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authorfrosch <frosch@openttd.org>2008-01-24 14:49:40 +0000
committerfrosch <frosch@openttd.org>2008-01-24 14:49:40 +0000
commit79aa7247c06c08cefed039c37e858f0af0ad6de8 (patch)
tree5abb333f3eb03cfeb59c22b8e8fe033f2515a44c
parent5f9a877376080a2e668d2c8b2a18981c30b11f1d (diff)
downloadopenttd-79aa7247c06c08cefed039c37e858f0af0ad6de8.tar.xz
(svn r11973) -Fix (r11726, r11947)[FS#1683]: Use grass tiles for corner shores, if shores got replaced by ActionA.
-rw-r--r--src/newgrf.cpp83
-rw-r--r--src/newgrf.h8
2 files changed, 61 insertions, 30 deletions
diff --git a/src/newgrf.cpp b/src/newgrf.cpp
index f3a485f98..c2d17c616 100644
--- a/src/newgrf.cpp
+++ b/src/newgrf.cpp
@@ -3303,25 +3303,6 @@ static uint16 SanitizeSpriteOffset(uint16& num, uint16 offset, int max_sprites,
return 0;
}
-/** Allows to reposition the loaded sprite to its correct placment.
- * @param load_index SpriteID of the sprite to be relocated */
-static inline void TranslateShoreSprites(SpriteID load_index)
-{
- /** Contains the displacement required for the corresponding initial sprite*/
- static const SpriteID shore_dup[8] = {
- SPR_SHORE_BASE + 4, ///< 4062
- SPR_SHORE_BASE + 1, ///< 4063
- SPR_SHORE_BASE + 2, ///< 4064
- SPR_SHORE_BASE + 8, ///< 4065
- SPR_SHORE_BASE + 6, ///< 4066
- SPR_SHORE_BASE + 12, ///< 4067
- SPR_SHORE_BASE + 3, ///< 4068
- SPR_SHORE_BASE + 9, ///< 4069
- };
-
- DupSprite(load_index, shore_dup[load_index - SPR_ORIGINALSHORE_START]);
-}
-
/* Action 0x05 */
static void GraphicsNew(byte *buf, int len)
{
@@ -3383,23 +3364,16 @@ static void GraphicsNew(byte *buf, int len)
* Missing shore sprites and initialisation of SPR_SHORE_BASE */
grfmsg(2, "GraphicsNew: Loading 10 missing shore sprites from openttd(d/w).grf.");
LoadNextSprite( SPR_SHORE_BASE + 0, _file_index, _nfo_line++); // SLOPE_STEEP_S
- TranslateShoreSprites(SPR_ORIGINALSHORE_START + 1); // SLOPE_W
- TranslateShoreSprites(SPR_ORIGINALSHORE_START + 2); // SLOPE_S
- TranslateShoreSprites(SPR_ORIGINALSHORE_START + 6); // SLOPE_SW
- TranslateShoreSprites(SPR_ORIGINALSHORE_START ); // SLOPE_E
LoadNextSprite( SPR_SHORE_BASE + 5, _file_index, _nfo_line++); // SLOPE_STEEP_W
- TranslateShoreSprites(SPR_ORIGINALSHORE_START + 4); // SLOPE_SE
LoadNextSprite( SPR_SHORE_BASE + 7, _file_index, _nfo_line++); // SLOPE_WSE
- TranslateShoreSprites(SPR_ORIGINALSHORE_START + 3); // SLOPE_N
- TranslateShoreSprites(SPR_ORIGINALSHORE_START + 7); // SLOPE_NW
LoadNextSprite( SPR_SHORE_BASE + 10, _file_index, _nfo_line++); // SLOPE_STEEP_N
