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author | pasky <pasky@openttd.org> | 2005-03-27 15:12:26 +0000 |
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committer | pasky <pasky@openttd.org> | 2005-03-27 15:12:26 +0000 |
commit | 8acc24f0004807b8ba2ad6e4bafece983578238d (patch) | |
tree | 873ac84ad4c065826969b3805baad3c192b023e3 | |
parent | 0659f34aa678a758efb59198d1b8a3ff39b89b17 (diff) | |
download | openttd-8acc24f0004807b8ba2ad6e4bafece983578238d.tar.xz |
(svn r2086) - Codechange: Two indentation fixes coming from Loic Guilloux' patch 1171208.
-rw-r--r-- | win32.c | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -299,7 +299,7 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP case WM_KEYDOWN: { // this is the rewritten ascii input function // it disables windows deadkey handling --> more linux like :D - unsigned short w = 0; + unsigned short w = 0; int r = 0; byte ks[256]; unsigned int scan = 0; @@ -721,7 +721,7 @@ static int Win32GdiMainLoop(void) * real key is in the upper 16 bits (see WM_SYSKEYDOWN in WndProcGdi()) */ if ((_pressed_key >> 16) & WKC_TAB && #endif - !_networking && _game_mode != GM_MENU) + !_networking && _game_mode != GM_MENU) _fast_forward |= 2; } else if (_fast_forward & 2) _fast_forward = 0; |