diff options
author | rubidium <rubidium@openttd.org> | 2008-05-25 19:17:03 +0000 |
---|---|---|
committer | rubidium <rubidium@openttd.org> | 2008-05-25 19:17:03 +0000 |
commit | 4625695653c3c0be16b61b640c206c557af9ec7b (patch) | |
tree | d480693e848eb121add7037faa150875d750cc98 | |
parent | 6ea832ec7cbd572c72e96a179bb8c744834ee2e7 (diff) | |
download | openttd-4625695653c3c0be16b61b640c206c557af9ec7b.tar.xz |
(svn r13251) -Codechange: rename _patches to _settings as that is more logic.
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
80 files changed, 1137 insertions, 1173 deletions
diff --git a/src/ai/ai.cpp b/src/ai/ai.cpp index 5e7330eb1..e48c8ef00 100644 --- a/src/ai/ai.cpp +++ b/src/ai/ai.cpp @@ -154,7 +154,7 @@ static void AI_RunTick(PlayerID player) Player *p = GetPlayer(player); _current_player = player; - if (_patches.ainew_active) { + if (_settings.ai.ainew_active) { AiNewDoGameLoop(p); } else { /* Enable all kind of cheats the old AI needs in order to operate correctly... */ @@ -178,7 +178,7 @@ void AI_RunGameLoop() if (!_ai.enabled) return; /* Don't do anything if we are a network-client, or the AI has been disabled */ - if (_networking && (!_network_server || !_patches.ai_in_multiplayer)) return; + if (_networking && (!_network_server || !_settings.ai.ai_in_multiplayer)) return; /* New tick */ _ai.tick++; diff --git a/src/ai/ai.h b/src/ai/ai.h index 430d6a5e8..373cae191 100644 --- a/src/ai/ai.h +++ b/src/ai/ai.h @@ -67,14 +67,14 @@ static inline bool AI_AllowNewAI() /* If in network, and server, possible AI */ if (_networking && _network_server) { /* Do we want AIs in multiplayer? */ - if (!_patches.ai_in_multiplayer) + if (!_settings.ai.ai_in_multiplayer) return false; /* Only the NewAI is allowed... sadly enough the old AI just doesn't support this * system, because all commands are delayed by at least 1 tick, which causes * a big problem, because it uses variables that are only set AFTER the command * is really executed... */ - if (!_patches.ainew_active) + if (!_settings.ai.ainew_active) return false; } diff --git a/src/ai/default/default.cpp b/src/ai/default/default.cpp index 2843d0dc7..70aaf2c04 100644 --- a/src/ai/default/default.cpp +++ b/src/ai/default/default.cpp @@ -1570,21 +1570,21 @@ static void AiStateWantNewRoute(Player *p) for (;;) { r = (uint16)Random(); - if (_patches.ai_disable_veh_train && - _patches.ai_disable_veh_roadveh && - _patches.ai_disable_veh_aircraft && - _patches.ai_disable_veh_ship) { + if (_settings.ai.ai_disable_veh_train && + _settings.ai.ai_disable_veh_roadveh && + _settings.ai.ai_disable_veh_aircraft && + _settings.ai.ai_disable_veh_ship) { return; } if (r < 0x7626) { - if (_patches.ai_disable_veh_train) continue; + if (_settings.ai.ai_disable_veh_train) continue; AiWantTrainRoute(p); } else if (r < 0xC4EA) { - if (_patches.ai_disable_veh_roadveh) continue; + if (_settings.ai.ai_disable_veh_roadveh) continue; AiWantRoadRoute(p); } else if (r < 0xD89B) { - if (_patches.ai_disable_veh_aircraft) continue; + if (_settings.ai.ai_disable_veh_aircraft) continue; AiWantAircraftRoute(p); } else { /* Ships are not implemented in this (broken) AI */ @@ -1603,7 +1603,7 @@ static void AiStateWantNewRoute(Player *p) static bool AiCheckTrackResources(TileIndex tile, const AiDefaultBlockData *p, byte cargo) { - uint rad = (_patches.modified_catchment) ? CA_TRAIN : CA_UNMODIFIED; + uint rad = (_settings.station.modified_catchment) ? CA_TRAIN : CA_UNMODIFIED; for (; p->mode != 4; p++) { AcceptedCargo values; @@ -2599,7 +2599,7 @@ static bool AiCheckRoadResources(TileIndex tile, const AiDefaultBlockData *p, by uint values[NUM_CARGO]; int rad; - if (_patches.modified_catchment) { + if (_settings.station.modified_catchment) { rad = CA_TRUCK; // Same as CA_BUS at the moment? } else { // change that at some point? rad = 4; @@ -3423,7 +3423,7 @@ static bool AiCheckAirportResources(TileIndex tile, const AiDefaultBlockData *p, const AirportFTAClass* airport = GetAirport(p->attr); uint w = airport->size_x; uint h = airport->size_y; - uint rad = _patches.modified_catchment ? airport->catchment : (uint)CA_UNMODIFIED; + uint rad = _settings.station.modified_catchment ? airport->catchment : (uint)CA_UNMODIFIED; if (cargo & 0x80) { GetProductionAroundTiles(values, tile2, w, h, rad); @@ -3975,7 +3975,7 @@ void AiDoGameLoop(Player *p) // to the patch-setting // Also, it takes into account the setting if the service-interval is in days // or in % - _ai_service_interval = _patches.servint_ispercent ? 80 : 180; + _ai_service_interval = _settings.vehicle.servint_ispercent ? 80 : 180; if (IsHumanPlayer(_current_player)) return; diff --git a/src/ai/trolly/trolly.cpp b/src/ai/trolly/trolly.cpp index 9672a9664..4be9819ca 100644 --- a/src/ai/trolly/trolly.cpp +++ b/src/ai/trolly/trolly.cpp @@ -130,9 +130,9 @@ static void AiNew_State_WakeUp(Player *p) // Check all vehicles once in a while _players_ainew[p->index].action = AI_ACTION_CHECK_ALL_VEHICLES; _players_ainew[p->index].last_vehiclecheck_date = _date; - } else if (c < 100 && !_patches.ai_disable_veh_roadveh) { + } else if (c < 100 && !_settings.ai.ai_disable_veh_roadveh) { // Do we have any spots for road-vehicles left open? - if (GetFreeUnitNumber(VEH_ROAD) <= _patches.max_roadveh) { + if (GetFreeUnitNumber(VEH_ROAD) <= _settings.vehicle.max_roadveh) { if (c < 85) { _players_ainew[p->index].action = AI_ACTION_TRUCK_ROUTE; } else { @@ -140,8 +140,8 @@ static void AiNew_State_WakeUp(Player *p) } } #if 0 - } else if (c < 200 && !_patches.ai_disable_veh_train) { - if (GetFreeUnitNumber(VEH_TRAIN) <= _patches.max_trains) { + } else if (c < 200 && !_settings.ai.ai_disable_veh_train) { + if (GetFreeUnitNumber(VEH_TRAIN) <= _settings.vehicle.max_trains) { _players_ainew[p->index].action = AI_ACTION_TRAIN_ROUTE; } #endif @@ -155,7 +155,7 @@ static void AiNew_State_WakeUp(Player *p) return; } - if (_patches.ai_disable_veh_roadveh && ( + if (_settings.ai.ai_disable_veh_roadveh && ( _players_ainew[p->index].action == AI_ACTION_BUS_ROUTE || _players_ainew[p->index].action == AI_ACTION_TRUCK_ROUTE )) { @@ -179,7 +179,7 @@ static void AiNew_State_WakeUp(Player *p) // to build the route anyway.. if (_players_ainew[p->index].action == AI_ACTION_BUS_ROUTE && money > AI_MINIMUM_BUS_ROUTE_MONEY) { - if (GetFreeUnitNumber(VEH_ROAD) > _patches.max_roadveh) { + if (GetFreeUnitNumber(VEH_ROAD) > _settings.vehicle.max_roadveh) { _players_ainew[p->index].action = AI_ACTION_NONE; return; } @@ -190,7 +190,7 @@ static void AiNew_State_WakeUp(Player *p) } if (_players_ainew[p->index].action == AI_ACTION_TRUCK_ROUTE && money > AI_MINIMUM_TRUCK_ROUTE_MONEY) { - if (GetFreeUnitNumber(VEH_ROAD) > _patches.max_roadveh) { + if (GetFreeUnitNumber(VEH_ROAD) > _settings.vehicle.max_roadveh) { _players_ainew[p->index].action = AI_ACTION_NONE; return; } @@ -1035,7 +1035,7 @@ static void AiNew_State_BuildPath(Player *p) if (_players_ainew[p->index].path_info.position == -2) { // This means we are done building! - if (_players_ainew[p->index].tbt == AI_TRUCK && !_patches.roadveh_queue) { + if (_players_ainew[p->index].tbt == AI_TRUCK && !_settings.pf.roadveh_queue) { // If they not queue, they have to go up and down to try again at a station... // We don't want that, so try building some road left or right of the station DiagDirection dir1, dir2, dir3; @@ -1186,7 +1186,7 @@ static void AiNew_State_GiveOrders(Player *p) } // Very handy for AI, goto depot.. but yeah, it needs to be activated ;) - if (_patches.gotodepot) { + if (_settings.order.gotodepot) { idx = 0; order.MakeGoToDepot(GetDepotByTile(_players_ainew[p->index].depot_tile)->index, ODTFB_PART_OF_ORDERS); AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER); diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp index cb89f172b..96faee211 100644 --- a/src/aircraft_cmd.cpp +++ b/src/aircraft_cmd.cpp @@ -287,7 +287,7 @@ CommandCost CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) } UnitID unit_num = HasBit(p2, 0) ? 0 : GetFreeUnitNumber(VEH_AIRCRAFT); - if (unit_num > _patches.max_aircraft) + if (unit_num > _settings.vehicle.max_aircraft) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); if (flags & DC_EXEC) { @@ -404,7 +404,7 @@ CommandCost CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) v->u.air.targetairport = GetStationIndex(tile); v->SetNext(u); - v->service_interval = _patches.servint_aircraft; + v->service_interval = _settings.vehicle.servint_aircraft; v->date_of_last_service = _date; v->build_year = u->build_year = _cur_year; @@ -664,7 +664,7 @@ CommandCost CmdRefitAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) static void CheckIfAircraftNeedsService(Vehicle *v) { - if (_patches.servint_aircraft == 0 || !v->NeedsAutomaticServicing()) return; + if (_settings.vehicle.servint_aircraft == 0 || !v->NeedsAutomaticServicing()) return; if (v->IsInDepot()) { VehicleServiceInDepot(v); return; @@ -884,7 +884,7 @@ static int UpdateAircraftSpeed(Vehicle *v, uint speed_limit = SPEED_LIMIT_NONE, /* Adjust speed limits by plane speed factor to prevent taxiing * and take-off speeds being too low. */ - speed_limit *= _patches.plane_speed; + speed_limit *= _settings.vehicle.plane_speed; if (v->u.air.cached_max_speed < speed_limit) { if (v->cur_speed < speed_limit) hard_limit = false; @@ -902,7 +902,7 @@ static int UpdateAircraftSpeed(Vehicle *v, uint speed_limit = SPEED_LIMIT_NONE, * speeds to that aircraft do not get to taxi speed straight after * touchdown. */ if (!hard_limit && v->cur_speed > speed_limit) { - speed_limit = v->cur_speed - max(1, ((v->cur_speed * v->cur_speed) / 16384) / _patches.plane_speed); + speed_limit = v->cur_speed - max(1, ((v->cur_speed * v->cur_speed) / 16384) / _settings.vehicle.plane_speed); } spd = min(v->cur_speed + (spd >> 8) + (v->subspeed < t), speed_limit); @@ -913,12 +913,12 @@ static int UpdateAircraftSpeed(Vehicle *v, uint speed_limit = SPEED_LIMIT_NONE, /* updates statusbar only if speed have changed to save CPU time */ if (spd != v->cur_speed) { v->cur_speed = spd; - if (_patches.vehicle_speed) + if (_settings.gui.vehicle_speed) InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH); } /* Adjust distance moved by plane speed setting */ - if (_patches.plane_speed > 1) spd /= _patches.plane_speed; + if (_settings.vehicle.plane_speed > 1) spd /= _settings.vehicle.plane_speed; if (!(v->direction & 1)) spd = spd * 3 / 4; @@ -1599,7 +1599,7 @@ static void AircraftEventHandler_AtTerminal(Vehicle *v, const AirportFTAClass *a AircraftEventHandler_EnterTerminal(v, apc); /* on an airport with helipads, a helicopter will always land there * and get serviced at the same time - patch setting */ - if (_patches.serviceathelipad) { + if (_settings.order.serviceathelipad) { if (v->subtype == AIR_HELICOPTER && apc->helipads != NULL) { /* an exerpt of ServiceAircraft, without the invisibility stuff */ v->date_of_last_service = _date; diff --git a/src/airport.cpp b/src/airport.cpp index faef68711..e478d3480 100644 --- a/src/airport.cpp +++ b/src/airport.cpp @@ -477,7 +477,7 @@ uint32 GetValidAirports() { uint32 mask = 0; - if (_cur_year < 1960 || _patches.always_small_airport) SetBit(mask, 0); // small airport + if (_cur_year < 1960 || _settings.station.always_small_airport) SetBit(mask, 0); // small airport if (_cur_year >= 1955) SetBit(mask, 1); // city airport if (_cur_year >= 1963) SetBit(mask, 2); // heliport if (_cur_year >= 1980) SetBit(mask, 3); // metropolitan airport diff --git a/src/airport_gui.cpp b/src/airport_gui.cpp index 091f1bdcf..7be50bcc7 100644 --- a/src/airport_gui.cpp +++ b/src/airport_gui.cpp @@ -70,12 +70,12 @@ struct BuildAirToolbarWindow : Window { BuildAirToolbarWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) { this->FindWindowPlacementAndResize(desc); - if (_patches.link_terraform_toolbar) ShowTerraformToolbar(this); + if (_settings.gui.link_terraform_toolbar) ShowTerraformToolbar(this); } ~BuildAirToolbarWindow() { - if (_patches.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0); + if (_settings.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0); } virtual void OnPaint() @@ -178,7 +178,7 @@ public: this->SetWidgetLoweredState(BAW_BTN_DOHILIGHT, _station_show_coverage); this->LowerWidget(_selected_airport_type + BAW_SMALL_AIRPORT); - if (_patches.station_noise_level) { + if (_settings.economy.station_noise_level) { ResizeWindowForWidget(this, BAW_BOTTOMPANEL, 0, 10); } @@ -211,14 +211,14 @@ public: airport = GetAirport(_selected_airport_type); SetTileSelectSize(airport->size_x, airport->size_y); - int rad = _patches.modified_catchment ? airport->catchment : (uint)CA_UNMODIFIED; + int rad = _settings.station.modified_catchment ? airport->catchment : (uint)CA_UNMODIFIED; if (_station_show_coverage) SetTileSelectBigSize(-rad, -rad, 2 * rad, 2 * rad); this->DrawWidgets(); /* only show the station (airport) noise, if the noise option is activated */ - if (_patches.station_noise_level) { + if (_settings.economy.station_noise_level) { /* show the noise of the selected airport */ SetDParam(0, airport->noise_level); DrawString(2, 206, STR_STATION_NOISE, 0); diff --git a/src/autoslope.h b/src/autoslope.h index 91b851223..7b5e293bb 100644 --- a/src/autoslope.h +++ b/src/autoslope.h @@ -38,7 +38,7 @@ static inline bool AutoslopeCheckForEntranceEdge(TileIndex tile, uint z_new, Slo */ static inline bool AutoslopeEnabled() { - return (_patches.autoslope && + return (_settings.construction.autoslope && ((IsValidPlayer(_current_player) && !_is_old_ai_player) || (_current_player == OWNER_NONE && _game_mode == GM_EDITOR))); } diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp index 7f1dfe97f..b7c030494 100644 --- a/src/build_vehicle_gui.cpp +++ b/src/build_vehicle_gui.cpp @@ -506,7 +506,7 @@ static int DrawRailWagonPurchaseInfo(int x, int y, EngineID engine_number, const y += 10; /* Wagon speed limit, displayed if above zero */ - if (_patches.wagon_speed_limits) { + if (_settings.vehicle.wagon_speed_limits) { uint max_speed = GetEngineProperty(engine_number, 0x09, rvi->max_speed); if (max_speed > 0) { SetDParam(0, max_speed * 10 / 16); @@ -544,7 +544,7 @@ static int DrawRailEnginePurchaseInfo(int x, int y, EngineID engine_number, cons y += 10; /* Max tractive effort - not applicable if old acceleration or maglev */ - if (_patches.realistic_acceleration && rvi->railtype != RAILTYPE_MAGLEV) { + if (_settings.vehicle.realistic_acceleration && rvi->railtype != RAILTYPE_MAGLEV) { SetDParam(0, ((weight << multihead) * 10 * GetEngineProperty(engine_number, 0x1F, rvi->tractive_effort)) / 256); DrawString(x, y, STR_PURCHASE_INFO_MAX_TE, TC_FROMSTRING); y += 10; diff --git a/src/clear_cmd.cpp b/src/clear_cmd.cpp index fde9a3136..46bd31f6e 100644 --- a/src/clear_cmd.cpp +++ b/src/clear_cmd.cpp @@ -346,7 +346,7 @@ static void ChangeTileOwner_Clear(TileIndex tile, PlayerID old_player, PlayerID void InitializeClearLand() { - _opt.snow_line = _patches.snow_line_height * TILE_HEIGHT; + _opt.snow_line = _settings.game_creation.snow_line_height * TILE_HEIGHT; } static CommandCost TerraformTile_Clear(TileIndex tile, uint32 flags, uint z_new, Slope tileh_new) diff --git a/src/console_cmds.cpp b/src/console_cmds.cpp index 55c6017ed..25bdc78ad 100644 --- a/src/console_cmds.cpp +++ b/src/console_cmds.cpp @@ -926,8 +926,8 @@ DEF_CONSOLE_CMD(ConRestart) } /* Don't copy the _newgame pointers to the real pointers, so call SwitchMode directly */ - _patches.map_x = MapLogX(); - _patches.map_y = FindFirstBit(MapSizeY()); + _settings.game_creation.map_x = MapLogX(); + _settings.game_creation.map_y = FindFirstBit(MapSizeY()); SwitchMode(SM_NEWGAME); return true; } @@ -940,7 +940,7 @@ DEF_CONSOLE_CMD(ConGetSeed) return true; } - IConsolePrintF(CC_DEFAULT, "Generation Seed: %u", _patches.generation_seed); + IConsolePrintF(CC_DEFAULT, "Generation Seed: %u", _settings.game_creation.generation_seed); return true; } @@ -1083,7 +1083,7 @@ DEF_CONSOLE_CMD(ConExit) return true; } - if (_game_mode == GM_NORMAL && _patches.autosave_on_exit) DoExitSave(); + if (_game_mode == GM_NORMAL && _settings.gui.autosave_on_exit) DoExitSave(); _exit_game = true; return true; diff --git a/src/date.cpp b/src/date.cpp index ce8b99343..7ee769c64 100644 --- a/src/date.cpp +++ b/src/date.cpp @@ -283,10 +283,10 @@ void IncreaseDate() ShipsYearlyLoop(); if (_network_server) NetworkServerYearlyLoop(); - if (_cur_year == _patches.semaphore_build_before) ResetSignalVariant(); + if (_cur_year == _settings.gui.semaphore_build_before) ResetSignalVariant(); /* check if we reached end of the game */ - if (_cur_year == _patches.ending_year) { + if (_cur_year == _settings.gui.ending_year) { ShowEndGameChart(); /* check if we reached the maximum year, decrement dates by a year */ } else if (_cur_year == MAX_YEAR + 1) { @@ -303,5 +303,5 @@ void IncreaseDate() InitChatMessage(); } - if (_patches.auto_euro) CheckSwitchToEuro(); + if (_settings.gui.auto_euro) CheckSwitchToEuro(); } diff --git a/src/dock_gui.cpp b/src/dock_gui.cpp index 2c837f425..b1d79b853 100644 --- a/src/dock_gui.cpp +++ b/src/dock_gui.cpp @@ -136,12 +136,12 @@ struct BuildDocksToolbarWindow : Window { BuildDocksToolbarWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) { this->FindWindowPlacementAndResize(desc); - if (_patches.link_terraform_toolbar) ShowTerraformToolbar(this); + if (_settings.gui.link_terraform_toolbar) ShowTerraformToolbar(this); } ~BuildDocksToolbarWindow() { - if (_patches.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0); + if (_settings.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0); } virtual void OnPaint() @@ -263,7 +263,7 @@ public: virtual void OnPaint() { - int rad = (_patches.modified_catchment) ? CA_DOCK : CA_UNMODIFIED; + int rad = (_settings.station.modified_catchment) ? CA_DOCK : CA_UNMODIFIED; this->DrawWidgets(); diff --git a/src/economy.cpp b/src/economy.cpp index 261e7b5c1..436f278d2 100644 --- a/src/economy.cpp +++ b/src/economy.cpp @@ -654,7 +654,7 @@ static void AddInflation() * inflation doesn't add anything after that either; it even makes playing * it impossible due to the diverging cost and income rates. */ - if ((_cur_year - _patches.starting_year) >= (ORIGINAL_MAX_YEAR - ORIGINAL_BASE_YEAR)) return; + if ((_cur_year - _settings.game_creation.starting_year) >= (ORIGINAL_MAX_YEAR - ORIGINAL_BASE_YEAR)) return; /* Approximation for (100 + infl_amount)% ** (1 / 12) - 100% * scaled by 65536 @@ -1208,7 +1208,7 @@ static void DeliverGoodsToIndustry(TileIndex xy, CargoID cargo_type, int num_pie * XXX - Think of something better to * 1) Only deliver to industries which are withing the catchment radius * 2) Distribute between industries if more then one is present */ - best_dist = (_patches.station_spread + 8) * 2; + best_dist = (_settings.station.station_spread + 8) * 2; FOR_ALL_INDUSTRIES(ind) { indspec = GetIndustrySpec(ind->type); uint i; @@ -1481,7 +1481,7 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left) /* We have not waited enough time till the next round of loading/unloading */ if (--v->load_unload_time_rem != 0) { - if (_patches.improved_load && (v->current_order.GetLoadType() & OLFB_FULL_LOAD)) { + if (_settings.order.improved_load && (v->current_order.GetLoadType() & OLFB_FULL_LOAD)) { /* 'Reserve' this cargo for this vehicle, because we were first. */ for (; v != NULL; v = v->Next()) { if (v->cargo_cap != 0) cargo_left[v->cargo_type] -= v->cargo_cap - v->cargo.Count(); @@ -1517,7 +1517,7 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left) if (v->cargo_cap == 0) continue; byte load_amount = EngInfo(v->engine_type)->load_amount; - if (_patches.gradual_loading && HasBit(EngInfo(v->engine_type)->callbackmask, CBM_VEHICLE_LOAD_AMOUNT)) { + if (_settings.order.gradual_loading && HasBit(EngInfo(v->engine_type)->callbackmask, CBM_VEHICLE_LOAD_AMOUNT)) { uint16 cb_load_amount = GetVehicleCallback(CBID_VEHICLE_LOAD_AMOUNT, 0, 0, v->engine_type, v); if (cb_load_amount != CALLBACK_FAILED && GB(cb_load_amount, 0, 8) != 0) load_amount = GB(cb_load_amount, 0, 8); } @@ -1526,7 +1526,7 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left) if (HasBit(v->vehicle_flags, VF_CARGO_UNLOADING) && (u->current_order.GetUnloadType() & OUFB_NO_UNLOAD) == 0) { uint cargo_count = v->cargo.Count(); - uint amount_unloaded = _patches.gradual_loading ? min(cargo_count, load_amount) : cargo_count; + uint amount_unloaded = _settings.order.gradual_loading ? min(cargo_count, load_amount) : cargo_count; bool remaining; // Are there cargo entities in this vehicle that can still be unloaded here? if (HasBit(ge->acceptance_pickup, GoodsEntry::ACCEPTANCE) && !(u->current_order.GetUnloadType() & OUFB_TRANSFER)) { @@ -1552,7 +1552,7 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left) unloading_time += amount_unloaded; anything_unloaded = true; - if (_patches.gradual_loading && remaining) { + if (_settings.order.gradual_loading && remaining) { completely_emptied = false; } else { /* We have finished unloading (cargo count == 0) */ @@ -1586,14 +1586,14 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left) /* Skip loading this vehicle if another train/vehicle is already handling * the same cargo type at this station */ - if (_patches.improved_load && cargo_left[v->cargo_type] <= 0) { + if (_settings.order.improved_load && cargo_left[v->cargo_type] <= 0) { SetBit(cargo_not_full, v->cargo_type); continue; } if (cap > count) cap = count; - if (_patches.gradual_loading) cap = min(cap, load_amount); - if (_patches.improved_load) { + if (_settings.order.gradual_loading) cap = min(cap, load_amount); + if (_settings.order.improved_load) { /* Don't load stuff that is already 'reserved' for other vehicles */ cap = min((uint)cargo_left[v->cargo_type], cap); cargo_left[v->cargo_type] -= cap; @@ -1637,7 +1637,7 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left) * all wagons at the same time instead of using the same 'improved' * loading algorithm for the wagons (only fill wagon when there is * enough to fill the previous wagons) */ - if (_patches.improved_load && (u->current_order.GetLoadType() & OLFB_FULL_LOAD)) { + if (_settings.order.improved_load && (u->current_order.GetLoadType() & OLFB_FULL_LOAD)) { /* Update left cargo */ for (v = u; v != NULL; v = v->Next()) { if (v->cargo_cap != 0) cargo_left[v->cargo_type] -= v->cargo_cap - v->cargo.Count(); @@ -1647,7 +1647,7 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left) v = u; if (anything_loaded || anything_unloaded) { - if (_patches.gradual_loading) { + if (_settings.order.gradual_loading) { /* The time it takes to load one 'slice' of cargo or passengers depends * on the vehicle type - the values here are those found in TTDPatch */ const uint gradual_loading_wait_time[] = { 40, 20, 10, 20 }; @@ -1684,11 +1684,11 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left) /* Calculate the loading indicator fill percent and display * In the Game Menu do not display indicators - * If _patches.loading_indicators == 2, show indicators (bool can be promoted to int as 0 or 1 - results in 2 > 0,1 ) - * if _patches.loading_indicators == 1, _local_player must be the owner or must be a spectator to show ind., so 1 > 0 - * if _patches.loading_indicators == 0, do not display indicators ... 0 is never greater than anything + * If _settings.gui.loading_indicators == 2, show indicators (bool can be promoted to int as 0 or 1 - results in 2 > 0,1 ) + * if _settings.gui.loading_indicators == 1, _local_player must be the owner or must be a spectator to show ind., so 1 > 0 + * if _settings.gui.loading_indicators == 0, do not display indicators ... 0 is never greater than anything */ - if (_game_mode != GM_MENU && (_patches.loading_indicators > (uint)(v->owner != _local_player && _local_player != PLAYER_SPECTATOR))) { + if (_game_mode != GM_MENU && (_settings.gui.loading_indicators > (uint)(v->owner != _local_player && _local_player != PLAYER_SPECTATOR))) { StringID percent_up_down = STR_NULL; int percent = CalcPercentVehicleFilled(v, &percent_up_down); if (v->fill_percent_te_id == INVALID_TE_ID) { @@ -1736,7 +1736,7 @@ void LoadUnloadStation(Station *st) void PlayersMonthlyLoop() { PlayersGenStatistics(); - if (_patches.inflation && _cur_year < MAX_YEAR) + if (_settings.economy.inflation && _cur_year < MAX_YEAR) AddInflation(); PlayersPayInterest(); /* Reset the _current_player flag */ @@ -1802,7 +1802,7 @@ CommandCost CmdBuyShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 /* Check if buying shares is allowed (protection against modified clients) */ /* Cannot buy own shares */ - if (!IsValidPlayer((PlayerID)p1) || !_patches.allow_shares || _current_player == (PlayerID)p1) return CMD_ERROR; + if (!IsValidPlayer((PlayerID)p1) || !_settings.economy.allow_shares || _current_player == (PlayerID)p1) return CMD_ERROR; p = GetPlayer((PlayerID)p1); @@ -1851,7 +1851,7 @@ CommandCost CmdSellShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint3 /* Check if selling shares is allowed (protection against modified clients) */ /* Cannot sell own shares */ - if (!IsValidPlayer((PlayerID)p1) || !_patches.allow_shares || _current_player == (PlayerID)p1) return CMD_ERROR; + if (!IsValidPlayer((PlayerID)p1) || !_settings.economy.allow_shares || _current_player == (PlayerID)p1) return CMD_ERROR; p = GetPlayer((PlayerID)p1); diff --git a/src/elrail_func.h b/src/elrail_func.h index c65be6fa5..bf3e41632 100644 --- a/src/elrail_func.h +++ b/src/elrail_func.h @@ -25,7 +25,7 @@ static inline bool HasCatenary(RailType rt) */ static inline bool HasCatenaryDrawn(RailType rt) { - return HasCatenary(rt) && !IsInvisibilitySet(TO_CATENARY) && !_patches.disable_elrails; + return HasCatenary(rt) && !IsInvisibilitySet(TO_CATENARY) && !_settings.vehicle.disable_elrails; } /** @@ -37,6 +37,6 @@ void DrawCatenary(const TileInfo *ti); void DrawCatenaryOnTunnel(const TileInfo *ti); void DrawCatenaryOnBridge(const TileInfo *ti); -int32 SettingsDisableElrail(int32 p1); ///< _patches.disable_elrail callback +int32 SettingsDisableElrail(int32 p1); ///< _settings.disable_elrail callback #endif /* ELRAIL_FUNC_H */ diff --git a/src/engine.cpp b/src/engine.cpp index 3f361c048..37bedbf06 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -217,7 +217,7 @@ static void CalcEngineReliability(Engine *e) uint age = e->age; /* Check for early retirement */ - if (e->player_avail != 0 && !_patches.never_expire_vehicles) { + if (e->player_avail != 0 && !_settings.vehicle.never_expire_vehicles) { int retire_early = e->info.retire_early; uint retire_early_max_age = max(0, e->duration_phase_1 + e->duration_phase_2 - retire_early * 12); if (retire_early != 0 && age >= retire_early_max_age) { @@ -230,7 +230,7 @@ static void CalcEngineReliability(Engine *e) if (age < e->duration_phase_1) { uint start = e->reliability_start; e->reliability = age * (e->reliability_max - start) / e->duration_phase_1 + start; - } else if ((age -= e->duration_phase_1) < e->duration_phase_2 || _patches.never_expire_vehicles) { + } else if ((age -= e->duration_phase_1) < e->duration_phase_2 || _settings.vehicle.never_expire_vehicles) { /* We are at the peak of this engines life. It will have max reliability. * This is also true if the engines never expire. They will not go bad over time */ e->reliability = e->reliability_max; @@ -293,7 +293,7 @@ void StartupEngines() CalcEngineReliability(e); } - e->lifelength = ei->lifelength + _patches.extend_vehicle_life; + e->lifelength = ei->lifelength + _settings.vehicle.extend_vehicle_life; /* prevent certain engines from ever appearing. */ if (!HasBit(ei->climates, _opt.landscape)) { diff --git a/src/genworld.cpp b/src/genworld.cpp index ff58de86a..a660abcfd 100644 --- a/src/genworld.cpp +++ b/src/genworld.cpp @@ -91,8 +91,8 @@ static void * CDECL _GenerateWorld(void *arg) _generating_world = true; if (_network_dedicated) DEBUG(net, 0, "Generating map, please wait..."); /* Set the Random() seed to generation_seed so we produce the same map with the same seed */ - if (_patches.generation_seed == GENERATE_NEW_SEED) _patches.generation_seed = _patches_newgame.generation_seed = InteractiveRandom(); - _random.SetSeed(_patches.generation_seed); + if (_settings.game_creation.generation_seed == GENERATE_NEW_SEED) _settings.game_creation.generation_seed = _settings_newgame.game_creation.generation_seed = InteractiveRandom(); + _random.SetSeed(_settings.game_creation.generation_seed); SetGeneratingWorldProgress(GWP_MAP_INIT, 2); SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, VHM_NONE, WC_MAIN_WINDOW, 0); @@ -105,7 +105,7 @@ static void * CDECL _GenerateWorld(void *arg) SetGeneratingWorldProgress(GWP_UNMOVABLE, 1); /* Make the map the height of the patch setting */ - if (_game_mode != GM_MENU) FlatEmptyWorld(_patches.se_flat_world_height); + if (_game_mode != GM_MENU) FlatEmptyWorld(_settings.game_creation.se_flat_world_height); ConvertGroundTilesIntoWaterTiles(); IncreaseGeneratingWorldProgress(GWP_UNMOVABLE); @@ -165,7 +165,7 @@ static void * CDECL _GenerateWorld(void *arg) if (_network_dedicated) DEBUG(net, 0, "Map generated, starting game"); - if (_patches.pause_on_newgame && _game_mode == GM_NORMAL) DoCommandP(0, 1, 0, NULL, CMD_PAUSE); + if (_settings.gui.pause_on_newgame && _game_mode == GM_NORMAL) DoCommandP(0, 1, 0, NULL, CMD_PAUSE); } catch (...) { _generating_world = false; throw; @@ -273,7 +273,7 @@ void GenerateWorld(int mode, uint size_x, uint size_y) _current_player = OWNER_NONE; /* Set the date before loading sprites as some newgrfs check it */ - SetDate(ConvertYMDToDate(_patches.starting_year, 0, 1)); + SetDate(ConvertYMDToDate(_settings.game_creation.starting_year, 0, 1)); /* Load the right landscape stuff */ GfxLoadSprites(); diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp index 114218f57..da2115e24 100644 --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -256,7 +256,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow { { this->LowerWidget(_opt_newgame.landscape + GLAND_TEMPERATE); - snprintf(this->edit_str_buf, sizeof(this->edit_str_buf), "%u", _patches_newgame.generation_seed); + snprintf(this->edit_str_buf, sizeof(this->edit_str_buf), "%u", _settings_newgame.game_creation.generation_seed); InitializeTextBuffer(&this->text, this->edit_str_buf, lengthof(this->edit_str_buf), 120); this->caption = STR_NULL; this->afilter = CS_NUMERAL; @@ -270,7 +270,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow { { /* You can't select smoothness if not terragenesis */ if (mode == GLWP_GENERATE) { - this->SetWidgetDisabledState(GLAND_SMOOTHNESS_PULLDOWN, _patches_newgame.land_generator == 0); + this->SetWidgetDisabledState(GLAND_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == 0); } /* Disable snowline if not hilly */ this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_TEXT, _opt_newgame.landscape != LT_ARCTIC); @@ -279,10 +279,10 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow { this->SetWidgetDisabledState(GLAND_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR); this->SetWidgetDisabledState(GLAND_TREE_PULLDOWN, _game_mode == GM_EDITOR); - this->SetWidgetDisabledState(GLAND_START_DATE_DOWN, _patches_newgame.starting_year <= MIN_YEAR); - this->SetWidgetDisabledState(GLAND_START_DATE_UP, _patches_newgame.starting_year >= MAX_YEAR); - this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_DOWN, _patches_newgame.snow_line_height <= 2 || _opt_newgame.landscape != LT_ARCTIC); - this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_UP, _patches_newgame.snow_line_height >= MAX_SNOWLINE_HEIGHT || _opt_newgame.landscape != LT_ARCTIC); + this->SetWidgetDisabledState(GLAND_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR); + this->SetWidgetDisabledState(GLAND_START_DATE_UP, _settings_newgame.game_creation.starting_year >= MAX_YEAR); + this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_DOWN, _settings_newgame.game_creation.snow_line_height <= 2 || _opt_newgame.landscape != LT_ARCTIC); + this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_UP, _settings_newgame.game_creation.snow_line_height >= MAX_SNOWLINE_HEIGHT || _opt_newgame.landscape != LT_ARCTIC); this->SetWidgetLoweredState(GLAND_TEMPERATE, _opt_newgame.landscape == LT_TEMPERATE); this->SetWidgetLoweredState(GLAND_ARCTIC, _opt_newgame.landscape == LT_ARCTIC); @@ -298,21 +298,21 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow { } if (mode == GLWP_GENERATE) { - this->widget[GLAND_LANDSCAPE_PULLDOWN].data = _landscape[_patches_newgame.land_generator]; - this->widget[GLAND_TREE_PULLDOWN].data = _tree_placer[_patches_newgame.tree_placer]; + this->widget[GLAND_LANDSCAPE_PULLDOWN].data = _landscape[_settings_newgame.game_creation.land_generator]; + this->widget[GLAND_TREE_PULLDOWN].data = _tree_placer[_settings_newgame.game_creation.tree_placer]; this->widget[GLAND_TERRAIN_PULLDOWN].data = _elevations[_opt_newgame.diff.terrain_type]; this->widget[GLAND_WATER_PULLDOWN].data = _sea_lakes[_opt_newgame.diff.quantity_sea_lakes]; - this->widget[GLAND_SMOOTHNESS_PULLDOWN].data = _smoothness[_patches_newgame.tgen_smoothness]; + this->widget[GLAND_SMOOTHNESS_PULLDOWN].data = _smoothness[_settings_newgame.game_creation.tgen_smoothness]; } else { - this->widget[GLAND_TREE_PULLDOWN].data = _tree_placer[_patches_newgame.tree_placer]; - this->widget[GLAND_HEIGHTMAP_ROTATION_PULLDOWN].data = _rotation[_patches_newgame.heightmap_rotation]; + this->widget[GLAND_TREE_PULLDOWN].data = _tree_placer[_settings_newgame.game_creation.tree_placer]; + this->widget[GLAND_HEIGHTMAP_ROTATION_PULLDOWN].data = _rotation[_settings_newgame.game_creation.heightmap_rotation]; } /* Set parameters for widget text that requires them. */ - SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); // GLAND_START_DATE_TEXT - SetDParam(1, 1 << _patches_newgame.map_x); // GLAND_MAPSIZE_X_PULLDOWN - SetDParam(2, 1 << _patches_newgame.map_y); // GLAND_MAPSIZE_Y_PULLDOWN - SetDParam(3, _patches_newgame.snow_line_height); // GLAND_SNOW_LEVEL_TEXT + SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); // GLAND_START_DATE_TEXT + SetDParam(1, 1 << _settings_newgame.game_creation.map_x); // GLAND_MAPSIZE_X_PULLDOWN + SetDParam(2, 1 << _settings_newgame.game_creation.map_y); // GLAND_MAPSIZE_Y_PULLDOWN + SetDParam(3, _settings_newgame.game_creation.snow_line_height); // GLAND_SNOW_LEVEL_TEXT this->DrawWidgets(); @@ -321,7 +321,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow { if (mode != GLWP_GENERATE) { char buffer[512]; - if (_patches_newgame.heightmap_rotation == HM_CLOCKWISE) { + if (_settings_newgame.game_creation.heightmap_rotation == HM_CLOCKWISE) { SetDParam(0, this->y); SetDParam(1, this->x); } else { @@ -351,11 +351,11 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow { break; case GLAND_MAPSIZE_X_PULLDOWN: // Mapsize X - ShowDropDownList(this, BuildMapsizeDropDown(), _patches_newgame.map_x, GLAND_MAPSIZE_X_PULLDOWN); + ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, GLAND_MAPSIZE_X_PULLDOWN); break; case GLAND_MAPSIZE_Y_PULLDOWN: // Mapsize Y - ShowDropDownList(this, BuildMapsizeDropDown(), _patches_newgame.map_y, GLAND_MAPSIZE_Y_PULLDOWN); + ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, GLAND_MAPSIZE_Y_PULLDOWN); break; case GLAND_TOWN_PULLDOWN: // Number of towns @@ -367,8 +367,8 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow { break; case GLAND_RANDOM_BUTTON: // Random seed - _patches_newgame.generation_seed = InteractiveRandom(); - snprintf(this->edit_str_buf, lengthof(this->edit_str_buf), "%u", _patches_newgame.generation_seed); + _settings_newgame.game_creation.generation_seed = InteractiveRandom(); + snprintf(this->edit_str_buf, lengthof(this->edit_str_buf), "%u", _settings_newgame.game_creation.generation_seed); UpdateTextBufferSize(&this->text); this->SetDirty(); break; @@ -380,17 +380,17 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow { case GLAND_GENERATE_BUTTON: // Generate UpdatePatches(); - if (_patches.town_layout == TL_NO_ROADS) { + if (_settings.economy.town_layout == TL_NO_ROADS) { ShowQuery( STR_TOWN_LAYOUT_WARNING_CAPTION, STR_TOWN_LAYOUT_WARNING_MESSAGE, this, LandscapeGenerationCallback); } else if (mode == GLWP_HEIGHTMAP && - (this->x * 2 < (1U << _patches_newgame.map_x) || - this->x / 2 > (1U << _patches_newgame.map_x) || - this->y * 2 < (1U << _patches_newgame.map_y) || - this->y / 2 > (1U << _patches_newgame.map_y))) { + (this->x * 2 < (1U << _settings_newgame.game_creation.map_x) || + this->x / 2 > (1U << _settings_newgame.game_creation.map_x) || + this->y * 2 < (1U << _settings_newgame.game_creation.map_y) || + this->y / 2 > (1U << _settings_newgame.game_creation.map_y))) { ShowQuery( STR_HEIGHTMAP_SCALE_WARNING_CAPTION, STR_HEIGHTMAP_SCALE_WARNING_MESSAGE, @@ -408,14 +408,14 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow { this->HandleButtonClick(widget); this->SetDirty(); - _patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + widget - GLAND_START_DATE_TEXT, MIN_YEAR, MAX_YEAR); + _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - GLAND_START_DATE_TEXT, MIN_YEAR, MAX_YEAR); } _left_button_clicked = false; break; case GLAND_START_DATE_TEXT: // Year text this->widget_id = GLAND_START_DATE_TEXT; - SetDParam(0, _patches_newgame.starting_year); + SetDParam(0, _settings_newgame.game_creation.starting_year); ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, this, CS_NUMERAL); break; @@ -426,27 +426,27 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow { this->HandleButtonClick(widget); this->SetDirty(); - _patches_newgame.snow_line_height = Clamp(_patches_newgame.snow_line_height + widget - GLAND_SNOW_LEVEL_TEXT, 2, MAX_SNOWLINE_HEIGHT); + _settings_newgame.game_creation.snow_line_height = Clamp(_settings_newgame.game_creation.snow_line_height + widget - GLAND_SNOW_LEVEL_TEXT, 2, MAX_SNOWLINE_HEIGHT); } _left_button_clicked = false; break; case GLAND_SNOW_LEVEL_TEXT: // Snow line text this->widget_id = GLAND_SNOW_LEVEL_TEXT; - SetDParam(0, _patches_newgame.snow_line_height); + SetDParam(0, _settings_newgame.game_creation.snow_line_height); ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_SNOW_LINE_QUERY_CAPT, 3, 100, this, CS_NUMERAL); break; case GLAND_TREE_PULLDOWN: // Tree placer - ShowDropDownMenu(this, _tree_placer, _patches_newgame.tree_placer, GLAND_TREE_PULLDOWN, 0, 0); + ShowDropDownMenu(this, _tree_placer, _settings_newgame.game_creation.tree_placer, GLAND_TREE_PULLDOWN, 0, 0); break; case GLAND_LANDSCAPE_PULLDOWN: // Landscape generator OR Heightmap rotation /* case GLAND_HEIGHTMAP_ROTATION_TEXT: case GLAND_HEIGHTMAP_ROTATION_PULLDOWN:*/ if (mode == GLWP_HEIGHTMAP) { - ShowDropDownMenu(this, _rotation, _patches_newgame.heightmap_rotation, GLAND_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0); + ShowDropDownMenu(this, _rotation, _settings_newgame.game_creation.heightmap_rotation, GLAND_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0); } else { - ShowDropDownMenu(this, _landscape, _patches_newgame.land_generator, GLAND_LANDSCAPE_PULLDOWN, 0, 0); + ShowDropDownMenu(this, _landscape, _settings_newgame.game_creation.land_generator, GLAND_LANDSCAPE_PULLDOWN, 0, 0); } break; @@ -459,7 +459,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow { break; case GLAND_SMOOTHNESS_PULLDOWN: // Map smoothness - ShowDropDownMenu(this, _smoothness, _patches_newgame.tgen_smoothness, GLAND_SMOOTHNESS_PULLDOWN, 0, 0); + ShowDropDownMenu(this, _smoothness, _settings_newgame.game_creation.tgen_smoothness, GLAND_SMOOTHNESS_PULLDOWN, 0, 0); break; } } @@ -478,17 +478,17 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow { * (use random seed) it should not be possible to be * entered into the input field; the generate seed * button can be used instead. */ - _patches_newgame.generation_seed = minu(strtoul(this->edit_str_buf, NULL, sizeof(this->edit_str_buf) - 1), MAX_UVALUE(uint32) - 1); + _settings_newgame.game_creation.generation_seed = minu(strtoul(this->edit_str_buf, NULL, sizeof(this->edit_str_buf) - 1), MAX_UVALUE(uint32) - 1); return state; } virtual void OnDropdownSelect(int widget, int index) { switch (widget) { - case GLAND_MAPSIZE_X_PULLDOWN: _patches_newgame.map_x = index; break; - case GLAND_MAPSIZE_Y_PULLDOWN: _patches_newgame.map_y = index; break; - case GLAND_TREE_PULLDOWN: _patches_newgame.tree_placer = index; break; - case GLAND_SMOOTHNESS_PULLDOWN: _patches_newgame.tgen_smoothness = index; break; + case GLAND_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break; + case GLAND_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break; + case GLAND_TREE_PULLDOWN: _settings_newgame.game_creation.tree_placer = index; break; + case GLAND_SMOOTHNESS_PULLDOWN: _settings_newgame.game_creation.tgen_smoothness = index; break; case GLAND_TOWN_PULLDOWN: _opt_newgame.diff.number_towns = index; @@ -505,9 +505,9 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow { case GLAND_LANDSCAPE_PULLDOWN: /* case GLAND_HEIGHTMAP_PULLDOWN: */ if (mode == GLWP_HEIGHTMAP) { - _patches_newgame.heightmap_rotation = index; + _settings_newgame.game_creation.heightmap_rotation = index; } else { - _patches_newgame.land_generator = index; + _settings_newgame.game_creation.land_generator = index; } break; @@ -534,12 +534,12 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow { switch (this->widget_id) { case GLAND_START_DATE_TEXT: this->InvalidateWidget(GLAND_START_DATE_TEXT); - _patches_newgame.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR); + _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR); break; case GLAND_SNOW_LEVEL_TEXT: this->InvalidateWidget(GLAND_SNOW_LEVEL_TEXT); - _patches_newgame.snow_line_height = Clamp(value, 2, MAX_SNOWLINE_HEIGHT); + _settings_newgame.game_creation.snow_line_height = Clamp(value, 2, MAX_SNOWLINE_HEIGHT); break; } @@ -570,7 +570,7 @@ static void _ShowGenerateLandscape(glwp_modes mode) DeleteWindowByClass(WC_GENERATE_LANDSCAPE); /* Always give a new seed if not editor */ - if (_game_mode != GM_EDITOR) _patches_newgame.generation_seed = InteractiveRandom(); + if (_game_mode != GM_EDITOR) _settings_newgame.game_creation.generation_seed = InteractiveRandom(); if (mode == GLWP_HEIGHTMAP) { /* If the function returns negative, it means there was a problem loading the heightmap */ @@ -600,8 +600,8 @@ void ShowHeightmapLoad() void StartScenarioEditor() { - if (_patches_newgame.town_layout == TL_NO_ROADS) { - _patches_newgame.town_layout = TL_ORIGINAL; + if (_settings_newgame.economy.town_layout == TL_NO_ROADS) { + _settings_newgame.economy.town_layout = TL_ORIGINAL; } StartGeneratingLandscape(GLWP_SCENARIO); @@ -610,7 +610,7 @@ void StartScenarioEditor() void StartNewGameWithoutGUI(uint seed) { /* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */ - _patches_newgame.generation_seed = seed; + _settings_newgame.game_creation.generation_seed = seed; StartGeneratingLandscape(GLWP_GENERATE); } @@ -649,10 +649,10 @@ struct CreateScenarioWindow : public Window virtual void OnPaint() { - this->SetWidgetDisabledState(CSCEN_START_DATE_DOWN, _patches_newgame.starting_year <= MIN_YEAR); - this->SetWidgetDisabledState(CSCEN_START_DATE_UP, _patches_newgame.starting_year >= MAX_YEAR); - this->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_DOWN, _patches_newgame.se_flat_world_height <= 0); - this->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_UP, _patches_newgame.se_flat_world_height >= MAX_TILE_HEIGHT); + this->SetWidgetDisabledState(CSCEN_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR); + this->SetWidgetDisabledState(CSCEN_START_DATE_UP, _settings_newgame.game_creation.starting_year >= MAX_YEAR); + this->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_DOWN, _settings_newgame.game_creation.se_flat_world_height <= 0); + this->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_UP, _settings_newgame.game_creation.se_flat_world_height >= MAX_TILE_HEIGHT); this->SetWidgetLoweredState(CSCEN_TEMPERATE, _opt_newgame.landscape == LT_TEMPERATE); this->SetWidgetLoweredState(CSCEN_ARCTIC, _opt_newgame.landscape == LT_ARCTIC); @@ -660,10 +660,10 @@ struct CreateScenarioWindow : public Window this->SetWidgetLoweredState(CSCEN_TOYLAND, _opt_newgame.landscape == LT_TOYLAND); /* Set parameters for widget text that requires them */ - SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); // CSCEN_START_DATE_TEXT - SetDParam(1, 1 << _patches_newgame.map_x); // CSCEN_MAPSIZE_X_PULLDOWN - SetDParam(2, 1 << _patches_newgame.map_y); // CSCEN_MAPSIZE_Y_PULLDOWN - SetDParam(3, _patches_newgame.se_flat_world_height); // CSCEN_FLAT_LAND_HEIGHT_TEXT + SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); // CSCEN_START_DATE_TEXT + SetDParam(1, 1 << _settings_newgame.game_creation.map_x); // CSCEN_MAPSIZE_X_PULLDOWN + SetDParam(2, 1 << _settings_newgame.game_creation.map_y); // CSCEN_MAPSIZE_Y_PULLDOWN + SetDParam(3, _settings_newgame.game_creation.se_flat_world_height); // CSCEN_FLAT_LAND_HEIGHT_TEXT this->DrawWidgets(); } @@ -680,11 +680,11 @@ struct CreateScenarioWindow : public Window break; case CSCEN_MAPSIZE_X_PULLDOWN: // Mapsize X - ShowDropDownList(this, BuildMapsizeDropDown(), _patches_newgame.map_x, CSCEN_MAPSIZE_X_PULLDOWN); + ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, CSCEN_MAPSIZE_X_PULLDOWN); break; case CSCEN_MAPSIZE_Y_PULLDOWN: // Mapsize Y - ShowDropDownList(this, BuildMapsizeDropDown(), _patches_newgame.map_y, CSCEN_MAPSIZE_Y_PULLDOWN); + ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, CSCEN_MAPSIZE_Y_PULLDOWN); break; case CSCEN_EMPTY_WORLD: // Empty world / flat world @@ -702,14 +702,14 @@ struct CreateScenarioWindow : public Window this->HandleButtonClick(widget); this->SetDirty(); - _patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + widget - CSCEN_START_DATE_TEXT, MIN_YEAR, MAX_YEAR); + _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - CSCEN_START_DATE_TEXT, MIN_YEAR, MAX_YEAR); } _left_button_clicked = false; break; case CSCEN_START_DATE_TEXT: // Year text this->widget_id = CSCEN_START_DATE_TEXT; - SetDParam(0, _patches_newgame.starting_year); + SetDParam(0, _settings_newgame.game_creation.starting_year); ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, this, CS_NUMERAL); break; @@ -720,14 +720,14 @@ struct CreateScenarioWindow : public Window this->HandleButtonClick(widget); this->SetDirty(); - _patches_newgame.se_flat_world_height = Clamp(_patches_newgame.se_flat_world_height + widget - CSCEN_FLAT_LAND_HEIGHT_TEXT, 0, MAX_TILE_HEIGHT); + _settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - CSCEN_FLAT_LAND_HEIGHT_TEXT, 0, MAX_TILE_HEIGHT); } _left_button_clicked = false; break; case CSCEN_FLAT_LAND_HEIGHT_TEXT: // Height level text this->widget_id = CSCEN_FLAT_LAND_HEIGHT_TEXT; - SetDParam(0, _patches_newgame.se_flat_world_height); + SetDParam(0, _settings_newgame.game_creation.se_flat_world_height); ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, 100, this, CS_NUMERAL); break; } @@ -736,8 +736,8 @@ struct CreateScenarioWindow : public Window virtual void OnDropdownSelect(int widget, int index) { switch (widget) { - case CSCEN_MAPSIZE_X_PULLDOWN: _patches_newgame.map_x = index; break; - case CSCEN_MAPSIZE_Y_PULLDOWN: _patches_newgame.map_y = index; break; + case CSCEN_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break; + case CSCEN_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break; } this->SetDirty(); } @@ -750,12 +750,12 @@ struct CreateScenarioWindow : public Window switch (this->widget_id) { case CSCEN_START_DATE_TEXT: this->InvalidateWidget(CSCEN_START_DATE_TEXT); - _patches_newgame.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR); + _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR); break; case CSCEN_FLAT_LAND_HEIGHT_TEXT: this->InvalidateWidget(CSCEN_FLAT_LAND_HEIGHT_TEXT); - _patches_newgame.se_flat_world_height = Clamp(value, 0, MAX_TILE_HEIGHT); + _settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, MAX_TILE_HEIGHT); break; } diff --git a/src/heightmap.cpp b/src/heightmap.cpp index a42ebe324..6c0162503 100644 --- a/src/heightmap.cpp +++ b/src/heightmap.cpp @@ -297,7 +297,7 @@ static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map) TileIndex tile; /* Get map size and calculate scale and padding values */ - switch (_patches.heightmap_rotation) { + switch (_settings.game_creation.heightmap_rotation) { default: NOT_REACHED(); case HM_COUNTER_CLOCKWISE: width = MapSizeX(); @@ -322,7 +322,7 @@ static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map) /* Form the landscape */ for (row = 0; row < height - 1; row++) { for (col = 0; col < width - 1; col++) { - switch (_patches.heightmap_rotation) { + switch (_settings.game_creation.heightmap_rotation) { default: NOT_REACHED(); case HM_COUNTER_CLOCKWISE: tile = TileXY(col, row); break; case HM_CLOCKWISE: tile = TileXY(row, col); break; @@ -337,7 +337,7 @@ static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map) /* Use nearest neighbor resizing to scale map data. * We rotate the map 45 degrees (counter)clockwise */ img_row = (((row - row_pad) * num_div) / img_scale); - switch (_patches.heightmap_rotation) { + switch (_settings.game_creation.heightmap_rotation) { default: NOT_REACHED(); case HM_COUNTER_CLOCKWISE: img_col = (((width - 1 - col - col_pad) * num_div) / img_scale); diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp index e758b2fec..3a0613aaa 100644 --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -1075,7 +1075,7 @@ static bool CheckNewIndustry_Forest(TileIndex tile) static bool CheckNewIndustry_OilRefinery(TileIndex tile) { if (_game_mode == GM_EDITOR) return true; - if (DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _patches.oil_refinery_limit) return true; + if (DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _settings.game_creation.oil_refinery_limit) return true; _error_message = STR_483B_CAN_ONLY_BE_POSITIONED; return false; @@ -1087,7 +1087,7 @@ static bool CheckNewIndustry_OilRig(TileIndex tile) { if (_game_mode == GM_EDITOR && _ignore_restrictions) return true; if (TileHeight(tile) == 0 && - DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _patches.oil_refinery_limit) return true; + DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _settings.game_creation.oil_refinery_limit) return true; _error_message = STR_483B_CAN_ONLY_BE_POSITIONED; return false; @@ -1171,7 +1171,7 @@ static const Town *CheckMultipleIndustryInTown(TileIndex tile, int type) t = ClosestTownFromTile(tile, (uint)-1); - if (_patches.multiple_industry_per_town) return t; + if (_settings.economy.multiple_industry_per_town) return t; FOR_ALL_INDUSTRIES(i) { if (i->type == (byte)type && @@ -1257,7 +1257,7 @@ static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable /* It is almost impossible to have a fully flat land in TG, so what we * do is that we check if we can make the land flat later on. See * CheckIfCanLevelIndustryPlatform(). */ - return !refused_slope || (_patches.land_generator == LG_TERRAGENESIS && _generating_world && !custom_shape && !