LoadNextSprite( SPR_SHORE_BASE + 11, _file_index, _nfo_line++); // SLOPE_NWS
- TranslateShoreSprites(SPR_ORIGINALSHORE_START + 5); // SLOPE_NE
LoadNextSprite( SPR_SHORE_BASE + 13, _file_index, _nfo_line++); // SLOPE_ENW
LoadNextSprite( SPR_SHORE_BASE + 14, _file_index, _nfo_line++); // SLOPE_SEN
LoadNextSprite( SPR_SHORE_BASE + 15, _file_index, _nfo_line++); // SLOPE_STEEP_E
LoadNextSprite( SPR_SHORE_BASE + 16, _file_index, _nfo_line++); // SLOPE_EW
LoadNextSprite( SPR_SHORE_BASE + 17, _file_index, _nfo_line++); // SLOPE_NS
+ if (_loaded_newgrf_features.shore == SHORE_REPLACE_NONE) _loaded_newgrf_features.shore = SHORE_REPLACE_ONLY_NEW;
return;
}
@@ -3438,6 +3412,8 @@ static void GraphicsNew(byte *buf, int len)
LoadNextSprite(replace == 0 ? _cur_spriteid++ : replace++, _file_index, _nfo_line);
}
+ if (type == 0x0D) _loaded_newgrf_features.shore = SHORE_REPLACE_ACTION_5;
+
_skip_sprites = skip_num;
}
@@ -3852,9 +3828,11 @@ static void SpriteReplace(byte *buf, int len)
_nfo_line++;
LoadNextSprite(load_index, _file_index, _nfo_line); // XXX
- /* Shore sprites now located at different addresses.
- * So apply the required displacements */
- if (IsInsideMM(load_index, SPR_ORIGINALSHORE_START, SPR_ORIGINALSHORE_END + 1)) TranslateShoreSprites(load_index);
+ /* Shore sprites now located at different addresses.
+ * So detect when the old ones get replaced. */
+ if (IsInsideMM(load_index, SPR_ORIGINALSHORE_START, SPR_ORIGINALSHORE_END + 1)) {
+ if (_loaded_newgrf_features.shore != SHORE_REPLACE_ACTION_5) _loaded_newgrf_features.shore = SHORE_REPLACE_ACTION_A;
+ }
}
}
}
@@ -5127,6 +5105,7 @@ static void ResetNewGRFData()
_loaded_newgrf_features.has_2CC = false;
_loaded_newgrf_features.has_newhouses = false;
_loaded_newgrf_features.has_newindustries = false;
+ _loaded_newgrf_features.shore = SHORE_REPLACE_NONE;
InitializeSoundPool();
InitializeSpriteGroupPool();
@@ -5617,6 +5596,47 @@ void LoadNewGRFFile(GRFConfig *config, uint file_index, GrfLoadingStage stage)
}
}
+/**
+ * Relocates the old shore sprites at new positions.
+ *
+ * 1. If shore sprites are neither loaded by Action5 nor ActionA, the extra sprites from openttd(w/d).grf are used. (SHORE_REPLACE_ONLY_NEW)
+ * 2. If a newgrf replaces some shore sprites by ActionA. The (maybe also replaced) grass tiles are used for corner shores. (SHORE_REPLACE_ACTION_A)
+ * 3. If a newgrf replaces shore sprites by Action5 any shore replacement by ActionA has no effect. (SHORE_REPLACE_ACTION_5)
+ */
+static void ActivateOldShore()
+{
+ /* Use default graphics, if no shore sprites were loaded.
