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authorpasky <pasky@openttd.org>2005-03-27 15:12:26 +0000
committerpasky <pasky@openttd.org>2005-03-27 15:12:26 +0000
commit8acc24f0004807b8ba2ad6e4bafece983578238d (patch)
tree873ac84ad4c065826969b3805baad3c192b023e3
parent0659f34aa678a758efb59198d1b8a3ff39b89b17 (diff)
downloadopenttd-8acc24f0004807b8ba2ad6e4bafece983578238d.tar.xz
(svn r2086) - Codechange: Two indentation fixes coming from Loic Guilloux' patch 1171208.
-rw-r--r--win32.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/win32.c b/win32.c
index 3d07989d6..9d5a86632 100644
--- a/win32.c
+++ b/win32.c
@@ -299,7 +299,7 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
case WM_KEYDOWN: {
// this is the rewritten ascii input function
// it disables windows deadkey handling --> more linux like :D
- unsigned short w = 0;
+ unsigned short w = 0;
int r = 0;
byte ks[256];
unsigned int scan = 0;
@@ -721,7 +721,7 @@ static int Win32GdiMainLoop(void)
* real key is in the upper 16 bits (see WM_SYSKEYDOWN in WndProcGdi()) */
if ((_pressed_key >> 16) & WKC_TAB &&
#endif
- !_networking && _game_mode != GM_MENU)
+ !_networking && _game_mode != GM_MENU)
_fast_forward |= 2;
} else if (_fast_forward & 2)
_fast_forward = 0;