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authoralberth <alberth@openttd.org>2009-09-18 19:59:05 +0000
committeralberth <alberth@openttd.org>2009-09-18 19:59:05 +0000
commitfa33b92b0f3fae58a7fee4dd9a74fd43bf7d1f9a (patch)
tree5530728389d2df2218442ec082d22db173bc0a4c
parent340c138e83da324f759bcd70865b22fa0f71ef22 (diff)
downloadopenttd-fa33b92b0f3fae58a7fee4dd9a74fd43bf7d1f9a.tar.xz
(svn r17569) -Codechange: Town view window runs with nested widgets.
-rw-r--r--src/town_gui.cpp162
1 files changed, 90 insertions, 72 deletions
diff --git a/src/town_gui.cpp b/src/town_gui.cpp
index c97e77693..11d3446eb 100644
--- a/src/town_gui.cpp
+++ b/src/town_gui.cpp
@@ -13,6 +13,7 @@
#include "openttd.h"
#include "town.h"
#include "viewport_func.h"
+#include "window_func.h"
#include "gfx_func.h"
#include "gui.h"
#include "window_gui.h"
@@ -246,6 +247,7 @@ enum TownViewWidgets {
TVW_STICKY,
TVW_VIEWPORTPANEL,
TVW_VIEWPORTINSET,
+ TVW_VIEWPORT,
TVW_INFOPANEL,
TVW_CENTERVIEW,
TVW_SHOWAUTHORITY,
@@ -254,70 +256,62 @@ enum TownViewWidgets {
TVW_DELETE,
};
+/* Town view window. */
struct TownViewWindow : Window {
private:
- Town *town;
+ Town *town; ///< Town displayed by the window.
public:
enum {
TVW_HEIGHT_NORMAL = 150,
};
- TownViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
+ TownViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
{
+ this->CreateNestedTree(desc);
+
this->town = Town::Get(this->window_number);
- bool ingame = _game_mode != GM_EDITOR;
+ if (this->town->larger_town) this->nested_array[TVW_CAPTION]->widget_data = STR_TOWN_VIEW_CITY_CAPTION;
+
+ this->FinishInitNested(desc, window_number);
this->flags4 |= WF_DISABLE_VP_SCROLL;
- int width = this->widget[TVW_VIEWPORTINSET].right - this->widget[TVW_VIEWPORTINSET].left - 1;
- int height = this->widget[TVW_VIEWPORTINSET].bottom - this->widget[TVW_VIEWPORTINSET].top - 1;
- InitializeWindowViewport(this, this->widget[TVW_VIEWPORTINSET].left + 1, this->widget[TVW_VIEWPORTINSET].top + 1, width, height, this->town->xy, ZOOM_LVL_TOWN);
-
- if (this->town->larger_town) this->widget[TVW_CAPTION].data = STR_TOWN_VIEW_CITY_CAPTION;
-
- if (ingame) {
- /* Hide the expand button, and put the authority button over it. */
- this->HideWidget(TVW_EXPAND);
- this->widget[TVW_SHOWAUTHORITY].right = this->widget[TVW_EXPAND].right;
- /* Resize caption bar */
- this->widget[TVW_CAPTION].right = this->widget[TVW_STICKY].left -1;
- /* Hide the delete button, and move the rename button from top on scenario to bottom in game. */
- this->HideWidget(TVW_DELETE);
- this->widget[TVW_CHANGENAME].top = this->widget[TVW_EXPAND].top;
- this->widget[TVW_CHANGENAME].bottom = this->widget[TVW_EXPAND].bottom;
- this->widget[TVW_CHANGENAME].right = this->widget[TVW_STICKY].right;
- } else {
- /* Hide the authority button, and put the expand button over it. */
- this->HideWidget(TVW_SHOWAUTHORITY);
- this->widget[TVW_EXPAND].left = this->widget[TVW_SHOWAUTHORITY].left;
- }
+ NWidgetViewport *nvp = (NWidgetViewport *)this->nested_array[TVW_VIEWPORT];
+ nvp->InitializeViewport(this, this->town->xy, ZOOM_LVL_NEWS);
this->ResizeWindowAsNeeded();
- this->FindWindowPlacementAndResize(desc);
+ /* disable renaming town in network games if you are not the server */
+ this->SetWidgetDisabledState(TVW_CHANGENAME, _networking && !_network_server);
}
virtual void OnPaint()
{
- /* disable renaming town in network games if you are not the server */
- this->SetWidgetDisabledState(TVW_CHANGENAME, _networking && !_network_server);
-
- SetDParam(0, this->town->index);
