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author | Darkvater <darkvater@openttd.org> | 2006-09-12 10:42:04 +0000 |
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committer | Darkvater <darkvater@openttd.org> | 2006-09-12 10:42:04 +0000 |
commit | bd5f2b66cd6242c5f1159acf446847b8cdbfbd3b (patch) | |
tree | 9f51464e120915e44c11e5a52fd84e8d86216a90 | |
parent | 9532c873c12b6d8f3c2715707d76b764251af2df (diff) | |
download | openttd-bd5f2b66cd6242c5f1159acf446847b8cdbfbd3b.tar.xz |
(svn r6443) -Fix (r6001): Please update the documentation if you mess with the _m[] bits!
-rw-r--r-- | docs/landscape.html | 4 | ||||
-rw-r--r-- | docs/landscape_grid.html | 13 |
2 files changed, 14 insertions, 3 deletions
diff --git a/docs/landscape.html b/docs/landscape.html index d183e10d0..4383fab8a 100644 --- a/docs/landscape.html +++ b/docs/landscape.html @@ -40,7 +40,9 @@ OTTD's class-specific periodic tile processing routine is called once every +256 <tr><td nowrap valign=top><tt>03</tt> </td><td align=left>full grass</td></tr> <tr><td nowrap valign=top><tt>07</tt> </td><td align=left>rough land</td></tr> <tr><td nowrap valign=top><tt>0B</tt> </td><td align=left>rocks</td></tr> -<tr><td nowrap valign=top><tt>0F</tt> </td><td align=left>fields; type of fields in m3 bits 3..0 (legal values: 0 through 9)</td></tr> +<tr><td nowrap valign=top><tt>0F</tt> </td><td align=left>fields; type of fields in m3 bits 3..0 (legal values: 0 through 9)<br> + m2: Index into the array of industries (farms), INVALID_INDUSTRY (0xFFFF) if farm has been removed </td> +</tr> <tr><td nowrap valign=top><tt>10</tt> </td><td align=left>1/4 snow</td></tr> <tr><td nowrap valign=top><tt>11</tt> </td><td align=left>2/4 snow</td></tr> <tr><td nowrap valign=top><tt>12</tt> </td><td align=left>3/4 snow</td></tr> diff --git a/docs/landscape_grid.html b/docs/landscape_grid.html index dc809a674..7ed12c941 100644 --- a/docs/landscape_grid.html +++ b/docs/landscape_grid.html @@ -55,16 +55,25 @@ the array so you can quickly see what is used and what is not. <td class="bits">7654 3210</td> </tr> <tr> - <td>0</td> + <td rowspan="2">0</td> <td class="caption">ground</td> <td class="bits">XXXX XXXX</td> <td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td> - <td class="bits"><span class="free">OOOO</span> XXXX</td> + <td class="bits"><span class="free">OOOO OOOO</span></td> <td class="bits">XXXX XX<span class="free">OO</span></td> <td class="bits">XXXX XXXX</td> <td class="bits">XXXX XXXX</td> </tr> <tr> + <td class="caption">farmland</td> + <td class="bits">-inherit-</td> + <td class="bits">XXXX XXXX XXXX XXXX</td> + <td class="bits"><span class="free">OOOO</span> XXXX</td> + <td class="bits">-inherit-</td> + <td class="bits">-inherit-</td> + <td class="bits"><span class="free">OOO</span>X XXXX</td> + </tr> + <tr> <td rowspan=3>1</td> <td class="caption">rail</td> <td class="bits">XXXX XXXX</td> |