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author | truelight <truelight@openttd.org> | 2004-12-16 11:12:59 +0000 |
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committer | truelight <truelight@openttd.org> | 2004-12-16 11:12:59 +0000 |
commit | 693d074d76cca949cd884d68050c764994be0ddb (patch) | |
tree | fecc3896d3feb08fd9a335aed6c0b3f1b8735071 | |
parent | c5770907ac04806d8f5632424ccdea2e1b68a1d1 (diff) | |
download | openttd-693d074d76cca949cd884d68050c764994be0ddb.tar.xz |
(svn r1126) -Fix: [Network] Pressing Disconnect on the GUI puts you back to the
main-menu (so you no longer stay ingame (if you were))
-rw-r--r-- | network_gui.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/network_gui.c b/network_gui.c index e7e803a14..06216126a 100644 --- a/network_gui.c +++ b/network_gui.c @@ -1189,6 +1189,8 @@ void ShowClientList() AllocateWindowDesc(&_client_list_desc); } +extern void SwitchMode(int new_mode); + static void NetworkJoinStatusWindowWndProc(Window *w, WindowEvent *e) { switch(e->event) { @@ -1224,8 +1226,9 @@ static void NetworkJoinStatusWindowWndProc(Window *w, WindowEvent *e) switch(e->click.widget) { case 0: case 3: /* Close 'X' | Disconnect button */ NetworkDisconnect(); - ShowNetworkGameWindow(); DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0); + SwitchMode(SM_MENU); + ShowNetworkGameWindow(); break; } break; |