diff options
author | Darkvater <darkvater@openttd.org> | 2006-03-02 00:07:41 +0000 |
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committer | Darkvater <darkvater@openttd.org> | 2006-03-02 00:07:41 +0000 |
commit | f83f192309542b306e874cf7d4dedc74e6384e62 (patch) | |
tree | ba995e27ac0a458843c9244dc671fe4a7c5bf2d6 | |
parent | 1e247cab2127acfb42976f24645d360f9906e013 (diff) | |
download | openttd-f83f192309542b306e874cf7d4dedc74e6384e62.tar.xz |
(svn r3720) - [2/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This second part gets rid of the old SettingDesc structures and updates them with the unified types. These new settings are heavily macro'd, which should make it easy to add/edit entries within sections.
- This unified structure merges the settings in settings.c (concerned with the ini file) and the ones in setting_gui., having to do with the GUI. I tried to give sensible min and maximum values to _patches that were not present in the GUI I hope they work out all right.
- All patch settings miss their callback function which have been temporarily reset to NULL
- Fixed a really small typo in a Doxygen comment in settings.h
- NOTE! When for example _patches are saved to the savegame (as are _gameopt_settings now), you cannot just blindly edit the struct. The same rules apply as to all the other SaveLoad structs. Eg correct CONDVAR's and only adding new entries at the end.
- NOTE! The game is not compilable after this commit.
-rw-r--r-- | settings.c | 623 | ||||
-rw-r--r-- | settings.h | 2 |
2 files changed, 365 insertions, 260 deletions
diff --git a/settings.c b/settings.c index d657bfa9e..351d50e7b 100644 --- a/settings.c +++ b/settings.c @@ -805,20 +805,147 @@ static void ini_save_setting_list(IniFile *ini, const char *grpname, char **list // OTTD specific INI stuff //*************************** +/** Settings-macro usage: + * The list might look daunting at first, but is in general easy to understand. + * We have two types of list: + * 1. SDTG_something + * 2. SDT_something + * The 'G' stands for global, so this is the one you will use for a SettingDescGlobVarList + * section meaning global variables. The other uses a Base/Offset and runtime variable + * selection mechanism, known from the saveload convention (it also has global so it + * should not be hard). + * Of each type there are again two versions, the normal one and one prefixed with 'COND'. + * COND means that the setting is only valid in certain savegame versions (since patches + * are saved to the savegame, this bookkeeping is necessary. + * Now there are a lot of types. Easy ones are: + * - VAR: any number type, 'type' field specifies what number. eg int8 or uint32 + * - BOOL: a boolean number type + * - STR: a string or character. 'type' field specifies what string. Normal, string, or quoted + * A bit more difficult to use are MMANY (meaning ManyOfMany) and OMANY (OneOfMany) + * These are actually normal numbers, only bitmasked. In MMANY several bits can be + * set, in the other only one. + * The most complex type is INTLIST. This is basically an array of numbers. If + * the intlist is only valid in certain savegame versions because for example + * it has grown in size its length cannot be automatically be calculated so + * use SDT(G)_CONDLISTO() meaning Old. + * If nothing fits you, you can use the GENERAL macros, but it exposes the internal + * structure somewhat so it needs a little looking. There are _NULL() macros as + * well, these fill up space so you can add more patches there (in place) and you + * DON'T have to increase the savegame version. */ + +#define NSD_GENERAL(name, def, cmd, guiflags, min, max, many, str, proc)\ + {name, (const void*)def, cmd, guiflags, min, max, many, str, proc} + +/* Macros for various objects to go in the configuration file. + * This section is for global variables */ +#define SDTG_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, var, length, def, min, max, full, str, proc, from, to)\ +{NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, full, str, proc), SLEG_GENERAL(sle_cmd, var, type | flags, length, from, to)} + +#define SDTG_CONDVAR(name, type, flags, guiflags, var, def, min, max, str, proc, from, to)\ + SDTG_GENERAL(name, SDT_NUMX, SL_VAR, type, flags, guiflags, var, 0, def, min, max, NULL, str, proc, from, to) +#define SDTG_VAR(name, type, flags, guiflags, var, def, min, max, str, proc)\ + SDTG_CONDVAR(name, type, flags, guiflags, var, def, min, max, str, proc, 0, SL_MAX_VERSION) + +#define SDTG_CONDBOOL(name, flags, guiflags, var, def, str, proc, from, to)\ + SDTG_GENERAL(name, SDT_BOOLX, SL_VAR, SLE_UINT8, flags, guiflags, var, 0, def, 0, 1, NULL, str, proc, from, to) +#define SDTG_BOOL(name, flags, guiflags, var, def, str, proc)\ + SDTG_CONDBOOL(name, flags, guiflags, var, def, str, proc, 0, SL_MAX_VERSION) + +#define SDTG_CONDLIST(name, type, length, flags, guiflags, var, def, str, proc, from, to)\ + SDTG_GENERAL(name, SDT_INTLIST, SL_ARR, type, flags, guiflags, var, length, def, 0, 0, NULL, str, proc, from, to) +#define SDTG_LIST(name, type, flags, guiflags, var, def, str, proc)\ + SDTG_GENERAL(name, SDT_INTLIST, SL_ARR, type, flags, guiflags, var, lengthof(var), def, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION) + +#define SDTG_CONDSTR(name, type, length, flags, guiflags, var, def, str, proc, from, to)\ + SDTG_GENERAL(name, SDT_STRING, SL_STR, type, flags, guiflags, var, length, def, 0, 0, NULL, str, proc, from, to) +#define SDTG_STR(name, type, flags, guiflags, var, def, str, proc)\ + SDTG_GENERAL(name, SDT_STRING, SL_STR, type, flags, guiflags, var, lengthof(var), def, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION) + +#define SDTG_CONDOMANY(name, type, flags, guiflags, var, def, max, full, str, proc, from, to)\ + SDTG_GENERAL(name, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, var, 0, def, 0, max, full, str, proc, from, to) +#define SDTG_OMANY(name, type, flags, guiflags, var, def, max, full, str, proc)\ + SDTG_CONDOMANY(name, type, flags, guiflags, var, def, max full, str, proc, 0, SL_MAX_VERSION) + +#define SDTG_CONDMMANY(name, type, flags, guiflags, var, def, full, str, proc, from, to)\ + SDTG_GENERAL(name, SDT_MANYOFMANY, SL_VAR, type, flags, guiflags, var, 0, def, 0, 0, full, str, proc, from, to) +#define SDTG_MMANY(name, type, flags, guiflags, var, def, full, str, proc)\ + SDTG_CONDMMANY(name, type, flags, guiflags, var, def, full, str, proc, 0, SL_MAX_VERSION) + +#define SDTG_END() {{NULL, NULL, 0, 0, 0, 0, NULL, STR_NULL, NULL}, SLEG_END()} + +/* Macros for various objects to go in the configuration file. + * This section is for structures where their various members are saved */ +#define SDT_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, base, var, length, def, min, max, full, str, proc, from, to)\ + {NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, full, str, proc), SLE_GENERAL(sle_cmd, base, var, type | flags, length, from, to)} + +#define SDT_CONDVAR(base, var, type, from, to, flags, guiflags, def, min, max, str, proc)\ + SDT_GENERAL(#var, SDT_NUMX, SL_VAR, type, flags, guiflags, base, var, 1, def, min, max, NULL, str, proc, from, to) +#define SDT_VAR(base, var, type, flags, guiflags, def, min, max, str, proc)\ + SDT_CONDVAR(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, min, max, str, proc) + +#define SDT_CONDBOOL(base, var, from, to, flags, guiflags, def, str, proc)\ + SDT_GENERAL(#var, SDT_BOOLX, SL_VAR, SLE_BOOL, flags, guiflags, base, var, 1, def, 0, 1, NULL, str, proc, from, to) +#define SDT_BOOL(base, var, flags, guiflags, def, str, proc)\ + SDT_CONDBOOL(base, var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc) + +#define SDT_CONDLIST(base, var, type, from, to, flags, guiflags, def, str, proc)\ + SDT_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, base, var, lengthof(((base*)8)->var), def, 0, 0, NULL, str, proc, from, to) +#define SDT_LIST(base, var, type, flags, guiflags, def, str, proc)\ + SDT_CONDLIST(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc) +#define SDT_CONDLISTO(base, var, length, type, from, to, flags, guiflags, def, str, proc)\ + SDT_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, base, var, length, def, 0, 0, NULL, str, proc, from, to) + +#define SDT_CONDSTR(base, var, type, from, to, flags, guiflags, def, str, proc)\ + SDT_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, base, var, lengthof(((base*)8)->var), def, 0, 0, NULL, str, proc, from, to) +#define SDT_STR(base, var, type, flags, guiflags, def, str, proc)\ + SDT_CONDSTR(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc) +#define SDT_CONDSTRO(base, var, length, type, from, to, flags, def, str, proc)\ + SDT_GENERAL(#var, SDT_STRING, SL_STR, type, flags, 0, base, var, length, def, 0, 0, NULL, str, proc, from, to) + +#define SDT_CONDCHR(base, var, from, to, flags, guiflags, def, str, proc)\ + SDT_GENERAL(#var, SDT_STRING, SL_VAR, SLE_CHAR, flags, guiflags, base, var, 1, def, 0, 0, NULL, str, proc, from, to) +#define SDT_CHR(base, var, flags, guiflags, def, str, proc)\ + SDT_CONDCHR(base, var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc) + +#define SDT_CONDOMANY(base, var, type, from, to, flags, guiflags, def, max, full, str, proc)\ + SDT_GENERAL(#var, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, base, var, 1, def, 0, max, full, str, proc, from, to) +#define SDT_OMANY(base, var, type, flags, guiflags, def, max, full, str, proc)\ + SDT_CONDOMANY(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, max, full, str, proc) + +#define SDT_CONDMMANY(base, var, type, from, to, flags, guiflags, def, full, str, proc)\ + SDT_GENERAL(#var, SDT_MANYOFMANY, SL_VAR, type, flags, guiflags, base, var, 1, def, 0, 0, full, str, proc, from, to) +#define SDT_MMANY(base, var, type, flags, guiflags, def, full, str, proc)\ + SDT_CONDMMANY(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, full, str, proc) + +#define SDT_END() {{NULL, NULL, 0, 0, 0, 0, NULL, STR_NULL, NULL}, SLE_END()} + +/* Shortcuts for macros below. Logically if we don't save the value + * we also don't sync it in a network game */ +#define S SLF_SAVE_NO | SLF_NETWORK_NO +#define C SLF_CONFIG_NO +#define N SLF_NETWORK_NO + +#define D0 SGF_0ISDISABLED +#define NC SGF_NOCOMMA +#define MS SGF_MULTISTRING +#define NO SGF_NETWORK_ONLY +#define CR SGF_CURRENCY + +#include "table/strings.h" #ifndef EXTERNAL_PLAYER #define EXTERNAL_PLAYER "timidity" #endif -static const SettingDesc music_settings[] = { - {"playlist", SDT_UINT8, (void*)0, &msf.playlist, NULL}, - {"music_vol", SDT_UINT8, (void*)128, &msf.music_vol, NULL}, - {"effect_vol",SDT_UINT8, (void*)128, &msf.effect_vol, NULL}, - {"custom_1", SDT_INTLIST | SDT_UINT8 | lengthof(msf.custom_1) << 16, NULL, &msf.custom_1, NULL}, - {"custom_2", SDT_INTLIST | SDT_UINT8 | lengthof(msf.custom_2) << 16, NULL, &msf.custom_2, NULL}, - {"playing", SDT_BOOL, (void*)true, &msf.playing, NULL}, - {"shuffle", SDT_BOOL, (void*)false, &msf.shuffle, NULL}, - {"extmidi", SDT_STRINGBUF | (lengthof(msf.extmidi)<<16), EXTERNAL_PLAYER, &msf.extmidi, NULL}, - {NULL, 0, NULL, NULL, NULL} +static const SettingDesc _music_settings[] = { + SDT_VAR(MusicFileSettings, playlist, SLE_UINT8, S, 0, 0, 0, 5, STR_NULL, NULL), + SDT_VAR(MusicFileSettings, music_vol, SLE_UINT8, S, 0, 128, 0, 100, STR_NULL, NULL), + SDT_VAR(MusicFileSettings, effect_vol,SLE_UINT8, S, 0, 128, 0, 100, STR_NULL, NULL), + SDT_LIST(MusicFileSettings, custom_1, SLE_UINT8, S, 0, NULL, STR_NULL, NULL), + SDT_LIST(MusicFileSettings, custom_2, SLE_UINT8, S, 0, NULL, STR_NULL, NULL), + SDT_BOOL(MusicFileSettings, playing, S, 0, true, STR_NULL, NULL), + SDT_BOOL(MusicFileSettings, shuffle, S, 0,false, STR_NULL, NULL), + SDT_STR(MusicFileSettings, extmidi, SLE_STRB, S, 0, EXTERNAL_PLAYER,STR_NULL, NULL), + SDT_END() }; /* win32_v.c only settings */ @@ -826,220 +953,191 @@ static const SettingDesc music_settings[] = { extern bool _force_full_redraw, _double_size; extern uint _display_hz, _fullscreen_bpp; -static const SettingDesc win32_settings[] = { - {"display_hz", SDT_UINT, (void*)0, &_display_hz, NULL}, - {"force_full_redraw", SDT_BOOL, (void*)false, &_force_full_redraw, NULL}, - {"fullscreen_bpp", SDT_UINT, (void*)8, &_fullscreen_bpp, NULL}, - {"double_size", SDT_BOOL, (void*)false, &_double_size, NULL}, - {NULL, 