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authoryexo <yexo@openttd.org>2012-01-15 12:56:13 +0000
committeryexo <yexo@openttd.org>2012-01-15 12:56:13 +0000
commit5535261e1312feb8fdcd065c9e5758367a07efcc (patch)
tree44f3bbad7101c59d4a28a2c6ddd6def6cb01c4ca
parentf5b6a9db5c318135ed5dec04aaa92252bcba5584 (diff)
downloadopenttd-5535261e1312feb8fdcd065c9e5758367a07efcc.tar.xz
(svn r23802) -Fix [FS#4968] (r23601): game lobby gui not updated when new company information becomes available
-rw-r--r--src/network/network_client.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index fd5ff79ec..9f348b6fa 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -577,7 +577,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_COMPANY_INFO(Pa
p->Recv_string(company_info->clients, sizeof(company_info->clients));
- SetWindowDirty(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
+ SetWindowDirty(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
return NETWORK_RECV_STATUS_OKAY;
}