diff options
author | yexo <yexo@openttd.org> | 2010-08-05 12:02:22 +0000 |
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committer | yexo <yexo@openttd.org> | 2010-08-05 12:02:22 +0000 |
commit | c421b6fef59027a222340f2647d2f370f165f809 (patch) | |
tree | 6d6829648c96bf005c09bf461bc89a231e29bb32 | |
parent | d2f9b87ccd370db55f360995609963b7c2d864df (diff) | |
download | openttd-c421b6fef59027a222340f2647d2f370f165f809.tar.xz |
(svn r20367) -Codechange; don't use a pointer to access the AirportMovingData of the current position
-rw-r--r-- | src/aircraft_cmd.cpp | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp index f371d16af..f2d2f8f09 100644 --- a/src/aircraft_cmd.cpp +++ b/src/aircraft_cmd.cpp @@ -878,13 +878,13 @@ static bool AircraftController(Aircraft *v) } /* get airport moving data */ - const AirportMovingData *amd = afc->MovingData(v->pos); + const AirportMovingData amd = *afc->MovingData(v->pos); int x = TileX(tile) * TILE_SIZE; int y = TileY(tile) * TILE_SIZE; /* Helicopter raise */ - if (amd->flag & AMED_HELI_RAISE) { + if (amd.flag & AMED_HELI_RAISE) { Aircraft *u = v->Next()->Next(); /* Make sure the rotors don't rotate too fast */ @@ -913,7 +913,7 @@ static bool AircraftController(Aircraft *v) } /* Helicopter landing. */ - if (amd->flag & AMED_HELI_LOWER) { + if (amd.flag & AMED_HELI_LOWER) { if (st == NULL) { /* FIXME - AircraftController -> if station no longer exists, do not land * helicopter will circle until sign disappears, then go to next order @@ -950,15 +950,15 @@ static bool AircraftController(Aircraft *v) } /* Get distance from destination pos to current pos. */ - uint dist = abs(x + amd->x - v->x_pos) + abs(y + amd->y - v->y_pos); + uint dist = abs(x + amd.x - v->x_pos) + abs(y + amd.y - v->y_pos); /* Need exact position? */ - if (!(amd->flag & AMED_EXACTPOS) && dist <= (amd->flag & AMED_SLOWTURN ? 8U : 4U)) return true; + if (!(amd.flag & AMED_EXACTPOS) && dist <= (amd.flag & AMED_SLOWTURN ? 8U : 4U)) return true; /* At final pos? */ if (dist == 0) { /* Change direction smoothly to final direction. */ - DirDiff dirdiff = DirDifference(amd->direction, v->direction); + DirDiff dirdiff = DirDifference(amd.direction, v->direction); /* if distance is 0, and plane points in right direction, no point in calling * UpdateAircraftSpeed(). So do it only afterwards */ if (dirdiff == DIRDIFF_SAME) { @@ -975,7 +975,7 @@ static bool AircraftController(Aircraft *v) return false; } - if (amd->flag & AMED_BRAKE && v->cur_speed > SPEED_LIMIT_TAXI * _settings_game.vehicle.plane_speed) { + if (amd.flag & AMED_BRAKE && v->cur_speed > SPEED_LIMIT_TAXI * _settings_game.vehicle.plane_speed) { MaybeCrashAirplane(v); if ((v->vehstatus & VS_CRASHED) != 0) return false; } @@ -983,10 +983,10 @@ static bool AircraftController(Aircraft *v) uint speed_limit = SPEED_LIMIT_TAXI; bool hard_limit = true; - if (amd->flag & AMED_NOSPDCLAMP) speed_limit = SPEED_LIMIT_NONE; - if (amd->flag & AMED_HOLD) { speed_limit = SPEED_LIMIT_HOLD; hard_limit = false; } - if (amd->flag & AMED_LAND) { speed_limit = SPEED_LIMIT_APPROACH; hard_limit = false; } - if (amd->flag & AMED_BRAKE) { speed_limit = SPEED_LIMIT_TAXI; hard_limit = false; } + if (amd.flag & AMED_NOSPDCLAMP) speed_limit = SPEED_LIMIT_NONE; + if (amd.flag & AMED_HOLD) { speed_limit = SPEED_LIMIT_HOLD; hard_limit = false; } + if (amd.flag & AMED_LAND) { speed_limit = SPEED_LIMIT_APPROACH; hard_limit = false; } + if (amd.flag & AMED_BRAKE) { speed_limit = SPEED_LIMIT_TAXI; hard_limit = false; } count = UpdateAircraftSpeed(v, speed_limit, hard_limit); if (count == 0) return false; @@ -997,13 +997,13 @@ static bool AircraftController(Aircraft *v) GetNewVehiclePosResult gp; - if (dist < 4 || (amd->flag & AMED_LAND)) { + if (dist < 4 || (amd.flag & AMED_LAND)) { /* move vehicle one pixel towards target */ - gp.x = (v->x_pos != (x + amd->x)) ? - v->x_pos + ((x + amd->x > v->x_pos) ? 1 : -1) : + gp.x = (v->x_pos != (x + amd.x)) ? + v->x_pos + ((x + amd.x > v->x_pos) ? 1 : -1) : v->x_pos; - gp.y = (v->y_pos != (y + amd->y)) ? - v->y_pos + ((y + amd->y > v->y_pos) ? 1 : -1) : + gp.y = (v->y_pos != (y + amd.y)) ? + v->y_pos + ((y + amd.y > v->y_pos) ? 1 : -1) : v->y_pos; /* Oilrigs must keep v->tile as st->airport.tile, since the landing pad is in a non-airport tile */ @@ -1012,9 +1012,9 @@ static bool AircraftController(Aircraft *v) } else { /* Turn. Do it slowly if in the air. */ - Direction newdir = GetDirectionTowards(v, x + amd->x, y + amd->y); + Direction newdir = GetDirectionTowards(v, x + amd.x, y + amd.y); if (newdir != v->direction) { - if (amd->flag & AMED_SLOWTURN && v->number_consecutive_turns < 8 && v->subtype == AIR_AIRCRAFT) { + if (amd.flag & AMED_SLOWTURN && v->number_consecutive_turns < 8 && v->subtype == AIR_AIRCRAFT) { if (v->turn_counter == 0 || newdir == v->last_direction) { if (newdir == v->last_direction) { v->number_consecutive_turns = 0; @@ -1050,18 +1050,18 @@ static bool AircraftController(Aircraft *v) v->tile = gp.new_tile; /* If vehicle is in the air, use tile coordinate 0. */ - if (amd->flag & (AMED_TAKEOFF | AMED_SLOWTURN | AMED_LAND)) v->tile = 0; + if (amd.flag & (AMED_TAKEOFF | AMED_SLOWTURN | AMED_LAND)) v->tile = 0; /* Adjust Z for land or takeoff? */ uint z = v->z_pos; - if (amd->flag & AMED_TAKEOFF) { + if (amd.flag & AMED_TAKEOFF) { z = min(z + 2, GetAircraftFlyingAltitude(v)); } - if ((amd->flag & AMED_HOLD) && (z > 150)) z--; + if ((amd.flag & AMED_HOLD) && (z > 150)) z--; - if (amd->flag & AMED_LAND) { + if (amd.flag & AMED_LAND) { if (st->airport.tile == INVALID_TILE) { /* Airport has been removed, abort the landing procedure */ v->state = FLYING; @@ -1072,7 +1072,7 @@ static bool AircraftController(Aircraft *v) continue; } - uint curz = GetSlopeZ(x + amd->x, y + amd->y) + 1; + uint curz = GetSlopeZ(x + amd.x, y + amd.y) + 1; /* We're not flying below our destination, right? */ assert(curz <= z); @@ -1087,7 +1087,7 @@ static bool AircraftController(Aircraft *v) } /* We've landed. Decrease speed when we're reaching end of runway. */ - if (amd->flag & AMED_BRAKE) { + if (amd.flag & AMED_BRAKE) { uint curz = GetSlopeZ(x, y) + 1; if (z > curz) { |