diff options
author | bjarni <bjarni@openttd.org> | 2008-01-16 13:59:08 +0000 |
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committer | bjarni <bjarni@openttd.org> | 2008-01-16 13:59:08 +0000 |
commit | beb1b07f5fb3617f42358284acd21e768ee6ecb0 (patch) | |
tree | c89314bcb19e46242b6c20aa931d241ec6b9adea | |
parent | 2817e5425bad8e0617b48024ca42037eaf5e5e32 (diff) | |
download | openttd-beb1b07f5fb3617f42358284acd21e768ee6ecb0.tar.xz |
(svn r11875) -Fix: automatically sending aircraft to depot for autoreplace/renew is now triggered by the correct conditions
Now it triggers by the following conditions:
- aircraft is old enough for renew or needs to be autoreplaced
- player has 2*cost of new aircraft+autorenew money (we don't want to send many aircraft to hangars when there is only money for replacing one)
- aircraft has no hangars in it's order list
- new aircraft is buildable (imagine autorenewing a retired design)
This triggers right after a helicopter takes off or when a plane touches the ground while landing
Another effect of this change is that this functionality no longer generates network traffic
-rw-r--r-- | src/aircraft_cmd.cpp | 67 |
1 files changed, 47 insertions, 20 deletions
diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp index f8cdc2837..efd0700f6 100644 --- a/src/aircraft_cmd.cpp +++ b/src/aircraft_cmd.cpp @@ -1549,6 +1549,45 @@ static void AircraftLeaveHangar(Vehicle *v) InvalidateWindowClasses(WC_AIRCRAFT_LIST); } +/** Checks if an aircraft should head towards a hangar because it needs replacement + * @param *v the vehicle to test + * @return true if the aircraft should head towards a hangar + */ +static inline bool CheckSendAircraftToHangarForReplacement(const Vehicle *v) +{ + EngineID new_engine; + Player *p = GetPlayer(v->owner); + + if (VehicleHasDepotOrders(v)) return false; // The aircraft will end up in the hangar eventually on it's own + + new_engine = EngineReplacementForPlayer(p, v->engine_type, v->group_id); + + if (new_engine == INVALID_ENGINE) { + /* There is no autoreplace assigned to this EngineID so we will set it to renew to the same type if needed */ + new_engine = v->engine_type; + + if((p->engine_renew && v->age - v->max_age) < p->engine_renew_months * 30) { + /* No need to replace the aircraft */ + return false; + } + } + + if (!HasBit(GetEngine(new_engine)->player_avail, v->owner)) { + /* Engine is not buildable anymore */ + return false; + } + + if (p->player_money < (p->engine_renew_money + (2 * DoCommand(0, new_engine, 0, DC_QUERY_COST, CMD_BUILD_AIRCRAFT).GetCost()))) { + /* We lack enough money to request the replacement right away. + * We want 2*(the price of the new vehicle) and not looking at the value of the vehicle we are going to sell. + * The reason is that we don't want to send a whole lot of vehicles to the hangars when we only have enough money to replace a single one. + * Remember this happens in the background so the user can't stop this. */ + return false; + } + + /* We found no reason NOT to send the aircraft to a hangar so we will send it there at once */ + return true; +} //////////////////////////////////////////////////////////////////////////////// /////////////////// AIRCRAFT MOVEMENT SCHEME //////////////////////////////// @@ -1677,22 +1716,16 @@ static void AircraftEventHandler_EndTakeOff(Vehicle *v, const AirportFTAClass *a static void AircraftEventHandler_HeliTakeOff(Vehicle *v, const AirportFTAClass *apc) { - const Player* p = GetPlayer(v->owner); v->u.air.state = FLYING; v->UpdateDeltaXY(INVALID_DIR); /* get the next position to go to, differs per airport */ AircraftNextAirportPos_and_Order(v); - /* check if the aircraft needs to be replaced or renewed and send it to a hangar if needed - * unless it is due for renewal but the engine is no longer available */ - if (v->owner == _local_player && ( - EngineHasReplacementForPlayer(p, v->engine_type, v->group_id) || - ((p->engine_renew && v->age - v->max_age > p->engine_renew_months * 30) && - HasBit(GetEngine(v->engine_type)->player_avail, _local_player)) - )) { - _current_player = _local_player; - DoCommandP(v->tile, v->index, DEPOT_SERVICE | DEPOT_LOCATE_HANGAR, NULL, CMD_SEND_AIRCRAFT_TO_HANGAR | CMD_SHOW_NO_ERROR); + /* Send the helicopter to a hangar if needed for replacement */ + if (CheckSendAircraftToHangarForReplacement(v)) { + _current_player = v->owner; + DoCommand(v->tile, v->index, DEPOT_SERVICE | DEPOT_LOCATE_HANGAR, DC_EXEC, CMD_SEND_AIRCRAFT_TO_HANGAR); _current_player = OWNER_NONE; } } @@ -1742,16 +1775,10 @@ static void AircraftEventHandler_Landing(Vehicle *v, const AirportFTAClass *apc) AircraftLandAirplane(v); // maybe crash airplane /* check if the aircraft needs to be replaced or renewed and send it to a hangar if needed */ - if (v->current_order.type != OT_GOTO_DEPOT && v->owner == _local_player) { - /* only the vehicle owner needs to calculate the rest (locally) */ - const Player* p = GetPlayer(v->owner); - if (EngineHasReplacementForPlayer(p, v->engine_type, v->group_id) || - (p->engine_renew && v->age - v->max_age > (p->engine_renew_months * 30))) { - /* send the aircraft to the hangar at next airport */ - _current_player = _local_player; - DoCommandP(v->tile, v->index, DEPOT_SERVICE, NULL, CMD_SEND_AIRCRAFT_TO_HANGAR | CMD_SHOW_NO_ERROR); - _current_player = OWNER_NONE; - } + if (CheckSendAircraftToHangarForReplacement(v)) { + _current_player = v->owner; + DoCommand(v->tile, v->index, DEPOT_SERVICE, DC_EXEC, CMD_SEND_AIRCRAFT_TO_HANGAR); + _current_player = OWNER_NONE; } } |