this->DrawWidgets();
+ }
- uint y = 107;
+ virtual void SetStringParameters(int widget) const
+ {
+ if (widget == TVW_CAPTION) SetDParam(0, this->town->index);
+ }
+
+ virtual void DrawWidget(const Rect &r, int widget) const
+ {
+ if (widget != TVW_INFOPANEL) return;
+
+ uint y = r.top + WD_FRAMERECT_TOP;
SetDParam(0, this->town->population);
SetDParam(1, this->town->num_houses);
- DrawString(2, this->width - 2, y, STR_TOWN_VIEW_POPULATION_HOUSES);
+ DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y, STR_TOWN_VIEW_POPULATION_HOUSES);
SetDParam(0, this->town->act_pass);
SetDParam(1, this->town->max_pass);
- DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX);
+ DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX);
SetDParam(0, this->town->act_mail);
SetDParam(1, this->town->max_mail);
- DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX);
+ DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX);
uint cargo_needed_for_growth = 0;
switch (_settings_game.game_creation.landscape) {
@@ -333,7 +327,7 @@ public:
}
if (cargo_needed_for_growth > 0) {
- DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH);
+ DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH);
CargoID first_food_cargo = CT_INVALID;
StringID food_name = STR_CARGO_PLURAL_FOOD;
@@ -354,31 +348,29 @@ public:
if (first_food_cargo != CT_INVALID && this->town->act_food > 0) {
SetDParam(0, first_food_cargo);
SetDParam(1, this->town->act_food);
- DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_LAST_MONTH);
+ DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_LAST_MONTH);
} else {
SetDParam(0, food_name);
- DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED);
+ DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED);
}
if (cargo_needed_for_growth > 1) {
if (first_water_cargo != CT_INVALID && this->town->act_water > 0) {
SetDParam(0, first_water_cargo);
SetDParam(1, this->town->act_water);
- DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_LAST_MONTH);
+ DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_LAST_MONTH);
} else {
SetDParam(0, water_name);
- DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED);
+ DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED);
}
}
}
- this->DrawViewport();
-
/* only show the town noise, if the noise option is activated. */
if (_settings_game.economy.station_noise_level) {
SetDParam(0, this->town->noise_reached);
SetDParam(1, this->town->MaxTownNoise());
- DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_NOISE_IN_TOWN);
+ DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_NOISE_IN_TOWN);
}
}
@@ -414,23 +406,34 @@ public:
void ResizeWindowAsNeeded()
{
- int aimed_height = TVW_HEIGHT_NORMAL;
+ uint aimed_height = 3 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
switch (_settings_game.game_creation.landscape) {
case LT_ARCTIC:
- if (TilePixelHeight(this->town->xy) >= LowestSnowLine()) aimed_height += 20;
+ if (TilePixelHeight(this->town->xy) >= LowestSnowLine()) aimed_height += 2 * FONT_HEIGHT_NORMAL;
break;
case LT_TROPIC:
- if (GetTropicZone(this->town->xy) == TROPICZONE_DESERT) aimed_height += 30;
+ if (GetTropicZone(this->town->xy) == TROPICZONE_DESERT) aimed_height += 3 * FONT_HEIGHT_NORMAL;
break;
default: break;
}
- if (_settings_game.economy.station_noise_level) aimed_height += 10;
+ if (_settings_game.economy.station_noise_level) aimed_height += FONT_HEIGHT_NORMAL;
- if (this->height != aimed_height) ResizeWindowForWidget(this, TVW_INFOPANEL, 0, aimed_height - this->height);
+ NWidgetCore *nwid_info = this->nested_array[TVW_INFOPANEL];
