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author | frosch <frosch@openttd.org> | 2012-04-28 16:07:28 +0000 |
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committer | frosch <frosch@openttd.org> | 2012-04-28 16:07:28 +0000 |
commit | 789c95d4b830604529fe7e38b8db3a3ef6c20370 (patch) | |
tree | a5c131ea6cb32f0c7be2b77866430bc350d0fa73 | |
parent | e2ad59fbe180a42b9a1e0ac81d7dd0fb5ec8e5cd (diff) | |
download | openttd-789c95d4b830604529fe7e38b8db3a3ef6c20370.tar.xz |
(svn r24185) -Codechange: Deduplicate some only partly deduplicated code.
-rw-r--r-- | src/industry_cmd.cpp | 50 |
1 files changed, 20 insertions, 30 deletions
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp index 8a5d7e36c..f331f3a21 100644 --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -1582,6 +1582,25 @@ static CommandCost CheckIfFarEnoughFromConflictingIndustry(TileIndex tile, int t } /** + * Advertise about a new industry opening. + * @param ind Industry being opened. + */ +static void AdvertiseIndustryOpening(const Industry *ind) +{ + const IndustrySpec *ind_spc = GetIndustrySpec(ind->type); + SetDParam(0, ind_spc->name); + if (ind_spc->new_industry_text > STR_LAST_STRINGID) { + SetDParam(1, STR_TOWN_NAME); + SetDParam(2, ind->town->index); + } else { + SetDParam(1, ind->town->index); + } + AddIndustryNewsItem(ind_spc->new_industry_text, NS_INDUSTRY_OPEN, ind->index); + AI::BroadcastNewEvent(new ScriptEventIndustryOpen(ind->index)); + Game::NewEvent(new ScriptEventIndustryOpen(ind->index)); +} + +/** * Put an industry on the map. * @param i Just allocated poolitem, mostly empty. * @param tile North tile of the industry. @@ -1867,17 +1886,7 @@ CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uin } if ((flags & DC_EXEC) && ind != NULL && _game_mode != GM_EDITOR) { - /* Created a new industry in-game, advertise the event. */ - SetDParam(0, indspec->name); - if (indspec->new_industry_text > STR_LAST_STRINGID) { - SetDParam(1, STR_TOWN_NAME); - SetDParam(2, ind->town->index); - } else { - SetDParam(1, ind->town->index); - } - AddIndustryNewsItem(indspec->new_industry_text, NS_INDUSTRY_OPEN, ind->index); - AI::BroadcastNewEvent(new ScriptEventIndustryOpen(ind->index)); - Game::NewEvent(new ScriptEventIndustryOpen(ind->index)); + AdvertiseIndustryOpening(ind); } return CommandCost(EXPENSES_OTHER, indspec->GetConstructionCost()); @@ -1976,25 +1985,6 @@ static uint GetNumberOfIndustries() } /** - * Advertise about a new industry opening. - * @param ind Industry being opened. - */ -static void AdvertiseIndustryOpening(const Industry *ind) -{ - const IndustrySpec *ind_spc = GetIndustrySpec(ind->type); - SetDParam(0, ind_spc->name); - if (ind_spc->new_industry_text > STR_LAST_STRINGID) { - SetDParam(1, STR_TOWN_NAME); - SetDParam(2, ind->town->index); - } else { - SetDParam(1, ind->town->index); - } - AddIndustryNewsItem(ind_spc->new_industry_text, NS_INDUSTRY_OPEN, ind->index); - AI::BroadcastNewEvent(new ScriptEventIndustryOpen(ind->index)); - Game::NewEvent(new ScriptEventIndustryOpen(ind->index)); -} - -/** * Try to place the industry in the game. * Since there is no feedback why placement fails, there is no other option * than to try a few times before concluding it does not work. |