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authorfrosch <frosch@openttd.org>2018-10-31 13:07:51 +0100
committerNiels Martin Hansen <nielsm@indvikleren.dk>2018-10-31 14:35:46 +0100
commit18ca3e8660f90737d672b6780301ff4b998df56f (patch)
treefacb4aeaa2480f19938a253887b899c1c8332a2b
parentb3dc90af58474e08971c9c70e0cd62bd1ed4dd88 (diff)
downloadopenttd-18ca3e8660f90737d672b6780301ff4b998df56f.tar.xz
Fix: [NewGRF] Make VA2 operator 11 (ror) behave well-defined when rotating by 0 bits.
-rw-r--r--src/core/bitmath_func.hpp2
-rw-r--r--src/newgrf_spritegroup.cpp18
2 files changed, 3 insertions, 17 deletions
diff --git a/src/core/bitmath_func.hpp b/src/core/bitmath_func.hpp
index 31e679b00..fd05aa3f5 100644
--- a/src/core/bitmath_func.hpp
+++ b/src/core/bitmath_func.hpp
@@ -302,6 +302,7 @@ static inline bool HasAtMostOneBit(T value)
template <typename T>
static inline T ROL(const T x, const uint8 n)
{
+ if (n == 0) return x;
return (T)(x << n | x >> (sizeof(x) * 8 - n));
}
@@ -317,6 +318,7 @@ static inline T ROL(const T x, const uint8 n)
template <typename T>
static inline T ROR(const T x, const uint8 n)
{
+ if (n == 0) return x;
return (T)(x >> n | x << (sizeof(x) * 8 - n));
}
diff --git a/src/newgrf_spritegroup.cpp b/src/newgrf_spritegroup.cpp
index 59b845f10..1bcb4a035 100644
--- a/src/newgrf_spritegroup.cpp
+++ b/src/newgrf_spritegroup.cpp
@@ -144,22 +144,6 @@ static inline uint32 GetVariable(const ResolverObject &object, ScopeResolver *sc
return &this->default_scope;
}
-/**
- * Rotate val rot times to the right
- * @param val the value to rotate
- * @param rot the amount of times to rotate
- * @return the rotated value
- */
-static uint32 RotateRight(uint32 val, uint32 rot)
-{
- /* Do not rotate more than necessary */
- rot %= 32;
- assert(rot > 0);
-
- return (val >> rot) | (val << (32 - rot));
-}
-
-
/* Evaluate an adjustment for a variable of the given size.
* U is the unsigned type and S is the signed type to use. */
template <typename U, typename S>
@@ -192,7 +176,7 @@ static U EvalAdjustT(const DeterministicSpriteGroupAdjust *adjust, ScopeResolver
case DSGA_OP_STO: _temp_store.StoreValue((U)value, (S)last_value); return last_value;
case DSGA_OP_RST: return value;
case DSGA_OP_STOP: scope->StorePSA((U)value, (S)last_value); return last_value;
- case DSGA_OP_ROR: return RotateRight(last_value, value);
+ case DSGA_OP_ROR: return ROR<uint32>((U)last_value, (U)value & 0x1F); // mask 'value' to 5 bits, which should behave the same on all architectures.
case DSGA_OP_SCMP: return ((S)last_value == (S)value) ? 1 : ((S)last_value < (S)value ? 0 : 2);
case DSGA_OP_UCMP: return ((U)last_value == (U)value) ? 1 : ((U)last_value < (U)value ? 0 : 2);
case DSGA_OP_SHL: return (uint32)(U)last_value << ((U)value & 0x1F); // Same behaviour as in ParamSet, mask 'value' to 5 bits, which should behave the same on all architectures.