diff options
author | tron <tron@openttd.org> | 2006-03-14 12:00:11 +0000 |
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committer | tron <tron@openttd.org> | 2006-03-14 12:00:11 +0000 |
commit | 42d1731cc1a795f7067c1fd92e337a41480d5589 (patch) | |
tree | e2311e3c6295b3d9db10baea067278eaaa657869 | |
parent | b2412f7472335fdaee34b355643f0ab77ae381bd (diff) | |
download | openttd-42d1731cc1a795f7067c1fd92e337a41480d5589.tar.xz |
(svn r3857) Add and use GetBridgeRampDirection()
Note: This slightly changes the behavior of GetAnyRoadBits() to only return a road piece for the start of the bridge ramp instead of a full ROAD_[XY]
-rw-r--r-- | ai/default/default.c | 17 | ||||
-rw-r--r-- | bridge_map.h | 13 | ||||
-rw-r--r-- | road_map.c | 3 | ||||
-rw-r--r-- | road_map.h | 2 | ||||
-rw-r--r-- | tunnelbridge_cmd.c | 5 |
5 files changed, 27 insertions, 13 deletions
diff --git a/ai/default/default.c b/ai/default/default.c index 7ba7fb137..9cfa14f10 100644 --- a/ai/default/default.c +++ b/ai/default/default.c @@ -2,6 +2,7 @@ #include "../../stdafx.h" #include "../../openttd.h" +#include "../../bridge_map.h" #include "../../functions.h" #include "../../map.h" #include "../../rail_map.h" @@ -2161,7 +2162,7 @@ static bool AiRemoveTileAndGoForward(Player *p) // Check if the bridge points in the right direction. // This is not really needed the first place AiRemoveTileAndGoForward is called. - if ((_m[tile].m5 & 1) != (p->ai.cur_dir_a & 1)) return false; + if (DiagDirToAxis(GetBridgeRampDirection(tile)) != (p->ai.cur_dir_a & 1U)) return false; // Find other side of bridge. offs = TileOffsByDir(p->ai.cur_dir_a); @@ -3673,18 +3674,18 @@ pos_3: CMD_REMOVE_ROAD); } } else if (IsTileType(tile, MP_TUNNELBRIDGE)) { - byte b; - if (!IsTileOwner(tile, _current_player) || (_m[tile].m5 & 0xC6) != 0x80) return; m5 = 0; - b = _m[tile].m5 & 0x21; - if (b == 0) goto pos_0; - if (b == 1) goto pos_3; - if (b == 0x20) goto pos_2; - goto pos_1; + switch (GetBridgeRampDirection(tile)) { + default: + case DIAGDIR_NE: goto pos_2; + case DIAGDIR_SE: goto pos_3; + case DIAGDIR_SW: goto pos_0; + case DIAGDIR_NW: goto pos_1; + } } } diff --git a/bridge_map.h b/bridge_map.h index ba8e71d50..f1e12db59 100644 --- a/bridge_map.h +++ b/bridge_map.h @@ -3,12 +3,25 @@ #ifndef BRIDGE_MAP_H #define BRIDGE_MAP_H +#include "direction.h" #include "macros.h" #include "map.h" #include "rail.h" #include "tile.h" +/** + * Get the direction pointing onto the bridge + */ +static inline DiagDirection GetBridgeRampDirection(TileIndex t) +{ + /* Heavy wizardry to convert the X/Y (bit 0) + N/S (bit 5) encoding of + * bridges to a DiagDirection + */ + return (DiagDirection)((6 - (_m[t].m5 >> 4 & 2) - (_m[t].m5 & 1)) % 4); +} + + static inline void SetClearUnderBridge(TileIndex t) { SetTileOwner(t, OWNER_NONE); diff --git a/road_map.c b/road_map.c index 3780334a3..756ab1a92 100644 --- a/road_map.c +++ b/road_map.c @@ -2,6 +2,7 @@ #include "stdafx.h" #include "openttd.h" +#include "bridge_map.h" #include "functions.h" #include "road_map.h" #include "station.h" @@ -33,7 +34,7 @@ RoadBits GetAnyRoadBits(TileIndex tile) } else { // ending if (GB(_m[tile].m5, 1, 2) != TRANSPORT_ROAD) return 0; // not a road bridge - return _m[tile].m5 & 1 ? ROAD_Y : ROAD_X; + return DiagDirToRoadBits(ReverseDiagDir(GetBridgeRampDirection(tile))); } } else { // tunnel diff --git a/road_map.h b/road_map.h index 6eccc3249..d40ddc92c 100644 --- a/road_map.h +++ b/road_map.h @@ -73,7 +73,7 @@ static inline DiagDirection GetRoadDepotDirection(TileIndex tile) * Special behavior: * - road depots: entrance is treated as road piece * - road tunnels: entrance is treated as road piece - * - bridge ramps: treated as straight road + * - bridge ramps: start of the ramp is treated as road piece * - bridge middle parts: bridge itself is ignored */ RoadBits GetAnyRoadBits(TileIndex); diff --git a/tunnelbridge_cmd.c b/tunnelbridge_cmd.c index c04da682f..795c59477 100644 --- a/tunnelbridge_cmd.c +++ b/tunnelbridge_cmd.c @@ -1019,10 +1019,9 @@ static void DrawTile_TunnelBridge(TileInfo *ti) if (f) DrawFoundation(ti, f); } - /* Cope for the direction of the bridge */ - if (HASBIT(ti->map5, 0)) base_offset++; + // HACK Wizardry to convert the bridge ramp direction into a sprite offset + base_offset += (6 - GetBridgeRampDirection(ti->tile)) % 4; - if (ti->map5 & 0x20) base_offset += 2; // which side if (ti->tileh == 0) base_offset += 4; // sloped bridge head /* Table number 6 always refers to the bridge heads for any bridge type */ |