diff options
author | Darkvater <darkvater@openttd.org> | 2005-03-10 21:44:17 +0000 |
---|---|---|
committer | Darkvater <darkvater@openttd.org> | 2005-03-10 21:44:17 +0000 |
commit | a0ef37e7bccb18a8569962fd5690f288a888b3fa (patch) | |
tree | 6e63b5cea00b6775271b90770a8b1992c42d59a6 | |
parent | 8064254eaff5f0ed93b3a1ff38be2560c84a57f6 (diff) | |
download | openttd-a0ef37e7bccb18a8569962fd5690f288a888b3fa.tar.xz |
(svn r1986) - Fix: free _config_file when shutting down openttd. Strange that Valgrind didn't catch this, kudos to TrueLight
- Feature (small): new command-line option -c <config_file>. You can have OpenTTD load alternative config files with this setup, handy for servers, or for saves from other players if you don't want to rename your own config. This will have to do until all game-related settings are saved ingame. Couldn't find the SF patch, so credits to the guy that wrote it.
-rw-r--r-- | os2.c | 4 | ||||
-rw-r--r-- | ttd.c | 13 | ||||
-rw-r--r-- | unix.c | 5 | ||||
-rw-r--r-- | win32.c | 4 |
4 files changed, 20 insertions, 6 deletions
@@ -582,7 +582,9 @@ void DeterminePaths(void) _path.scenario_dir = str_fmt("%sscenario", _path.personal_dir); _path.gm_dir = str_fmt("%sgm\\", _path.game_data_dir); _path.data_dir = str_fmt("%sdata\\", _path.game_data_dir); - _config_file = str_fmt("%sopenttd.cfg", _path.personal_dir); + + if (_config_file == NULL) + _config_file = str_fmt("%sopenttd.cfg", _path.personal_dir); #if defined CUSTOM_LANG_DIR // sets the search path for lng files to the custom one @@ -302,7 +302,8 @@ static void showhelp(void) " -f = Fork into the background (dedicated only)\n" #endif " -i = Force to use the DOS palette (use this if you see a lot of pink)\n" - " -p #player = Player as #player (deprecated) (network only)\n", + " -p #player = Player as #player (deprecated) (network only)\n" + " -c config_file = Use 'config_file' instead of 'openttd.cfg'\n", lastof(buf) ); @@ -451,6 +452,8 @@ static void UnInitializeGame(void) { UnInitWindowSystem(); UnInitNewgrEngines(); + + free(_config_file); } static void LoadIntroGame(void) @@ -509,15 +512,16 @@ int ttd_main(int argc, char* argv[]) _switch_mode_errorstr = INVALID_STRING_ID; _dedicated_forks = false; dedicated = false; + _config_file = NULL; // The last param of the following function means this: // a letter means: it accepts that param (e.g.: -h) // a ':' behind it means: it need a param (e.g.: -m<driver>) // a '::' behind it means: it can optional have a param (e.g.: -d<debug>) #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32) - optformat = "m:s:v:hDfn::l:eit:d::r:g::G:p:"; + optformat = "m:s:v:hDfn::l:eit:d::r:g::G:p:c:"; #else - optformat = "m:s:v:hDn::l:eit:d::r:g::G:p:"; // no fork option + optformat = "m:s:v:hDn::l:eit:d::r:g::G:p:c:"; // no fork option #endif MyGetOptInit(&mgo, argc-1, argv+1, optformat); @@ -575,6 +579,9 @@ int ttd_main(int argc, char* argv[]) if (IS_INT_INSIDE(i, 1, MAX_PLAYERS)) _network_playas = i; break; } + case 'c': + _config_file = strdup(mgo.opt); + break; case -2: case 'h': showhelp(); @@ -515,7 +515,10 @@ void DeterminePaths(void) _path.scenario_dir = str_fmt("%sscenario", _path.personal_dir); _path.gm_dir = str_fmt("%sgm/", _path.game_data_dir); _path.data_dir = str_fmt("%sdata/", _path.game_data_dir); - _config_file = str_fmt("%sopenttd.cfg", _path.personal_dir); + + if (_config_file == NULL) + _config_file = str_fmt("%sopenttd.cfg", _path.personal_dir); + _highscore_file = str_fmt("%shs.dat", _path.personal_dir); _log_file = str_fmt("%sopenttd.log", _path.personal_dir); @@ -2131,7 +2131,9 @@ void DeterminePaths(void) _path.data_dir = str_fmt("%sdata\\", cfg); _path.lang_dir = str_fmt("%slang\\", cfg); - _config_file = str_fmt("%sopenttd.cfg", _path.personal_dir); + if (_config_file == NULL) + _config_file = str_fmt("%sopenttd.cfg", _path.personal_dir); + _highscore_file = str_fmt("%shs.dat", _path.personal_dir); _log_file = str_fmt("%sopenttd.log", _path.personal_dir); |