diff options
author | peter1138 <peter1138@openttd.org> | 2008-01-24 10:47:44 +0000 |
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committer | peter1138 <peter1138@openttd.org> | 2008-01-24 10:47:44 +0000 |
commit | 697b07c99c970ace193eb15fed49ae9de79031e1 (patch) | |
tree | cc0c41718a8b741964a2d843daea8ce4fadaedb8 | |
parent | 9c65bcea7d41900b49d2b9ee7580018da9ee785a (diff) | |
download | openttd-697b07c99c970ace193eb15fed49ae9de79031e1.tar.xz |
(svn r11971) -Codechange: use of FOR_ALL_ENGINES/ENGINEIDS_OF_TYPE instead of for-loops
-rw-r--r-- | src/elrail.cpp | 6 | ||||
-rw-r--r-- | src/engine.cpp | 5 | ||||
-rw-r--r-- | src/oldloader.cpp | 3 |
3 files changed, 7 insertions, 7 deletions
diff --git a/src/elrail.cpp b/src/elrail.cpp index d2a6fcba9..600909c4c 100644 --- a/src/elrail.cpp +++ b/src/elrail.cpp @@ -475,7 +475,6 @@ void DrawCatenary(const TileInfo *ti) int32 SettingsDisableElrail(int32 p1) { - EngineID e_id; Vehicle *v; Player *p; bool disable = (p1 != 0); @@ -485,8 +484,9 @@ int32 SettingsDisableElrail(int32 p1) const RailType new_railtype = disable ? RAILTYPE_RAIL : RAILTYPE_ELECTRIC; /* walk through all train engines */ - for (e_id = 0; e_id < NUM_TRAIN_ENGINES; e_id++) { - RailVehicleInfo *rv_info = &_rail_vehicle_info[e_id]; + EngineID eid; + FOR_ALL_ENGINEIDS_OF_TYPE(eid, VEH_TRAIN) { + RailVehicleInfo *rv_info = &_rail_vehicle_info[eid]; /* if it is an electric rail engine and its railtype is the wrong one */ if (rv_info->engclass == 2 && rv_info->railtype == old_railtype) { /* change it to the proper one */ diff --git a/src/engine.cpp b/src/engine.cpp index 74e581588..9ef09432d 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -342,10 +342,9 @@ static void NewVehicleAvailable(Engine *e) void EnginesMonthlyLoop() { - Engine *e; - if (_cur_year < YEAR_ENGINE_AGING_STOPS) { - for (e = _engines; e != endof(_engines); e++) { + Engine *e; + FOR_ALL_ENGINES(e) { /* Age the vehicle */ if (e->flags & ENGINE_AVAILABLE && e->age != 0xFFFF) { e->age++; diff --git a/src/oldloader.cpp b/src/oldloader.cpp index 190824503..68a07ca2a 100644 --- a/src/oldloader.cpp +++ b/src/oldloader.cpp @@ -1636,7 +1636,8 @@ static bool LoadOldMain(LoadgameState *ls) /* Make sure the available engines are really available, otherwise * we will get a "new vehicle"-spree. */ - for (Engine *e = _engines; e != endof(_engines); e++) { + Engine *e; + FOR_ALL_ENGINES(e) { if (_date >= (e->intro_date + 365)) { e->flags = (e->flags & ~ENGINE_EXCLUSIVE_PREVIEW) | ENGINE_AVAILABLE; e->player_avail = (byte)-1; |