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author | rubidium <rubidium@openttd.org> | 2009-06-16 10:46:11 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-06-16 10:46:11 +0000 |
commit | 20f73b2f506b87415e39f5e0edb53477635264f9 (patch) | |
tree | c1a812c20ea28656a6b5a2485d591d773dc0602a | |
parent | 238872d3bd9076c88d96ef279af1f2a5ee422686 (diff) | |
download | openttd-20f73b2f506b87415e39f5e0edb53477635264f9.tar.xz |
(svn r16579) -Codechange: rework smallmap code a bit; remove goto, remove some unneeded variables, return value directly instead of writing it to a variable to later return that
-rw-r--r-- | src/smallmap_gui.cpp | 285 |
1 files changed, 138 insertions, 147 deletions
diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp index 1e397eb31..3d0ab2ecb 100644 --- a/src/smallmap_gui.cpp +++ b/src/smallmap_gui.cpp @@ -230,12 +230,11 @@ static uint _industry_to_list_pos[NUM_INDUSTRYTYPES]; */ void BuildIndustriesLegend() { - const IndustrySpec *indsp; uint j = 0; /* Add each name */ for (IndustryType i = 0; i < NUM_INDUSTRYTYPES; i++) { - indsp = GetIndustrySpec(i); + const IndustrySpec *indsp = GetIndustrySpec(i); if (indsp->enabled) { _legend_from_industries[j].legend = indsp->name; _legend_from_industries[j].colour = indsp->map_colour; @@ -348,53 +347,6 @@ static const AndOr _smallmap_vegetation_andor[] = { typedef uint32 GetSmallMapPixels(TileIndex tile); // typedef callthrough function -/** - * Draws one column of the small map in a certain mode onto the screen buffer. This - * function looks exactly the same for all types - * - * @param dst Pointer to a part of the screen buffer to write to. - * @param xc The X coordinate of the first tile in the column. - * @param yc The Y coordinate of the first tile in the column - * @param pitch Number of pixels to advance in the screen buffer each time a pixel is written. - * @param reps Number of lines to draw - * @param mask ? - * @param proc Pointer to the colour function - * @see GetSmallMapPixels(TileIndex) - */ -static void DrawSmallMapStuff(void *dst, uint xc, uint yc, int pitch, int reps, uint32 mask, GetSmallMapPixels *proc) -{ - Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); - void *dst_ptr_abs_end = blitter->MoveTo(_screen.dst_ptr, 0, _screen.height); - void *dst_ptr_end = blitter->MoveTo(dst_ptr_abs_end, -4, 0); - - do { - /* check if the tile (xc,yc) is within the map range */ - uint min_xy = _settings_game.construction.freeform_edges ? 1 : 0; - if (IsInsideMM(xc, min_xy, MapMaxX()) && IsInsideMM(yc, min_xy, MapMaxY())) { - /* check if the dst pointer points to a pixel inside the screen buffer */ - if (dst < _screen.dst_ptr) continue; - if (dst >= dst_ptr_abs_end) continue; - - uint32 val = proc(TileXY(xc, yc)) & mask; - uint8 *val8 = (uint8 *)&val; - - if (dst <= dst_ptr_end) { - blitter->SetPixelIfEmpty(dst, 0, 0, val8[0]); - blitter->SetPixelIfEmpty(dst, 1, 0, val8[1]); - blitter->SetPixelIfEmpty(dst, 2, 0, val8[2]); - blitter->SetPixelIfEmpty(dst, 3, 0, val8[3]); - } else { - /* It happens that there are only 1, 2 or 3 pixels left to fill, so in that special case, write till the end of the video-buffer */ - int i = 0; - do { - blitter->SetPixelIfEmpty(dst, 0, 0, val8[i]); - } while (i++, dst = blitter->MoveTo(dst, 1, 0), dst < dst_ptr_abs_end); - } - } - /* switch to next tile in the column */ - } while (xc++, yc++, dst = blitter->MoveTo(dst, pitch, 0), --reps != 0); -} - static inline TileType GetEffectiveTileType(TileIndex tile) { @@ -421,8 +373,7 @@ static inline uint32 GetSmallMapContoursPixels(TileIndex tile) { TileType t = GetEffectiveTileType(tile); - return - ApplyMask(_map_height_bits[TileHeight(tile)], &_smallmap_contours_andor[t]); + return ApplyMask(_map_height_bits[TileHeight(tile)], &_smallmap_contours_andor[t]); } /** @@ -470,22 +421,20 @@ static inline uint32 GetSmallMapIndustriesPixels(TileIndex tile) static inline uint32 GetSmallMapRoutesPixels(TileIndex tile) { TileType t = GetEffectiveTileType(tile); - uint32 bits; if (t == MP_STATION) { switch (GetStationType(tile)) { - case STATION_RAIL: bits = MKCOLOUR(0x56565656); break; - case STATION_AIRPORT: bits = MKCOLOUR(0xB8B8B8B8); break; - case STATION_TRUCK: bits = MKCOLOUR(0xC2C2C2C2); break; - case STATION_BUS: bits = MKCOLOUR(0xBFBFBFBF); break; - case STATION_DOCK: bits = MKCOLOUR(0x98989898); break; - default: bits = MKCOLOUR(0xFFFFFFFF); break; + case STATION_RAIL: return MKCOLOUR(0x56565656); + case STATION_AIRPORT: return MKCOLOUR(0xB8B8B8B8); + case STATION_TRUCK: return MKCOLOUR(0xC2C2C2C2); + case STATION_BUS: return MKCOLOUR(0xBFBFBFBF); + case STATION_DOCK: return MKCOLOUR(0x98989898); + default: return MKCOLOUR(0xFFFFFFFF); } - } else { - /* ground colour */ - bits = ApplyMask(MKCOLOUR(0x54545454), &_smallmap_contours_andor[t]); } - return bits; + + /* ground colour */ + return ApplyMask(MKCOLOUR(0x54545454), &_smallmap_contours_andor[t]); } @@ -503,35 +452,23 @@ static const uint32 _vegetation_clear_bits[] = { static inline uint32 GetSmallMapVegetationPixels(TileIndex tile) { TileType t = GetEffectiveTileType(tile); - uint32 bits; switch (t) { case MP_CLEAR: - if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) < 3) { - bits = MKCOLOUR(0x37373737); - } else { - bits = _vegetation_clear_bits[GetClearGround(tile)]; - } - break; + return (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) < 3) ? MKCOLOUR(0x37373737) : _vegetation_clear_bits[GetClearGround(tile)]; case MP_INDUSTRY: - bits = GetIndustrySpec(GetIndustryByTile(tile)->type)->check_proc == CHECK_FOREST ? MKCOLOUR(0xD0D0D0D0) : MKCOLOUR(0xB5B5B5B5); - break; + return GetIndustrySpec(GetIndustryByTile(tile)->type)->check_proc == CHECK_FOREST ? MKCOLOUR(0xD0D0D0D0) : MKCOLOUR(0xB5B5B5B5); case MP_TREES: if (GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT) { - bits = (_settings_game.game_creation.landscape == LT_ARCTIC) ? MKCOLOUR(0x98575798) : MKCOLOUR(0xC25757C2); - } else { - bits = MKCOLOUR(0x54575754); + return (_settings_game.game_creation.landscape == LT_ARCTIC) ? MKCOLOUR(0x98575798) : MKCOLOUR(0xC25757C2); } - break; + return MKCOLOUR(0x54575754); default: - bits = ApplyMask(MKCOLOUR(0x54545454), &_smallmap_vehicles_andor[t]); - break; + return ApplyMask(MKCOLOUR(0x54545454), &_smallmap_vehicles_andor[t]); } - - return bits; } @@ -623,6 +560,75 @@ class SmallMapWindow : public Window static const int COLUMN_WIDTH = 119; static const int MIN_LEGEND_HEIGHT = 6 * 7; + /** + * Remap a map's tile X coordinate (TileX(TileIndex)) to + * a location on this smallmap. + * @param tile_x the tile's X coordinate. + * @return the X coordinate to draw on. + */ + inline int RemapX(int tile_x) + { + return tile_x - this->scroll_x / TILE_SIZE; + } + + /** + * Remap a map's tile Y coordinate (TileY(TileIndex)) to + * a location on this smallmap. + * @param tile_y the tile's Y coordinate. + * @return the Y coordinate to draw on. + */ + inline int RemapY(int tile_y) + { + return tile_y - this->scroll_y / TILE_SIZE; + } + + /** + * Draws one column of the small map in a certain mode onto the screen buffer. This + * function looks exactly the same for all types + * + * @param dst Pointer to a part of the screen buffer to write to. + * @param xc The X coordinate of the first tile in the column. + * @param yc The Y coordinate of the first tile in the column + * @param pitch Number of pixels to advance in the screen buffer each time a pixel is written. + * @param reps Number of lines to draw + * @param mask ? + * @param proc Pointer to the colour function + * @see GetSmallMapPixels(TileIndex) + */ + inline void DrawSmallMapStuff(void *dst, uint xc, uint yc, int pitch, int reps, uint32 mask, GetSmallMapPixels *proc) + { + Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); + void *dst_ptr_abs_end = blitter->MoveTo(_screen.dst_ptr, 0, _screen.height); + void *dst_ptr_end = blitter->MoveTo(dst_ptr_abs_end, -4, 0); + + do { + /* check if the tile (xc,yc) is within the map range */ + uint min_xy = _settings_game.construction.freeform_edges ? 1 : 0; + if (IsInsideMM(xc, min_xy, MapMaxX()) && IsInsideMM(yc, min_xy, MapMaxY())) { + /* check if the dst pointer points to a pixel inside the screen buffer */ + if (dst < _screen.dst_ptr) continue; + if (dst >= dst_ptr_abs_end) continue; + + uint32 val = proc(TileXY(xc, yc)) & mask; + uint8 *val8 = (uint8 *)&val; + + if (dst <= dst_ptr_end) { + blitter->SetPixelIfEmpty(dst, 0, 0, val8[0]); + blitter->SetPixelIfEmpty(dst, 1, 0, val8[1]); + blitter->SetPixelIfEmpty(dst, 2, 0, val8[2]); + blitter->SetPixelIfEmpty(dst, 3, 0, val8[3]); + } else { + /* It happens that there are only 1, 2 or 3 pixels left to fill, so in that special case, write till the end of the video-buffer */ + int i = 0; + do { + blitter->SetPixelIfEmpty(dst, 0, 0, val8[i]); + } while (i++, dst = blitter->MoveTo(dst, 1, 0), dst < dst_ptr_abs_end); + } + } + /* switch to next tile in the column */ + } while (xc++, yc++, dst = blitter->MoveTo(dst, pitch, 0), --reps != 0); + } + public: /** * Draws the small map. @@ -642,11 +648,6 @@ public: { Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); DrawPixelInfo *old_dpi; - int dx, dy, x, y, x2, y2; - void *ptr; - int tile_x; - int tile_y; - ViewPort *vp; old_dpi = _cur_dpi; _cur_dpi = dpi; @@ -659,8 +660,8 @@ public: const Company *c; /* fill with some special colours */ - _owner_colours[OWNER_TOWN] = MKCOLOUR(0xB4B4B4B4); - _owner_colours[OWNER_NONE] = MKCOLOUR(0x54545454); + _owner_colours[OWNER_TOWN] = MKCOLOUR(0xB4B4B4B4); + _owner_colours[OWNER_NONE] = MKCOLOUR(0x54545454); _owner_colours[OWNER_WATER] = MKCOLOUR(0xCACACACA); _owner_colours[OWNER_END] = MKCOLOUR(0x20202020); // industry @@ -671,15 +672,15 @@ public: } } - tile_x = this->scroll_x / TILE_SIZE; - tile_y = this->scroll_y / TILE_SIZE; + int tile_x = this->scroll_x / TILE_SIZE; + int tile_y = this->scroll_y / TILE_SIZE; - dx = dpi->left + this->subscroll; + int dx = dpi->left + this->subscroll; tile_x -= dx / 4; tile_y += dx / 4; dx &= 3; - dy = dpi->top; + int dy = dpi->top; tile_x += dy / 2; tile_y += dy / 2; @@ -693,37 +694,35 @@ public: } } - ptr = blitter->MoveTo(dpi->dst_ptr, -dx - 4, 0); - x = - dx - 4; - y = 0; + void *ptr = blitter->MoveTo(dpi->dst_ptr, -dx - 4, 0); + int x = - dx - 4; + int y = 0; for (;;) { uint32 mask = 0xFFFFFFFF; - int reps; - int t; /* distance from left edge */ - if (x < 0) { - if (x < -3) goto skip_column; - /* mask to use at the left edge */ - mask = _smallmap_mask_left[x + 3]; - } + if (x >= -3) { + if (x < 0) { + /* mask to use at the left edge */ + mask = _smallmap_mask_left[x + 3]; + } - /* distance from right edge */ - t = dpi->width - x; - if (t < 4) { - if (t <= 0) break; // exit loop - /* mask to use at the right edge */ - mask &= _smallmap_mask_right[t - 1]; - } + /* distance from right edge */ + int t = dpi->width - x; + if (t < 4) { + if (t <= 0) break; // exit loop + /* mask to use at the right edge */ + mask &= _smallmap_mask_right[t - 1]; + } - /* number of lines */ - reps = (dpi->height - y + 1) / 2; - if (reps > 0) { - DrawSmallMapStuff(ptr, tile_x, tile_y, dpi->pitch * 2, reps, mask, _smallmap_draw_procs[this->map_type]); + /* number of lines */ + int reps = (dpi->height - y + 1) / 2; + if (reps > 0) { + this->DrawSmallMapStuff(ptr, tile_x, tile_y, dpi->pitch * 