+ if (aimed_height > nwid_info->current_y || (aimed_height < nwid_info->current_y && nwid_info->current_y > nwid_info->smallest_y)) {
+ ResizeWindow(this, 0, aimed_height - nwid_info->current_y);
+ }
+ }
+
+ virtual void OnResize(Point delta)
+ {
+ if (this->viewport != NULL) {
+ NWidgetViewport *nvp = (NWidgetViewport *)this->nested_array[TVW_VIEWPORT];
+ nvp->UpdateViewportCoordinates(this);
+ }
}
virtual void OnInvalidateData(int data = 0)
@@ -448,23 +451,33 @@ public:
}
};
-
-static const Widget _town_view_widgets[] = {
-{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN, 0, 10, 0, 13, STR_BLACK_CROSS, STR_TOOLTIP_CLOSE_WINDOW}, // TVW_CLOSEBOX
-{ WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN, 11, 171, 0, 13, STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS}, // TVW_CAPTION
-{ WWT_STICKYBOX, RESIZE_NONE, COLOUR_BROWN, 248, 259, 0, 13, 0x0, STR_TOOLTIP_STICKY}, // TVW_STICKY
-{ WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 259, 14, 105, 0x0, STR_NULL}, // TVW_VIEWPORTPANEL
-{ WWT_INSET, RESIZE_NONE, COLOUR_BROWN, 2, 257, 16, 103, 0x0, STR_NULL}, // TVW_VIEWPORTINSET
-{ WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 259, 106, 137, 0x0, STR_NULL}, // TVW_INFOPANEL
-{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 0, 85, 138, 149, STR_BUTTON_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP}, // TVW_CENTERVIEW
-{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 86, 127, 138, 149, STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON, STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP}, // TVW_SHOWAUTHORITY
-{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 172, 247, 0, 13, STR_BUTTON_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP}, // TVW_CHANGENAME
-{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 128, 171, 138, 149, STR_TOWN_VIEW_EXPAND_BUTTON, STR_TOWN_VIEW_EXPAND_TOOLTIP}, // TVW_EXPAND
-{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 172, 259, 138, 149, STR_TOWN_VIEW_DELETE_BUTTON, STR_TOWN_VIEW_DELETE_TOOLTIP}, // TVW_DELETE
-{ WIDGETS_END},
+static const NWidgetPart _nested_town_game_view_widgets[] = {
+ NWidget(NWID_HORIZONTAL),
+ NWidget(WWT_CLOSEBOX, COLOUR_BROWN, TVW_CLOSEBOX),
+ NWidget(WWT_CAPTION, COLOUR_BROWN, TVW_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
+ NWidget(WWT_STICKYBOX, COLOUR_BROWN, TVW_STICKY),
+ EndContainer(),
+ NWidget(WWT_PANEL, COLOUR_BROWN, TVW_VIEWPORTPANEL),
+ NWidget(WWT_INSET, COLOUR_BROWN, TVW_VIEWPORTINSET), SetPadding(2, 2, 2, 2),
+ NWidget(NWID_VIEWPORT, INVALID_COLOUR, TVW_VIEWPORT), SetMinimalSize(254, 86), SetFill(true, false), SetPadding(1, 1, 1, 1),
+ EndContainer(),
+ EndContainer(),
+ NWidget(WWT_PANEL, COLOUR_BROWN, TVW_INFOPANEL), SetMinimalSize(260, 32), SetResize(0, 1), SetFill(true, false), EndContainer(),
+ NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
+ NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CENTERVIEW), SetMinimalSize(80, 12), SetFill(true, true), SetDataTip(STR_BUTTON_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP),
+ NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_SHOWAUTHORITY), SetMinimalSize(80, 12), SetFill(true, true), SetDataTip(STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON, STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP),
+ NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CHANGENAME), SetMinimalSize(80, 12), SetFill(true, true), SetDataTip(STR_BUTTON_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP),
+ EndContainer(),
};
