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author | frosch <frosch@openttd.org> | 2008-01-24 14:57:43 +0000 |
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committer | frosch <frosch@openttd.org> | 2008-01-24 14:57:43 +0000 |
commit | da754951f1895290d965544bac13219f38b51136 (patch) | |
tree | 8db0e05be12ab6a6bb9cadfe3d1f4bc3838f070d | |
parent | 79aa7247c06c08cefed039c37e858f0af0ad6de8 (diff) | |
download | openttd-da754951f1895290d965544bac13219f38b51136.tar.xz |
(svn r11974) -Fix [FS#1684]: Shore and sea tiles under bridges were converted to canals in old savegames.
-rw-r--r-- | src/openttd.cpp | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp index 7681a27d7..736acb978 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -1710,7 +1710,15 @@ bool AfterLoadGame() if (GB(_m[t].m5, 3, 2) == 0) { MakeClear(t, CLEAR_GRASS, 3); } else { - MakeCanal(t, (GetTileOwner(t) == OWNER_WATER) ? OWNER_NONE : GetTileOwner(t), Random()); + if (GetTileSlope(t, NULL) != SLOPE_FLAT) { + MakeShore(t); + } else { + if (GetTileOwner(t) == OWNER_WATER) { + MakeWater(t); + } else { + MakeCanal(t, GetTileOwner(t), Random()); + } + } } } SetBridgeMiddle(t, axis); |