelog
@@ -3,7 +3,19 @@ openttd (1.1~svn-0) UNRELEASED; urgency=low
* Unreleased SVN version. Versioned to allow normal upgrades to released
versions.
- -- Matthijs Kooijman <matthijs@stdin.nl> Fri, 16 Jul 2010 00:00:00 +0000
+ -- Matthijs Kooijman <matthijs@stdin.nl> Thu, 16 Sep 2010 00:00:00 +0000
+
+openttd (1.0.4-0) unstable; urgency=low
+
+ * New upstream release 1.0.4
+
+ -- Matthijs Kooijman <matthijs@stdin.nl> Tue, 14 Sep 2010 20:00:00 +0000
+
+openttd (1.0.4~rc1-0) unstable; urgency=low
+
+ * New upstream release 1.0.4-RC1
+
+ -- Matthijs Kooijman <matthijs@stdin.nl> Mon, 30 Aug 2010 20:00:00 +0000
openttd (1.0.3-0) unstable; urgency=low
diff --git a/readme.txt b/readme.txt
index 9fbd252aa..5f33280c2 100644
--- a/readme.txt
+++ b/readme.txt
@@ -1,6 +1,6 @@
OpenTTD README
-Last updated: 2010-08-01
-Release version: 1.0.3
+Last updated: 2010-09-14
+Release version: 1.0.4
------------------------------------------------------------------------
@@ -437,7 +437,7 @@ Tycoon Deluxe graphics you need GRFCodec and NFORenum as well. These can be
found at respectively: http://dev.openttdcoop.org/projects/grfcodec and
http://dev.openttdcoop.org/projects/nforenum
The compilation of these extra does generally not happen, unless you remove
-the graphics file using "make distclean" or "make mrproper".
+the graphics file using "make maintainer-clean".
7.2) Supported compilers:
---- -------------------
diff --git a/src/ai/api/ai_changelog.hpp b/src/ai/api/ai_changelog.hpp
index dc72cbee6..6998729ec 100644
--- a/src/ai/api/ai_changelog.hpp
+++ b/src/ai/api/ai_changelog.hpp
@@ -40,6 +40,10 @@
* \li AIRoad::BuildDriveThroughRoadStation now allows overbuilding.
* \li AIRoad::BuildRoadStation now allows overbuilding.
*
+ * \b 1.0.4
+ *
+ * No changes
+ *
* \b 1.0.3
*
* API additions: