diff options
author | yexo <yexo@openttd.org> | 2009-03-28 02:11:41 +0000 |
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committer | yexo <yexo@openttd.org> | 2009-03-28 02:11:41 +0000 |
commit | 4a4ee9fb37956dd489f1b45faec6170948cbf6f4 (patch) | |
tree | cdde480780e4412033a46ff95bc2fa74a75268ac | |
parent | b4b700a7892e7b62243e2fbccd10410ea4b271c6 (diff) | |
download | openttd-4a4ee9fb37956dd489f1b45faec6170948cbf6f4.tar.xz |
(svn r15866) -Codechange: New widgets for the difficulty window.
-rw-r--r-- | src/settings_gui.cpp | 71 |
1 files changed, 54 insertions, 17 deletions
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp index 4434869c2..759643e70 100644 --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -382,6 +382,23 @@ void ShowGameOptions() extern void StartupEconomy(); + +/* Names of the game difficulty settings window */ +enum GameDifficultyWidgets { + GDW_CLOSEBOX = 0, + GDW_CAPTION, + GDW_UPPER_BG, + GDW_LVL_EASY, + GDW_LVL_MEDIUM, + GDW_LVL_HARD, + GDW_LVL_CUSTOM, + GDW_HIGHSCORE, + GDW_SETTING_BG, + GDW_LOWER_BG, + GDW_ACCEPT, + GDW_CANCEL, +}; + /* Widget definition for the game difficulty settings window */ static const Widget _game_difficulty_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_MAUVE, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // GDW_CLOSEBOX @@ -399,12 +416,48 @@ static const Widget _game_difficulty_widgets[] = { { WIDGETS_END}, }; +static const NWidgetPart _nested_game_difficulty_widgets[] = { + NWidget(NWID_HORIZONTAL), + NWidget(WWT_CLOSEBOX, COLOUR_MAUVE, GDW_CLOSEBOX), + NWidget(WWT_CAPTION, COLOUR_MAUVE, GDW_CAPTION), SetMinimalSize(359, 14), SetDataTip(STR_6800_DIFFICULTY_LEVEL, STR_018C_WINDOW_TITLE_DRAG_THIS), + EndContainer(), + NWidget(WWT_PANEL, COLOUR_MAUVE, GDW_UPPER_BG), + NWidget(NWID_SPACER), SetMinimalSize(0, 2), + NWidget(NWID_HORIZONTAL), + NWidget(NWID_SPACER), SetMinimalSize(10, 0), + NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_LVL_EASY), SetMinimalSize(87, 12), SetDataTip(STR_6801_EASY, STR_NULL), + NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_LVL_MEDIUM), SetMinimalSize(87, 12), SetDataTip(STR_6802_MEDIUM, STR_NULL), + NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_LVL_HARD), SetMinimalSize(87, 12), SetDataTip(STR_6803_HARD, STR_NULL), + NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_LVL_CUSTOM), SetMinimalSize(87, 12), SetDataTip(STR_6804_CUSTOM, STR_NULL), + NWidget(NWID_SPACER), SetMinimalSize(12, 0), + EndContainer(), + NWidget(NWID_HORIZONTAL), + NWidget(NWID_SPACER), SetMinimalSize(10, 0), + NWidget(WWT_TEXTBTN, COLOUR_GREEN, GDW_HIGHSCORE), SetMinimalSize(348, 12), SetDataTip(STR_6838_SHOW_HI_SCORE_CHART, STR_NULL), + NWidget(NWID_SPACER), SetMinimalSize(12, 0), + EndContainer(), + NWidget(NWID_SPACER), SetMinimalSize(0, 2), + EndContainer(), + NWidget(WWT_PANEL, COLOUR_MAUVE, GDW_SETTING_BG), SetMinimalSize(370, 221), + EndContainer(), + NWidget(WWT_PANEL, COLOUR_MAUVE, GDW_LOWER_BG), + NWidget(NWID_SPACER), SetMinimalSize(0, 2), + NWidget(NWID_HORIZONTAL), + NWidget(NWID_SPACER), SetMinimalSize(105, 0), + NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_ACCEPT), SetMinimalSize(81, 12), SetDataTip(STR_OPTIONS_SAVE_CHANGES, STR_NULL), + NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_CANCEL), SetMinimalSize(81, 12), SetDataTip(STR_012E_CANCEL, STR_NULL), + NWidget(NWID_SPACER), SetMinimalSize(103, 0), + EndContainer(), + NWidget(NWID_SPACER), SetMinimalSize(0, 2), + EndContainer(), +}; + /* Window definition for the game difficulty settings window */ static const WindowDesc _game_difficulty_desc( WDP_CENTER, WDP_CENTER, 370, 279, 370, 279, WC_GAME_OPTIONS, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, - _game_difficulty_widgets + _game_difficulty_widgets, _nested_game_difficulty_widgets, lengthof(_nested_game_difficulty_widgets) ); void SetDifficultyLevel(int mode, DifficultySettings *gm_opt); @@ -425,22 +478,6 @@ private: NO_SETTINGS_BUTTON = 0xFF, }; - /* Names of the game difficulty settings window */ - enum GameDifficultyWidgets { - GDW_CLOSEBOX = 0, - GDW_CAPTION, - GDW_UPPER_BG, - GDW_LVL_EASY, - GDW_LVL_MEDIUM, - GDW_LVL_HARD, - GDW_LVL_CUSTOM, - GDW_HIGHSCORE, - GDW_SETTING_BG, - GDW_LOWER_BG, - GDW_ACCEPT, - GDW_CANCEL, - }; - public: GameDifficultyWindow() : Window(&_game_difficulty_desc) { |