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authorrubidium <rubidium@openttd.org>2009-11-18 10:45:49 +0000
committerrubidium <rubidium@openttd.org>2009-11-18 10:45:49 +0000
commitb4e9cb3ca3c73d38954ef177b72c138243169252 (patch)
tree31aaf92d68badafd2fe9a412827cd0fdfb106a8d
parent4b225afad534accae1490d142b0d8ca0565b71a6 (diff)
downloadopenttd-b4e9cb3ca3c73d38954ef177b72c138243169252.tar.xz
(svn r18163) -Codechange: make the depot GUI RTL aware
-rw-r--r--src/depot_gui.cpp75
1 files changed, 48 insertions, 27 deletions
diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp
index 6a920c9b0..30dc0e29b 100644
--- a/src/depot_gui.cpp
+++ b/src/depot_gui.cpp
@@ -247,50 +247,55 @@ struct DepotWindow : Window {
bool free_wagon = false;
int sprite_y = y + (this->resize.step_height - GetVehicleHeight(v->type)) / 2;
+ bool rtl = _dynlang.text_dir == TD_RTL;
+ int image_left = rtl ? left + this->count_width : left + this->header_width;
+ int image_right = rtl ? right - this->header_width : right - this->count_width;
+
switch (v->type) {
case VEH_TRAIN: {
const Train *u = Train::From(v);
free_wagon = u->IsFreeWagon();
uint x_space = free_wagon ? TRAININFO_DEFAULT_VEHICLE_WIDTH : 0;
- DrawTrainImage(u, left + this->header_width + x_space, right - this->count_width, sprite_y - 1, this->sel, free_wagon ? 0 : this->hscroll.GetPosition());
+ DrawTrainImage(u, image_left + (rtl ? 0 : x_space), image_right - (rtl ? x_space : 0), sprite_y - 1, this->sel, free_wagon ? 0 : this->hscroll.GetPosition());
/* Number of wagons relative to a standard length wagon (rounded up) */
SetDParam(0, (u->tcache.cached_total_length + 7) / 8);
- DrawString(right - this->count_width, right - 1, y + (this->resize.step_height - FONT_HEIGHT_SMALL) / 2, STR_TINY_BLACK_COMA, TC_FROMSTRING, SA_RIGHT); // Draw the counter
+ DrawString(rtl ? left + WD_FRAMERECT_LEFT : right - this->count_width, rtl ? left + this->count_width : right - WD_FRAMERECT_RIGHT, y + (this->resize.step_height - FONT_HEIGHT_SMALL) / 2, STR_TINY_BLACK_COMA, TC_FROMSTRING, SA_RIGHT); // Draw the counter
break;
}
- case VEH_ROAD: DrawRoadVehImage( v, left + this->header_width, right - this->count_width, sprite_y, this->sel); break;
- case VEH_SHIP: DrawShipImage( v, left + this->header_width, right - this->count_width, sprite_y, this->sel); break;
+ case VEH_ROAD: DrawRoadVehImage( v, image_left, image_right, sprite_y, this->sel); break;
+ case VEH_SHIP: DrawShipImage( v, image_left, image_right, sprite_y, this->sel); break;
case VEH_AIRCRAFT: {
const Sprite *spr = GetSprite(v->GetImage(DIR_W), ST_NORMAL);
- DrawAircraftImage(v, left + this->header_width, right - this->count_width,
+ DrawAircraftImage(v, image_left, image_right,
y + max(spr->height + spr->y_offs - 14, 0), // tall sprites needs an y offset
this->sel);
} break;
default: NOT_REACHED();
}
- if (free_wagon) {
- DrawString(this->flag_width + WD_FRAMERECT_LEFT, left + this->header_width, y + 2, STR_DEPOT_NO_ENGINE);
+ uint diff_x, diff_y;
+ if (v->type == VEH_TRAIN || v->type == VEH_ROAD) {
+ /* Arrange unitnumber and flag horizontally */
+ diff_x = this->flag_width + WD_FRAMERECT_LEFT;
+ diff_y = (this->resize.step_height - this->flag_height) / 2 - 2;
} else {
- uint diff_x, diff_y;
-
- if (v->type == VEH_TRAIN || v->type == VEH_ROAD) {
- /* Arrange unitnumber and flag horizontally */
- diff_x = this->flag_width + WD_FRAMERECT_LEFT;
- diff_y = (this->resize.step_height - this->flag_height) / 2 - 2;
- } else {
- /* Arrange unitnumber and flag vertically */
- diff_x = WD_FRAMERECT_LEFT;
- diff_y = FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
- }
+ /* Arrange unitnumber and flag vertically */
+ diff_x = WD_FRAMERECT_LEFT;
+ diff_y = FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
+ }
+ int text_left = rtl ? right - this->header_width - 1 : left + diff_x;
+ int text_right = rtl ? right - diff_x : left + this->header_width - 1;
- DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, left + WD_FRAMERECT_LEFT, y + diff_y);
+ if (free_wagon) {
+ DrawString(text_left, text_right, y + 2, STR_DEPOT_NO_ENGINE);
+ } else {
+ DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, rtl ? right - this->flag_width : left + WD_FRAMERECT_LEFT, y + diff_y);
