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authorpasky <pasky@openttd.org>2005-03-07 11:36:05 +0000
committerpasky <pasky@openttd.org>2005-03-07 11:36:05 +0000
commit771bd349cb89485d2fb783ab2d84a21217700345 (patch)
tree5e0323af61a94674a80cb406a08a0160e38aa848
parent6c60ff92ff5460827f79502e1f91c0fe4aab21ee (diff)
downloadopenttd-771bd349cb89485d2fb783ab2d84a21217700345.tar.xz
(svn r1954) Fix: The new AI now does not think it can connect to the road by building its piece of road above the end of a tunnel anymore.
-rw-r--r--ai_pathfinder.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/ai_pathfinder.c b/ai_pathfinder.c
index 14d648786..76471a123 100644
--- a/ai_pathfinder.c
+++ b/ai_pathfinder.c
@@ -214,7 +214,7 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr
if ((_map5[current->path.node.tile + TileOffsByDir(i)] & 1U) != (i & 1)) continue;
// This problem only is valid for tunnels:
// When the last tile was not yet a tunnel, check if we enter from the right side..
- if (!IsTileType(current->path.node.tile, MP_TUNNELBRIDGE) && (_map5[current->path.node.tile + TileOffsByDir(i)] & 0x80) == 0) {
+ if ((_map5[current->path.node.tile + TileOffsByDir(i)] & 0x80) == 0) {
if (i != (_map5[current->path.node.tile + TileOffsByDir(i)] & 3U)) continue;
}
}