0, NULL, NULL, NULL} +extern const SettingDescGlobVarList _win32_settings[] = { + SDTG_VAR("display_hz", SLE_UINT, S, 0, _display_hz, 0, 0, 120, STR_NULL, NULL), + SDTG_BOOL("force_full_redraw", S, 0, _force_full_redraw,false, STR_NULL, NULL), + SDTG_VAR("fullscreen_bpp", SLE_UINT, S, 0, _fullscreen_bpp, 8, 8, 32, STR_NULL, NULL), + SDTG_BOOL("double_size", S, 0, _double_size, false, STR_NULL, NULL), + SDTG_END() }; #endif /* WIN32 */ -static const SettingDesc misc_settings[] = { - {"display_opt", SDT_MANYOFMANY | SDT_UINT8, (void*)(DO_SHOW_TOWN_NAMES|DO_SHOW_STATION_NAMES|DO_SHOW_SIGNS|DO_FULL_ANIMATION|DO_FULL_DETAIL|DO_TRANS_BUILDINGS|DO_WAYPOINTS), &_display_opt, "SHOW_TOWN_NAMES|SHOW_STATION_NAMES|SHOW_SIGNS|FULL_ANIMATION|TRANS_BUILDINGS|FULL_DETAIL|WAYPOINTS"}, - {"news_display_opt", SDT_UINT32, "0xAAAAAAAA", &_news_display_opt, NULL}, // default to all full messages: 10101010101010101010 = 0xAAAAAAAA - {"news_ticker_sound", SDT_BOOL, (void*)true, &_news_ticker_sound, NULL}, - {"fullscreen", SDT_BOOL, (void*)false, &_fullscreen, NULL}, - /* Added the (uint32) cast in the next 3 lines, to suppress a warning on 64bit targets -- TrueLight */ - {"videodriver", SDT_STRINGBUF | ((uint32)lengthof(_ini_videodriver)<<16) | SDT_NOSAVE,NULL, _ini_videodriver, NULL}, - {"musicdriver", SDT_STRINGBUF | ((uint32)lengthof(_ini_musicdriver)<<16) | SDT_NOSAVE,NULL, _ini_musicdriver, NULL}, - {"sounddriver", SDT_STRINGBUF | ((uint32)lengthof(_ini_sounddriver)<<16) | SDT_NOSAVE,NULL, _ini_sounddriver, NULL}, - {"language", SDT_STRINGBUF | lengthof(_dynlang.curr_file)<<16, NULL, _dynlang.curr_file, NULL}, - {"resolution", SDT_UINT16 | SDT_INTLIST | lengthof(_cur_resolution) << 16, "640,480",_cur_resolution, NULL}, - {"screenshot_format", SDT_STRINGBUF | (lengthof(_screenshot_format_name)<<16), NULL, _screenshot_format_name,NULL}, - {"savegame_format", SDT_STRINGBUF | (lengthof(_savegame_format)<<16), NULL, _savegame_format, NULL}, - {"rightclick_emulate",SDT_BOOL, (void*)false, &_rightclick_emulate, NULL}, - {NULL, 0, NULL, NULL, NULL} +static const SettingDescGlobVarList _misc_settings[] = { + SDTG_MMANY("display_opt", SLE_UINT8, S, 0, _display_opt, (DO_SHOW_TOWN_NAMES|DO_SHOW_STATION_NAMES|DO_SHOW_SIGNS|DO_FULL_ANIMATION|DO_FULL_DETAIL|DO_TRANS_BUILDINGS|DO_WAYPOINTS), "SHOW_TOWN_NAMES|SHOW_STATION_NAMES|SHOW_SIGNS|FULL_ANIMATION|TRANS_BUILDINGS|FULL_DETAIL|WAYPOINTS", STR_NULL, NULL), + SDTG_VAR("news_display_opt", SLE_UINT, S, 0, _news_display_opt,0xAAAAAAAA,0,0xAAAAAAAA,STR_NULL, NULL), // default to all full messages: 10101010101010101010 = 0xAAAAAAAA + SDTG_BOOL("news_ticker_sound", S, 0, _news_ticker_sound, true, STR_NULL, NULL), + SDTG_BOOL("fullscreen", S, 0, _fullscreen, false, STR_NULL, NULL), + SDTG_STR("videodriver", SLE_STRB,C|S,0, _ini_videodriver, NULL, STR_NULL, NULL), + SDTG_STR("musicdriver", SLE_STRB,C|S,0, _ini_musicdriver, NULL, STR_NULL, NULL), + SDTG_STR("sounddriver", SLE_STRB,C|S,0, _ini_sounddriver, NULL, STR_NULL, NULL), + SDTG_STR("language", SLE_STRB, S, 0, _dynlang.curr_file, NULL, STR_NULL, NULL), + SDTG_LIST("resolution", SLE_UINT16, S, 0, _cur_resolution, "640,480", STR_NULL, NULL), + SDTG_STR("screenshot_format",SLE_STRB, S, 0, _screenshot_format_name,NULL, STR_NULL, NULL), + SDTG_STR("savegame_format", SLE_STRB, S, 0, _savegame_format, NULL, STR_NULL, NULL), + SDTG_BOOL("rightclick_emulate", S, 0, _rightclick_emulate, false, STR_NULL, NULL), + SDTG_END() }; - -static const SaveLoad _game_opt_desc[] = { - // added a new difficulty option (town attitude) in version 4 - SLE_CONDARR(GameOptions,diff, SLE_FILE_I16 | SLE_VAR_I32, 17, 0, 3), - SLE_CONDARR(GameOptions,diff, SLE_FILE_I16 | SLE_VAR_I32, 18, 4, SL_MAX_VERSION), - SLE_VAR(GameOptions,diff_level, SLE_UINT8), - SLE_VAR(GameOptions,currency, SLE_UINT8), - SLE_VAR(GameOptions,kilometers, SLE_UINT8), - SLE_VAR(GameOptions,town_name, SLE_UINT8), - SLE_VAR(GameOptions,landscape, SLE_UINT8), - SLE_VAR(GameOptions,snow_line, SLE_UINT8), - SLE_VAR(GameOptions,autosave, SLE_UINT8), - SLE_VAR(GameOptions,road_side, SLE_UINT8), - SLE_END() -}; - -// Save load game options -static void SaveLoad_OPTS(void) -{ - SlObject(&_opt, _game_opt_desc); -} - #ifdef ENABLE_NETWORK -static const SettingDesc network_settings[] = { - {"sync_freq", SDT_UINT16 | SDT_NOSAVE, (void*)100, &_network_sync_freq, NULL}, - {"frame_freq", SDT_UINT8 | SDT_NOSAVE, (void*)0, &_network_frame_freq, NULL}, - {"max_join_time", SDT_UINT16, (void*)500, &_network_max_join_time, NULL}, - {"pause_on_join", SDT_BOOL, (void*)false, &_network_pause_on_join, NULL}, - {"server_bind_ip", SDT_STRINGBUF | (lengthof(_network_server_bind_ip_host) << 16), "0.0.0.0", &_network_server_bind_ip_host, NULL}, - {"server_port", SDT_UINT, (void*)NETWORK_DEFAULT_PORT, &_network_server_port, NULL}, - {"server_advertise",SDT_BOOL, (void*)false, &_network_advertise, NULL}, - {"lan_internet", SDT_UINT8, (void*)0, &_network_lan_internet, NULL}, - {"player_name", SDT_STRINGBUF | (lengthof(_network_player_name) << 16), NULL, &_network_player_name, NULL}, - {"server_password", SDT_STRINGBUF | (lengthof(_network_server_password) << 16), NULL, &_network_server_password, NULL}, - {"rcon_password", SDT_STRINGBUF | (lengthof(_network_rcon_password) << 16), NULL, &_network_rcon_password, NULL}, - {"server_name", SDT_STRINGBUF | (lengthof(_network_server_name) << 16), NULL, &_network_server_name, NULL}, - {"connect_to_ip", SDT_STRINGBUF | (lengthof(_network_default_ip) << 16), NULL, &_network_default_ip, NULL}, - {"network_id", SDT_STRINGBUF | (lengthof(_network_unique_id) << 16), NULL, &_network_unique_id, NULL}, - {"autoclean_companies", SDT_BOOL, (void*)false, &_network_autoclean_companies, NULL}, - {"autoclean_unprotected", SDT_UINT8, (void*)12, &_network_autoclean_unprotected, NULL}, - {"autoclean_protected", SDT_UINT8, (void*)36, &_network_autoclean_protected, NULL}, - {"restart_game_date", SDT_UINT16, (void*)0, &_network_restart_game_date, NULL}, - {NULL, 0, NULL, NULL, NULL} +static const SettingDescGlobVarList _network_settings[] = { + SDTG_VAR("sync_freq", SLE_UINT16,C|S,0, _network_sync_freq, 100, 0, 100,STR_NULL, NULL), + SDTG_VAR("frame_freq", SLE_UINT8,C|S,0, _network_frame_freq, 0, 0, 100,STR_NULL, NULL), + SDTG_VAR("max_join_time", SLE_UINT16, S, 0, _network_max_join_time, 500, 0,32000,STR_NULL, NULL), + SDTG_BOOL("pause_on_join", S, 0, _network_pause_on_join, false, STR_NULL, NULL), + SDTG_STR("server_bind_ip", SLE_STRB, S, 0, _network_server_bind_ip_host, "0.0.0.0", STR_NULL, NULL), + SDTG_VAR("server_port", SLE_UINT16, S, 0, _network_server_port, NETWORK_DEFAULT_PORT, 0, -1,STR_NULL, NULL), + SDTG_BOOL("server_advertise", S, 0, _network_advertise, false, STR_NULL, NULL), + SDTG_BOOL("lan_internet", S, 0, _network_lan_internet, false, STR_NULL, NULL), + SDTG_STR("player_name", SLE_STRB, S, 0, _network_player_name, NULL, STR_NULL, NULL), + SDTG_STR("server_password", SLE_STRB, S, 0, _network_server_password, NULL, STR_NULL, NULL), + SDTG_STR("rcon_password", SLE_STRB, S, 0, _network_rcon_password, NULL, STR_NULL, NULL), + SDTG_STR("server_name", SLE_STRB, S, 0, _network_server_name, NULL, STR_NULL, NULL), + SDTG_STR("connect_to_ip", SLE_STRB, S, 0, _network_default_ip, NULL, STR_NULL, NULL), + SDTG_STR("network_id", SLE_STRB, S, 0, _network_unique_id, NULL, STR_NULL, NULL), + SDTG_BOOL("autoclean_companies", S, 0, _network_autoclean_companies, false, STR_NULL, NULL), + SDTG_VAR("autoclean_unprotected",SLE_UINT8, S, 0, _network_autoclean_unprotected,12, 0, 60, STR_NULL, NULL), + SDTG_VAR("autoclean_protected", SLE_UINT8, S, 0, _network_autoclean_protected, 36, 0, 180, STR_NULL, NULL), + SDTG_VAR("restart_game_date", SLE_UINT16, S, 0, _network_restart_game_date, MAX_YEAR_BEGIN_REAL, MAX_YEAR_BEGIN_REAL, MAX_YEAR_END_REAL, STR_NULL, NULL), + SDTG_END() }; #endif /* ENABLE_NETWORK */ -/* The settings showed when opened in the intro-menu. These values also are saved to - * openttd.cfg, thus _opt_newgame is used here (not _opt which is used ingame with loaded games!) */ -static const SettingDesc gameopt_settings[] = { - {"diff_level", SDT_UINT8, (void*)9, &_opt_newgame.diff_level, NULL}, - {"diff_custom", SDT_INTLIST | SDT_UINT32 | (sizeof(GameDifficulty)/4) << 16, NULL, &_opt_newgame.diff, NULL}, - {"currency", SDT_UINT8 | SDT_ONEOFMANY, (void*)0, &_opt_newgame.currency, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SEK|custom" }, - {"distances", SDT_UINT8 | SDT_ONEOFMANY, (void*)1, &_opt_newgame.kilometers, "imperial|metric" }, - {"town_names", SDT_UINT8 | SDT_ONEOFMANY, (void*)0, &_opt_newgame.town_name, "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|norwegian|hungarian|austrian|romanian|czech|swiss" }, - {"landscape", SDT_UINT8 | SDT_ONEOFMANY, (void*)0, &_opt_newgame.landscape, "normal|hilly|desert|candy" }, - {"autosave", SDT_UINT8 | SDT_ONEOFMANY, (void*)1, &_opt_newgame.autosave, "off|monthly|quarterly|half year|yearly" }, - {"road_side", SDT_UINT8 | SDT_ONEOFMANY, (void*)1, &_opt_newgame.road_side, "left|right" }, - {NULL, 0, NULL, NULL, NULL} -}; - -// The player-based settings (are not send over the network) -// Not everything can just be added to this list. For example, service_interval -// can not be done, because every client assigns the service_interval value to the -// v->service_interval, meaning that every client assigns his value to the interval. -// If the setting was player-based, that would mean that vehicles could deside on -// different moments that they are heading back to a service depot, causing desyncs -// on a massive scale. -// Short, you can only add settings that does stuff for the screen, GUI, that kind -// of stuff. -static const SettingDesc patch_player_settings[] = { - {"vehicle_speed", SDT_BOOL, (void*)true, &_patches.vehicle_speed, NULL}, - - {"lost_train_days", SDT_UINT16, (void*)180, &_patches.lost_train_days, NULL}, - {"train_income_warn", SDT_BOOL, (void*)true, &_patches.train_income_warn, NULL}, - {"order_review_system", SDT_UINT8, (void*)2, &_patches.order_review_system, NULL}, - - {"status_long_date", SDT_BOOL, (void*)true, &_patches.status_long_date, NULL}, - {"show_finances", SDT_BOOL, (void*)true, &_patches.show_finances, NULL}, - {"autoscroll", SDT_BOOL, (void*)false, &_patches.autoscroll, NULL}, - {"reverse_scroll", SDT_BOOL, (void*)false, &_patches.reverse_scroll, NULL}, - {"errmsg_duration", SDT_UINT8, (void*)5, &_patches.errmsg_duration, NULL}, - {"toolbar_pos", SDT_UINT8, (void*)0, &_patches.toolbar_pos, NULL}, - {"keep_all_autosave", SDT_BOOL, (void*)false, &_patches.keep_all_autosave, NULL}, - {"autosave_on_exit", SDT_BOOL, (void*)false, &_patches.autosave_on_exit, NULL}, - {"max_autosave_num", SDT_UINT8, (void*)16, &_patches.max_num_autosaves, NULL}, - - {"bridge_pillars", SDT_BOOL, (void*)true, &_patches.bridge_pillars, NULL}, - {"invisible_trees", SDT_BOOL, (void*)false, &_patches.invisible_trees, NULL}, - {"drag_signals_density",SDT_UINT8, (void*)4, &_patches.drag_signals_density, NULL}, - - {"window_snap_radius", SDT_UINT8, (void*)10, &_patches.window_snap_radius, NULL}, - - {"autorenew", SDT_BOOL, (void*)false, &_patches.autorenew, NULL}, - {"autorenew_months", SDT_INT16, (void*)-6, &_patches.autorenew_months, NULL}, - {"autorenew_money", SDT_INT32, (void*)100000,&_patches.autorenew_money, NULL}, - - {"population_in_label", SDT_BOOL, (void*)true, &_patches.population_in_label, NULL}, - {"link_terraform_toolbar", SDT_BOOL, (void*)false, &_patches.link_terraform_toolbar, NULL}, - - {NULL, 0, NULL, NULL, NULL} +static const SettingDesc _gameopt_settings[] = { + /* In version 4 a new difficulty setting has been added to the difficulty settings, + * town attitude towards demolishing. Needs special handling because some dimwit thought + * it funny to have the GameDifficulty struct be an array while it is a struct of + * same-sized members + * XXX - To save file-space and since values are never bigger than about 10? only + * save the first 16 bits in the savegame. Question is why the values are still int32 + * and why not byte for example? */ + SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, (SLE_FILE_I16 | SLE_VAR_I32), 0, 0, GameOptions, diff, 17, 0, 0, 