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authorpeter1138 <peter1138@openttd.org>2006-10-03 16:15:34 +0000
committerpeter1138 <peter1138@openttd.org>2006-10-03 16:15:34 +0000
commit53744881a409f3d1624d0e60e3823370a3900cbe (patch)
tree482f18a4ccfe72d4d8e699b988e5e3ef336eaf86
parent950ef8f2373a2bf561d256f42c07606c3ce00854 (diff)
downloadopenttd-53744881a409f3d1624d0e60e3823370a3900cbe.tar.xz
(svn r6628) - Feature: Add the ability to pause a server if not enough players are connected. The setting for this is 'min_players' and can be set in the config and via the console. If the number of players drops below this number, the server will pause the game.
-rw-r--r--console_cmds.c10
-rw-r--r--network.c41
-rw-r--r--network.h2
-rw-r--r--network_server.c2
-rw-r--r--settings.c1
5 files changed, 56 insertions, 0 deletions
diff --git a/console_cmds.c b/console_cmds.c
index 37b7d92a6..39f34cfb2 100644
--- a/console_cmds.c
+++ b/console_cmds.c
@@ -612,6 +612,12 @@ DEF_CONSOLE_HOOK(ConHookValidateMaxSpectatorsCount)
return true;
}
+DEF_CONSOLE_HOOK(ConHookCheckMinPlayers)
+{
+ CheckMinPlayers();
+ return true;
+}
+
DEF_CONSOLE_CMD(ConKick)
{
NetworkClientInfo *ci;
@@ -1580,6 +1586,10 @@ void IConsoleStdLibRegister(void)
IConsoleVarRegister("restart_game_year", &_network_restart_game_year, ICONSOLE_VAR_UINT16, "Auto-restart the server when Jan 1st of the set year is reached. Use '0' to disable this");
IConsoleVarHookAdd("restart_game_year", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
+ IConsoleVarRegister("min_players", &_network_min_players, ICONSOLE_VAR_BYTE, "Automatically pause the game when the number of active players passes below the given amount");
+ IConsoleVarHookAdd("min_players", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
+ IConsoleVarHookAdd("min_players", ICONSOLE_HOOK_POST_ACTION, ConHookCheckMinPlayers);
+
#endif /* ENABLE_NETWORK */
// debugging stuff
diff --git a/network.c b/network.c
index 85d838ea2..7034e65c7 100644
--- a/network.c
+++ b/network.c
@@ -286,6 +286,42 @@ char *GetNetworkErrorMsg(char *buf, NetworkErrorCode err)
return GetString(buf, network_error_strings[err]);
}
+/* Count the number of active clients connected */
+static uint NetworkCountPlayers(void)
+{
+ NetworkClientState *cs;
+ uint count = 0;
+
+ FOR_ALL_CLIENTS(cs) {
+ NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs);
+ if (ci->client_playas > 0 && ci->client_playas <= MAX_PLAYERS) count++;
+ }
+
+ return count;
+}
+
+static bool _min_players_paused = false;
+
+/* Check if the minimum number of players has been reached and pause or unpause the game as appropriate */
+void CheckMinPlayers(void)
+{
+ if (!_network_dedicated) return;
+
+ if (NetworkCountPlayers() < _network_min_players) {
+ if (_min_players_paused) return;
+
+ _min_players_paused = true;
+ DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
+ NetworkServer_HandleChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, "Game paused (not enough players)", NETWORK_SERVER_INDEX);
+ } else {
+ if (!_min_players_paused) return;
+
+ _min_players_paused = false;
+ DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
+ NetworkServer_HandleChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, "Game unpaused (enough players)", NETWORK_SERVER_INDEX);
+ }
+}
+
// Find all IP-aliases for this host
static void NetworkFindIPs(void)
{
@@ -626,6 +662,8 @@ void NetworkCloseClient(NetworkClientState *cs)
cs->status = STATUS_INACTIVE;
cs->index = NETWORK_EMPTY_INDEX;
ci->client_index = NETWORK_EMPTY_INDEX;
+
+ CheckMinPlayers();
}
// A client wants to connect to a server
@@ -1041,6 +1079,9 @@ bool NetworkServerStart(void)
// if the server is dedicated ... add some other script
if (_network_dedicated) IConsoleCmdExec("exec scripts/on_dedicated.scr 0");
+ _min_players_paused = false;
+ CheckMinPlayers();
+
/* Try to register us to the master server */
_network_last_advertise_frame = 0;
_network_need_advertise = true;
diff --git a/network.h b/network.h
index c4d8c3fe4..5e0d0ac11 100644
--- a/network.h
+++ b/network.h
@@ -207,6 +207,7 @@ VARDEF uint8 _network_autoclean_unprotected; // Remove a company after X months
VARDEF uint8 _network_autoclean_protected; // Unprotect a company after X months
VARDEF Year _network_restart_game_year; // If this year is reached, the server automaticly restarts
+VARDEF uint8 _network_min_players; // Minimum number of players for game to unpause
NetworkGameList *NetworkQueryServer(const char* host, unsigned short port, bool game_info);
@@ -221,6 +222,7 @@ void NetworkAddServer(const char *b);
void NetworkRebuildHostList(void);
bool NetworkChangeCompanyPassword(byte argc, char *argv[]);
void NetworkPopulateCompanyInfo(void);
+void CheckMinPlayers(void);
#endif /* ENABLE_NETWORK */
diff --git a/network_server.c b/network_server.c
index 2c646b162..d70583ab5 100644
--- a/network_server.c
+++ b/network_server.c
@@ -932,6 +932,8 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT)
if (new_cs->status > STATUS_AUTH) {
SEND_COMMAND(PACKET_SERVER_QUIT)(new_cs, cs->index, str);
}
+
+ CheckMinPlayers();
}
cs->quited = true;
diff --git a/settings.c b/settings.c
index 0b77381cb..b8b72dd54 100644
--- a/settings.c
+++ b/settings.c
@@ -1210,6 +1210,7 @@ static const SettingDescGlobVarList _network_settings[] = {
SDTG_VAR("max_clients", SLE_UINT8, S, 0, _network_game_info.clients_max, 10, 0, 10, 0, STR_NULL, NULL),
SDTG_VAR("max_spectators", SLE_UINT8, S, 0, _network_game_info.spectators_max, 10, 0, 10, 0, STR_NULL, NULL),
SDTG_VAR("restart_game_year", SLE_INT32, S,D0, _network_restart_game_year, 0, MIN_YEAR, MAX_YEAR, 1, STR_NULL, NULL),
+ SDTG_VAR("min_players", SLE_UINT8, S, 0, _network_min_players, 0, 0, 10, 0, STR_NULL, NULL),
SDTG_END()
};
#endif /* ENABLE_NETWORK */