_ignore_restrictions); + return !refused_slope || (_settings.game_creation.land_generator == LG_TERRAGENESIS && _generating_world && !custom_shape && !_ignore_restrictions); } static bool CheckIfIndustryIsAllowed(TileIndex tile, int type, const Town *t) @@ -1387,7 +1387,7 @@ static bool CheckIfFarEnoughFromIndustry(TileIndex tile, int type) const IndustrySpec *indspec = GetIndustrySpec(type); const Industry *i; - if (_patches.same_industry_close && indspec->IsRawIndustry()) + if (_settings.economy.same_industry_close && indspec->IsRawIndustry()) /* Allow primary industries to be placed close to any other industry */ return true; @@ -1401,8 +1401,8 @@ static bool CheckIfFarEnoughFromIndustry(TileIndex tile, int type) indspec->accepts_cargo[0] == i->accepts_cargo[0] && ( /* at least one of those options must be true */ _game_mode != GM_EDITOR || // editor must not be stopped - !_patches.same_industry_close || - !_patches.multiple_industry_per_town)) { + !_settings.economy.same_industry_close || + !_settings.economy.multiple_industry_per_town)) { _error_message = STR_INDUSTRY_TOO_CLOSE; return false; } @@ -1449,7 +1449,7 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const Ind i->production_rate[1] = indspec->production_rate[1]; /* don't use smooth economy for industries using production related callbacks */ - if (_patches.smooth_economy && + if (_settings.economy.smooth_economy && !(HasBit(indspec->callback_flags, CBM_IND_PRODUCTION_256_TICKS) || HasBit(indspec->callback_flags, CBM_IND_PRODUCTION_CARGO_ARRIVAL)) && // production callbacks !(HasBit(indspec->callback_flags, CBM_IND_MONTHLYPROD_CHANGE) || HasBit(indspec->callback_flags, CBM_IND_PRODUCTION_CHANGE)) // production change callbacks ) { @@ -1577,7 +1577,7 @@ static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, uint if (!_check_new_industry_procs[indspec->check_proc](tile)) return NULL; } - if (!custom_shape_check && _patches.land_generator == LG_TERRAGENESIS && _generating_world && !_ignore_restrictions && !CheckIfCanLevelIndustryPlatform(tile, 0, it, type)) return NULL; + if (!custom_shape_check && _settings.game_creation.land_generator == LG_TERRAGENESIS && _generating_world && !_ignore_restrictions && !CheckIfCanLevelIndustryPlatform(tile, 0, it, type)) return NULL; if (!CheckIfFarEnoughFromIndustry(tile, type)) return NULL; const Town *t = CheckMultipleIndustryInTown(tile, type); @@ -1621,11 +1621,11 @@ CommandCost CmdBuildIndustry(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) /* If the patch for raw-material industries is not on, you cannot build raw-material industries. * Raw material industries are industries that do not accept cargo (at least for now) */ - if (_game_mode != GM_EDITOR && _patches.raw_industry_construction == 0 && indspec->IsRawIndustry()) { + if (_game_mode != GM_EDITOR && _settings.construction.raw_industry_construction == 0 && indspec->IsRawIndustry()) { return CMD_ERROR; } - if (_game_mode != GM_EDITOR && _patches.raw_industry_construction == 2 && indspec->IsRawIndustry()) { + if (_game_mode != GM_EDITOR && _settings.construction.raw_industry_construction == 2 && indspec->IsRawIndustry()) { if (flags & DC_EXEC) { /* Prospecting has a chance to fail, however we cannot guarantee that something can * be built on the map, so the chance gets lower when the map is fuller, but there @@ -2031,7 +2031,7 @@ static void ChangeIndustryProduction(Industry *i, bool monthly) bool standard = true; bool suppress_message = false; /* don't use smooth economy for industries using production related callbacks */ - bool smooth_economy = _patches.smooth_economy && + bool smooth_economy = _settings.economy.smooth_economy && !(HasBit(indspec->callback_flags, CBM_IND_PRODUCTION_256_TICKS) || HasBit(indspec->callback_flags, CBM_IND_PRODUCTION_CARGO_ARRIVAL)) && // production callbacks !(HasBit(indspec->callback_flags, CBM_IND_MONTHLYPROD_CHANGE) || HasBit(indspec->callback_flags, CBM_IND_PRODUCTION_CHANGE)); // production change callbacks byte div = 0; @@ -2257,7 +2257,7 @@ bool IndustrySpec::IsRawIndustry() const Money IndustrySpec::GetConstructionCost() const { return (_price.build_industry * - (_patches.raw_industry_construction == 1 && this->IsRawIndustry() ? + (_settings.construction.raw_industry_construction == 1 && this->IsRawIndustry() ? this->raw_industry_cost_multiplier : this->cost_multiplier )) >> 8; diff --git a/src/industry_gui.cpp b/src/industry_gui.cpp index 40c481d43..f52fec3cc 100644 --- a/src/industry_gui.cpp +++ b/src/industry_gui.cpp @@ -131,7 +131,7 @@ class BuildIndustryWindow : public Window { /* Rule is that editor mode loads all industries. * In game mode, all non raw industries are loaded too * and raw ones are loaded only when setting allows it */ - if (_game_mode != GM_EDITOR && indsp->IsRawIndustry() && _patches.raw_industry_construction == 0) { + if (_game_mode != GM_EDITOR && indsp->IsRawIndustry() && _settings.construction.raw_industry_construction == 0) { /* Unselect if the industry is no longer in the list */ if (this->selected_type == ind) this->selected_index = -1; continue; @@ -198,7 +198,7 @@ public: if (indsp == NULL) this->enabled[this->selected_index] = _opt.diff.number_industries != 0; this->widget[DPIW_FUND_WIDGET].data = STR_BUILD_NEW_INDUSTRY; } else { - this->widget[DPIW_FUND_WIDGET].data = (_patches.raw_industry_construction == 2 && indsp->IsRawIndustry()) ? STR_PROSPECT_NEW_INDUSTRY : STR_FUND_NEW_INDUSTRY; + this->widget[DPIW_FUND_WIDGET].data = (_settings.construction.raw_industry_construction == 2 && indsp->IsRawIndustry()) ? STR_PROSPECT_NEW_INDUSTRY : STR_FUND_NEW_INDUSTRY; } this->SetWidgetDisabledState(DPIW_FUND_WIDGET, !this->enabled[this->selected_index]); @@ -304,7 +304,7 @@ public: this->SetDirty(); - if ((_game_mode != GM_EDITOR && _patches.raw_industry_construction == 2 && indsp != NULL && indsp->IsRawIndustry()) || + if ((_game_mode != GM_EDITOR && _settings.construction.raw_industry_construction == 2 && indsp != NULL && indsp->IsRawIndustry()) || this->selected_type == INVALID_INDUSTRYTYPE) { /* Reset the button state if going to prospecting or "build many industries" */ this->RaiseButtons(); @@ -325,7 +325,7 @@ public: GenerateIndustries(); _generating_world = false; } - } else if (_game_mode != GM_EDITOR && _patches.raw_industry_construction == 2 && GetIndustrySpec(this->selected_type)->IsRawIndustry()) { + } else if (_game_mode != GM_EDITOR && _settings.construction.raw_industry_construction == 2 && GetIndustrySpec(this->selected_type)->IsRawIndustry()) { DoCommandP(0, this->selected_type, InteractiveRandom(), NULL, CMD_BUILD_INDUSTRY | CMD_MSG(STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY)); this->HandleButtonClick(DPIW_FUND_WIDGET); } else { diff --git a/src/landscape.cpp b/src/landscape.cpp index 3439a1825..8a6f0e7b4 100644 --- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -821,7 +821,7 @@ void GenerateLandscape(byte mode) SetGeneratingWorldProgress(GWP_LANDSCAPE, (_opt.landscape == LT_TROPIC) ? 1 + gwp_desert_amount : 1); LoadHeightmap(_file_to_saveload.name); IncreaseGeneratingWorldProgress(GWP_LANDSCAPE); - } else if (_patches.land_generator == LG_TERRAGENESIS) { + } else if (_settings.game_creation.land_generator == LG_TERRAGENESIS) { SetGeneratingWorldProgress(GWP_LANDSCAPE, (_opt.landscape == LT_TROPIC) ? 3 + gwp_desert_amount : 3); GenerateTerrainPerlin(); } else { diff --git a/src/main_gui.cpp b/src/main_gui.cpp index 23f5169d9..4c0f60baf 100644 --- a/src/main_gui.cpp +++ b/src/main_gui.cpp @@ -48,7 +48,7 @@ static int _rename_what = -1; void CcGiveMoney(bool success, TileIndex tile, uint32 p1, uint32 p2) { #ifdef ENABLE_NETWORK - if (!success || !_patches.give_money) return; + if (!success || !_settings.economy.give_money) return; char msg[20]; /* Inform the player of this action */ @@ -344,7 +344,7 @@ struct MainWindow : Window if (cio == NULL) break; /* Only players actually playing can speak to team. Eg spectators cannot */ - if (_patches.prefer_teamchat && IsValidPlayer(cio->client_playas)) { + if (_settings.gui.prefer_teamchat && IsValidPlayer(cio->client_playas)) { const NetworkClientInfo *ci; FOR_ALL_ACTIVE_CLIENT_INFOS(ci) { if (ci->client_playas == cio->client_playas && ci != cio) { diff --git a/src/misc.cpp b/src/misc.cpp index e50685895..6d0f45392 100644 --- a/src/misc.cpp +++ b/src/misc.cpp @@ -69,7 +69,7 @@ void InitializeGame(int mode, uint size_x, uint size_y) _cur_tileloop_tile = 0; if ((mode & IG_DATE_RESET) == IG_DATE_RESET) { - SetDate(ConvertYMDToDate(_patches.starting_year, 0, 1)); + SetDate(ConvertYMDToDate(_settings.game_creation.starting_year, 0, 1)); InitializeOldNames(); } diff --git a/src/misc_cmd.cpp b/src/misc_cmd.cpp index 2dad0e297..62ec5bcc7 100644 --- a/src/misc_cmd.cpp +++ b/src/misc_cmd.cpp @@ -146,7 +146,7 @@ CommandCost CmdIncreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) switch (p2) { default: return CMD_ERROR; // Invalid method case 0: // Take some extra loan - loan = (IsHumanPlayer(_current_player) || _patches.ainew_active) ? LOAN_INTERVAL : LOAN_INTERVAL_OLD_AI; + loan = (IsHumanPlayer(_current_player) || _settings.ai.ainew_active) ? LOAN_INTERVAL : LOAN_INTERVAL_OLD_AI; break; case 1: // Take a loan as big as possible loan = _economy.max_loan - p->current_loan; @@ -182,7 +182,7 @@ CommandCost CmdDecreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) switch (p2) { default: return CMD_ERROR; // Invalid method case 0: // Pay back one step - loan = min(p->current_loan, (Money)(IsHumanPlayer(_current_player) || _patches.ainew_active) ? LOAN_INTERVAL : LOAN_INTERVAL_OLD_AI); + loan = min(p->current_loan, (Money)(IsHumanPlayer(_current_player) || _settings.ai.ainew_active) ? LOAN_INTERVAL : LOAN_INTERVAL_OLD_AI); break; case 1: // Pay back as much as possible loan = max(min(p->current_loan, p->player_money), (Money)LOAN_INTERVAL); @@ -360,7 +360,7 @@ CommandCost CmdMoneyCheat(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) */ CommandCost CmdGiveMoney(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { - if (!_patches.give_money) return CMD_ERROR; + if (!_settings.economy.give_money) return CMD_ERROR; const Player *p = GetPlayer(_current_player); CommandCost amount(EXPENSES_OTHER, min((Money)p1, (Money)20000000LL)); @@ -409,7 +409,7 @@ CommandCost CmdChangeDifficultyLevel(TileIndex tile, uint32 flags, uint32 p1, ui * launch a re-evaluation of the actual values only when setting has changed */ if (p2 == GAME_DIFFICULTY_TOWNCOUNCIL_TOLERANCE && _game_mode == GM_NORMAL) { UpdateAirportsNoise(); - if (_patches.station_noise_level) { + if (_settings.economy.station_noise_level) { InvalidateWindowClassesData(WC_TOWN_VIEW, 0); } } diff --git a/src/misc_gui.cpp b/src/misc_gui.cpp index 86f650062..e9a084bce 100644 --- a/src/misc_gui.cpp +++ b/src/misc_gui.cpp @@ -102,7 +102,7 @@ public: LandInfoWindow(TileIndex tile) : Window(&_land_info_desc) { Player *p = GetPlayer(IsValidPlayer(_local_player) ? _local_player : PLAYER_FIRST); - Town *t = ClosestTownFromTile(tile, _patches.dist_local_authority); + Town *t = ClosestTownFromTile(tile, _settings.economy.dist_local_authority); Money old_money = p->player_money; p->player_money = INT64_MAX; @@ -396,7 +396,7 @@ public: Window(pt.x, pt.y, width, height, WC_ERRMSG, widget), show_player_face(show_player_face) { - this->duration = _patches.errmsg_duration; + this->duration = _settings.gui.errmsg_duration; CopyOutDParam(this->decode_params, 0, lengthof(this->decode_params)); this->message_1 = msg1; this->message_2 = msg2; @@ -465,7 +465,7 @@ void ShowErrorMessage(StringID msg_1, StringID msg_2, int x, int y) { DeleteWindowById(WC_ERRMSG, 0); - if (!_patches.errmsg_duration) return; + if (!_settings.gui.errmsg_duration) return; if (msg_2 == STR_NULL) msg_2 = STR_EMPTY; @@ -620,7 +620,7 @@ void GuiShowTooltipsWithArgs(StringID str, uint paramcount, const uint64 params[ DeleteWindowById(WC_TOOLTIPS, 0); /* We only show measurement tooltips with patch setting on */ - if (str == STR_NULL || (paramcount != 0 && !_patches.measure_tooltip)) return; + if (str == STR_NULL || (paramcount != 0 && !_settings.gui.measure_tooltip)) return; for (uint i = 0; i != paramcount; i++) SetDParam(i, params[i]); char buffer[512]; diff --git a/src/network/network.cpp b/src/network/network.cpp index 3a9203424..20f6852da 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -1009,7 +1009,7 @@ static void NetworkInitGameInfo() _network_game_info.spectators_on = 0; _network_game_info.game_date = _date; - _network_game_info.start_date = ConvertYMDToDate(_patches.starting_year, 0, 1); + _network_game_info.start_date = ConvertYMDToDate(_settings.game_creation.starting_year, 0, 1); _network_game_info.map_width = MapSizeX(); _network_game_info.map_height = MapSizeY(); _network_game_info.map_set = _opt.landscape; diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index d9fcb9a60..d76c98511 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -83,7 +83,7 @@ void HashCurrentCompanyPassword() { if (StrEmpty(_network_player_info[_local_player].password)) return; - _password_game_seed = _patches.generation_seed; + _password_game_seed = _settings.game_creation.generation_seed; ttd_strlcpy(_password_server_unique_id, _network_unique_id, sizeof(_password_server_unique_id)); const char *new_pw = GenerateCompanyPasswordHash(_network_player_info[_local_player].password); diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp index d7081bdec..11e6e33b7 100644 --- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -1342,7 +1342,7 @@ struct NetworkClientListPopupWindow : Window { if (_network_own_client_index != ci->client_index) { /* We are no spectator and the player we want to give money to is no spectator and money gifts are allowed */ - if (IsValidPlayer(_network_playas) && IsValidPlayer(ci->client_playas) && _patches.give_money) { + if (IsValidPlayer(_network_playas) && IsValidPlayer(ci->client_playas) && _settings.economy.give_money) { GetString(this->action[i], STR_NETWORK_CLIENTLIST_GIVE_MONEY, lastof(this->action[i])); this->proc[i++] = &ClientList_GiveMoney; } diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index d3a7ee6e5..c3dcd69d1 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -229,7 +229,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_NEED_PASSWORD)(NetworkTCPSocketHandl Packet *p = NetworkSend_Init(PACKET_SERVER_NEED_PASSWORD); p->Send_uint8(type); - p->Send_uint32(_patches.generation_seed); + p->Send_uint32(_settings.game_creation.generation_seed); p->Send_string(_network_unique_id); cs->Send_Packet(p); } @@ -254,7 +254,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WELCOME) p = NetworkSend_Init(PACKET_SERVER_WELCOME); p->Send_uint16(cs->index); - p->Send_uint32(_patches.generation_seed); + p->Send_uint32(_settings.game_creation.generation_seed); p->Send_string(_network_unique_id); cs->Send_Packet(p); diff --git a/src/newgrf.cpp b/src/newgrf.cpp index 