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authorDarkvater <darkvater@openttd.org>2005-12-20 21:24:50 +0000
committerDarkvater <darkvater@openttd.org>2005-12-20 21:24:50 +0000
commitdb03c5d5e813a3aeff576b69e16281ff751a7ae0 (patch)
tree2dfee4850baadf7c005a244f5fb6bddb79d381f0
parent0f41b99c5e106e11708d0be478e7defb92f0a43a (diff)
downloadopenttd-db03c5d5e813a3aeff576b69e16281ff751a7ae0.tar.xz
(svn r3323) - Fix: automatically enable new AI when turning on the AI in multiplayer feature (it only works that way and we all know users don't read).
-rw-r--r--lang/english.txt4
-rw-r--r--settings_gui.c5
2 files changed, 6 insertions, 3 deletions
diff --git a/lang/english.txt b/lang/english.txt
index 34ad779e5..682f22d3b 100644
--- a/lang/english.txt
+++ b/lang/english.txt
@@ -1174,9 +1174,9 @@ STR_RAIL_CAN_T_REFIT_VEHICLE :{WHITE}Can't re
STR_CONFIG_PATCHES_SERVINT_ISPERCENT :{LTBLUE}Service intervals are in percents: {ORANGE}{STRING1}
STR_CONFIG_GAME_PRODUCTION :{WHITE}Change production
-TEMP_AI_IN_PROGRESS :{WHITE}Welcome to this new AI, a work in progress. You should expect problems. When you happen take a screenshot and post it in the forum. Enjoy!
+TEMP_AI_IN_PROGRESS :{WHITE}Welcome to the new AI under development. If you encounter problems, take a screenshot and post it in the forum.
TEMP_AI_ACTIVATED :{WHITE}Warning: this new AI is still alpha! Currently, only trucks and busses work!
-TEMP_AI_MULTIPLAYER :{WHITE}Warning: this function is still experimental. Please report any problems with it to truelight@openttd.org.
+TEMP_AI_MULTIPLAYER :{WHITE}Warning: implementation is still experimental (using new AI). Please report any problems to truelight@openttd.org.
############ network gui strings
diff --git a/settings_gui.c b/settings_gui.c
index e7c657204..822e65283 100644
--- a/settings_gui.c
+++ b/settings_gui.c
@@ -567,7 +567,10 @@ static int32 AiNew_PatchActive_Warning(int32 p1)
static int32 Ai_In_Multiplayer_Warning(int32 p1)
{
- if (p1 == 1) ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_MULTIPLAYER, 0, 0);
+ if (p1 == 1) {
+ ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_MULTIPLAYER, 0, 0);
+ _patches.ainew_active = true;
+ }
return 0;
}