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authormaedhros <maedhros@openttd.org>2007-10-20 10:19:23 +0000
committermaedhros <maedhros@openttd.org>2007-10-20 10:19:23 +0000
commit54369cba0f9d1cda2d40752eb337d153b3b6775f (patch)
tree819f844dc59d4c09a65853a210064a519b5ee50e
parentdc6e3251c2224c56b82d1caa8cb739bca1738445 (diff)
downloadopenttd-54369cba0f9d1cda2d40752eb337d153b3b6775f.tar.xz
(svn r11308) -Fix (r9315): Change the house id as well as the house spec when using an overridden town building, since the house id is the one that's used to actually build the house.
-rw-r--r--src/town_cmd.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp
index aaeb518cb..342a4f195 100644
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -1707,7 +1707,10 @@ static void DoBuildTownHouse(Town *t, TileIndex tile)
hs = GetHouseSpecs(house);
if (_loaded_newgrf_features.has_newhouses) {
- if (hs->override != 0) hs = GetHouseSpecs(hs->override);
+ if (hs->override != 0) {
+ house = hs->override;
+ hs = GetHouseSpecs(house);
+ }
if ((hs->extra_flags & BUILDING_IS_HISTORICAL) && !_generating_world) continue;