1a271f316..a9ada136c 100644 --- a/src/newgrf.cpp +++ b/src/newgrf.cpp @@ -326,7 +326,7 @@ static Engine *GetNewEngine(const GRFFile *file, VehicleType type, uint16 intern /* Hack for add-on GRFs that need to modify another GRF's engines. This lets * them use the same engine slots. */ const GRFFile *grf_match = NULL; - if (_patches.dynamic_engines) { + if (_settings.vehicle.dynamic_engines) { uint32 override = _grf_id_overrides[file->grfid]; if (override != 0) { grf_match = GetFileByGRFID(override); @@ -341,7 +341,7 @@ static Engine *GetNewEngine(const GRFFile *file, VehicleType type, uint16 intern /* Check if this vehicle is already defined... */ Engine *e = NULL; FOR_ALL_ENGINES(e) { - if (_patches.dynamic_engines && e->grffile != NULL && e->grffile != file && e->grffile != grf_match) continue; + if (_settings.vehicle.dynamic_engines && e->grffile != NULL && e->grffile != file && e->grffile != grf_match) continue; if (e->type != type) continue; if (e->internal_id != internal_id) continue; @@ -377,14 +377,14 @@ EngineID GetNewEngineID(const GRFFile *file, VehicleType type, uint16 internal_i extern uint32 GetNewGRFOverride(uint32 grfid); const GRFFile *grf_match = NULL; - if (_patches.dynamic_engines) { + if (_settings.vehicle.dynamic_engines) { uint32 override = _grf_id_overrides[file->grfid]; if (override != 0) grf_match = GetFileByGRFID(override); } const Engine *e = NULL; FOR_ALL_ENGINES(e) { - if (_patches.dynamic_engines && e->grffile != file && (grf_match == NULL || e->grffile != grf_match)) continue; + if (_settings.vehicle.dynamic_engines && e->grffile != file && (grf_match == NULL || e->grffile != grf_match)) continue; if (e->type != type) continue; if (e->internal_id != internal_id) continue; @@ -3592,7 +3592,7 @@ bool GetGlobalVariable(byte param, uint32 *value) case 0x0F: // Rail track type cost factors *value = 0; SB(*value, 0, 8, _railtype_cost_multiplier[0]); // normal rail - if (_patches.disable_elrails) { + if (_settings.vehicle.disable_elrails) { /* skip elrail multiplier - disabled */ SB(*value, 8, 8, _railtype_cost_multiplier[2]); // monorail } else { @@ -4188,10 +4188,10 @@ static uint32 GetPatchVariable(uint8 param) { switch (param) { /* start year - 1920 */ - case 0x0B: return max(_patches.starting_year, ORIGINAL_BASE_YEAR) - ORIGINAL_BASE_YEAR; + case 0x0B: return max(_settings.game_creation.starting_year, ORIGINAL_BASE_YEAR) - ORIGINAL_BASE_YEAR; /* freight trains weight factor */ - case 0x0E: return _patches.freight_trains; + case 0x0E: return _settings.vehicle.freight_trains; /* empty wagon speed increase */ case 0x0F: return 0; @@ -4200,7 +4200,7 @@ static uint32 GetPatchVariable(uint8 param) * the following is good for 1x, 2x and 4x (most common?) and... * well not really for 3x. */ case 0x10: - switch (_patches.plane_speed) { + switch (_settings.vehicle.plane_speed) { default: case 4: return 1; case 3: return 2; @@ -4382,7 +4382,7 @@ static void ParamSet(byte *buf, size_t len) case 0x01: // Road Vehicles case 0x02: // Ships case 0x03: // Aircraft - if (!_patches.dynamic_engines) { + if (!_settings.vehicle.dynamic_engines) { src1 = PerformGRM(&_grm_engines[_engine_offsets[feature]], _engine_counts[feature], count, op, target, "vehicles"); if (_skip_sprites == -1) return; } else { @@ -4544,7 +4544,7 @@ static void ParamSet(byte *buf, size_t len) case 0x8F: // Rail track type cost factors _railtype_cost_multiplier[0] = GB(res, 0, 8); - if (_patches.disable_elrails) { + if (_settings.vehicle.disable_elrails) { _railtype_cost_multiplier[1] = GB(res, 0, 8); _railtype_cost_multiplier[2] = GB(res, 8, 8); } else { @@ -5079,84 +5079,84 @@ static void GRFUnsafe(byte *buf, size_t len) static void InitializeGRFSpecial() { - _ttdpatch_flags[0] = ((_patches.always_small_airport ? 1 : 0) << 0x0C) // keepsmallairport - | (1 << 0x0D) // newairports - | (1 << 0x0E) // largestations - | ((_patches.longbridges ? 1 : 0) << 0x0F) // longbridges - | (0 << 0x10) // loadtime - | (1 << 0x12) // presignals - | (1 << 0x13) // extpresignals - | ((_patches.never_expire_vehicles ? 1 : 0) << 0x16) // enginespersist - | (1 << 0x1B) // multihead - | (1 << 0x1D) // lowmemory - | (1 << 0x1E); // generalfixes - - _ttdpatch_flags[1] = ((_patches.station_noise_level ? 1 : 0) << 0x07) // moreairports - based on units of noise - | ((_patches.mammoth_trains ? 1 : 0) << 0x08) // mammothtrains - | (1 << 0x09) // trainrefit - | (0 << 0x0B) // subsidiaries - | ((_patches.gradual_loading ? 1 : 0) << 0x0C) // gradualloading - | (1 << 0x12) // unifiedmaglevmode - set bit 0 mode. Not revelant to OTTD - | (1 << 0x13) // unifiedmaglevmode - set bit 1 mode - | (1 << 0x14) // bridgespeedlimits - | (1 << 0x16) // eternalgame - | (1 << 0x17) // newtrains - | (1 << 0x18) // newrvs - | (1 << 0x19) // newships - | (1 << 0x1A) // newplanes - | ((_patches.signal_side ? 1 : 0) << 0x1B) // signalsontrafficside - | ((_patches.disable_elrails ? 0 : 1) << 0x1C); // electrifiedrailway - - _ttdpatch_flags[2] = (1 << 0x01) // loadallgraphics - obsolote - | (1 << 0x03) // semaphores - | (0 << 0x0B) // enhancedgui - | (0 << 0x0C) // newagerating - | ((_patches.build_on_slopes ? 1 : 0) << 0x0D) // buildonslopes - | (1 << 0x0E) // fullloadany - | (1 << 0x0F) // planespeed - | (0 << 0x10) // moreindustriesperclimate - obsolete - | (0 << 0x11) // moretoylandfeatures - | (1 << 0x12) // newstations - | (1 << 0x13) // tracktypecostdiff - | (1 << 0x14) // manualconvert - | ((_patches.build_on_slopes ? 1 : 0) << 0x15) // buildoncoasts - | (1 << 0x16) // canals - | (1 << 0x17) // newstartyear - | ((_patches.freight_trains > 1 ? 1 : 0) << 0x18) // freighttrains - | (1 << 0x19) // newhouses - | (1 << 0x1A) // newbridges - | (1 << 0x1B) // newtownnames - | (1 << 0x1C) // moreanimation - | ((_patches.wagon_speed_limits ? 1 : 0) << 0x1D) // wagonspeedlimits - | (1 << 0x1E) // newshistory - | (0 << 0x1F); // custombridgeheads - - _ttdpatch_flags[3] = (0 << 0x00) // newcargodistribution - | (1 << 0x01) // windowsnap - | (0 << 0x02) // townbuildnoroad - | (0 << 0x03) // pathbasedsignalling. To enable if ever pbs is back - | (0 << 0x04) // aichoosechance - | (1 << 0x05) // resolutionwidth - | (1 << 0x06) // resolutionheight - | (1 << 0x07) // newindustries - | ((_patches.improved_load ? 1 : 0) << 0x08) // fifoloading - | (0 << 0x09) // townroadbranchprob - | (0 << 0x0A) // tempsnowline - | (1 << 0x0B) // newcargo - | (1 << 0x0C) // enhancemultiplayer - | (1 << 0x0D) // onewayroads - | ((_patches.nonuniform_stations ? 1 : 0) << 0x0E) // irregularstations - | (1 << 0x0F) // statistics - | (1 << 0x10) // newsounds - | (1 << 0x11) // autoreplace - | (1 << 0x12) // autoslope - | (0 << 0x13) // followvehicle - | (1 << 0x14) // trams - | (0 << 0x15) // enhancetunnels - | (1 << 0x16) // shortrvs - | (1 << 0x17) // articulatedrvs - | ((_patches.dynamic_engines ? 1 : 0) << 0x18) // dynamic engines - | (1 << 0x1E); // variablerunningcosts + _ttdpatch_flags[0] = ((_settings.station.always_small_airport ? 1 : 0) << 0x0C) // keepsmallairport + | (1 << 0x0D) // newairports + | (1 << 0x0E) // largestations + | ((_settings.construction.longbridges ? 1 : 0) << 0x0F) // longbridges + | (0 << 0x10) // loadtime + | (1 << 0x12) // presignals + | (1 << 0x13) // extpresignals + | ((_settings.vehicle.never_expire_vehicles ? 1 : 0) << 0x16) // enginespersist + | (1 << 0x1B) // multihead + | (1 << 0x1D) // lowmemory + | (1 << 0x1E); // generalfixes + + _ttdpatch_flags[1] = ((_settings.economy.station_noise_level ? 1 : 0) << 0x07) // moreairports - based on units of noise + | ((_settings.vehicle.mammoth_trains ? 1 : 0) << 0x08) // mammothtrains + | (1 << 0x09) // trainrefit + | (0 << 0x0B) // subsidiaries + | ((_settings.order.gradual_loading ? 1 : 0) << 0x0C) // gradualloading + | (1 << 0x12) // unifiedmaglevmode - set bit 0 mode. Not revelant to OTTD + | (1 << 0x13) // unifiedmaglevmode - set bit 1 mode + | (1 << 0x14) // bridgespeedlimits + | (1 << 0x16) // eternalgame + | (1 << 0x17) // newtrains + | (1 << 0x18) // newrvs + | (1 << 0x19) // newships + | (1 << 0x1A) // newplanes + | ((_settings.construction.signal_side ? 1 : 0) << 0x1B) // signalsontrafficside + | ((_settings.vehicle.disable_elrails ? 0 : 1) << 0x1C); // electrifiedrailway + + _ttdpatch_flags[2] = (1 << 0x01) // loadallgraphics - obsolote + | (1 << 0x03) // semaphores + | (0 << 0x0B) // enhancedgui + | (0 << 0x0C) // newagerating + | ((_settings.construction.build_on_slopes ? 1 : 0) << 0x0D) // buildonslopes + | (1 << 0x0E) // fullloadany + | (1 << 0x0F) // planespeed + | (0 << 0x10) // moreindustriesperclimate - obsolete + | (0 << 0x11) // moretoylandfeatures + | (1 << 0x12) // newstations + | (1 << 0x13) // tracktypecostdiff + | (1 << 0x14) // manualconvert + | ((_settings.construction.build_on_slopes ? 1 : 0) << 0x15) // buildoncoasts + | (1 << 0x16) // canals + | (1 << 0x17) // newstartyear + | ((_settings.vehicle.freight_trains > 1 ? 1 : 0) << 0x18) // freighttrains + | (1 << 0x19) // newhouses + | (1 << 0x1A) // newbridges + | (1 << 0x1B) // newtownnames + | (1 << 0x1C) // moreanimation + | ((_settings.vehicle.wagon_speed_limits ? 1 : 0) << 0x1D) // wagonspeedlimits + | (1 << 0x1E) // newshistory + | (0 << 0x1F); // custombridgeheads + + _ttdpatch_flags[3] = (0 << 0x00) // newcargodistribution + | (1 << 0x01) // windowsnap + | (0 << 0x02) // townbuildnoroad + | (0 << 0x03) // pathbasedsignalling. To enable if ever pbs is back + | (0 << 0x04) // aichoosechance + | (1 << 0x05) // resolutionwidth + | (1 << 0x06) // resolutionheight + | (1 << 0x07) // newindustries + | ((_settings.order.improved_load ? 1 : 0) << 0x08) // fifoloading + | (0 << 0x09) // townroadbranchprob + | (0 << 0x0A) // tempsnowline + | (1 << 0x0B) // newcargo + | (1 << 0x0C) // enhancemultiplayer + | (1 << 0x0D) // onewayroads + | ((_settings.station.nonuniform_stations ? 1 : 0) << 0x0E) // irregularstations + | (1 << 0x0F) // statistics + | (1 << 0x10) // newsounds + | (1 << 0x11) // autoreplace + | (1 << 0x12) // autoslope + | (0 << 0x13) // followvehicle + | (1 << 0x14) // trams + | (0 << 0x15) // enhancetunnels + | (1 << 0x16) // shortrvs + | (1 << 0x17) // articulatedrvs + | ((_settings.vehicle.dynamic_engines ? 1 : 0) << 0x18) // dynamic engines + | (1 << 0x1E); // variablerunningcosts } static void ResetCustomStations() diff --git a/src/newgrf_engine.cpp b/src/newgrf_engine.cpp index 313086f57..46bd052a7 100644 --- a/src/newgrf_engine.cpp +++ b/src/newgrf_engine.cpp @@ -1123,7 +1123,7 @@ void CommitRailVehListOrderChanges() /* Populate map with current list positions */ Engine *e; FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) { - if (!_patches.dynamic_engines || e->grffile == source_e->grffile) { + if (!_settings.vehicle.dynamic_engines || e->grffile == source_e->grffile) { if (e->internal_id == target) target_e = e; lptr_map[e->list_position] = e; } diff --git a/src/newgrf_town.cpp b/src/newgrf_town.cpp index 8010cedf7..47ff33ee6 100644 --- a/src/newgrf_town.cpp +++ b/src/newgrf_town.cpp @@ -21,7 +21,7 @@ uint32 TownGetVariable(byte variable, byte parameter, bool *available, const Tow switch (variable) { /* Larger towns */ case 0x40: - if (_patches.larger_towns == 0) return 2; + if (_settings.economy.larger_towns == 0) return 2; if (t->larger_town) return 1; return 0; diff --git a/src/news_gui.cpp b/src/news_gui.cpp index 41b2e9daf..eaa9dca77 100644 --- a/src/news_gui.cpp +++ b/src/news_gui.cpp @@ -398,7 +398,7 @@ void AddNewsItem(StringID string, NewsSubtype subtype, uint data_a, uint data_b) ni->flags = _news_subtype_data[subtype].flags; /* show this news message in color? */ - if (_cur_year >= _patches.colored_news_year) ni->flags |= NF_INCOLOR; + if (_cur_year >= _settings.gui.colored_news_year) ni->flags |= NF_INCOLOR; ni->data_a = data_a; ni->data_b = data_b; diff --git a/src/npf.cpp b/src/npf.cpp index 8a8d4a9ea..f217653f3 100644 --- a/src/npf.cpp +++ b/src/npf.cpp @@ -213,7 +213,7 @@ static uint NPFSlopeCost(AyStarNode* current) if (z2 - z1 > 1) { /* Slope up */ - return _patches.npf_rail_slope_penalty; + return _settings.pf.npf.npf_rail_slope_penalty; } return 0; /* Should we give a bonus for slope down? Probably not, we @@ -260,10 +260,10 @@ static int32 NPFWaterPathCost(AyStar* as, AyStarNode* current, OpenListNode* par cost = _trackdir_length[trackdir]; // Should be different for diagonal tracks if (IsBuoyTile(current->tile) && IsDiagonalTrackdir(trackdir)) - cost += _patches.npf_buoy_penalty; // A small penalty for going over buoys + cost += _settings.pf.npf.npf_buoy_penalty; // A small penalty for going over buoys if (current->direction != NextTrackdir((Trackdir)parent->path.node.direction)) - cost += _patches.npf_water_curve_penalty; + cost += _settings.pf.npf.npf_water_curve_penalty; /* @todo More penalties? */ @@ -285,13 +285,13 @@ static int32 NPFRoadPathCost(AyStar* as, AyStarNode* current, OpenListNode* pare case MP_ROAD: cost = NPF_TILE_LENGTH; /* Increase the cost for level crossings */ - if (IsLevelCrossing(tile)) cost += _patches.npf_crossing_penalty; + if (IsLevelCrossing(tile)) cost += _settings.pf.npf.npf_crossing_penalty; break; case MP_STATION: cost = NPF_TILE_LENGTH; /* Increase the cost for drive-through road stops */ - if (IsDriveThroughStopTile(tile)) cost += _patches.npf_road_drive_through_penalty; + if (IsDriveThroughStopTile(tile)) cost += _settings.pf.npf.npf_road_drive_through_penalty; break; default: @@ -306,7 +306,7 @@ static int32 NPFRoadPathCost(AyStar* as, AyStarNode* current, OpenListNode* pare /* Check for turns. Road vehicles only really drive diagonal, turns are * represented by non-diagonal tracks */ if (!IsDiagonalTrackdir((Trackdir)current->direction)) - cost += _patches.npf_road_curve_penalty; + cost += _settings.pf.npf.npf_road_curve_penalty; NPFMarkTile(tile); DEBUG(npf, 4, "Calculating G for: (%d, %d). Result: %d", TileX(current->tile), TileY(current->tile), cost); @@ -344,7 +344,7 @@ static int32 NPFRailPathCost(AyStar* as, AyStarNode* current, OpenListNode* pare * give any station tile a penalty, because every possible route will get * this penalty exactly once, on its end tile (if it's a station) and it * will therefore not make a difference. */ - cost = NPF_TILE_LENGTH + _patches.npf_rail_station_penalty; + cost = NPF_TILE_LENGTH + _settings.pf.npf.npf_rail_station_penalty; break; default: @@ -366,9 +366,9 @@ static int32 NPFRailPathCost(AyStar* as, AyStarNode* current, OpenListNode* pare SignalType sigtype = GetSignalType(tile, TrackdirToTrack(trackdir)); if (sigtype == SIGTYPE_EXIT || sigtype == SIGTYPE_COMBO) { /* Penalise exit and combo signals differently (heavier) */ - cost += _patches.npf_rail_firstred_exit_penalty; + cost += _settings.pf.npf.npf_rail_firstred_exit_penalty; } else { - cost += _patches.npf_rail_firstred_penalty; + cost += _settings.pf.npf.npf_rail_firstred_penalty; } } /* Record the state of this signal */ @@ -386,14 +386,14 @@ static int32 NPFRailPathCost(AyStar* as, AyStarNode* current, OpenListNode* pare * of course... */ new_node.path.node = *current; if (as->EndNodeCheck(as, &new_node) == AYSTAR_FOUND_END_NODE && NPFGetFlag(current, NPF_FLAG_LAST_SIGNAL_RED)) - cost += _patches.npf_rail_lastred_penalty; + cost += _settings.pf.npf.npf_rail_lastred_penalty; /* Check for slope */ cost += NPFSlopeCost(current); /* Check for turns */ if (current->direction != NextTrackdir((Trackdir)parent->path.node.direction)) - cost += _patches.npf_rail_curve_penalty; + cost += _settings.pf.npf.npf_rail_curve_penalty; /*TODO, with realistic acceleration, also the amount of straight track between * curves should be taken into account, as this affects the speed limit. */ @@ -402,7 +402,7 @@ static int32 NPFRailPathCost(AyStar* as, AyStarNode* current, OpenListNode* pare /* Penalise any depot tile that is not the last tile in the path. This * _should_ penalise every occurence of reversing in a depot (and only * that) */ - cost += _patches.npf_rail_depot_reverse_penalty; + cost += _settings.pf.npf.npf_rail_depot_reverse_penalty; } /* Check for occupied track */ @@ -634,7 +634,7 @@ static TrackdirBits GetDriveableTrackdirBits(TileIndex dst_tile, Trackdir src_tr trackdirbits &= TrackdirReachesTrackdirs(src_trackdir); /* Filter out trackdirs that would make 90 deg turns for trains */ - if (_patches.forbid_90_deg && (type == TRANSPORT_RAIL || type == TRANSPORT_WATER)) trackdirbits &= ~TrackdirCrossesTrackdirs(src_trackdir); + if (_settings.pf.forbid_90_deg && (type == TRANSPORT_RAIL || type == TRANSPORT_WATER)) trackdirbits &= ~TrackdirCrossesTrackdirs(src_trackdir); DEBUG(npf, 6, "After filtering: (%d, %d), possible trackdirs: 0x%X", TileX(dst_tile), TileY(dst_tile), trackdirbits); @@ -970,7 +970,7 @@ void InitializeNPF() //_npf_aystar.max_search_nodes = 0; /* We will limit the number of nodes for now, until we have a better * solution to really fix performance */ - _npf_aystar.max_search_nodes = _patches.npf_max_search_nodes; + _npf_aystar.max_search_nodes = _settings.pf.npf.npf_max_search_nodes; } void NPFFillWithOrderData(NPFFindStationOrTileData* fstd, Vehicle* v) diff --git a/src/openttd.cpp b/src/openttd.cpp index 2b64822a1..efdab795c 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -485,8 +485,8 @@ int ttd_main(int argc, char *argv[]) if (!StrEmpty(videodriver)) ttd_strlcpy(_ini_videodriver, videodriver, sizeof(_ini_videodriver)); if (!StrEmpty(blitter)) ttd_strlcpy(_ini_blitter, blitter, sizeof(_ini_blitter)); if (resolution[0] != 0) { _cur_resolution[0] = resolution[0]; _cur_resolution[1] = resolution[1]; } - if (startyear != INVALID_YEAR) _patches_newgame.starting_year = startyear; - if (generation_seed != GENERATE_NEW_SEED) _patches_newgame.generation_seed = generation_seed; + if (startyear != INVALID_YEAR) _settings_newgame.game_creation.starting_year = startyear; + if (generation_seed != GENERATE_NEW_SEED) _settings_newgame.game_creation.generation_seed = generation_seed; /* The width and height must be at least 1 pixel, this * way all internal drawing routines work correctly. */ @@ -652,7 +652,7 @@ void HandleExitGameRequest() { if (_game_mode == GM_MENU) { // do not ask to quit on the main screen _exit_game = true; - } else if (_patches.autosave_on_exit) { + } else if (_settings.gui.autosave_on_exit) { DoExitSave(); _exit_game = true; } else { @@ -684,9 +684,9 @@ static void MakeNewGameDone() SetLocalPlayer(PLAYER_FIRST); _current_player = _local_player; - DoCommandP(0, (_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4, _patches.autorenew_money, NULL, CMD_SET_AUTOREPLACE); + DoCommandP(0, (_settings.gui.autorenew << 15 ) | (_settings.gui.autorenew_months << 16) | 4, _settings.gui.autorenew_money, NULL, CMD_SET_AUTOREPLACE); - SettingsDisableElrail(_patches.disable_elrails); + SettingsDisableElrail(_settings.vehicle.disable_elrails); InitializeRailGUI(); #ifdef ENABLE_NETWORK @@ -711,7 +711,7 @@ static void MakeNewGame(bool from_heightmap) _industry_mngr.ResetMapping(); GenerateWorldSetCallback(&MakeNewGameDone); - GenerateWorld(from_heightmap ? GW_HEIGHTMAP : GW_NEWGAME, 1 << _patches.map_x, 1 << _patches.map_y); + GenerateWorld(from_heightmap ? GW_HEIGHTMAP : GW_NEWGAME, 1 << _settings.game_creation.map_x, 1 << _settings.game_creation.map_y); } static void MakeNewEditorWorldDone() @@ -728,7 +728,7 @@ static void MakeNewEditorWorld() ResetGRFConfig(true); GenerateWorldSetCallback(&MakeNewEditorWorldDone); - GenerateWorld(GW_EMPTY, 1 << _patches.map_x, 1 << _patches.map_y); + GenerateWorld(GW_EMPTY, 1 << _settings.game_creation.map_x, 1 << _settings.game_creation.map_y); } void StartupPlayers(); @@ -778,7 +778,7 @@ static void StartScenario() SetLocalPlayer(PLAYER_FIRST); _current_player = _local_player; - DoCommandP(0, (_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4, _patches.autorenew_money, NULL, CMD_SET_AUTOREPLACE); + DoCommandP(0, (_settings.gui.autorenew << 15 ) | (_settings.gui.autorenew_months << 16) | 4, _settings.gui.autorenew_money, NULL, CMD_SET_AUTOREPLACE); MarkWholeScreenDirty(); } @@ -837,7 +837,7 @@ void SwitchMode(int new_mode) /* check if we should reload the config */ if (_network_reload_cfg) { LoadFromConfig(); - _patches = _patches_newgame; + _settings = _settings_newgame; _opt = _opt_newgame; ResetGRFConfig(false); } @@ -911,14 +911,14 @@ void SwitchMode(int new_mode) case SM_LOAD_HEIGHTMAP: /* Load heightmap from scenario editor */ SetLocalPlayer(OWNER_NONE); - GenerateWorld(GW_HEIGHTMAP, 1 << _patches.map_x, 1 << _patches.map_y); + GenerateWorld(GW_HEIGHTMAP, 1 << _settings.game_creation.map_x, 1 << _settings.game_creation.map_y); MarkWholeScreenDirty(); break; case SM_LOAD_SCENARIO: { /* Load scenario from scenario editor */ if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR, NO_DIRECTORY)) { SetLocalPlayer(OWNER_NONE); - _patches_newgame.starting_year = _cur_year; + _settings_newgame.game_creation.starting_year = _cur_year; } else { SetDParamStr(0, GetSaveLoadErrorString()); ShowErrorMessage(INVALID_STRING_ID, STR_012D, 0, 0); @@ -944,7 +944,7 @@ void SwitchMode(int new_mode) case SM_GENRANDLAND: /* Generate random land within scenario editor */ SetLocalPlayer(OWNER_NONE); - GenerateWorld(GW_RANDOM, 1 << _patches.map_x, 1 << _patches.map_y); + GenerateWorld(GW_RANDOM, 1 << _settings.game_creation.map_x, 1 << _settings.game_creation.map_y); /* XXX: set date */ MarkWholeScreenDirty(); break; @@ -1060,16 +1060,16 @@ static void DoAutosave() if (_networking) return; #endif /* PSP */ - if (_patches.keep_all_autosave && _local_player != PLAYER_SPECTATOR) { + if (_settings.gui.keep_all_autosave && _local_player != PLAYER_SPECTATOR) { SetDParam(0, _local_player); SetDParam(1, _date); GetString(buf, STR_4004, lastof(buf)); ttd_strlcat(buf, ".sav", lengthof(buf)); } else { - /* generate a savegame name and number according to _patches.max_num_autosaves */ + /* generate a savegame name and number according to _settings.gui.max_num_autosaves */ snprintf(buf, sizeof(buf), "autosave%d.sav", _autosave_ctr); - if (++_autosave_ctr >= _patches.max_num_autosaves) _autosave_ctr = 0; + if (++_autosave_ctr >= _settings.gui.max_num_autosaves) _autosave_ctr = 0; } DEBUG(sl, 2, "Autosaving to '%s'", buf); @@ -1428,7 +1428,7 @@ bool AfterLoadGame() SetDate(_date); /* Force dynamic engines off when loading older savegames */ - if (CheckSavegameVersion(95)) _patches.dynamic_engines = 0; + if (CheckSavegameVersion(95)) _settings.vehicle.dynamic_engines = 0; /* Load the sprites */ GfxLoadSprites(); @@ -1635,9 +1635,9 @@ bool AfterLoadGame() */ if (!_network_dedicated && IsValidPlayer(PLAYER_FIRST)) { p = GetPlayer(PLAYER_FIRST); - p->engine_renew = _patches.autorenew; - p->engine_renew_months = _patches.autorenew_months; - p->engine_renew_money = _patches.autorenew_money; + p->engine_renew = _settings.gui.autorenew; + p->engine_renew_months = _settings.gui.autorenew_months; + p->engine_renew_money = _settings.gui.autorenew_money; } } @@ -2022,9 +2022,9 @@ bool AfterLoadGame() /* from version 38 we have optional elrails, since we cannot know the * preference of a user, let elrails enabled; it can be disabled manually */ - if (CheckSavegameVersion(38)) _patches.disable_elrails = false; + if (CheckSavegameVersion(38)) _settings.vehicle.disable_elrails = false; /* do the same as when elrails were enabled/disabled manually just now */ - SettingsDisableElrail(_patches.disable_elrails); + SettingsDisableElrail(_settings.vehicle.disable_elrails); InitializeRailGUI(); /* From version 53, the map array was changed for house tiles to allow @@ -2189,7 +2189,7 @@ bool AfterLoadGame() Town *t; FOR_ALL_TOWNS(t) { - if (_patches.larger_towns != 0 && (t->index % _patches.larger_towns) == 0) { + if (_settings.economy.larger_towns != 0 && (t->index % _settings.economy.larger_towns) == 0) { t->larger_town = true; } } @@ -2464,22 +2464,22 @@ bool AfterLoadGame() } /* Convert old PF settings to new */ - if (_patches.yapf.rail_use_yapf || CheckSavegameVersion(28)) { - _patches.pathfinder_for_trains = VPF_YAPF; + if (_settings.pf.yapf.rail_use_yapf || CheckSavegameVersion(28)) { + _settings.pf.pathfinder_for_trains = VPF_YAPF; } else { - _patches.pathfinder_for_trains = (_patches.new_pathfinding_all ? VPF_NPF : VPF_NTP); + _settings.pf.pathfinder_for_trains = (_settings.pf.new_pathfinding_all ? VPF_NPF : VPF_NTP); } - if (_patches.yapf.road_use_yapf || CheckSavegameVersion(28)) { - _patches.pathfinder_for_roadvehs = VPF_YAPF; + if (_settings.pf.yapf.road_use_yapf || CheckSavegameVersion(28)) { + _settings.pf.pathfinder_for_roadvehs = VPF_YAPF; } else { - _patches.pathfinder_for_roadvehs = (_patches.new_pathfinding_all ? VPF_NPF : VPF_OPF); + _settings.pf.pathfinder_for_roadvehs = (_settings.pf.new_pathfinding_all ? VPF_NPF : VPF_OPF); } - if (_patches.yapf.ship_use_yapf) { - _patches.pathfinder_for_ships = VPF_YAPF; + if (_settings.pf.yapf.ship_use_yapf) { + _settings.pf.pathfinder_for_ships = VPF_YAPF; } else { - _patches.pathfinder_for_ships = (_patches.new_pathfinding_all ? VPF_NPF : VPF_OPF); + _settings.pf.pathfinder_for_ships = (_settings.pf.new_pathfinding_all ? VPF_NPF : VPF_OPF); } } diff --git a/src/order_cmd.cpp b/src/order_cmd.cpp index f17db8306..77207ce3b 100644 --- a/src/order_cmd.cpp +++ b/src/order_cmd.cpp @@ -153,7 +153,7 @@ Order::Order(uint32 packed) void Order::ConvertFromOldSavegame() { /* First handle non-stop, because those bits are going to be reused. */ - if (_patches.sg_new_nonstop) { + if (_settings.gui.sg_new_nonstop) { this->SetNonStopType((this->flags & 0x08) ? ONSF_NO_STOP_AT_ANY_STATION : ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS); } else { this->SetNonStopType((this->flags & 0x08) ? ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS : ONSF_STOP_EVERYWHERE); @@ -171,7 +171,7 @@ void Order::ConvertFromOldSavegame() if ((this->flags & 4) == 0) { this->SetLoadType(OLF_LOAD_IF_POSSIBLE); } else { - this->SetLoadType(_patches.sg_full_load_any ? OLF_FULL_LOAD_ANY : OLFB_FULL_LOAD); + this->SetLoadType(_settings.gui.sg_full_load_any ? OLF_FULL_LOAD_ANY : OLFB_FULL_LOAD); } } else { this->SetDepotActionType(((this->flags & 6) == 4) ? ODATFB_HALT : ODATF_SERVICE_ONLY); @@ -451,7 +451,7 @@ CommandCost CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (!HasOrderPoolFree(1)) return_cmd_error(STR_8831_NO_MORE_SPACE_FOR_ORDERS); - if (v->type == VEH_SHIP && IsHumanPlayer(v->owner) && _patches.pathfinder_for_ships != VPF_NPF) { + if (v->type == VEH_SHIP && IsHumanPlayer(v->owner) && _settings.pf.pathfinder_for_ships != VPF_NPF) { /* Make sure the new destination is not too far away from the previous */ const Order *prev = NULL; uint n = 0; @@ -1273,7 +1273,7 @@ void RestoreVehicleOrders(const Vehicle *v, const BackuppedOrders *bak) } /* Copy timetable if enabled */ - if (_patches.timetabling && !DoCommandP(0, v->index | (i << 16) | (1 << 25), + if (_settings.order.timetabling && !DoCommandP(0, v->index | (i << 16) | (1 << 25), bak->order[i].wait_time << 16 | bak->order[i].travel_time, NULL, CMD_CHANGE_TIMETABLE | CMD_NO_TEST_IF_IN_NETWORK)) { break; @@ -1386,13 +1386,13 @@ static TileIndex GetStationTileForVehicle(const Vehicle* v, const Station* st) void CheckOrders(const Vehicle* v) { /* Does the user wants us to check things? */ - if (_patches.order_review_system == 0) return; + if (_settings.gui.order_review_system == 0) return; /* Do nothing for crashed vehicles */ if (v->vehstatus & VS_CRASHED) return; /* Do nothing for stopped vehicles if setting is '1' */ - if (_patches.order_review_system == 1 && v->vehstatus & VS_STOPPED) + if (_settings.gui.order_review_system == 1 && v->vehstatus & VS_STOPPED) return; /* do nothing we we're not the first vehicle in a share-chain */ @@ -1571,7 +1571,7 @@ void DeleteVehicleOrders(Vehicle *v) Date GetServiceIntervalClamped(uint index) { - return (_patches.servint_ispercent) ? Clamp(index, MIN_SERVINT_PERCENT, MAX_SERVINT_PERCENT) : Clamp(index, MIN_SERVINT_DAYS, MAX_SERVINT_DAYS); + return (_settings.vehicle.servint_ispercent) ? Clamp(index, MIN_SERVINT_PERCENT, MAX_SERVINT_PERCENT) : Clamp(index, MIN_SERVINT_DAYS, MAX_SERVINT_DAYS); } /** diff --git a/src/order_gui.cpp b/src/order_gui.cpp index 0b90e24c0..2a652d4d0 100644 --- a/src/order_gui.cpp +++ b/src/order_gui.cpp @@ -265,13 +265,13 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile) order.index = 0; /* check depot first */ - if (_patches.gotodepot) { + if (_settings.order.gotodepot) { switch (GetTileType(tile)) { case MP_RAILWAY: if (v->type == VEH_TRAIN && IsTileOwner(tile, _local_player)) { if (IsRailDepot(tile)) { order.MakeGoToDepot(GetDepotByTile(tile)->index, ODTFB_PART_OF_ORDERS); - if (_patches.new_nonstop) order.SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS); + if (_settings.gui.new_nonstop) order.SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS); return order; } } @@ -280,7 +280,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile) case MP_ROAD: if (IsRoadDepot(tile) && v->type == VEH_ROAD && IsTileOwner(tile, _local_player)) { order.MakeGoToDepot(GetDepotByTile(tile)->index, ODTFB_PART_OF_ORDERS); - if (_patches.new_nonstop) order.SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS); + if (_settings.gui.new_nonstop) order.SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS); return order; } break; @@ -313,7 +313,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile) IsTileOwner(tile, _local_player) && IsRailWaypoint(tile)) { order.MakeGoToWaypoint(GetWaypointByTile(tile)->index); - if (_patches.new_nonstop) order.SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS); + if (_settings.gui.new_nonstop) order.SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS); return order; } @@ -330,7 +330,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile) (facil = FACIL_TRUCK_STOP, 1); if (st->facilities & facil) { order.MakeGoToStation(st_index); - if (_patches.new_nonstop && (v->type == VEH_TRAIN || v->type == VEH_ROAD)) order.SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS); + if (_settings.gui.new_nonstop && (v->type == VEH_TRAIN || v->type == VEH_ROAD)) order.SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS); return order; } } @@ -611,7 +611,7 @@ public: this->resize.step_height = 10; this->selected_order = -1; this->vehicle = v; - if (_patches.timetabling) { + if (_settings.order.timetabling) { this->widget[ORDER_WIDGET_CAPTION].right -= 61; } else { this->HideWidget(ORDER_WIDGET_TIMETABLE_VIEW); diff --git a/src/pathfind.cpp b/src/pathfind.cpp index d26f0e041..8d201086d 100644 --- a/src/pathfind.cpp +++ b/src/pathfind.cpp @@ -778,7 +778,7 @@ void NewTrainPathfind(TileIndex tile, TileIndex dest, RailTypes railtypes, DiagD tpf->enum_proc = enum_proc; tpf->tracktype = TRANSPORT_RAIL; tpf->railtypes = railtypes; - tpf->maxlength = min(_patches.pf_maxlength * 3, 10000); + tpf->maxlength = min(_settings.pf.opf.pf_maxlength * 3, 10000); tpf->nstack = 0; tpf->new_link = tpf->links; tpf->num_links_left = lengthof(tpf->links); diff --git a/src/player_gui.cpp b/src/player_gui.cpp index f08b5c332..b883affdf 100644 --- a/src/player_gui.cpp +++ b/src/player_gui.cpp @@ -1191,7 +1191,7 @@ struct PlayerCompanyWindow : Window this->SetWidgetHiddenState(PCW_WIDGET_COMPANY_PASSWORD, !local || !_networking); if (!local) { - if (_patches.allow_shares) { // Shares are allowed + if (_settings.economy.allow_shares) { // Shares are allowed /* If all shares are owned by someone (none by nobody), disable buy button */ this->SetWidgetDisabledState(PCW_WIDGET_BUY_SHARE, GetAmountOwnedBy(p, PLAYER_SPECTATOR) == 0 || /* Only 25% left to buy. If the player is human, disable buying it up.. TODO issues! */ @@ -1545,7 +1545,7 @@ struct HighScoreWindow : EndGameHighScoreBaseWindow this->SetupHighScoreEndWindow(&x, &y); - SetDParam(0, _patches.ending_year); + SetDParam(0, _settings.gui.ending_year); SetDParam(1, this->window_number + STR_6801_EASY); DrawStringMultiCenter(x + (640 / 2), y + 62, !