diff options
author | rubidium <rubidium@openttd.org> | 2010-09-16 16:28:40 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2010-09-16 16:28:40 +0000 |
commit | 9a0a753d9610e258b602c465ef02b703c1ad9457 (patch) | |
tree | 09d2d2bf6e767ae72ecdce5ed3cf47a662e77ebd | |
parent | 7a88433228faeb858e7e53a86a237c61e3d4eea1 (diff) | |
download | openttd-9a0a753d9610e258b602c465ef02b703c1ad9457.tar.xz |
(svn r20814) -Codechange [FS#3835]: make waypoint default names work like depots, stations and vehicles (Krille)
-rw-r--r-- | src/saveload/saveload.cpp | 3 | ||||
-rw-r--r-- | src/saveload/station_sl.cpp | 1 | ||||
-rw-r--r-- | src/station_base.h | 1 | ||||
-rw-r--r-- | src/station_cmd.cpp | 46 |
4 files changed, 28 insertions, 23 deletions
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index ba2178717..ce604d0a6 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -211,8 +211,9 @@ * 146 20446 * 147 20621 * 148 20659 + * 149 TODO */ -extern const uint16 SAVEGAME_VERSION = 148; ///< current savegame version of OpenTTD +extern const uint16 SAVEGAME_VERSION = 149; ///< current savegame version of OpenTTD SavegameType _savegame_type; ///< type of savegame we are loading diff --git a/src/saveload/station_sl.cpp b/src/saveload/station_sl.cpp index 72d7c7ecf..dabb3e251 100644 --- a/src/saveload/station_sl.cpp +++ b/src/saveload/station_sl.cpp @@ -238,6 +238,7 @@ const SaveLoad *GetGoodsDesc() SLE_VAR(GoodsEntry, last_age, SLE_UINT8), SLEG_CONDVAR( _cargo_feeder_share, SLE_FILE_U32 | SLE_VAR_I64, 14, 64), SLEG_CONDVAR( _cargo_feeder_share, SLE_INT64, 65, 67), + SLE_CONDVAR(GoodsEntry, amount_fract, SLE_UINT8, 149, SL_MAX_VERSION), SLE_CONDLST(GoodsEntry, cargo.packets, REF_CARGO_PACKET, 68, SL_MAX_VERSION), SLE_END() diff --git a/src/station_base.h b/src/station_base.h index ca0e598f9..d595379e9 100644 --- a/src/station_base.h +++ b/src/station_base.h @@ -42,6 +42,7 @@ struct GoodsEntry { byte rating; byte last_speed; byte last_age; + byte amount_fract; ///< Fractional part of the amount in the cargo list StationCargoList cargo; ///< The cargo packets of cargo waiting in this station }; diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp index 74b4f484b..b06e2a874 100644 --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -3190,7 +3190,13 @@ void ModifyStationRatingAround(TileIndex tile, Owner owner, int amount, uint rad static void UpdateStationWaiting(Station *st, CargoID type, uint amount, SourceType source_type, SourceID source_id) { - st->goods[type].cargo.Append(new CargoPacket(st->index, st->xy, amount, source_type, source_id)); + amount += st->goods[type].amount_fract; + st->goods[type].amount_fract = GB(amount, 0, 8); + + /* No new "real" cargo item yet. */ + if (amount <= UINT8_MAX) return; + + st->goods[type].cargo.Append(new CargoPacket(st->index, st->xy, amount >> 8, source_type, source_id)); SetBit(st->goods[type].acceptance_pickup, GoodsEntry::PICKUP); TriggerStationAnimation(st, st->xy, SAT_NEW_CARGO, type); @@ -3328,11 +3334,14 @@ uint MoveGoodsToStation(CargoID type, uint amount, SourceType source_type, Sourc /* no stations around at all? */ if (st1 == NULL) return 0; + /* From now we'll calculate with fractal cargo amounts. + * First determine how much cargo we really have. */ + amount *= best_rating1 + 1; + if (st2 == NULL) { /* only one station around */ - uint moved = amount * best_rating1 / 256 + 1; - UpdateStationWaiting(st1, type, moved, source_type, source_id); - return moved; + UpdateStationWaiting(st1, type, amount, source_type, source_id); + return amount >> 8; } /* several stations around, the best two (highest rating) are in st1 and st2 */ @@ -3340,26 +3349,19 @@ uint MoveGoodsToStation(CargoID type, uint amount, SourceType source_type, Sourc assert(st2 != NULL); assert(best_rating1 != 0 || best_rating2 != 0); - /* the 2nd highest one gets a penalty */ - best_rating2 >>= 1; - - /* amount given to station 1 */ - uint t = (best_rating1 * (amount + 1)) / (best_rating1 + best_rating2); + /* Then determine the amount the worst station gets. We do it this way as the + * best should get a bonus, which in this case is the rounding difference from + * this calculation. In reality that will mean the bonus will be pretty low. + * Nevertheless, the best station should always get the most cargo regardless + * of rounding issues. */ + uint worst_cargo = amount * best_rating2 / (best_rating1 + best_rating2); + assert(worst_cargo < (amount - worst_cargo)); - uint moved = 0; - if (t != 0) { - moved = t * best_rating1 / 256 + 1; - amount -= t; - UpdateStationWaiting(st1, type, moved, source_type, source_id); - } - - if (amount != 0) { - amount = amount * best_rating2 / 256 + 1; - moved += amount; - UpdateStationWaiting(st2, type, amount, source_type, source_id); - } + /* And then send the cargo to the stations! */ + UpdateStationWaiting(st1, type, amount - worst_cargo, source_type, source_id); + UpdateStationWaiting(st2, type, worst_cargo, source_type, source_id); - return moved; + return amount >> 8; } void BuildOilRig(TileIndex tile) |