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author | darkvater <darkvater@openttd.org> | 2004-08-10 14:50:42 +0000 |
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committer | darkvater <darkvater@openttd.org> | 2004-08-10 14:50:42 +0000 |
commit | 48965f84b66f33d2f03a234f690adc8831a188e6 (patch) | |
tree | 9d5e5d1c390fe035a1e3548c484477fb792ba3fd | |
parent | a32d8553e7166bd95d355c633307b9782402868a (diff) | |
download | openttd-48965f84b66f33d2f03a234f690adc8831a188e6.tar.xz |
(svn r6) -Fix [1006530] BuildRoadOutsideStation fix. Fix bug [994720] road depot - bus/lorry station (Truelight+Darkvater :P )
-rw-r--r-- | road_gui.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/road_gui.c b/road_gui.c index d2fe38b28..cbf2c2a1e 100644 --- a/road_gui.c +++ b/road_gui.c @@ -61,7 +61,8 @@ static void BuildRoadOutsideStation(uint tile, int direction) { static const byte _roadbits_by_dir[4] = {2,1,8,4}; tile += _tileoffs_by_dir[direction]; - if (IS_TILETYPE(tile, MP_STREET)) { + // if there is a roadpiece just outside of the station entrance, build a connecting route + if (IS_TILETYPE(tile, MP_STREET) && !(_map5[tile]&0x20)) { DoCommandP(tile, _roadbits_by_dir[direction], 0, NULL, CMD_BUILD_ROAD); } } |