_networking ? STR_0211_TOP_COMPANIES_WHO_REACHED : STR_TOP_COMPANIES_NETWORK_GAME, 500); diff --git a/src/players.cpp b/src/players.cpp index f9fd80b25..169456b52 100644 --- a/src/players.cpp +++ b/src/players.cpp @@ -65,9 +65,9 @@ void SetLocalPlayer(PlayerID new_player) /* Do not update the patches if we are in the intro GUI */ if (IsValidPlayer(new_player) && _game_mode != GM_MENU) { const Player *p = GetPlayer(new_player); - _patches.autorenew = p->engine_renew; - _patches.autorenew_months = p->engine_renew_months; - _patches.autorenew_money = p->engine_renew_money; + _settings.gui.autorenew = p->engine_renew; + _settings.gui.autorenew_months = p->engine_renew_months; + _settings.gui.autorenew_money = p->engine_renew_money; InvalidateWindow(WC_GAME_OPTIONS, 0); } } @@ -541,9 +541,9 @@ Player *DoStartupNewPlayer(bool is_ai) /* Engine renewal settings */ p->engine_renew_list = NULL; p->renew_keep_length = false; - p->engine_renew = _patches_newgame.autorenew; - p->engine_renew_months = _patches_newgame.autorenew_months; - p->engine_renew_money = _patches_newgame.autorenew_money; + p->engine_renew = _settings_newgame.gui.autorenew; + p->engine_renew_months = _settings_newgame.gui.autorenew_months; + p->engine_renew_money = _settings_newgame.gui.autorenew_money; GeneratePresidentName(p); @@ -630,7 +630,7 @@ void PlayersYearlyLoop() } } - if (_patches.show_finances && _local_player != PLAYER_SPECTATOR) { + if (_settings.gui.show_finances && _local_player != PLAYER_SPECTATOR) { ShowPlayerFinances(_local_player); p = GetPlayer(_local_player); if (p->num_valid_stat_ent > 5 && p->old_economy[0].performance_history < p->old_economy[4].performance_history) { @@ -695,7 +695,7 @@ CommandCost CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 if (flags & DC_EXEC) { p->engine_renew = HasBit(p2, 0); if (IsLocalPlayer()) { - _patches.autorenew = p->engine_renew; + _settings.gui.autorenew = p->engine_renew; InvalidateWindow(WC_GAME_OPTIONS, 0); } } @@ -708,7 +708,7 @@ CommandCost CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 if (flags & DC_EXEC) { p->engine_renew_months = (int16)p2; if (IsLocalPlayer()) { - _patches.autorenew_months = p->engine_renew_months; + _settings.gui.autorenew_months = p->engine_renew_months; InvalidateWindow(WC_GAME_OPTIONS, 0); } } @@ -721,7 +721,7 @@ CommandCost CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 if (flags & DC_EXEC) { p->engine_renew_money = p2; if (IsLocalPlayer()) { - _patches.autorenew_money = p->engine_renew_money; + _settings.gui.autorenew_money = p->engine_renew_money; InvalidateWindow(WC_GAME_OPTIONS, 0); } } @@ -771,9 +771,9 @@ CommandCost CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 p->engine_renew_money = p2; if (IsLocalPlayer()) { - _patches.autorenew = p->engine_renew; - _patches.autorenew_months = p->engine_renew_months; - _patches.autorenew_money = p->engine_renew_money; + _settings.gui.autorenew = p->engine_renew; + _settings.gui.autorenew_months = p->engine_renew_months; + _settings.gui.autorenew_money = p->engine_renew_money; InvalidateWindow(WC_GAME_OPTIONS, 0); } } @@ -876,8 +876,8 @@ CommandCost CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) /* Now that we have a new player, broadcast its autorenew settings to * all clients so everything is in sync */ DoCommand(0, - (_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4, - _patches.autorenew_money, + (_settings.gui.autorenew << 15 ) | (_settings.gui.autorenew_months << 16) | 4, + _settings.gui.autorenew_money, DC_EXEC, CMD_SET_AUTOREPLACE ); @@ -1122,7 +1122,7 @@ void LoadFromHighScore() } /* Initialize end of game variable (when to show highscore chart) */ - _patches.ending_year = 2051; + _settings.gui.ending_year = 2051; } /* Save/load of players */ diff --git a/src/rail_cmd.cpp b/src/rail_cmd.cpp index 7a42aa74b..9e13017d2 100644 --- a/src/rail_cmd.cpp +++ b/src/rail_cmd.cpp @@ -292,7 +292,7 @@ static CommandCost CheckRailSlope(Slope tileh, TrackBits rail_bits, TrackBits ex /* check track/slope combination */ if ((f_new == FOUNDATION_INVALID) || - ((f_new != FOUNDATION_NONE) && (!_patches.build_on_slopes || _is_old_ai_player)) + ((f_new != FOUNDATION_NONE) && (!_settings.construction.build_on_slopes || _is_old_ai_player)) ) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); Foundation f_old = GetRailFoundation(tileh, existing); @@ -756,7 +756,7 @@ CommandCost CmdBuildTrainDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p if (tileh != SLOPE_FLAT && ( _is_old_ai_player || - !_patches.build_on_slopes || + !_settings.construction.build_on_slopes || IsSteepSlope(tileh) || !CanBuildDepotByTileh(dir, tileh) )) { @@ -1224,7 +1224,7 @@ CommandCost CmdConvertRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) RailType type = GetRailType(tile); /* Converting to the same type or converting 'hidden' elrail -> rail */ - if (type == totype || (_patches.disable_elrails && totype == RAILTYPE_RAIL && type == RAILTYPE_ELECTRIC)) continue; + if (type == totype || (_settings.vehicle.disable_elrails && totype == RAILTYPE_RAIL && type == RAILTYPE_ELECTRIC)) continue; /* Trying to convert other's rail */ if (!CheckTileOwnership(tile)) continue; @@ -1420,7 +1420,7 @@ static uint GetSaveSlopeZ(uint x, uint y, Track track) static void DrawSingleSignal(TileIndex tile, Track track, byte condition, uint image, uint pos) { - bool side = (_opt.road_side != 0) && _patches.signal_side; + bool side = (_opt.road_side != 0) && _settings.construction.signal_side; static const Point SignalPositions[2][12] = { { /* Signals on the left side */ /* LEFT LEFT RIGHT RIGHT UPPER UPPER */ @@ -2329,7 +2329,7 @@ static VehicleEnterTileStatus VehicleEnter_Track(Vehicle *v, TileIndex tile, int */ static CommandCost TestAutoslopeOnRailTile(TileIndex tile, uint flags, uint z_old, Slope tileh_old, uint z_new, Slope tileh_new, TrackBits rail_bits) { - if (!_patches.build_on_slopes || !AutoslopeEnabled()) return CMD_ERROR; + if (!_settings.construction.build_on_slopes || !AutoslopeEnabled()) return CMD_ERROR; /* Is the slope-rail_bits combination valid in general? I.e. is it save to call GetRailFoundation() ? */ if (CmdFailed(CheckRailSlope(tileh_new, rail_bits, TRACK_BIT_NONE, tile))) return CMD_ERROR; @@ -2405,7 +2405,7 @@ static CommandCost TerraformTile_Track(TileIndex tile, uint32 flags, uint z_new, /* allow terraforming */ return CommandCost(EXPENSES_CONSTRUCTION, was_water ? _price.clear_water : (Money)0); } else { - if (_patches.build_on_slopes && AutoslopeEnabled()) { + if (_settings.construction.build_on_slopes && AutoslopeEnabled()) { switch (GetRailTileType(tile)) { case RAIL_TILE_WAYPOINT: { CommandCost cost = TestAutoslopeOnRailTile(tile, flags, z_old, tileh_old, z_new, tileh_new, GetRailWaypointBits(tile)); diff --git a/src/rail_gui.cpp b/src/rail_gui.cpp index 8f7bd0e11..6ba247cb0 100644 --- a/src/rail_gui.cpp +++ b/src/rail_gui.cpp @@ -182,7 +182,7 @@ static void PlaceRail_Station(TileIndex tile) VpSetPlaceSizingLimit(-1); } else if (_railstation.dragdrop) { VpStartPlaceSizing(tile, VPM_X_AND_Y_LIMITED, DDSP_BUILD_STATION); - VpSetPlaceSizingLimit(_patches.station_spread); + VpSetPlaceSizingLimit(_settings.station.station_spread); } else { DoCommandP(tile, _railstation.orientation | (_railstation.numtracks << 8) | (_railstation.platlength << 16) | (_ctrl_pressed << 24), @@ -227,7 +227,7 @@ static void GenericPlaceSignals(TileIndex tile) SB(p1, 7, 1, _convert_signal_button); } else { SB(p1, 3, 1, _ctrl_pressed); - SB(p1, 4, 1, (_cur_year < _patches.semaphore_build_before ? SIG_SEMAPHORE : SIG_ELECTRIC)); + SB(p1, 4, 1, (_cur_year < _settings.gui.semaphore_build_before ? SIG_SEMAPHORE : SIG_ELECTRIC)); SB(p1, 5, 2, SIGTYPE_NORMAL); SB(p1, 7, 1, 0); } @@ -429,7 +429,7 @@ static void BuildRailClick_Station(Window *w) */ static void BuildRailClick_AutoSignals(Window *w) { - if (_patches.enable_signal_gui != _ctrl_pressed) { + if (_settings.gui.enable_signal_gui != _ctrl_pressed) { if (HandlePlacePushButton(w, RTW_BUILD_SIGNALS, ANIMCURSOR_BUILDSIGNALS, VHM_RECT, PlaceRail_AutoSignals)) ShowSignalBuilder(w); } else { HandlePlacePushButton(w, RTW_BUILD_SIGNALS, ANIMCURSOR_BUILDSIGNALS, VHM_RECT, PlaceRail_AutoSignals); @@ -484,7 +484,7 @@ static void BuildRailClick_Remove(Window *w) if (_railstation.orientation == 0) Swap(x, y); SetTileSelectSize(x, y); } else { - VpSetPlaceSizingLimit(_patches.station_spread); + VpSetPlaceSizingLimit(_settings.station.station_spread); } } } @@ -547,15 +547,15 @@ static void HandleAutoSignalPlacement() SB(p2, 3, 1, 0); SB(p2, 4, 1, _cur_signal_variant); SB(p2, 6, 1, _ctrl_pressed); - SB(p2, 24, 8, _patches.drag_signals_density); + SB(p2, 24, 8, _settings.gui.drag_signals_density); } else { SB(p2, 3, 1, 0); - SB(p2, 4, 1, (_cur_year < _patches.semaphore_build_before ? SIG_SEMAPHORE : SIG_ELECTRIC)); + SB(p2, 4, 1, (_cur_year < _settings.gui.semaphore_build_before ? SIG_SEMAPHORE : SIG_ELECTRIC)); SB(p2, 6, 1, _ctrl_pressed); - SB(p2, 24, 8, _patches.drag_signals_density); + SB(p2, 24, 8, _settings.gui.drag_signals_density); } - /* _patches.drag_signals_density is given as a parameter such that each user + /* _settings.gui.drag_signals_density is given as a parameter such that each user * in a network game can specify his/her own signal density */ DoCommandP( TileVirtXY(thd->selstart.x, thd->selstart.y), @@ -617,12 +617,12 @@ struct BuildRailToolbarWindow : Window { this->DisableWidget(RTW_REMOVE); this->FindWindowPlacementAndResize(desc); - if (_patches.link_terraform_toolbar) ShowTerraformToolbar(this); + if (_settings.gui.link_terraform_toolbar) ShowTerraformToolbar(this); } ~BuildRailToolbarWindow() { - if (_patches.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0); + if (_settings.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0); } void UpdateRemoveWidgetStatus(int clicked_widget) @@ -1008,13 +1008,13 @@ public: SetTileSelectSize(x, y); } - int rad = (_patches.modified_catchment) ? CA_TRAIN : CA_UNMODIFIED; + int rad = (_settings.station.modified_catchment) ? CA_TRAIN : CA_UNMODIFIED; if (_station_show_coverage) SetTileSelectBigSize(-rad, -rad, 2 * rad, 2 * rad); for (uint bits = 0; bits < 7; bits++) { - bool disable = bits >= _patches.station_spread; + bool disable = bits >= _settings.station.station_spread; if (statspec == NULL) { this->SetWidgetDisabledState(bits + BRSW_PLATFORM_NUM_1, disable); this->SetWidgetDisabledState(bits + BRSW_PLATFORM_LEN_1, disable); @@ -1390,8 +1390,8 @@ public: this->SetWidgetLoweredState(BSW_CONVERT, _convert_signal_button); - this->SetWidgetDisabledState(BSW_DRAG_SIGNALS_DENSITY_DECREASE, _patches.drag_signals_density == 1); - this->SetWidgetDisabledState(BSW_DRAG_SIGNALS_DENSITY_INCREASE, _patches.drag_signals_density == 20); + this->SetWidgetDisabledState(BSW_DRAG_SIGNALS_DENSITY_DECREASE, _settings.gui.drag_signals_density == 1); + this->SetWidgetDisabledState(BSW_DRAG_SIGNALS_DENSITY_INCREASE, _settings.gui.drag_signals_density == 20); this->DrawWidgets(); @@ -1406,7 +1406,7 @@ public: this->DrawSignalSprite(BSW_ELECTRIC_COMBO, SPR_IMG_SIGNAL_ELECTRIC_COMBO, -2, 6); /* Draw dragging signal density value in the BSW_DRAG_SIGNALS_DENSITY widget */ - SetDParam(0, _patches.drag_signals_density); + SetDParam(0, _settings.gui.drag_signals_density); DrawStringCentered(this->widget[BSW_DRAG_SIGNALS_DENSITY].left + (this->widget[BSW_DRAG_SIGNALS_DENSITY].right - this->widget[BSW_DRAG_SIGNALS_DENSITY].left) / 2 + 1, this->widget[BSW_DRAG_SIGNALS_DENSITY].top + 2, STR_JUST_INT, TC_ORANGE); @@ -1434,15 +1434,15 @@ public: break; case BSW_DRAG_SIGNALS_DENSITY_DECREASE: - if (_patches.drag_signals_density > 1) { - _patches.drag_signals_density--; + if (_settings.gui.drag_signals_density > 1) { + _settings.gui.drag_signals_density--; SetWindowDirty(FindWindowById(WC_GAME_OPTIONS, 0)); } break; case BSW_DRAG_SIGNALS_DENSITY_INCREASE: - if (_patches.drag_signals_density < 20) { - _patches.drag_signals_density++; + if (_settings.gui.drag_signals_density < 20) { + _settings.gui.drag_signals_density++; SetWindowDirty(FindWindowById(WC_GAME_OPTIONS, 0)); } break; @@ -1701,7 +1701,7 @@ static void SetDefaultRailGui() if (_local_player == PLAYER_SPECTATOR || !IsValidPlayer(_local_player)) return; extern RailType _last_built_railtype; - RailType rt = (RailType)_patches.default_rail_type; + RailType rt = (RailType)_settings.gui.default_rail_type; if (rt >= RAILTYPE_END) { if (rt == RAILTYPE_END + 2) { /* Find the most used rail type */ @@ -1753,7 +1753,7 @@ static void SetDefaultRailGui() */ int32 ResetSignalVariant(int32 = 0) { - SignalVariant new_variant = (_cur_year < _patches.semaphore_build_before ? SIG_SEMAPHORE : SIG_ELECTRIC); + SignalVariant new_variant = (_cur_year < _settings.gui.semaphore_build_before ? SIG_SEMAPHORE : SIG_ELECTRIC); if (new_variant != _cur_signal_variant) { Window *w = FindWindowById(WC_BUILD_SIGNAL, 0); diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp index ef193720d..7e13d69b0 100644 --- a/src/road_cmd.cpp +++ b/src/road_cmd.cpp @@ -182,7 +182,7 @@ bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, RoadType * then allow it */ if (KillFirstBit(n) != ROAD_NONE && (n & remove) != ROAD_NONE) { /* you can remove all kind of roads with extra dynamite */ - if (!_patches.extra_dynamite) { + if (!_settings.construction.extra_dynamite) { SetDParam(0, t->index); _error_message = STR_2009_LOCAL_AUTHORITY_REFUSES; return false; @@ -279,7 +279,7 @@ static CommandCost RemoveRoad(TileIndex tile, uint32 flags, RoadBits pieces, Roa * @li if build on slopes is disabled */ if (IsSteepSlope(tileh) || (IsStraightRoad(other) && (other & _invalid_tileh_slopes_road[0][tileh & SLOPE_ELEVATED]) != ROAD_NONE) || - (tileh != SLOPE_FLAT && !_patches.build_on_slopes)) { + (tileh != SLOPE_FLAT && !_settings.construction.build_on_slopes)) { pieces |= MirrorRoadBits(pieces); } @@ -419,7 +419,7 @@ static CommandCost CheckRoadSlope(Slope tileh, RoadBits *pieces, RoadBits existi RoadBits type_bits = existing | *pieces; /* Roads on slopes */ - if (_patches.build_on_slopes && (_invalid_tileh_slopes_road[0][tileh] & (other | type_bits)) == ROAD_NONE) { + if (_settings.construction.build_on_slopes && (_invalid_tileh_slopes_road[0][tileh] & (other | type_bits)) == ROAD_NONE) { /* If we add leveling we've got to pay for it */ if ((other | existing) == ROAD_NONE) return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform); @@ -439,7 +439,7 @@ static CommandCost CheckRoadSlope(Slope tileh, RoadBits *pieces, RoadBits existi if (IsSlopeWithOneCornerRaised(tileh)) { /* Prevent build on slopes if it isn't allowed */ - if (_patches.build_on_slopes) { + if (_settings.construction.build_on_slopes) { /* If we add foundation we've got to pay for it */ if ((other | existing) == ROAD_NONE) return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform); @@ -594,7 +594,7 @@ do_clear:; CommandCost ret = CheckRoadSlope(tileh, &pieces, existing, other_bits); /* Return an error if we need to build a foundation (ret != 0) but the * current patch-setting is turned off (or stupid AI@work) */ - if (CmdFailed(ret) || (ret.GetCost() != 0 && !_patches.build_on_slopes)) { + if (CmdFailed(ret) || (ret.GetCost() != 0 && !_settings.construction.build_on_slopes)) { return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); } cost.AddCost(ret); @@ -849,7 +849,7 @@ CommandCost CmdBuildRoadDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 Slope tileh = GetTileSlope(tile, NULL); if (tileh != SLOPE_FLAT && ( - !_patches.build_on_slopes || + !_settings.construction.build_on_slopes || IsSteepSlope(tileh) || !CanBuildDepotByTileh(dir, tileh) )) { @@ -1359,7 +1359,7 @@ static void TileLoop_Road(TileIndex tile) } else if (IncreaseRoadWorksCounter(tile)) { TerminateRoadWorks(tile); - if (_patches.mod_road_rebuild) { + if (_settings.economy.mod_road_rebuild) { /* Generate a nicer town surface */ const RoadBits old_rb = GetAnyRoadBits(tile, ROADTYPE_ROAD); const RoadBits new_rb = CleanUpRoadBits(tile, old_rb); @@ -1570,7 +1570,7 @@ static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID n static CommandCost TerraformTile_Road(TileIndex tile, uint32 flags, uint z_new, Slope tileh_new) { - if (_patches.build_on_slopes && AutoslopeEnabled()) { + if (_settings.construction.build_on_slopes && AutoslopeEnabled()) { switch (GetRoadTileType(tile)) { case ROAD_TILE_CROSSING: if (!IsSteepSlope(tileh_new) && (GetTileMaxZ(tile) == z_new + GetSlopeMaxZ(tileh_new)) && HasBit(VALID_LEVEL_CROSSING_SLOPES, tileh_new)) return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform); diff --git a/src/road_gui.cpp b/src/road_gui.cpp index c5ad09e2d..53ad0354d 100644 --- a/src/road_gui.cpp +++ b/src/road_gui.cpp @@ -409,12 +409,12 @@ struct BuildRoadToolbarWindow : Window { WIDGET_LIST_END); this->FindWindowPlacementAndResize(desc); - if (_patches.link_terraform_toolbar) ShowTerraformToolbar(this); + if (_settings.gui.link_terraform_toolbar) ShowTerraformToolbar(this); } ~BuildRoadToolbarWindow() { - if (_patches.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0); + if (_settings.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0); } /** @@ -839,7 +839,7 @@ public: this->DrawWidgets(); if (_station_show_coverage) { - int rad = _patches.modified_catchment ? CA_TRUCK /* = CA_BUS */ : CA_UNMODIFIED; + int rad = _settings.station.modified_catchment ? CA_TRUCK /* = CA_BUS */ : CA_UNMODIFIED; SetTileSelectBigSize(-rad, -rad, 2 * rad, 2 * rad); } else { SetTileSelectSize(1, 1); diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp index 0fe8d5a8a..3f75123f1 100644 --- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -205,7 +205,7 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) /* find the first free roadveh id */ unit_num = HasBit(p2, 0) ? 