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author | frosch <frosch@openttd.org> | 2013-06-19 20:03:10 +0000 |
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committer | frosch <frosch@openttd.org> | 2013-06-19 20:03:10 +0000 |
commit | 6df6b163201ad541fb4e1829bb671c46eb7e9d0d (patch) | |
tree | 2c8fd8226a199ca70a66e89091710d858fa063f8 | |
parent | 6794456249776defa40cc807c1e4f98b829f7edb (diff) | |
download | openttd-6df6b163201ad541fb4e1829bb671c46eb7e9d0d.tar.xz |
(svn r25429) -Fix [FS#5603] (r25140): When town creation failed, removing remnants of the construction failed on protected houses.
-rw-r--r-- | src/newgrf_house.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/newgrf_house.cpp b/src/newgrf_house.cpp index d8cd3b767..2f03060a6 100644 --- a/src/newgrf_house.cpp +++ b/src/newgrf_house.cpp @@ -535,9 +535,9 @@ bool CanDeleteHouse(TileIndex tile) { const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile)); - /* Humans are always allowed to remove buildings, as is water and + /* Humans are always allowed to remove buildings, as is water and disasters and * anyone using the scenario editor. */ - if (Company::IsValidHumanID(_current_company) || _current_company == OWNER_WATER || _current_company == OWNER_NONE) { + if (Company::IsValidHumanID(_current_company) || _current_company == OWNER_WATER || _current_company == OWNER_NONE || _game_mode == GM_EDITOR || _generating_world) { return true; } |