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authorrubidium <rubidium@openttd.org>2009-04-03 12:54:38 +0000
committerrubidium <rubidium@openttd.org>2009-04-03 12:54:38 +0000
commit5386fe1a1c0a9f04ba40e03d162c1641e0ebd1af (patch)
tree3f574604bcdc6a399f32a6079551b199a4819c5a
parent89d0eca6b74e3e2986425991674d3ffc67e9b974 (diff)
downloadopenttd-5386fe1a1c0a9f04ba40e03d162c1641e0ebd1af.tar.xz
(svn r15932) -Codechange: show ip:port as (fallback) servername instead of only the ip. This way you can clearly see there aren't any duplicates.
-rw-r--r--src/network/network.cpp1
-rw-r--r--src/network/network_udp.cpp2
2 files changed, 1 insertions, 2 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp
index 06bd53ee9..d2f918748 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -472,7 +472,6 @@ static void NetworkAcceptClients()
{
struct sockaddr_in sin;
NetworkClientSocket *cs;
- uint i;
bool banned;
/* Should never ever happen.. is it possible?? */
diff --git a/src/network/network_udp.cpp b/src/network/network_udp.cpp
index 886639fe4..77de8fcd2 100644
--- a/src/network/network_udp.cpp
+++ b/src/network/network_udp.cpp
@@ -429,7 +429,7 @@ void NetworkUDPQueryServerThread(void *pntr)
/* Clear item in gamelist */
NetworkGameList *item = CallocT<NetworkGameList>(1);
item->address = *info;
- strecpy(item->info.server_name, info->GetHostname(), lastof(item->info.server_name));
+ strecpy(item->info.server_name, info->GetAddressAsString(), lastof(item->info.server_name));
strecpy(item->info.hostname, info->GetHostname(), lastof(item->info.hostname));
item->manually = info->manually;
NetworkGameListAddItemDelayed(item);