0, NULL, STR_NULL, NULL, 0, 3), + SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, (SLE_FILE_I16 | SLE_VAR_I32), 0, 0, GameOptions, diff, 18, 0, 0, 0, NULL, STR_NULL, NULL, 4, SL_MAX_VERSION), + SDT_VAR(GameOptions, diff_level,SLE_UINT8, 0, 0, 9,0, 9, STR_NULL, NULL), + SDT_OMANY(GameOptions, currency, SLE_UINT8, N, 0, 0, 23, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SEK|custom", STR_NULL, NULL), + SDT_OMANY(GameOptions, kilometers,SLE_UINT8, N, 0, 1, 1, "imperial|metric", STR_NULL, NULL), + SDT_OMANY(GameOptions, town_name, SLE_UINT8, 0, 0, 0, 16, "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|norwegian|hungarian|austrian|romanian|czech|swiss", STR_NULL, NULL), + SDT_OMANY(GameOptions, landscape, SLE_UINT8, 0, 0, 0, 3, "normal|hilly|desert|candy", STR_NULL, NULL), + SDT_VAR(GameOptions, snow_line, SLE_UINT8, 0, 0, 1,0,56, STR_NULL, NULL), + SDT_OMANY(GameOptions, autosave, SLE_UINT8, N, 0, 1, 4, "off|monthly|quarterly|half year|yearly", STR_NULL, NULL), + SDT_OMANY(GameOptions, road_side, SLE_UINT8, 0, 0, 1, 1, "left|right", STR_NULL, NULL), + SDT_END() }; -// Non-static, needed in network_server.c -const SettingDesc patch_settings[] = { - {"build_on_slopes", SDT_BOOL, (void*)true, &_patches.build_on_slopes, NULL}, - {"mammoth_trains", SDT_BOOL, (void*)true, &_patches.mammoth_trains, NULL}, - {"join_stations", SDT_BOOL, (void*)true, &_patches.join_stations, NULL}, - {"station_spread", SDT_UINT8, (void*)12, &_patches.station_spread, NULL}, - {"full_load_any", SDT_BOOL, (void*)true, &_patches.full_load_any, NULL}, - {"modified_catchment", SDT_BOOL, (void*)true, &_patches.modified_catchment, NULL}, - - - {"inflation", SDT_BOOL, (void*)true, &_patches.inflation, NULL}, - {"selectgoods", SDT_BOOL, (void*)true, &_patches.selectgoods, NULL}, - {"longbridges", SDT_BOOL, (void*)true, &_patches.longbridges, NULL}, - {"gotodepot", SDT_BOOL, (void*)true, &_patches.gotodepot, NULL}, - - {"build_rawmaterial_ind", SDT_BOOL, (void*)false, &_patches.build_rawmaterial_ind,NULL}, - {"multiple_industry_per_town",SDT_BOOL, (void*)false, &_patches.multiple_industry_per_town, NULL}, - {"same_industry_close", SDT_BOOL, (void*)false, &_patches.same_industry_close, NULL}, - - {"signal_side", SDT_BOOL, (void*)true, &_patches.signal_side, NULL}, - - {"new_nonstop", SDT_BOOL, (void*)false, &_patches.new_nonstop, NULL}, - {"roadveh_queue", SDT_BOOL, (void*)true, &_patches.roadveh_queue, NULL}, - - {"snow_line_height", SDT_UINT8, (void*)7, &_patches.snow_line_height, NULL}, - - {"bribe", SDT_BOOL, (void*)true, &_patches.bribe, NULL}, - - {"nonuniform_stations", SDT_BOOL, (void*)true, &_patches.nonuniform_stations, NULL}, - {"always_small_airport",SDT_BOOL, (void*)false, &_patches.always_small_airport, NULL}, - {"realistic_acceleration",SDT_BOOL, (void*)false, &_patches.realistic_acceleration, NULL}, - {"wagon_speed_limits", SDT_BOOL, (void*)true, &_patches.wagon_speed_limits, NULL}, - {"forbid_90_deg", SDT_BOOL, (void*)false, &_patches.forbid_90_deg, NULL}, - {"improved_load", SDT_BOOL, (void*)false, &_patches.improved_load, NULL}, - - {"max_trains", SDT_UINT16, (void*)500, &_patches.max_trains, NULL}, - {"max_roadveh", SDT_UINT16, (void*)500, &_patches.max_roadveh, NULL}, - {"max_aircraft", SDT_UINT16, (void*)200, &_patches.max_aircraft, NULL}, - {"max_ships", SDT_UINT16, (void*)300, &_patches.max_ships, NULL}, - - {"servint_ispercent", SDT_BOOL, (void*)false, &_patches.servint_ispercent, NULL}, - {"servint_trains", SDT_UINT16, (void*)150, &_patches.servint_trains, NULL}, - {"servint_roadveh", SDT_UINT16, (void*)150, &_patches.servint_roadveh, NULL}, - {"servint_ships", SDT_UINT16, (void*)360, &_patches.servint_ships, NULL}, - {"servint_aircraft", SDT_UINT16, (void*)100, &_patches.servint_aircraft, NULL}, - {"no_servicing_if_no_breakdowns", SDT_BOOL, (void*)0, &_patches.no_servicing_if_no_breakdowns, NULL}, - - {"pf_maxlength", SDT_UINT16, (void*)512, &_patches.pf_maxlength, NULL}, - {"pf_maxdepth", SDT_UINT8, (void*)16, &_patches.pf_maxdepth, NULL}, - - - {"ai_disable_veh_train",SDT_BOOL, (void*)false, &_patches.ai_disable_veh_train, NULL}, - {"ai_disable_veh_roadveh",SDT_BOOL, (void*)false, &_patches.ai_disable_veh_roadveh, NULL}, - {"ai_disable_veh_aircraft",SDT_BOOL,(void*)false, &_patches.ai_disable_veh_aircraft,NULL}, - {"ai_disable_veh_ship", SDT_BOOL, (void*)false, &_patches.ai_disable_veh_ship, NULL}, - {"starting_date", SDT_UINT32, (void*)1950, &_patches.starting_date, NULL}, - {"ending_date", SDT_UINT32, (void*)2051, &_patches.ending_date, NULL}, - - {"colored_news_date", SDT_UINT32, (void*)2000, &_patches.colored_news_date, NULL}, - - {"extra_dynamite", SDT_BOOL, (void*)false, &_patches.extra_dynamite, NULL}, - - {"never_expire_vehicles",SDT_BOOL, (void*)false, &_patches.never_expire_vehicles,NULL}, - {"extend_vehicle_life", SDT_UINT8, (void*)0, &_patches.extend_vehicle_life, NULL}, - - {"auto_euro", SDT_BOOL, (void*)true, &_patches.auto_euro, NULL}, - - {"serviceathelipad", SDT_BOOL, (void*)true, &_patches.serviceathelipad, NULL}, - {"smooth_economy", SDT_BOOL, (void*)true, &_patches.smooth_economy, NULL}, - {"allow_shares", SDT_BOOL, (void*)true, &_patches.allow_shares, NULL}, - {"dist_local_authority",SDT_UINT8, (void*)20, &_patches.dist_local_authority, NULL}, - - {"wait_oneway_signal", SDT_UINT8, (void*)15, &_patches.wait_oneway_signal, NULL}, - {"wait_twoway_signal", SDT_UINT8, (void*)41, &_patches.wait_twoway_signal, NULL}, - - {"ainew_active", SDT_BOOL, (void*)false, &_patches.ainew_active, NULL}, - {"ai_in_multiplayer", SDT_BOOL, (void*)false, &_patches.ai_in_multiplayer, NULL}, - - {"map_x", SDT_UINT32, (void*)8, &_patches.map_x, NULL}, - {"map_y", SDT_UINT32, (void*)8, &_patches.map_y, NULL}, - - /* New Path Finding */ - {"new_pathfinding_all", SDT_BOOL, (void*)false, &_patches.new_pathfinding_all, NULL}, - +/* Some patches do not need to be synchronised when playing in multiplayer. + * These include for example the GUI settings and will not be saved with the + * savegame. + * It is also a bit tricky since you would think that service_interval + * for example doesn't need to be synched. Every client