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author | peter1138 <peter1138@openttd.org> | 2013-02-05 21:41:32 +0000 |
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committer | peter1138 <peter1138@openttd.org> | 2013-02-05 21:41:32 +0000 |
commit | 5bffc704f9c5fd465ca196f2986683b1de9fadfb (patch) | |
tree | 70898188c978efd33bea9eec037b3166943e701c | |
parent | 3b4f4fe0b6d2da93d15b2d1015f068ebeba1943e (diff) | |
download | openttd-5bffc704f9c5fd465ca196f2986683b1de9fadfb.tar.xz |
(svn r24974) -Fix [FS#5279]: Honour pause_on_newgame setting when running as a dedicated server.
-rw-r--r-- | src/openttd.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp index be83d4e78..ffecade0a 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -889,6 +889,7 @@ static void MakeNewGameDone() /* In a dedicated server, the server does not play */ if (!_video_driver->HasGUI()) { SetLocalCompany(COMPANY_SPECTATOR); + if (_settings_client.gui.pause_on_newgame) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE); IConsoleCmdExec("exec scripts/game_start.scr 0"); return; } |