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authoralberth <alberth@openttd.org>2012-05-12 10:17:20 +0000
committeralberth <alberth@openttd.org>2012-05-12 10:17:20 +0000
commit749041427b5f8020494acb9bcd366e105939632e (patch)
tree7eeb9b35d7c48db9cfaaf8c57ab3125b77c7975d
parentbb12a493db0ec1001bdb95a32d63f7fc69b7ac4b (diff)
downloadopenttd-749041427b5f8020494acb9bcd366e105939632e.tar.xz
(svn r24239) -Add: Highlight setting that has its help text displayed.
-rw-r--r--src/settings_gui.cpp28
1 files changed, 16 insertions, 12 deletions
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
index 87ed4b59d..099b8a960 100644
--- a/src/settings_gui.cpp
+++ b/src/settings_gui.cpp
@@ -1013,7 +1013,7 @@ struct SettingEntry {
SettingEntry *FindEntry(uint row, uint *cur_row);
uint GetMaxHelpHeight(int maxw);
- uint Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row, uint parent_last);
+ uint Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row, uint parent_last, SettingEntry *selected);
/**
* Get the help text of a single setting.
@@ -1026,7 +1026,7 @@ struct SettingEntry {
}
private:
- void DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int x, int y, int max_x, int state);
+ void DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int x, int y, int max_x, int state, bool highlight);
};
/** Data structure describing one page of settings in the settings window. */
@@ -1041,7 +1041,7 @@ struct SettingsPage {
SettingEntry *FindEntry(uint row, uint *cur_row) const;
uint GetMaxHelpHeight(int maxw);
- uint Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row = 0, uint parent_last = 0) const;
+ uint Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, SettingEntry *selected, uint cur_row = 0, uint parent_last = 0) const;
};
@@ -1203,9 +1203,10 @@ uint SettingEntry::GetMaxHelpHeight(int maxw)
* @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw)
* @param cur_row Current row number (internal variable)
* @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field)
+ * @param selected Selected entry by the user.
* @return Row number of the next row to draw
*/
-uint SettingEntry::Draw(GameSettings *settings_ptr, int left, int right, int base_y, uint first_row, uint max_row, uint cur_row, uint parent_last)
+uint SettingEntry::Draw(GameSettings *settings_ptr, int left, int right, int base_y, uint first_row, uint max_row, uint cur_row, uint parent_last, SettingEntry *selected)
{
if (cur_row >= max_row) return cur_row;
@@ -1236,7 +1237,8 @@ uint SettingEntry::Draw(GameSettings *settings_ptr, int left, int right, int bas
switch (this->flags & SEF_KIND_MASK) {
case SEF_SETTING_KIND:
if (cur_row >= first_row) {
- DrawSetting(settings_ptr, this->d.entry.setting, rtl ? left : x, rtl ? x : right, y, this->flags & SEF_BUTTONS_MASK);
+ this->DrawSetting(settings_ptr, this->d.entry.setting, rtl ? left : x, rtl ? x : right, y, this->flags & SEF_BUTTONS_MASK,
+ this == selected);
}
cur_row++;
break;
@@ -1252,7 +1254,7 @@ uint SettingEntry::Draw(GameSettings *settings_ptr, int left, int right, int bas
SetBit(parent_last, this->level); // Add own last-field state
}
- cur_row = this->d.sub.page->Draw(settings_ptr, left, right, base_y, first_row, max_row, cur_row, parent_last);
+ cur_row = this->d.sub.page->Draw(settings_ptr, left, right, base_y, first_row, max_row, selected, cur_row, parent_last);
}
break;
default: NOT_REACHED();
@@ -1281,8 +1283,9 @@ static const void *ResolveVariableAddress(const GameSettings *settings_ptr, cons
* @param right Right-most position in window/panel to draw
* @param y Upper-most position in window/panel to start drawing
* @param state State of the left + right arrow buttons to draw for the setting
+ * @param highlight Highlight entry.
*/
-void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int left, int right, int y, int state)
+void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int left, int right, int y, int state, bool highlight)
{
const SettingDescBase *sdb = &sd->desc;
const void *var = ResolveVariableAddress(settings_ptr, sd);
@@ -1299,7 +1302,7 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd
if ((sdb->flags & SGF_NETWORK_ONLY) && !_networking) editable = false;
if ((sdb->flags & SGF_NO_NETWORK) && _networking) editable = false;
- SetDParam(0, STR_ORANGE_STRING1_LTBLUE);
+ SetDParam(0, highlight ? STR_ORANGE_STRING1_WHITE : STR_ORANGE_STRING1_LTBLUE);
if (sdb->cmd == SDT_BOOLX) {
/* Draw checkbox for boolean-value either on/off */
bool on = ReadValue(var, sd->save.conv) != 0;
@@ -1323,7 +1326,7 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd
}
SetDParam(2, value);
}
- DrawString(text_left, text_right, y, sdb->str, TC_LIGHT_BLUE);
+ DrawString(text_left, text_right, y, sdb->str, highlight ? TC_WHITE : TC_LIGHT_BLUE);
}
@@ -1406,14 +1409,15 @@ uint SettingsPage::GetMaxHelpHeight(int maxw)
* @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw)
* @param cur_row Current row number (internal variable)
* @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field)
+ * @param selected Selected entry by the user.
* @return Row number of the next row to draw
*/
-uint SettingsPage::Draw(GameSettings *settings_ptr, int left, int right, int base_y, uint first_row, uint max_row, uint cur_row, uint parent_last) const
+uint SettingsPage::Draw(GameSettings *settings_ptr, int left, int right, int base_y, uint first_row, uint max_row, SettingEntry *selected, uint cur_row, uint parent_last) const
{
if (cur_row >= max_row) return cur_row;
for (uint i = 0; i < this->num; i++) {
- cur_row = this->entries[i].Draw(settings_ptr, left, right, base_y, first_row, max_row, cur_row, parent_last);
+ cur_row = this->entries[i].Draw(settings_ptr, left, right, base_y, first_row, max_row, cur_row, parent_last, selected);
if (cur_row >= max_row) {
break;
}
@@ -1734,7 +1738,7 @@ struct GameSettingsWindow : Window {
switch (widget) {
case WID_GS_OPTIONSPANEL:
_settings_main_page.Draw(settings_ptr, r.left + SETTINGTREE_LEFT_OFFSET, r.right - SETTINGTREE_RIGHT_OFFSET, r.top + SETTINGTREE_TOP_OFFSET,
- this->vscroll->GetPosition(), this->vscroll->GetPosition() + this->vscroll->GetCapacity());
+ this->vscroll->GetPosition(), this->vscroll->GetPosition() + this->vscroll->GetCapacity(), this->last_clicked);
break;
case WID_GS_HELP_TEXT: