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author | rubidium <rubidium@openttd.org> | 2010-02-06 17:26:21 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2010-02-06 17:26:21 +0000 |
commit | 78f31c1744469b491f1c597be97cc95cbb1cbc83 (patch) | |
tree | bb8e59e3ceed0666b73ee84a4dc8d0883e546c2c | |
parent | da2722da363f55a410a906775e254fcfecb49c07 (diff) | |
download | openttd-78f31c1744469b491f1c597be97cc95cbb1cbc83.tar.xz |
(svn r19044) -Codechange: don't load the 'new game' NewGRFs when you're certain the savegame wouldn't have been saved with them, i.e. don't load the 'new game' NewGRFs for TTO savegames.
-rw-r--r-- | src/saveload/saveload.cpp | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index 2a457921b..0d081df73 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -1844,6 +1844,12 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, boo if (mode == SL_OLD_LOAD) { _engine_mngr.ResetToDefaultMapping(); InitializeGame(256, 256, true, true); // set a mapsize of 256x256 for TTDPatch games or it might get confused + + /* TTD/TTO savegames have no NewGRFs, TTDP savegame have them + * and if so a new NewGRF list will be made in LoadOldSaveGame. + * Note: this is done here because AfterLoadGame is also called + * for OTTD savegames which have their own NewGRF logic. */ + ClearGRFConfigList(&_grfconfig); GamelogReset(); if (!LoadOldSaveGame(filename)) return SL_REINIT; _sl_version = 0; @@ -1974,6 +1980,31 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, boo GamelogReset(); + if (CheckSavegameVersion(4)) { + /* + * NewGRFs were introduced between 0.3,4 and 0.3.5, which both + * shared savegame version 4. Anything before that 'obviously' + * does not have any NewGRFs. Between the introduction and + * savegame version 41 (just before 0.5) the NewGRF settings + * were not stored in the savegame and they were loaded by + * using the settings from the main menu. + * So, to recap: + * - savegame version < 4: do not load any NewGRFs. + * - savegame version >= 41: load NewGRFs from savegame, which is + * already done at this stage by + * overwriting the main menu settings. + * - other savegame versions: use main menu settings. + * + * This means that users *can* crash savegame version 4..40 + * savegames if they set incompatible NewGRFs in the main menu, + * but can't crash anymore for savegame version < 4 savegames. + * + * Note: this is done here because AfterLoadGame is also called + * for TTO/TTD/TTDP savegames which have their own NewGRF logic. + */ + ClearGRFConfigList(&_grfconfig); + } + SlLoadChunks(); SlFixPointers(); fmt->uninit_read(); |