assigns the service_interval + * value to the v->service_interval, meaning that every client assigns his value. If + * the setting was player-based, that would mean that vehicles could decide on + * different moments that they are heading back to a service depot, causing desyncs + * on a massive scale. */ +const SettingDesc _patch_settings[] = { + /***************************************************************************/ + /* User-interface section of the GUI-configure patches window (00 - 12) */ + SDT_BOOL(Patches, vehicle_speed, S, 0, true, STR_CONFIG_PATCHES_VEHICLESPEED, NULL), + SDT_BOOL(Patches, status_long_date, S, 0, true, STR_CONFIG_PATCHES_LONGDATE, NULL), + SDT_BOOL(Patches, show_finances, S, 0, true, STR_CONFIG_PATCHES_SHOWFINANCES, NULL), + SDT_BOOL(Patches, autoscroll, S, 0, false, STR_CONFIG_PATCHES_AUTOSCROLL, NULL), + SDT_BOOL(Patches, reverse_scroll, S, 0, false, STR_CONFIG_PATCHES_REVERSE_SCROLLING, NULL), + SDT_VAR(Patches, errmsg_duration, SLE_UINT8, S, 0, 5, 0,20, STR_CONFIG_PATCHES_ERRMSG_DURATION, NULL), + SDT_VAR(Patches, toolbar_pos, SLE_UINT8, S,MS, 0, 0, 2, STR_CONFIG_PATCHES_TOOLBAR_POS, NULL),//&v_PositionMainToolbar), + SDT_VAR(Patches, window_snap_radius, SLE_UINT8, S,D0, 10, 1,32, STR_CONFIG_PATCHES_SNAP_RADIUS, NULL), + SDT_BOOL(Patches, invisible_trees, S, 0, false, STR_CONFIG_PATCHES_INVISIBLE_TREES, NULL),//&InvisibleTreesActive), + SDT_BOOL(Patches, population_in_label, S, 0, true, STR_CONFIG_PATCHES_POPULATION_IN_LABEL, NULL),//&PopulationInLabelActive), + SDT_VAR(Patches, map_x, SLE_UINT8, S, 0, 8, 6,11, STR_CONFIG_PATCHES_MAP_X, NULL), + SDT_VAR(Patches, map_y, SLE_UINT8, S, 0, 8, 6,11, STR_CONFIG_PATCHES_MAP_Y, NULL), + SDT_BOOL(Patches, link_terraform_toolbar, S, 0, false, STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR,NULL), + + /***************************************************************************/ + /* Construction section of the GUI-configure patches window (13 - 18) */ + SDT_BOOL(Patches, build_on_slopes, 0, 0, true, STR_CONFIG_PATCHES_BUILDONSLOPES, NULL), + SDT_BOOL(Patches, extra_dynamite, 0, 0, false, STR_CONFIG_PATCHES_EXTRADYNAMITE, NULL), + SDT_BOOL(Patches, longbridges, 0, 0, true, STR_CONFIG_PATCHES_LONGBRIDGES, NULL), + SDT_BOOL(Patches, signal_side, N, 0, true, STR_CONFIG_PATCHES_SIGNALSIDE, NULL), + SDT_BOOL(Patches, always_small_airport, 0, 0, false, STR_CONFIG_PATCHES_SMALL_AIRPORTS, NULL), + SDT_VAR(Patches, drag_signals_density,SLE_UINT8,S, 0, 4, 1,20, STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY,NULL), + + /***************************************************************************/ + /* Vehicle section of the GUI-configure patches window (19 - 42) */ + SDT_BOOL(Patches, realistic_acceleration, 0, 0, false, STR_CONFIG_PATCHES_REALISTICACCEL, NULL), + SDT_BOOL(Patches, forbid_90_deg, 0, 0, false, STR_CONFIG_PATCHES_FORBID_90_DEG, NULL), + SDT_BOOL(Patches, mammoth_trains, 0, 0, true, STR_CONFIG_PATCHES_MAMMOTHTRAINS, NULL), + SDT_BOOL(Patches, gotodepot, 0, 0, true, STR_CONFIG_PATCHES_GOTODEPOT, NULL), + SDT_BOOL(Patches, roadveh_queue, 0, 0, true, STR_CONFIG_PATCHES_ROADVEH_QUEUE, NULL), + SDT_BOOL(Patches, new_pathfinding_all, 0, 0, false, STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL, NULL), + SDT_BOOL(Patches, train_income_warn, S, 0, true, STR_CONFIG_PATCHES_WARN_INCOME_LESS, NULL), + SDT_VAR(Patches, order_review_system,SLE_UINT8, S,MS, 2, 0, 2, STR_CONFIG_PATCHES_ORDER_REVIEW, NULL), + SDT_BOOL(Patches, never_expire_vehicles, 0, 0, false, STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES,NULL), + SDT_VAR(Patches, lost_train_days, SLE_UINT16, S,D0, 180, 180, 720, STR_CONFIG_PATCHES_LOST_TRAIN_DAYS, NULL), + SDT_BOOL(Patches, autorenew, S, 0, false, STR_CONFIG_PATCHES_AUTORENEW_VEHICLE, NULL),//&EngineRenewUpdate), + SDT_VAR(Patches, autorenew_months, SLE_INT16, S, 0, 6, -12, 12, STR_CONFIG_PATCHES_AUTORENEW_MONTHS, NULL),//&EngineRenewMonthsUpdate), + SDT_VAR(Patches, autorenew_money, SLE_UINT, S,CR,100000, 0,2000000, STR_CONFIG_PATCHES_AUTORENEW_MONEY, NULL),//&EngineRenewMoneyUpdate), + SDT_VAR(Patches, max_trains, SLE_UINT16, 0, 0, 500, 0, 5000, STR_CONFIG_PATCHES_MAX_TRAINS, NULL), + SDT_VAR(Patches, max_roadveh, SLE_UINT16, 0, 0, 500, 0, 5000, STR_CONFIG_PATCHES_MAX_ROADVEH, NULL), + SDT_VAR(Patches, max_aircraft, SLE_UINT16, 0, 0, 200, 0, 5000, STR_CONFIG_PATCHES_MAX_AIRCRAFT, NULL), + SDT_VAR(Patches, max_ships, SLE_UINT16, 0, 0, 300, 0, 5000, STR_CONFIG_PATCHES_MAX_SHIPS, NULL), + SDT_BOOL(Patches, servint_ispercent, 0, 0, false, STR_CONFIG_PATCHES_SERVINT_ISPERCENT, NULL),//&CheckInterval), + SDT_VAR(Patches, servint_trains, SLE_UINT16, 0,D0, 150, 5, 800, STR_CONFIG_PATCHES_SERVINT_TRAINS, NULL),//&InValidateDetailsWindow), + SDT_VAR(Patches, servint_roadveh, SLE_UINT16, 0,D0, 150, 5, 800, STR_CONFIG_PATCHES_SERVINT_ROADVEH, NULL),//&InValidateDetailsWindow), + SDT_VAR(Patches, servint_ships, SLE_UINT16, 0,D0, 360, 5, 800, STR_CONFIG_PATCHES_SERVINT_AIRCRAFT, NULL),//&InValidateDetailsWindow), + SDT_VAR(Patches, servint_aircraft, SLE_UINT16, 0,D0, 100, 5, 800, STR_CONFIG_PATCHES_SERVINT_SHIPS, NULL),//&InValidateDetailsWindow), + SDT_BOOL(Patches, no_servicing_if_no_breakdowns, 0, 0, false, STR_CONFIG_PATCHES_NOSERVICE, NULL), + SDT_BOOL(Patches, wagon_speed_limits, 0, 0, true, STR_CONFIG_PATCHES_WAGONSPEEDLIMITS, NULL), + + /***************************************************************************/ + /* Station section of the GUI-configure patches window (43 - 51) */ + SDT_BOOL(Patches, join_stations, 0, 0, true, STR_CONFIG_PATCHES_JOINSTATIONS, NULL), + SDT_BOOL(Patches, full_load_any, 0, 0, true, STR_CONFIG_PATCHES_FULLLOADANY, NULL), + SDT_BOOL(Patches, improved_load, 0, 0, false, STR_CONFIG_PATCHES_IMPROVEDLOAD, NULL), + SDT_BOOL(Patches, selectgoods, 0, 0, true, STR_CONFIG_PATCHES_SELECTGOODS, NULL), + SDT_BOOL(Patches, new_nonstop, 0, 0, false, STR_CONFIG_PATCHES_NEW_NONSTOP, NULL), + SDT_BOOL(Patches, nonuniform_stations, 0, 0, true, STR_CONFIG_PATCHES_NONUNIFORM_STATIONS,NULL), + SDT_VAR(Patches, station_spread,SLE_UINT8,0, 0, 12, 