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authorrubidium <rubidium@openttd.org>2007-02-06 09:25:52 +0000
committerrubidium <rubidium@openttd.org>2007-02-06 09:25:52 +0000
commit8c3793a088091ab29fc99e40fb4a06e5e37c67bf (patch)
treef20694a348cb716949a58fb997fa203f36659d80
parentca1a88f6c4595c2a8250f13a2a3e218558306693 (diff)
downloadopenttd-8c3793a088091ab29fc99e40fb4a06e5e37c67bf.tar.xz
(svn r8608) -Fix: you were unable to build roads in the scenario editor when there is no town 0, even though there are other towns.
-rw-r--r--src/road_cmd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp
index 3fb8034c7..cbad915d4 100644
--- a/src/road_cmd.cpp
+++ b/src/road_cmd.cpp
@@ -263,7 +263,7 @@ int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/* Road pieces are max 4 bitset values (NE, NW, SE, SW) and town can only be non-zero
* if a non-player is building the road */
- if ((p1 >> 4) || (IsValidPlayer(_current_player) && p2 != 0) || !IsValidTownID(p2)) return CMD_ERROR;
+ if ((p1 >> 4) || (IsValidPlayer(_current_player) && p2 != 0) || (_current_player == OWNER_TOWN && !IsValidTownID(p2))) return CMD_ERROR;
pieces = (RoadBits)p1;
tileh = GetTileSlope(tile, NULL);