2, reps, mask, _smallmap_draw_procs[this->map_type]); + } } - skip_column: if (y == 0) { tile_y++; y++; @@ -740,17 +739,15 @@ public: /* draw vehicles? */ if (this->map_type == SMT_CONTOUR || this->map_type == SMT_VEHICLES) { Vehicle *v; - bool skip; - byte colour; FOR_ALL_VEHICLES(v) { if (v->type != VEH_EFFECT && (v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) == 0) { /* Remap into flat coordinates. */ Point pt = RemapCoords( - v->x_pos / TILE_SIZE - this->scroll_x / TILE_SIZE, // divide each one separately because (a-b)/c != a/c-b/c in integer world - v->y_pos / TILE_SIZE - this->scroll_y / TILE_SIZE, // dtto - 0); + this->RemapX(v->x_pos / TILE_SIZE), + this->RemapY(v->y_pos / TILE_SIZE), + 0); x = pt.x; y = pt.y; @@ -759,7 +756,7 @@ public: if (!IsInsideMM(y, 0, dpi->height)) continue; /* Default is to draw both pixels. */ - skip = false; + bool skip = false; /* Offset X coordinate */ x -= this->subscroll + 3 + dpi->left; @@ -776,7 +773,7 @@ public: } /* Calculate pointer to pixel and the colour */ - colour = (this->map_type == SMT_VEHICLES) ? _vehicle_type_colours[v->type] : 0xF; + byte colour = (this->map_type == SMT_VEHICLES) ? _vehicle_type_colours[v->type] : 0xF; /* And draw either one or two pixels depending on clipping */ blitter->SetPixel(dpi->dst_ptr, x, y, colour); @@ -791,9 +788,9 @@ public: FOR_ALL_TOWNS(t) { /* Remap the town coordinate */ Point pt = RemapCoords( - (int)(TileX(t->xy) * TILE_SIZE - this->scroll_x) / TILE_SIZE, - (int)(TileY(t->xy) * TILE_SIZE - this->scroll_y) / TILE_SIZE, - 0); + this->RemapX(TileX(t->xy)), + this->RemapY(TileY(t->xy)), + 0); x = pt.x - this->subscroll + 3 - (t->sign.width_2 >> 1); y = pt.y; @@ -809,42 +806,36 @@ public: } } - /* Draw map indicators */ - { - Point pt; - - /* Find main viewport. */ - vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport; + /* Find main viewport. */ + ViewPort *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport; - pt = RemapCoords(this->scroll_x, this->scroll_y, 0); + /* Draw map indicators */ + Point pt = RemapCoords(this->scroll_x, this->scroll_y, 0); - x = vp->virtual_left - pt.x; - y = vp->virtual_top - pt.y; - x2 = (x + vp->virtual_width) / TILE_SIZE; - y2 = (y + vp->virtual_height) / TILE_SIZE; - x /= TILE_SIZE; - y /= TILE_SIZE; + x = vp->virtual_left - pt.x; + y = vp->virtual_top - pt.y; + int x2 = (x + vp->virtual_width) / TILE_SIZE; + int y2 = (y + vp->virtual_height) / TILE_SIZE; + x /= TILE_SIZE; + y /= TILE_SIZE; - x -= this->subscroll; - x2 -= this->subscroll; + x -= this->subscroll; + x2 -= this->subscroll; - DrawVertMapIndicator(x, y, x, y2); - DrawVertMapIndicator(x2, y, x2, y2); + DrawVertMapIndicator(x, y, x, y2); + DrawVertMapIndicator(x2, y, x2, y2); - DrawHorizMapIndicator(x, y, x2, y); - DrawHorizMapIndicator(x, y2, x2, y2); - } + DrawHorizMapIndicator(x, y, x2, y); + DrawHorizMapIndicator(x, y2, x2, y2); _cur_dpi = old_dpi; } void SmallMapCenterOnCurrentPos() { - int x, y; - ViewPort *vp; - vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport; + ViewPort *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport; - x = ((vp->virtual_width - (this->widget[SM_WIDGET_MAP].right - this->widget[SM_WIDGET_MAP].left) * TILE_SIZE) / 2 + vp->virtual_left) / 4; - y = ((vp->virtual_height - (this->widget[SM_WIDGET_MAP].bottom - this->widget[SM_WIDGET_MAP].top ) * TILE_SIZE) / 2 + vp->virtual_top ) / 2 - TILE_SIZE * 2; + int x = ((vp->virtual_width - (this->widget[SM_WIDGET_MAP].right - this->widget[SM_WIDGET_MAP].left) * TILE_SIZE) / 2 + vp->virtual_left) / 4; + int y = ((vp->virtual_height - (this->widget[SM_WIDGET_MAP].bottom - this->widget[SM_WIDGET_MAP].top ) * TILE_SIZE) / 2 + vp->virtual_top ) / 2 - TILE_SIZE * 2; this->scroll_x = (y - x) & ~0xF; this->scroll_y = (x + y) & ~0xF; this->SetDirty(); |