4,64,STR_CONFIG_PATCHES_STATION_SPREAD, NULL),//&InvalidateStationBuildWindow), + SDT_BOOL(Patches, serviceathelipad, 0, 0, true, STR_CONFIG_PATCHES_SERVICEATHELIPAD, NULL), + SDT_BOOL(Patches, modified_catchment, 0, 0, true, STR_CONFIG_PATCHES_CATCHMENT, NULL), + + /***************************************************************************/ + /* Economy section of the GUI-configure patches window (52 - 62) */ + SDT_BOOL(Patches, inflation, 0, 0, true, STR_CONFIG_PATCHES_INFLATION, NULL), + SDT_BOOL(Patches, build_rawmaterial_ind, 0, 0, false, STR_CONFIG_PATCHES_BUILDXTRAIND, NULL), + SDT_BOOL(Patches, multiple_industry_per_town, 0, 0, false, STR_CONFIG_PATCHES_MULTIPINDTOWN, NULL), + SDT_BOOL(Patches, same_industry_close, 0, 0, false, STR_CONFIG_PATCHES_SAMEINDCLOSE, NULL), + SDT_BOOL(Patches, bribe, 0, 0, true, STR_CONFIG_PATCHES_BRIBE, NULL), + SDT_VAR(Patches, snow_line_height,SLE_UINT8, 0, 0, 7, 2, 13, STR_CONFIG_PATCHES_SNOWLINE_HEIGHT, NULL), + SDT_VAR(Patches, colored_news_date,SLE_UINT, 0,NC, 2000,1900, 2200, STR_CONFIG_PATCHES_COLORED_NEWS_DATE,NULL), + SDT_VAR(Patches, starting_date, SLE_UINT, 0,NC, 1950, MAX_YEAR_BEGIN_REAL, MAX_YEAR_END_REAL, STR_CONFIG_PATCHES_STARTING_DATE,NULL), + SDT_VAR(Patches, ending_date, SLE_UINT,0,NC|NO,2051, MAX_YEAR_BEGIN_REAL, MAX_YEAR_END_REAL, STR_CONFIG_PATCHES_ENDING_DATE, NULL), + SDT_BOOL(Patches, smooth_economy, 0, 0, true, STR_CONFIG_PATCHES_SMOOTH_ECONOMY, NULL), + SDT_BOOL(Patches, allow_shares, 0, 0, true, STR_CONFIG_PATCHES_ALLOW_SHARES, NULL), + + /***************************************************************************/ + /* AI section of the GUI-configure patches window (63 - 68) */ + SDT_BOOL(Patches, ainew_active, 0, 0, false, STR_CONFIG_PATCHES_AINEW_ACTIVE, NULL),//&AiNew_PatchActive_Warning), + SDT_BOOL(Patches, ai_in_multiplayer, 0, 0, false, STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER, NULL),//&Ai_In_Multiplayer_Warning), + SDT_BOOL(Patches, ai_disable_veh_train, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_TRAINS, NULL), + SDT_BOOL(Patches, ai_disable_veh_roadveh, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_ROADVEH, NULL), + SDT_BOOL(Patches, ai_disable_veh_aircraft,0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_AIRCRAFT,NULL), + SDT_BOOL(Patches, ai_disable_veh_ship, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_SHIPS, NULL), + + /***************************************************************************/ + /* Patches without any GUI representation (69 - 78) */ + SDT_BOOL(Patches, keep_all_autosave, S, 0, false, STR_NULL, NULL), + SDT_BOOL(Patches, autosave_on_exit, S, 0, false, STR_NULL, NULL), + SDT_VAR(Patches, max_num_autosaves, SLE_UINT8, S, 0, 16, 0, 255, STR_NULL, NULL), + SDT_BOOL(Patches, bridge_pillars, S, 0, true, STR_NULL, NULL), + SDT_VAR(Patches, extend_vehicle_life, SLE_UINT8, 0, 0, 0, 0, 100, STR_NULL, NULL), + SDT_BOOL(Patches, auto_euro, S, 0, true, STR_NULL, NULL), + SDT_VAR(Patches, dist_local_authority,SLE_UINT8, 0, 0, 20, 5, 60, STR_NULL, NULL), + SDT_VAR(Patches, wait_oneway_signal, SLE_UINT8, 0, 0, 15, 2, 100, STR_NULL, NULL), + SDT_VAR(Patches, wait_twoway_signal, SLE_UINT8, 0, 0, 41, 2, 100, STR_NULL, NULL), + + /***************************************************************************/ + /* New Pathfinding patch settings (79 - 93) */ + SDT_VAR(Patches, pf_maxlength, SLE_UINT16, 0, 0, 4096, 64, 65535, STR_NULL, NULL), + SDT_VAR(Patches, pf_maxdepth, SLE_UINT8, 0, 0, 48, 4, 255, STR_NULL, NULL), /* The maximum number of nodes to search */ - {"npf_max_search_nodes", SDT_UINT32, (void*)10000, &_patches.npf_max_search_nodes, NULL}, + SDT_VAR(Patches, npf_max_search_nodes,SLE_UINT, 0, 0,10000,500,100000, STR_NULL, NULL), /* When a red signal is encountered, a small detour can be made around * it. This specifically occurs when a track is doubled, in which case @@ -1056,93 +1154,100 @@ const SettingDesc patch_settings[] = { * penalty will further prevent this. * We give presignal exits (and combo's) a different (larger) penalty, because we really * don't want trains waiting in front of a presignal exit. */ - {"npf_rail_firstred_penalty", SDT_UINT32, (void*)(10 * NPF_TILE_LENGTH), &_patches.npf_rail_firstred_penalty, NULL}, - {"npf_rail_firstred_exit_penalty", SDT_UINT32, (void*)(100 * NPF_TILE_LENGTH), &_patches.npf_rail_firstred_exit_penalty, NULL}, + SDT_VAR(Patches, npf_rail_firstred_penalty, SLE_UINT, 0, 0, (10 * NPF_TILE_LENGTH), 0, 100000, STR_NULL, NULL), + SDT_VAR(Patches, npf_rail_firstred_exit_penalty,SLE_UINT, 0, 0, (100 * NPF_TILE_LENGTH),0, 100000, STR_NULL, NULL), /* This penalty is for when the last signal before the target is red. * This is useful for train stations, where there are multiple * platforms to choose from, which lie in different signal blocks. * Every target in a occupied signal block (ie an occupied platform) - * will get this penalty. - */ - {"npf_rail_lastred_penalty", SDT_UINT32, (void*)(10 * NPF_TILE_LENGTH), &_patches.npf_rail_lastred_penalty, NULL}, + * will get this penalty. */ + SDT_VAR(Patches, npf_rail_lastred_penalty, SLE_UINT, 0, 0, (10 * NPF_TILE_LENGTH), 0, 100000, STR_NULL, NULL), /* When a train plans a route over a station tile, this penalty is - * applied. We want that trains plan a route around a typical, 4x5 - * station, which means two tiles to the right, and two tiles back to - * the left around it, or 5 tiles of station through it. If we assign - * a penalty of 1 tile for every station tile passed, the route will - * be around it. - */ - {"npf_rail_station_penalty", SDT_UINT32, (void*)(1 * NPF_TILE_LENGTH), &_patches.npf_rail_station_penalty, NULL}, - {"npf_rail_slope_penalty", SDT_UINT32, (void*)(1 * NPF_TILE_LENGTH), &_patches.npf_rail_slope_penalty, NULL}, + * applied. We want that trains plan a route around a typical, 4x5 + * station, which means two tiles to the right, and two tiles back to + * the left around it, or 5 tiles of station through it. If we assign + * a penalty of 1 tile for every station tile passed, the route will + * be around it. */ + SDT_VAR(Patches, npf_rail_station_penalty, SLE_UINT, 0, 0, (1 * NPF_TILE_LENGTH), 0, 