+ * Should not happen, as openttd(w/d).grf includes some. */
+ if (_loaded_newgrf_features.shore == SHORE_REPLACE_NONE) _loaded_newgrf_features.shore = SHORE_REPLACE_ACTION_A;
+
+ if (_loaded_newgrf_features.shore != SHORE_REPLACE_ACTION_5) {
+ DupSprite(SPR_ORIGINALSHORE_START + 1, SPR_SHORE_BASE + 1); // SLOPE_W
+ DupSprite(SPR_ORIGINALSHORE_START + 2, SPR_SHORE_BASE + 2); // SLOPE_S
+ DupSprite(SPR_ORIGINALSHORE_START + 6, SPR_SHORE_BASE + 3); // SLOPE_SW
+ DupSprite(SPR_ORIGINALSHORE_START , SPR_SHORE_BASE + 4); // SLOPE_E
+ DupSprite(SPR_ORIGINALSHORE_START + 4, SPR_SHORE_BASE + 6); // SLOPE_SE
+ DupSprite(SPR_ORIGINALSHORE_START + 3, SPR_SHORE_BASE + 8); // SLOPE_N
+ DupSprite(SPR_ORIGINALSHORE_START + 7, SPR_SHORE_BASE + 9); // SLOPE_NW
+ DupSprite(SPR_ORIGINALSHORE_START + 5, SPR_SHORE_BASE + 12); // SLOPE_NE
+ }
+
+ if (_loaded_newgrf_features.shore == SHORE_REPLACE_ACTION_A) {
+ DupSprite(SPR_FLAT_GRASS_TILE + 16, SPR_SHORE_BASE + 0); // SLOPE_STEEP_S
+ DupSprite(SPR_FLAT_GRASS_TILE + 17, SPR_SHORE_BASE + 5); // SLOPE_STEEP_W
+ DupSprite(SPR_FLAT_GRASS_TILE + 7, SPR_SHORE_BASE + 7); // SLOPE_WSE
+ DupSprite(SPR_FLAT_GRASS_TILE + 15, SPR_SHORE_BASE + 10); // SLOPE_STEEP_N
+ DupSprite(SPR_FLAT_GRASS_TILE + 11, SPR_SHORE_BASE + 11); // SLOPE_NWS
+ DupSprite(SPR_FLAT_GRASS_TILE + 13, SPR_SHORE_BASE + 13); // SLOPE_ENW
+ DupSprite(SPR_FLAT_GRASS_TILE + 14, SPR_SHORE_BASE + 14); // SLOPE_SEN
+ DupSprite(SPR_FLAT_GRASS_TILE + 18, SPR_SHORE_BASE + 15); // SLOPE_STEEP_E
+
+ /* XXX - SLOPE_EW, SLOPE_NS are currently not used.
+ * If they would be used somewhen, then these grass tiles will most like not look as needed */
+ DupSprite(SPR_FLAT_GRASS_TILE + 5, SPR_SHORE_BASE + 16); // SLOPE_EW
+ DupSprite(SPR_FLAT_GRASS_TILE + 10, SPR_SHORE_BASE + 17); // SLOPE_NS
+ }
+}
+
void InitDepotWindowBlockSizes();
extern void InitGRFTownGeneratorNames();
@@ -5651,6 +5671,9 @@ static void AfterLoadGRFs()
/* Update the townname generators list */
InitGRFTownGeneratorNames();
+
+ /* Load old shore sprites in new position, if they were replaced by ActionA */
+ ActivateOldShore();
}
void LoadNewGRF(uint load_index, uint file_index)
diff --git a/src/newgrf.h b/src/newgrf.h
index a0aa19172..dfd33f693 100644
--- a/src/newgrf.h
+++ b/src/newgrf.h
@@ -85,10 +85,18 @@ struct GRFFile {
extern GRFFile *_first_grffile;
+enum ShoreReplacement {
+ SHORE_REPLACE_NONE, ///< No shore sprites were replaced.
+ SHORE_REPLACE_ACTION_5, ///< Shore sprites were replaced by Action5.
+ SHORE_REPLACE_ACTION_A, ///< Shore sprites were replaced by ActionA (using grass tiles for the corner-shores).
+ SHORE_REPLACE_ONLY_NEW, ///< Only corner-shores were loaded by Action5 (openttd(w/d).grf only).
+};
+
struct GRFLoadedFeatures {
bool has_2CC; ///< Set if any vehicle is loaded which uses 2cc (two company colours).
bool has_newhouses; ///< Set if there are any newhouses loaded.
bool has_newindustries; ///< Set if there are any newindustries loaded.
+ ShoreReplacement shore; ///< It which way shore sprites were replaced.
};
/* Indicates which are the newgrf features currently loaded ingame */