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authorDarkvater <darkvater@openttd.org>2005-09-15 22:42:59 +0000
committerDarkvater <darkvater@openttd.org>2005-09-15 22:42:59 +0000
commit141924455193275572e8b43fd6702ff05120656e (patch)
tree1cbb1baa1805c769ce2cfef99bffcfc5b23b9e6d
parente9401f09a71532508620689659046c6688a31ba4 (diff)
downloadopenttd-141924455193275572e8b43fd6702ff05120656e.tar.xz
(svn r2955) Fix: make ottd start with the last resolution you had set (custom) (win32)
-rw-r--r--gfx.c2
-rw-r--r--main_gui.c2
2 files changed, 2 insertions, 2 deletions
diff --git a/gfx.c b/gfx.c
index ef6528679..368aaa39b 100644
--- a/gfx.c
+++ b/gfx.c
@@ -1974,8 +1974,6 @@ bool ChangeResInGame(int w, int h)
if ((_screen.width != w || _screen.height != h) && !_video_driver->change_resolution(w, h))
return false;
- _cur_resolution[0] = w;
- _cur_resolution[1] = h;
return true;
}
diff --git a/main_gui.c b/main_gui.c
index 86fec3d1e..88bceae17 100644
--- a/main_gui.c
+++ b/main_gui.c
@@ -2478,6 +2478,8 @@ void ShowVitalWindows(void)
void GameSizeChanged(void)
{
+ _cur_resolution[0] = _screen.width;
+ _cur_resolution[1] = _screen.height;
RelocateAllWindows(_screen.width, _screen.height);
ScreenSizeChanged();
MarkWholeScreenDirty();