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author | rubidium <rubidium@openttd.org> | 2009-11-03 09:52:19 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-11-03 09:52:19 +0000 |
commit | 5033cca3ee893eb9601114e17786d941a8a7e6fd (patch) | |
tree | 7489f953a6a7be1acee5dcc319207d13615f78f2 | |
parent | a782ccd40d1fe4cd7b29fb4a9694b79a50064b23 (diff) | |
download | openttd-5033cca3ee893eb9601114e17786d941a8a7e6fd.tar.xz |
(svn r17961) -Document: also document the hanging of SDL on quiting if it 'talks' to PulseAudio via its virtual ALSA device
-rw-r--r-- | known-bugs.txt | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/known-bugs.txt b/known-bugs.txt index 5134d758f..9cd86ebc8 100644 --- a/known-bugs.txt +++ b/known-bugs.txt @@ -123,9 +123,12 @@ Lost trains ignore (block) exit signals amount of work needed to write a system that prevents the lost trains from taking the wrong direction. -Extreme CPU usage when using SDL and PulseAudio +Extreme CPU usage/hangs on exting game when using SDL and PulseAudio OpenTTD can be extremely slow/use a lot of CPU when the sound is - played via SDL and then through PulseAudio's ALSA wrapper. This setup - seems to be the default configuration for Ubuntu 9.04 and later. This - issue can be solved by installing the 'libsdl1.2debian-pulseaudio' - package from Ubuntu's Universe repository. + played via SDL and then through PulseAudio's ALSA wrapper. Under the + same configuration OpenTTD, or rather SDL, might hang when exiting + the game. This setup seems to be the default configuration for + Ubuntu 9.04 and later. For Ubuntu this issue can be solved by + installing the 'libsdl1.2debian-pulseaudio' package from Ubuntu's + Universe repository. For other distributions a similar package needs + to be installed. |