SetDParam(0, v->unitnumber);
- DrawString(left + diff_x, left + this->header_width - 1, y + 2, (uint16)(v->max_age - DAYS_IN_LEAP_YEAR) >= v->age ? STR_BLACK_COMMA : STR_RED_COMMA);
+ DrawString(text_left, text_right, y + 2, (uint16)(v->max_age - DAYS_IN_LEAP_YEAR) >= v->age ? STR_BLACK_COMMA : STR_RED_COMMA);
}
}
@@ -298,6 +303,8 @@ struct DepotWindow : Window {
{
if (widget != DEPOT_WIDGET_MATRIX) return;
+ bool rtl = _dynlang.text_dir == TD_RTL;
+
/* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */
uint16 mat_data = this->GetWidget<NWidgetCore>(DEPOT_WIDGET_MATRIX)->widget_data;
uint16 rows_in_display = GB(mat_data, MAT_ROW_START, MAT_ROW_BITS);
@@ -307,11 +314,15 @@ struct DepotWindow : Window {
int maxval = min(this->vehicle_list.Length(), num + (rows_in_display * boxes_in_each_row));
int y;
for (y = r.top + 1; num < maxval; y += this->resize.step_height) { // Draw the rows
- int x = r.left;
- for (byte i = 0; i < boxes_in_each_row && num < maxval; i++, num++, x += this->resize.step_width) {
+ for (byte i = 0; i < boxes_in_each_row && num < maxval; i++, num++) {
/* Draw all vehicles in the current row */
const Vehicle *v = this->vehicle_list[num];
- this->DrawVehicleInDepot(v, x, (boxes_in_each_row == 1) ? r.right : x + this->resize.step_width - 1, y);
+ if (boxes_in_each_row == 1) {
+ this->DrawVehicleInDepot(v, r.left, r.right, y);
+ } else {
+ int x = r.left + (rtl ? (boxes_in_each_row - i - 1) : i) * this->resize.step_width;
+ this->DrawVehicleInDepot(v, x, x + this->resize.step_width - 1, y);
+ }
}
}
@@ -354,6 +365,10 @@ struct DepotWindow : Window {
DepotGUIAction GetVehicleFromDepotWndPt(int x, int y, const Vehicle **veh, GetDepotVehiclePtData *d) const
{
+ const NWidgetCore *matrix_widget = this->GetWidget<NWidgetCore>(DEPOT_WIDGET_MATRIX);
+ /* In case of RTL the widgets are swapped as a whole */
+ if (_dynlang.text_dir == TD_RTL) x = matrix_widget->current_x - x;
+
uint xt = 0, xm = 0, ym = 0;
if (this->type == VEH_TRAIN) {
xm = x;
@@ -367,7 +382,7 @@ struct DepotWindow : Window {
uint row = y / this->resize.step_height;
if (row >= this->vscroll.GetCapacity()) return MODE_ERROR;
- uint boxes_in_each_row = GB(this->GetWidget<NWidgetCore>(DEPOT_WIDGET_MATRIX)->widget_data, MAT_COL_START, MAT_COL_BITS);
+ uint boxes_in_each_row = GB(matrix_widget->widget_data, MAT_COL_START, MAT_COL_BITS);
uint pos = ((row + this->vscroll.GetPosition()) * boxes_in_each_row) + xt;
if (this->vehicle_list.Length() + this->wagon_list.Length() <= pos) {
@@ -382,6 +397,7 @@ struct DepotWindow : Window {
}
}
+ bool wagon = false;
if (this->vehicle_list.Length() > pos) {
*veh = this->vehicle_list[pos];
/* Skip vehicles that are scrolled off the list */
@@ -391,6 +407,7 @@ struct DepotWindow : Window {
*veh = this->wagon_list[pos];
/* free wagons don't have an initial loco. */
x -= VEHICLEINFO_FULL_VEHICLE_WIDTH;
+ wagon = true;
}
const Train *v = NULL;
@@ -402,6 +419,7 @@ struct DepotWindow : Window {
if (xm <= this->header_width) {
switch (this->type) {
case VEH_TRAIN:
+ if (wagon) return MODE_ERROR;
case VEH_ROAD:
if (xm <= this->flag_width) return MODE_START_STOP;
break;
@@ -418,6 +436,9 @@ struct DepotWindow : Window {
if (this->type != VEH_TRAIN) return MODE_DRAG_VEHICLE;
+ /* Clicking on the counter */
+ if (xm >= matrix_widget->current_x - this->count_width) return wagon ? MODE_ERROR : MODE_SHOW_VEHICLE;
+
/* Account for the header */
x -= this->header_width;
@@ -605,12 +626,12 @@ struct DepotWindow : Window {
case DEPOT_WIDGET_MATRIX: {
uint min_height = 0;
- uint base_width = 0;
if (this->type == VEH_TRAIN) {
SetDParam(0, 100);
this->count_width = GetStringBoundingBox(STR_TINY_BLACK_COMA).width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
- base_width += this->count_width;
+ } else {
+ this->count_width = 0;
}
SetDParam(0, 999);
@@ -626,7 +647,7 @@ struct DepotWindow : Window {
min_height = unumber.height + spr->height + WD_MATRIX_TOP + WD_PAR_VSEP_NORMAL + WD_MATRIX_BOTTOM;
this->header_width = max<uint>(unumber.width, this->flag_width) + WD_FRAMERECT_RIGHT;
}
- base_width += this->header_width;
+ int base_width = this->count_width + this->header_width;
resize->height = max(_base_block_sizes[this->type].height, min_height);
if (this->type == VEH_TRAIN) {