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authorsmatz <smatz@openttd.org>2008-04-29 23:11:55 +0000
committersmatz <smatz@openttd.org>2008-04-29 23:11:55 +0000
commitc76b2be6447a68fac37d4cfd694eb8ecc3f8a047 (patch)
treea348f7b1d872ec7a31e35a658bee9b91df928b0a
parenta00371c8db9d3b944d901ea0468eb58fe51418a7 (diff)
downloadopenttd-c76b2be6447a68fac37d4cfd694eb8ecc3f8a047.tar.xz
(svn r12929) -Fix [FS#1967](r12560): town rating was too often reset to Mediocre
-rw-r--r--src/town_cmd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp
index d78fec5da..bd297ac2d 100644
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -2300,7 +2300,7 @@ static void UpdateTownGrowRate(Town *t)
/* Increase player ratings if they're low */
const Player *p;
FOR_ALL_PLAYERS(p) {
- if (p->is_active) {
+ if (p->is_active && t->ratings[p->index] < RATING_GROWTH_MAXIMUM) {
t->ratings[p->index] = min((int)RATING_GROWTH_MAXIMUM, t->ratings[p->index] + RATING_GROWTH_UP_STEP);
}
}