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author | rubidium <rubidium@openttd.org> | 2009-04-08 11:57:00 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-04-08 11:57:00 +0000 |
commit | 18146572b0a0cbb3eb89738f633fefd903df9692 (patch) | |
tree | 0a44b2d39a73c4bb3e6104a1b1cd376af8905410 | |
parent | c2152fa31fa0ec8d735b53dfe544b84a9551c740 (diff) | |
download | openttd-18146572b0a0cbb3eb89738f633fefd903df9692.tar.xz |
(svn r15980) -Codechange: don't try to bind to the same socket twice; it's quite pointless.
-rw-r--r-- | src/network/core/address.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/network/core/address.cpp b/src/network/core/address.cpp index aafa7947c..ba81a6c0d 100644 --- a/src/network/core/address.cpp +++ b/src/network/core/address.cpp @@ -187,6 +187,13 @@ SOCKET NetworkAddress::Resolve(int family, int socktype, int flags, SocketList * SOCKET sock = INVALID_SOCKET; for (struct addrinfo *runp = ai; runp != NULL; runp = runp->ai_next) { + /* When we are binding to multiple sockets, make sure we do not + * connect to one with exactly the same address twice. That's + * ofcourse totally unneeded ;) */ + if (sockets != NULL) { + NetworkAddress address(runp->ai_addr, runp->ai_addrlen); + if (sockets->Find(address) != sockets->End()) continue; + } sock = func(runp); if (sock == INVALID_SOCKET) continue; |