diff options
author | frosch <frosch@openttd.org> | 2010-09-25 21:57:52 +0000 |
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committer | frosch <frosch@openttd.org> | 2010-09-25 21:57:52 +0000 |
commit | 611e9862266e9982ef58cec7c3151744488e5883 (patch) | |
tree | cc0548f04f0768f023eaa05bab7939c8fe7f8d44 | |
parent | e0b3b1ffe749c46a0c1999984919f61d52ae03fe (diff) | |
download | openttd-611e9862266e9982ef58cec7c3151744488e5883.tar.xz |
(svn r20847) -Codechange: Split most of GetEngineLivery() into a separate GetEngineLiveryScheme() function.
-rw-r--r-- | src/vehicle.cpp | 171 | ||||
-rw-r--r-- | src/vehicle_func.h | 2 |
2 files changed, 90 insertions, 83 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp index 642a78023..f27017a1f 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -1454,107 +1454,112 @@ bool CanBuildVehicleInfrastructure(VehicleType type) /** - * Determines the livery for a vehicle. + * Determines the #LiveryScheme for a vehicle. * @param engine_type EngineID of the vehicle - * @param company Owner of the vehicle * @param parent_engine_type EngineID of the front vehicle. INVALID_VEHICLE if vehicle is at front itself. * @param v the vehicle. NULL if in purchase list etc. - * @param livery_setting The livery settings to use for acquiring the livery information. - * @return livery to use + * @return livery scheme to use */ -const Livery *GetEngineLivery(EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v, byte livery_setting) +LiveryScheme GetEngineLiveryScheme(EngineID engine_type, EngineID parent_engine_type, const Vehicle *v) { - const Company *c = Company::Get(company); - LiveryScheme scheme = LS_DEFAULT; CargoID cargo_type = v == NULL ? (CargoID)CT_INVALID : v->cargo_type; + const Engine *e = Engine::Get(engine_type); + switch (e->type) { + default: NOT_REACHED(); + case VEH_TRAIN: + if (v != NULL && parent_engine_type != INVALID_ENGINE && (UsesWagonOverride(v) || (Train::From(v)->IsArticulatedPart() && e->u.rail.railveh_type != RAILVEH_WAGON))) { + /* Wagonoverrides use the colour scheme of the front engine. + * Articulated parts use the colour scheme of the first part. (Not supported for articulated wagons) */ + engine_type = parent_engine_type; + e = Engine::Get(engine_type); + /* Note: Luckily cargo_type is not needed for engines */ + } - /* The default livery is always available for use, but its in_use flag determines - * whether any _other_ liveries are in use. */ - if (c->livery[LS_DEFAULT].in_use && (livery_setting == LIT_ALL || (livery_setting == LIT_COMPANY && company == _local_company))) { - /* Determine the livery scheme to use */ - const Engine *e = Engine::Get(engine_type); - switch (e->type) { - default: NOT_REACHED(); - case VEH_TRAIN: { - if (v != NULL && parent_engine_type != INVALID_ENGINE && (UsesWagonOverride(v) || (Train::From(v)->IsArticulatedPart() && e->u.rail.railveh_type != RAILVEH_WAGON))) { - /* Wagonoverrides use the colour scheme of the front engine. - * Articulated parts use the colour scheme of the first part. (Not supported for articulated wagons) */ - engine_type = parent_engine_type; - e = Engine::Get(engine_type); - /* Note: Luckily cargo_type is not needed for engines */ - } - - if (cargo_type == CT_INVALID) cargo_type = e->GetDefaultCargoType(); - if (cargo_type == CT_INVALID) cargo_type = CT_GOODS; // The