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author | rubidium <rubidium@openttd.org> | 2012-03-25 18:17:41 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2012-03-25 18:17:41 +0000 |
commit | 357843378f1db2bc574cf0996a63bda9a2edba8e (patch) | |
tree | 0e3585378ec73b1002841066978c35f6285f1f78 | |
parent | 1cf1d330f4118c60b86163313ef97ddab9ce624e (diff) | |
download | openttd-357843378f1db2bc574cf0996a63bda9a2edba8e.tar.xz |
(svn r24062) -Fix [FS#5097]: immediately start querying the last joined server instead of waiting for the requery loop (adf88)
-rw-r--r-- | src/network/network_gui.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp index 2b15ef0fc..965a3a91f 100644 --- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -452,6 +452,7 @@ public: this->field = WID_NG_CLIENT; this->last_joined = NetworkGameListAddItem(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); this->server = this->last_joined; + NetworkUDPQueryServer(this->last_joined->address); this->servers.SetListing(this->last_sorting); this->servers.SetSortFuncs(this->sorter_funcs); |