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author | yexo <yexo@openttd.org> | 2012-01-15 12:56:13 +0000 |
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committer | yexo <yexo@openttd.org> | 2012-01-15 12:56:13 +0000 |
commit | 5535261e1312feb8fdcd065c9e5758367a07efcc (patch) | |
tree | 44f3bbad7101c59d4a28a2c6ddd6def6cb01c4ca | |
parent | f5b6a9db5c318135ed5dec04aaa92252bcba5584 (diff) | |
download | openttd-5535261e1312feb8fdcd065c9e5758367a07efcc.tar.xz |
(svn r23802) -Fix [FS#4968] (r23601): game lobby gui not updated when new company information becomes available
-rw-r--r-- | src/network/network_client.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index fd5ff79ec..9f348b6fa 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -577,7 +577,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_COMPANY_INFO(Pa p->Recv_string(company_info->clients, sizeof(company_info->clients)); - SetWindowDirty(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME); + SetWindowDirty(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY); return NETWORK_RECV_STATUS_OKAY; } |