summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorScumbagDog <lbrack17@student.aau.dk>2018-07-29 15:43:27 +0200
committerPatric Stout <truebrain@openttd.org>2018-08-04 08:58:50 +0200
commit16cf577b61ce8031a8f6ddb046731983e7647523 (patch)
tree59806b7e90b3fe0120914d0406256322c634b0a3
parent76f788124b2b951f23ecc6403c9bdb66914fa0ce (diff)
downloadopenttd-16cf577b61ce8031a8f6ddb046731983e7647523.tar.xz
Feature: Added New Russian Ruble as currency (#6678)
-rw-r--r--src/currency.cpp1
-rw-r--r--src/currency.h1
-rw-r--r--src/lang/english.txt1
3 files changed, 3 insertions, 0 deletions
diff --git a/src/currency.cpp b/src/currency.cpp
index 8cc385fc0..615c5113b 100644
--- a/src/currency.cpp
+++ b/src/currency.cpp
@@ -62,6 +62,7 @@ static const CurrencySpec origin_currency_specs[CURRENCY_END] = {
{ 1, "", CF_NOEURO, "", "", 2, STR_GAME_OPTIONS_CURRENCY_CUSTOM }, ///< custom currency (add further languages below)
{ 3, "", CF_NOEURO, "", NBSP "GEL", 1, STR_GAME_OPTIONS_CURRENCY_GEL }, ///< Georgian Lari
{ 4901, "", CF_NOEURO, "", NBSP "Rls", 1, STR_GAME_OPTIONS_CURRENCY_IRR }, ///< Iranian Rial
+ { 80, "", CF_NOEURO, "", NBSP "rub", 1, STR_GAME_OPTIONS_CURRENCY_RUB }, ///< New Russian Ruble
};
/** Array of currencies used by the system */
diff --git a/src/currency.h b/src/currency.h
index ab8026002..2529aca11 100644
--- a/src/currency.h
+++ b/src/currency.h
@@ -58,6 +58,7 @@ enum Currencies {
CURRENCY_CUSTOM, ///< Custom currency
CURRENCY_GEL, ///< Georgian Lari
CURRENCY_IRR, ///< Iranian Rial
+ CURRENCY_RUB, ///< New Russian Ruble
CURRENCY_END, ///< always the last item
};
diff --git a/src/lang/english.txt b/src/lang/english.txt
index 1be138706..0589ec4f1 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -927,6 +927,7 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :South African R
STR_GAME_OPTIONS_CURRENCY_CUSTOM :Custom...
STR_GAME_OPTIONS_CURRENCY_GEL :Georgian Lari (GEL)
STR_GAME_OPTIONS_CURRENCY_IRR :Iranian Rial (IRR)
+STR_GAME_OPTIONS_CURRENCY_RUB :New Russian Ruble (RUB)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Road vehicles