vehicle does not carry anything, let's pick some freight cargo - if (e->u.rail.railveh_type == RAILVEH_WAGON) { - if (!CargoSpec::Get(cargo_type)->is_freight) { - if (parent_engine_type == INVALID_ENGINE) { - scheme = LS_PASSENGER_WAGON_STEAM; - } else { - switch (RailVehInfo(parent_engine_type)->engclass) { - default: NOT_REACHED(); - case EC_STEAM: scheme = LS_PASSENGER_WAGON_STEAM; break; - case EC_DIESEL: scheme = LS_PASSENGER_WAGON_DIESEL; break; - case EC_ELECTRIC: scheme = LS_PASSENGER_WAGON_ELECTRIC; break; - case EC_MONORAIL: scheme = LS_PASSENGER_WAGON_MONORAIL; break; - case EC_MAGLEV: scheme = LS_PASSENGER_WAGON_MAGLEV; break; - } - } + if (cargo_type == CT_INVALID) cargo_type = e->GetDefaultCargoType(); + if (cargo_type == CT_INVALID) cargo_type = CT_GOODS; // The vehicle does not carry anything, let's pick some freight cargo + if (e->u.rail.railveh_type == RAILVEH_WAGON) { + if (!CargoSpec::Get(cargo_type)->is_freight) { + if (parent_engine_type == INVALID_ENGINE) { + return LS_PASSENGER_WAGON_STEAM; } else { - scheme = LS_FREIGHT_WAGON; + switch (RailVehInfo(parent_engine_type)->engclass) { + default: NOT_REACHED(); + case EC_STEAM: return LS_PASSENGER_WAGON_STEAM; + case EC_DIESEL: return LS_PASSENGER_WAGON_DIESEL; + case EC_ELECTRIC: return LS_PASSENGER_WAGON_ELECTRIC; + case EC_MONORAIL: return LS_PASSENGER_WAGON_MONORAIL; + case EC_MAGLEV: return LS_PASSENGER_WAGON_MAGLEV; + } } } else { - bool is_mu = HasBit(e->info.misc_flags, EF_RAIL_IS_MU); - - switch (e->u.rail.engclass) { - default: NOT_REACHED(); - case EC_STEAM: scheme = LS_STEAM; break; - case EC_DIESEL: scheme = is_mu ? LS_DMU : LS_DIESEL; break; - case EC_ELECTRIC: scheme = is_mu ? LS_EMU : LS_ELECTRIC; break; - case EC_MONORAIL: scheme = LS_MONORAIL; break; - case EC_MAGLEV: scheme = LS_MAGLEV; break; - } + return LS_FREIGHT_WAGON; } - break; - } - - case VEH_ROAD: { - /* Always use the livery of the front */ - if (v != NULL && parent_engine_type != INVALID_ENGINE) { - engine_type = parent_engine_type; - e = Engine::Get(engine_type); - cargo_type = v->First()->cargo_type; + } else { + bool is_mu = HasBit(e->info.misc_flags, EF_RAIL_IS_MU); + + switch (e->u.rail.engclass) { + default: NOT_REACHED(); + case EC_STEAM: return LS_STEAM; + case EC_DIESEL: return is_mu ? LS_DMU : LS_DIESEL; + case EC_ELECTRIC: return is_mu ? LS_EMU : LS_ELECTRIC; + case EC_MONORAIL: return LS_MONORAIL; + case EC_MAGLEV: return LS_MAGLEV; } - if (cargo_type == CT_INVALID) cargo_type = e->GetDefaultCargoType(); - if (cargo_type == CT_INVALID) cargo_type = CT_GOODS; // The vehicle does not carry anything, let's pick some freight cargo + } - /* Important: Use Tram Flag of front part. Luckily engine_type refers to the front part here. */ - if (HasBit(e->info.misc_flags, EF_ROAD_TRAM)) { - /* Tram */ - scheme = IsCargoInClass(cargo_type, CC_PASSENGERS) ? LS_PASSENGER_TRAM : LS_FREIGHT_TRAM; - } else { - /* Bus or truck */ - scheme = IsCargoInClass(cargo_type, CC_PASSENGERS) ? LS_BUS : LS_TRUCK; - } - break; + case VEH_ROAD: + /* Always use the livery of the front */ + if (v != NULL && parent_engine_type != INVALID_ENGINE) { + engine_type = parent_engine_type; + e = Engine::Get(engine_type); + cargo_type = v->First()->cargo_type; } + if (cargo_type == CT_INVALID) cargo_type = e->GetDefaultCargoType(); + if (cargo_type == CT_INVALID) cargo_type = CT_GOODS; // The vehicle does not carry anything, let's pick some freight cargo - case VEH_SHIP: { - if (cargo_type == CT_INVALID) cargo_type = e->GetDefaultCargoType(); - if (cargo_type == CT_INVALID) cargo_type = CT_GOODS; // The vehicle does not carry anything, let's pick some freight cargo - scheme = IsCargoInClass(cargo_type, CC_PASSENGERS) ? LS_PASSENGER_SHIP : LS_FREIGHT_SHIP; - break; + /* Important: Use Tram Flag of front part. Luckily engine_type refers to the front part here. */ + if (HasBit(e->info.misc_flags, EF_ROAD_TRAM)) { + /* Tram */ + return IsCargoInClass(cargo_type, CC_PASSENGERS) ? LS_PASSENGER_TRAM : LS_FREIGHT_TRAM; + } else { + /* Bus or truck */ + return IsCargoInClass(cargo_type, CC_PASSENGERS) ? LS_BUS : LS_TRUCK; } - case VEH_AIRCRAFT: { - switch (e->u.air.subtype) { - case AIR_HELI: scheme = LS_HELICOPTER; break; - case AIR_CTOL: scheme = LS_SMALL_PLANE; break; - case AIR_CTOL | AIR_FAST: scheme = LS_LARGE_PLANE; break; - } - break; + case VEH_SHIP: + if (cargo_type == CT_INVALID) cargo_type = e->GetDefaultCargoType(); + if (cargo_type == CT_INVALID) cargo_type = CT_GOODS; // The vehicle does not carry anything, let's pick some freight cargo + return IsCargoInClass(cargo_type, CC_PASSENGERS) ? LS_PASSENGER_SHIP : LS_FREIGHT_SHIP; + + case VEH_AIRCRAFT: + switch (e->u.air.subtype) { + case AIR_HELI: return LS_HELICOPTER; + case AIR_CTOL: return LS_SMALL_PLANE; + case AIR_CTOL | AIR_FAST: return LS_LARGE_PLANE; + default: NOT_REACHED(); } - } + } +} + +/** + * Determines the livery for a vehicle. + * @param engine_type EngineID of the vehicle + * @param company Owner of the vehicle + * @param parent_engine_type EngineID of the front vehicle. INVALID_VEHICLE if vehicle is at front itself. + * @param v the vehicle. NULL if in purchase list etc. + * @param livery_setting The livery settings to use for acquiring the livery information. + * @return livery to use + */ +const Livery *GetEngineLivery(EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v, byte livery_setting) +{ + const Company *c = Company::Get(company); + LiveryScheme scheme = LS_DEFAULT; + + /* The default livery is always available for use, but its in_use flag determines + * whether any _other_ liveries are in use. */ + if (c->livery[LS_DEFAULT].in_use && (livery_setting == LIT_ALL || (livery_setting == LIT_COMPANY && company == _local_company))) { + /* Determine the livery scheme to use */ + scheme = GetEngineLiveryScheme(engine_type, parent_engine_type, v); /* Switch back to the default scheme if the resolved scheme is not in use */ if (!c->livery[scheme].in_use) scheme = LS_DEFAULT; diff --git a/src/vehicle_func.h b/src/vehicle_func.h index ac6834b3f..75f44035c 100644 --- a/src/vehicle_func.h +++ b/src/vehicle_func.h @@ -21,6 +21,7 @@ #include "newgrf_config.h" #include "company_type.h" #include "track_type.h" +#include "livery.h" #define is_custom_sprite(x) (x >= 0xFD) #define IS_CUSTOM_FIRSTHEAD_SPRITE(x) (x == 0xFD) @@ -91,6 +92,7 @@ static inline bool IsCompanyBuildableVehicleType(const BaseVehicle *v) return IsCompanyBuildableVehicleType(v->type); } +LiveryScheme GetEngineLiveryScheme(EngineID engine_type, EngineID parent_engine_type, const Vehicle *v); const struct Livery *GetEngineLivery(EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v, byte livery_setting); /** |