100000, STR_NULL, NULL), + SDT_VAR(Patches, npf_rail_slope_penalty, SLE_UINT, 0, 0, (1 * NPF_TILE_LENGTH), 0, 100000, STR_NULL, NULL), /* This penalty is applied when a train makes a turn. Its value of 1 makes * sure that it has a minimal impact on the pathfinding, only when two * paths have equal length it will make a difference */ - {"npf_rail_curve_penalty", SDT_UINT32, (void*)(1), &_patches.npf_rail_curve_penalty, NULL}, + SDT_VAR(Patches, npf_rail_curve_penalty, SLE_UINT, 0, 0, 1, 0, 100000, STR_NULL, NULL), /* Ths penalty is applied when a vehicle reverses inside a depot (doesn't * apply to ships, as they can just come out the other end). XXX: Is this a * good value? */ - {"npf_rail_depot_reverse_penalty", SDT_UINT32, (void*)(NPF_TILE_LENGTH * 50), &_patches.npf_rail_depot_reverse_penalty, NULL}, - {"npf_buoy_penalty", SDT_UINT32, (void*)(2 * NPF_TILE_LENGTH), &_patches.npf_buoy_penalty, NULL}, + SDT_VAR(Patches, npf_rail_depot_reverse_penalty,SLE_UINT, 0, 0, (NPF_TILE_LENGTH * 50), 0, 100000, STR_NULL, NULL), + SDT_VAR(Patches, npf_buoy_penalty, SLE_UINT, 0, 0, (2 * NPF_TILE_LENGTH), 0, 100000, STR_NULL, NULL), /* This penalty is applied when a ship makes a turn. It is bigger than the * rail curve penalty, since ships (realisticly) have more trouble with * making turns */ - {"npf_water_curve_penalty", SDT_UINT32, (void*)(NPF_TILE_LENGTH / 4), &_patches.npf_water_curve_penalty, NULL}, + SDT_VAR(Patches, npf_water_curve_penalty, SLE_UINT, 0, 0, (NPF_TILE_LENGTH / 4), 0, 100000, STR_NULL, NULL), /* This is the penalty for road, same as for rail. */ - {"npf_road_curve_penalty", SDT_UINT32, (void*)(1), &_patches.npf_road_curve_penalty, NULL}, + SDT_VAR(Patches, npf_road_curve_penalty, SLE_UINT, 0, 0, 1, 0, 100000, STR_NULL, NULL), /* This is the penalty for level crossings, for both road and rail vehicles */ - {"npf_crossing_penalty", SDT_UINT32, (void*)(3 * NPF_TILE_LENGTH), &_patches.npf_crossing_penalty, NULL}, + SDT_VAR(Patches, npf_crossing_penalty, SLE_UINT, 0, 0, (3 * NPF_TILE_LENGTH), 0, 100000, STR_NULL, NULL), - {NULL, 0, NULL, NULL, NULL} + SDT_END() }; -static const SettingDesc currency_settings[] = { - { "rate", SDT_UINT16, (void*)1, &_custom_currency.rate, NULL }, - { "separator", SDT_CHAR, ".", &_custom_currency.separator, NULL }, - { "to_euro", SDT_UINT16, (void*)0, &_custom_currency.to_euro, NULL }, - { "prefix", SDT_STRINGQUOT | lengthof(_custom_currency.prefix) << 16, NULL, &_custom_currency.prefix, NULL }, - { "suffix", SDT_STRINGQUOT | lengthof(_custom_currency.suffix) << 16, " credits", &_custom_currency.suffix, NULL }, - { NULL, 0, NULL, NULL, NULL } +static const SettingDesc _currency_settings[] = { + SDT_VAR(CurrencySpec, rate, SLE_UINT16, S, 0, 1, 0, 100, STR_NULL, NULL), + SDT_CHR(CurrencySpec, separator, S, 0, '.', STR_NULL, NULL), + SDT_VAR(CurrencySpec, to_euro, SLE_UINT16, S, 0, 0, 0,1000, STR_NULL, NULL), + SDT_STR(CurrencySpec, prefix, SLE_STRQ, S, 0, NULL, STR_NULL, NULL), + SDT_STR(CurrencySpec, suffix, SLE_STRQ, S, 0, " credits", STR_NULL, NULL), + SDT_END() }; +/* Undefine for the shortcut macros above */ +#undef S +#undef C +#undef N + +#undef D0 +#undef NC +#undef MS +#undef NO +#undef CR + typedef void SettingDescProc(IniFile *ini, const SettingDesc *desc, const char *grpname, void *object); typedef void SettingDescProcList(IniFile *ini, const char *grpname, char **list, uint len); -static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc) +/* Common handler for saving/loading variables to the configuration file */ +static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescProcList *proc_list) { - proc(ini, misc_settings, "misc"); + proc(ini, (const SettingDesc*)_misc_settings, "misc", NULL); + proc(ini, (const SettingDesc*)_music_settings, "music", &msf); #ifdef WIN32 - proc(ini, win32_settings, "win32"); + proc(ini, (const SettingDesc*)_win32_settings, "win32", NULL); #endif /* WIN32 */ + + proc(ini, _gameopt_settings, "gameopt", &_opt_newgame); + proc(ini, _patch_settings, "patches", &_patches); + proc(ini, _currency_settings,"currency", &_custom_currency); + #ifdef ENABLE_NETWORK - proc(ini, network_settings, "network"); + proc(ini, (const SettingDesc*)_network_settings, "network", NULL); + proc_list(ini, "servers", _network_host_list, lengthof(_network_host_list)); + proc_list(ini, "bans", _network_ban_list, lengthof(_network_ban_list)); #endif /* ENABLE_NETWORK */ - proc(ini, music_settings, "music"); - proc(ini, gameopt_settings, "gameopt"); - proc(ini, patch_settings, "patches"); - proc(ini, patch_player_settings, "patches"); - proc(ini, currency_settings,"currency"); } +/** Load the values from the configuration files */ void LoadFromConfig(void) { IniFile *ini = ini_load(_config_file); - HandleSettingDescs(ini, load_setting_desc); - LoadList(ini, "newgrf", _newgrf_files, lengthof(_newgrf_files)); -#ifdef ENABLE_NETWORK - LoadList(ini, "servers", _network_host_list, lengthof(_network_host_list)); - LoadList(ini, "bans", _network_ban_list, lengthof(_network_ban_list)); -#endif /* ENABLE_NETWORK */ + HandleSettingDescs(ini, ini_load_settings, ini_load_setting_list); + ini_load_setting_list(ini, "newgrf", _newgrf_files, lengthof(_newgrf_files)); ini_free(ini); } +/** Save the values to the configuration file */ void SaveToConfig(void) { IniFile *ini = ini_load(_config_file); - HandleSettingDescs(ini, save_setting_desc); -#ifdef ENABLE_NETWORK - SaveList(ini, "servers", _network_host_list, lengthof(_network_host_list)); - SaveList(ini, "bans", _network_ban_list, lengthof(_network_ban_list)); -#endif /* ENABLE_NETWORK */ + HandleSettingDescs(ini, ini_save_settings, ini_save_setting_list); ini_save(_config_file, ini); ini_free(ini); } diff --git a/settings.h b/settings.h index 4486c7568..eb5117101 100644 --- a/settings.h +++ b/settings.h @@ -47,7 +47,7 @@ typedef struct SettingDescBase { } SettingDescBase; typedef struct SettingDesc { - SettingDescBase desc; ///, Settings structure (going to configuration file) + SettingDescBase desc; ///< Settings structure (going to configuration file) SaveLoad save; ///< Internal structure (going to savegame, parts to config) } SettingDesc; |