-static const NWidgetPart _nested_town_view_widgets[] = {
+static const WindowDesc _town_game_view_desc(
+ WDP_AUTO, WDP_AUTO, 260, TownViewWindow::TVW_HEIGHT_NORMAL, 260, TownViewWindow::TVW_HEIGHT_NORMAL,
+ WC_TOWN_VIEW, WC_NONE,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
+ NULL, _nested_town_game_view_widgets, lengthof(_nested_town_game_view_widgets)
+);
+
+static const NWidgetPart _nested_town_editor_view_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_BROWN, TVW_CLOSEBOX),
NWidget(WWT_CAPTION, COLOUR_BROWN, TVW_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
@@ -472,27 +485,32 @@ static const NWidgetPart _nested_town_view_widgets[] = {
NWidget(WWT_STICKYBOX, COLOUR_BROWN, TVW_STICKY),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_BROWN, TVW_VIEWPORTPANEL),
- NWidget(WWT_INSET, COLOUR_BROWN, TVW_VIEWPORTINSET), SetMinimalSize(256, 88), SetPadding(2, 2, 2, 2), EndContainer(),
+ NWidget(WWT_INSET, COLOUR_BROWN, TVW_VIEWPORTINSET), SetPadding(2, 2, 2, 2),
+ NWidget(NWID_VIEWPORT, INVALID_COLOUR, TVW_VIEWPORT), SetMinimalSize(254, 86), SetFill(true, false), SetPadding(1, 1, 1, 1),
+ EndContainer(),
EndContainer(),
- NWidget(WWT_PANEL, COLOUR_BROWN, TVW_INFOPANEL), SetMinimalSize(260, 32), EndContainer(),
- NWidget(NWID_HORIZONTAL),
- NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CENTERVIEW), SetMinimalSize(86, 12), SetDataTip(STR_BUTTON_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP),
- NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_SHOWAUTHORITY), SetMinimalSize(42, 12), SetDataTip(STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON, STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP),
- NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_EXPAND), SetMinimalSize(44, 12), SetDataTip(STR_TOWN_VIEW_EXPAND_BUTTON, STR_TOWN_VIEW_EXPAND_TOOLTIP),
- NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_DELETE), SetMinimalSize(88, 12), SetDataTip(STR_TOWN_VIEW_DELETE_BUTTON, STR_TOWN_VIEW_DELETE_TOOLTIP),
+ NWidget(WWT_PANEL, COLOUR_BROWN, TVW_INFOPANEL), SetMinimalSize(260, 32), SetResize(0, 1), SetFill(true, false), EndContainer(),
+ NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
+ NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CENTERVIEW), SetMinimalSize(80, 12), SetFill(true, true), SetDataTip(STR_BUTTON_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP),
+ NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_EXPAND), SetMinimalSize(80, 12), SetFill(true, true), SetDataTip(STR_TOWN_VIEW_EXPAND_BUTTON, STR_TOWN_VIEW_EXPAND_TOOLTIP),
+ NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_DELETE), SetMinimalSize(80, 12), SetFill(true, true), SetDataTip(STR_TOWN_VIEW_DELETE_BUTTON, STR_TOWN_VIEW_DELETE_TOOLTIP),
EndContainer(),
};
-static const WindowDesc _town_view_desc(
+static const WindowDesc _town_editor_view_desc(
WDP_AUTO, WDP_AUTO, 260, TownViewWindow::TVW_HEIGHT_NORMAL, 260, TownViewWindow::TVW_HEIGHT_NORMAL,
WC_TOWN_VIEW, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
- _town_view_widgets, _nested_town_view_widgets, lengthof(_nested_town_view_widgets)
+ NULL, _nested_town_editor_view_widgets, lengthof(_nested_town_editor_view_widgets)
);
void ShowTownViewWindow(TownID town)
{
- AllocateWindowDescFront<TownViewWindow>(&_town_view_desc, town);
+ if (_game_mode == GM_EDITOR) {
+ AllocateWindowDescFront<TownViewWindow>(&_town_editor_view_desc, town);
+ } else {
+ AllocateWindowDescFront<TownViewWindow>(&_town_game_view_desc, town);
+ }
}
/** Widget numbers of town directory window. */