0 : GetFreeUnitNumber(VEH_ROAD); - if (unit_num > _patches.max_roadveh) + if (unit_num > _settings.vehicle.max_roadveh) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); if (flags & DC_EXEC) { @@ -257,7 +257,7 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) v->name = NULL; - v->service_interval = _patches.servint_roadveh; + v->service_interval = _settings.vehicle.servint_roadveh; v->date_of_last_service = _date; v->build_year = _cur_year; @@ -419,7 +419,7 @@ static bool EnumRoadSignalFindDepot(TileIndex tile, void* data, Trackdir trackdi static const Depot* FindClosestRoadDepot(const Vehicle* v) { - switch (_patches.pathfinder_for_roadvehs) { + switch (_settings.pf.pathfinder_for_roadvehs) { case VPF_YAPF: /* YAPF */ return YapfFindNearestRoadDepot(v); @@ -863,7 +863,7 @@ static bool RoadVehAccelerate(Vehicle *v) /* updates statusbar only if speed have changed to save CPU time */ if (spd != v->cur_speed) { v->cur_speed = spd; - if (_patches.vehicle_speed) { + if (_settings.gui.vehicle_speed) { InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH); } } @@ -1085,7 +1085,7 @@ static Trackdir RoadFindPathToDest(Vehicle* v, TileIndex tile, DiagDirection ent trackdirs = TRACKDIR_BIT_NONE; } else { /* Proper station type, check if there is free loading bay */ - if (!_patches.roadveh_queue && IsStandardRoadStopTile(tile) && + if (!_settings.pf.roadveh_queue && IsStandardRoadStopTile(tile) && !GetRoadStopByTile(tile, rstype)->HasFreeBay()) { /* Station is full and RV queuing is off */ trackdirs = TRACKDIR_BIT_NONE; @@ -1124,7 +1124,7 @@ static Trackdir RoadFindPathToDest(Vehicle* v, TileIndex tile, DiagDirection ent return_track(FindFirstBit2x64(trackdirs)); } - switch (_patches.pathfinder_for_roadvehs) { + switch (_settings.pf.pathfinder_for_roadvehs) { case VPF_YAPF: { /* YAPF */ Trackdir trackdir = YapfChooseRoadTrack(v, tile, enterdir); if (trackdir != INVALID_TRACKDIR) return_track(trackdir); @@ -1211,7 +1211,7 @@ found_best_track:; static uint RoadFindPathToStop(const Vehicle *v, TileIndex tile) { - if (_patches.pathfinder_for_roadvehs == VPF_YAPF) { + if (_settings.pf.pathfinder_for_roadvehs == VPF_YAPF) { /* use YAPF */ return YapfRoadVehDistanceToTile(v, tile); } @@ -1887,7 +1887,7 @@ void RoadVehicle::Tick() static void CheckIfRoadVehNeedsService(Vehicle *v) { /* If we already got a slot at a stop, use that FIRST, and go to a depot later */ - if (v->u.road.slot != NULL || _patches.servint_roadveh == 0 || !v->NeedsAutomaticServicing()) return; + if (v->u.road.slot != NULL || _settings.vehicle.servint_roadveh == 0 || !v->NeedsAutomaticServicing()) return; if (v->IsInDepot()) { VehicleServiceInDepot(v); return; diff --git a/src/saveload.cpp b/src/saveload.cpp index 51b03bc40..fc13f8b89 100644 --- a/src/saveload.cpp +++ b/src/saveload.cpp @@ -1776,7 +1776,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb) } } -/** Do a save when exiting the game (patch option) _patches.autosave_on_exit */ +/** Do a save when exiting the game (patch option) _settings.gui.autosave_on_exit */ void DoExitSave() { SaveOrLoad("exit.sav", SL_SAVE, AUTOSAVE_DIR); diff --git a/src/settings.cpp b/src/settings.cpp index 46e187ea2..840ab9747 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -65,8 +65,8 @@ GameOptions _opt; GameOptions _opt_newgame; -Patches _patches; -Patches _patches_newgame; +Settings _settings; +Settings _settings_newgame; struct IniFile; struct IniItem; @@ -343,6 +343,28 @@ static IniGroup *ini_getgroup(IniFile *ini, const char *name, size_t len = 0) return group; } +static void ini_removegroup(IniFile *ini, const char *name) +{ + size_t len = strlen(name); + IniGroup *prev = NULL; + IniGroup *group; + + /* does it exist already? */ + for (group = ini->group; group != NULL; prev = group, group = group->next) { + if (memcmp(group->name, name, len) == 0) { + break; + } + } + + if (group == NULL) return; + + if (prev != NULL) { + prev->next = prev->next->next; + } else { + ini->group = ini->group->next; + } +} + /** lookup an item or make a new one */ static IniItem *ini_getitem(IniGroup *group, const char *name, bool create) { @@ -720,7 +742,7 @@ static void ini_load_settings(IniFile *ini, const SettingDesc *sd, const char *g if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue; - /* XXX - wtf is this?? (group override?) */ + /* For patches.xx.yy load the settings from [xx] yy = ? */ s = strchr(sdb->name, '.'); if (s != NULL) { group = ini_getgroup(ini, sdb->name, s - sdb->name); @@ -731,6 +753,18 @@ static void ini_load_settings(IniFile *ini, const SettingDesc *sd, const char *g } item = ini_getitem(group, s, false); + if (item == NULL && group != group_def) { + /* For patches.xx.yy load the settings from [patches] yy = ? in case the previous + * did not exist (e.g. loading old config files with a [patches] section */ + item = ini_getitem(group_def, s, false); + } + if (item == NULL) { + /* For patches.xx.zz.yy load the settings from [zz] yy = ? in case the previous + * did not exist (e.g. loading old config files with a [yapf] section */ + const char *sc = strchr(s, '.'); + if (sc != NULL) item = ini_getitem(ini_getgroup(ini, s, sc - s), sc + 1, false); + } + p = (item == NULL) ? sdb->def : string_to_val(sdb, item->value); ptr = GetVariableAddress(object, sld); @@ -1120,7 +1154,7 @@ static int32 Ai_In_Multiplayer_Warning(int32 p1) { if (p1 == 1) { ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_MULTIPLAYER, 0, 0); - _patches.ainew_active = true; + _settings.ai.ainew_active = true; } return 0; } @@ -1186,7 +1220,7 @@ static int32 UpdateConsists(int32 p1) static int32 CheckInterval(int32 p1) { bool warning; - const Patches *ptc = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches; + const VehicleSettings *ptc = (_game_mode == GM_MENU) ? &_settings_newgame.vehicle : &_settings.vehicle; if (p1) { warning = ( (IsInsideMM(ptc->servint_trains, 5, 90 + 1) || ptc->servint_trains == 0) && @@ -1208,19 +1242,19 @@ static int32 CheckInterval(int32 p1) static int32 EngineRenewUpdate(int32 p1) { - DoCommandP(0, 0, _patches.autorenew, NULL, CMD_SET_AUTOREPLACE); + DoCommandP(0, 0, _settings.gui.autorenew, NULL, CMD_SET_AUTOREPLACE); return 0; } static int32 EngineRenewMonthsUpdate(int32 p1) { - DoCommandP(0, 1, _patches.autorenew_months, NULL, CMD_SET_AUTOREPLACE); + DoCommandP(0, 1, _settings.gui.autorenew_months, NULL, CMD_SET_AUTOREPLACE); return 0; } static int32 EngineRenewMoneyUpdate(int32 p1) { - DoCommandP(0, 2, _patches.autorenew_money, NULL, CMD_SET_AUTOREPLACE); + DoCommandP(0, 2, _settings.gui.autorenew_money, NULL, CMD_SET_AUTOREPLACE); return 0; } @@ -1252,9 +1286,9 @@ static int32 DragSignalsDensityChanged(int32) */ static int32 CheckTownLayout(int32 p1) { - if (_patches.town_layout == TL_NO_ROADS && _game_mode == GM_EDITOR) { + if (_settings.economy.town_layout == TL_NO_ROADS && _game_mode == GM_EDITOR) { ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_PATCHES_TOWN_LAYOUT_INVALID, 0, 0); - _patches.town_layout = TL_ORIGINAL; + _settings.economy.town_layout = TL_ORIGINAL; } return 0; } @@ -1279,9 +1313,9 @@ static int32 ConvertLandscape(const char *value) * So basically, 200, 400, 800 are the lowest allowed values */ static int32 CheckNoiseToleranceLevel(const char *value) { - Patches *patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches; - for (uint16 i = 0; i < lengthof(patches_ptr->town_noise_population); i++) { - patches_ptr->town_noise_population[i] = max(uint16(200 * (i + 1)), patches_ptr->town_noise_population[i]); + Settings *s = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings; + for (uint16 i = 0; i < lengthof(s->economy.town_noise_population); i++) { + s->economy.town_noise_population[i] = max(uint16(200 * (i + 1)), s->economy.town_noise_population[i]); } return 0; } @@ -1421,246 +1455,188 @@ static const SettingDesc _gameopt_settings[] = { * service depot, causing desyncs on a massive scale. */ const SettingDesc _patch_settings[] = { /***************************************************************************/ - /* User-interface section of the GUI-configure patches window */ - SDT_BOOL(Patches, vehicle_speed, S, 0, true, STR_CONFIG_PATCHES_VEHICLESPEED, NULL), - SDT_BOOL(Patches, status_long_date, S, 0, true, STR_CONFIG_PATCHES_LONGDATE, NULL), - SDT_BOOL(Patches, show_finances, S, 0, true, STR_CONFIG_PATCHES_SHOWFINANCES, NULL), - SDT_BOOL(Patches, autoscroll, S, 0, false, STR_CONFIG_PATCHES_AUTOSCROLL, NULL), - SDT_BOOL(Patches, reverse_scroll, S, 0, false, STR_CONFIG_PATCHES_REVERSE_SCROLLING, NULL), - SDT_BOOL(Patches, smooth_scroll, S, 0, false, STR_CONFIG_PATCHES_SMOOTH_SCROLLING, NULL), - SDT_BOOL(Patches, measure_tooltip, S, 0, false, STR_CONFIG_PATCHES_MEASURE_TOOLTIP, NULL), - SDT_VAR(Patches, errmsg_duration, SLE_UINT8, S, 0, 5, 0, 20, 0, STR_CONFIG_PATCHES_ERRMSG_DURATION, NULL), - SDT_VAR(Patches, toolbar_pos, SLE_UINT8, S,MS, 0, 0, 2, 0, STR_CONFIG_PATCHES_TOOLBAR_POS, v_PositionMainToolbar), - SDT_VAR(Patches, window_snap_radius, SLE_UINT8, S,D0, 10, 1, 32, 0, STR_CONFIG_PATCHES_SNAP_RADIUS, NULL), - SDT_BOOL(Patches, population_in_label, S, 0, true, STR_CONFIG_PATCHES_POPULATION_IN_LABEL, PopulationInLabelActive), - SDT_VAR(Patches, map_x, SLE_UINT8, S, 0, 8, 6, 11, 0, STR_CONFIG_PATCHES_MAP_X, NULL), - SDT_VAR(Patches, map_y, SLE_UINT8, S, 0, 8, 6, 11, 0, STR_CONFIG_PATCHES_MAP_Y, NULL), - SDT_BOOL(Patches, link_terraform_toolbar, S, 0, false, STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR,NULL), - SDT_VAR(Patches, liveries, SLE_UINT8, S,MS, 2, 0, 2, 0, STR_CONFIG_PATCHES_LIVERIES, RedrawScreen), - SDT_BOOL(Patches, prefer_teamchat, S, 0, false, STR_CONFIG_PATCHES_PREFER_TEAMCHAT, NULL), - SDT_VAR(Patches, scrollwheel_scrolling,SLE_UINT8,S,MS, 0, 0, 2, 0, STR_CONFIG_PATCHES_SCROLLWHEEL_SCROLLING, NULL), - SDT_VAR(Patches,scrollwheel_multiplier,SLE_UINT8,S, 0, 5, 1, 15, 1, STR_CONFIG_PATCHES_SCROLLWHEEL_MULTIPLIER,NULL), - SDT_BOOL(Patches, pause_on_newgame, S, 0, false, STR_CONFIG_PATCHES_PAUSE_ON_NEW_GAME, NULL), - SDT_VAR(Patches,advanced_vehicle_list,SLE_UINT8,S,MS, 1, 0, 2, 0, STR_CONFIG_PATCHES_ADVANCED_VEHICLE_LISTS,NULL), - SDT_BOOL(Patches, timetable_in_ticks, S, 0, false, STR_CONFIG_PATCHES_TIMETABLE_IN_TICKS, NULL), - SDT_VAR(Patches, loading_indicators, SLE_UINT8, S,MS, 1, 0, 2, 0, STR_CONFIG_PATCHES_LOADING_INDICATORS, RedrawScreen), - SDT_VAR(Patches, default_rail_type, SLE_UINT8, S,MS, 4, 0, 6, 0, STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE, NULL), - - /***************************************************************************/ - /* Construction section of the GUI-configure patches window */ - SDT_BOOL(Patches, build_on_slopes, 0,NN, true, STR_CONFIG_PATCHES_BUILDONSLOPES, NULL), - SDT_CONDBOOL(Patches, autoslope, 75, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_AUTOSLOPE, NULL), - SDT_BOOL(Patches, extra_dynamite, 0, 0, false, STR_CONFIG_PATCHES_EXTRADYNAMITE, NULL), - SDT_BOOL(Patches, longbridges, 0,NN, true, STR_CONFIG_PATCHES_LONGBRIDGES, NULL), - SDT_BOOL(Patches, signal_side, N,NN, true, STR_CONFIG_PATCHES_SIGNALSIDE, RedrawScreen), - SDT_BOOL(Patches, always_small_airport, 0,NN, false, STR_CONFIG_PATCHES_SMALL_AIRPORTS, NULL), - SDT_BOOL(Patches, enable_signal_gui, S, 0, false, STR_CONFIG_PATCHES_ENABLE_SIGNAL_GUI, CloseSignalGUI), - SDT_VAR(Patches, drag_signals_density,SLE_UINT8,S, 0, 4, 1, 20, 0, STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY,DragSignalsDensityChanged), - SDT_VAR(Patches, semaphore_build_before,SLE_INT32, S, NC, 1975, MIN_YEAR, MAX_YEAR, 1, STR_CONFIG_PATCHES_SEMAPHORE_BUILD_BEFORE_DATE, ResetSignalVariant), - SDT_CONDVAR(Patches, town_layout, SLE_UINT8, 59, SL_MAX_VERSION, 0, MS, TL_ORIGINAL, TL_NO_ROADS, NUM_TLS - 1, 1, STR_CONFIG_PATCHES_TOWN_LAYOUT, CheckTownLayout), - - /***************************************************************************/ - /* Vehicle section of the GUI-configure patches window */ - SDT_BOOL(Patches, realistic_acceleration, 0, 0, false, STR_CONFIG_PATCHES_REALISTICACCEL, RealisticAccelerationChanged), - SDT_BOOL(Patches, forbid_90_deg, 0, 0, false, STR_CONFIG_PATCHES_FORBID_90_DEG, NULL), - SDT_BOOL(Patches, mammoth_trains, 0,NN, true, STR_CONFIG_PATCHES_MAMMOTHTRAINS, NULL), - SDT_BOOL(Patches, gotodepot, 0, 0, true, STR_CONFIG_PATCHES_GOTODEPOT, NULL), - SDT_BOOL(Patches, roadveh_queue, 0, 0, true, STR_CONFIG_PATCHES_ROADVEH_QUEUE, NULL), - - SDT_CONDBOOL(Patches, new_pathfinding_all, 0,86, 0, 0, false, STR_NULL, NULL), - SDT_CONDBOOL(Patches, yapf.ship_use_yapf, 28,86, 0, 0, false, STR_NULL, NULL), - SDT_CONDBOOL(Patches, yapf.road_use_yapf, 28,86, 0, 0, true, STR_NULL, NULL), - SDT_CONDBOOL(Patches, yapf.rail_use_yapf, 28,86, 0, 0, true, STR_NULL, NULL), - - SDT_CONDVAR(Patches, pathfinder_for_trains, SLE_UINT8, 87, SL_MAX_VERSION, 0, MS, 2, 0, 2, 1, STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS, NULL), - SDT_CONDVAR(Patches, pathfinder_for_roadvehs, SLE_UINT8, 87, SL_MAX_VERSION, 0, MS, 2, 0, 2, 1, STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH, NULL), - SDT_CONDVAR(Patches, pathfinder_for_ships, SLE_UINT8, 87, SL_MAX_VERSION, 0, MS, 0, 0, 2, 1, STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS, NULL), - - SDT_BOOL(Patches, train_income_warn, S, 0, true, STR_CONFIG_PATCHES_WARN_INCOME_LESS, NULL), - SDT_VAR(Patches, order_review_system,SLE_UINT8, S,MS, 2, 0, 2, 0, STR_CONFIG_PATCHES_ORDER_REVIEW, NULL), - SDT_BOOL(Patches, never_expire_vehicles, 0,NN, false, STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES,NULL), - SDT_BOOL(Patches, lost_train_warn, S, 0, true, STR_CONFIG_PATCHES_WARN_LOST_TRAIN, NULL), - SDT_BOOL(Patches, autorenew, S, 0, false, STR_CONFIG_PATCHES_AUTORENEW_VEHICLE, EngineRenewUpdate), - SDT_VAR(Patches, autorenew_months, SLE_INT16, S, 0, 6, -12, 12, 0, STR_CONFIG_PATCHES_AUTORENEW_MONTHS, EngineRenewMonthsUpdate), - SDT_VAR(Patches, autorenew_money, SLE_UINT, S,CR,100000, 0, 2000000, 0, STR_CONFIG_PATCHES_AUTORENEW_MONEY, EngineRenewMoneyUpdate), - SDT_BOOL(Patches, always_build_infrastructure, S, 0, false, STR_CONFIG_PATCHES_ALWAYS_BUILD_INFRASTRUCTURE, RedrawScreen), - SDT_VAR(Patches, max_trains, SLE_UINT16, 0, 0, 500, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_TRAINS, RedrawScreen), - SDT_VAR(Patches, max_roadveh, SLE_UINT16, 0, 0, 500, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_ROADVEH, RedrawScreen), - SDT_VAR(Patches, max_aircraft, SLE_UINT16, 0, 0, 200, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_AIRCRAFT, RedrawScreen), - SDT_VAR(Patches, max_ships, SLE_UINT16, 0, 0, 300, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_SHIPS, RedrawScreen), - SDT_BOOL(Patches, servint_ispercent, 0, 0, false, STR_CONFIG_PATCHES_SERVINT_ISPERCENT, CheckInterval), - SDT_VAR(Patches, servint_trains, SLE_UINT16, 0,D0, 150, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_TRAINS, InValidateDetailsWindow), - SDT_VAR(Patches, servint_roadveh, SLE_UINT16, 0,D0, 150, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_ROADVEH, InValidateDetailsWindow), - SDT_VAR(Patches, servint_ships, SLE_UINT16, 0,D0, 360, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_SHIPS, InValidateDetailsWindow), - SDT_VAR(Patches, servint_aircraft, SLE_UINT16, 0,D0, 100, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_AIRCRAFT, InValidateDetailsWindow), - SDT_BOOL(Patches, no_servicing_if_no_breakdowns, 0, 0, false, STR_CONFIG_PATCHES_NOSERVICE, NULL), - SDT_BOOL(Patches, wagon_speed_limits, 0,NN, true, STR_CONFIG_PATCHES_WAGONSPEEDLIMITS, UpdateConsists), - SDT_CONDBOOL(Patches, disable_elrails, 38, SL_MAX_VERSION, 0, NN, false, STR_CONFIG_PATCHES_DISABLE_ELRAILS, SettingsDisableElrail), - SDT_CONDVAR(Patches, freight_trains, SLE_UINT8, 39, SL_MAX_VERSION, 0,NN, 1, 1, 255, 1, STR_CONFIG_PATCHES_FREIGHT_TRAINS, NULL), - SDT_CONDBOOL(Patches, timetabling, 67, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_TIMETABLE_ALLOW, NULL), - SDT_CONDVAR(Patches, plane_speed, SLE_UINT8, 90, SL_MAX_VERSION, 0, 0, 4, 1, 4, 0, STR_CONFIG_PATCHES_PLANE_SPEED, NULL), - SDT_CONDBOOL(Patches, dynamic_engines, 95, SL_MAX_VERSION, 0,NN, false, STR_CONFIG_PATCHES_DYNAMIC_ENGINES, NULL), - - /***************************************************************************/ - /* Station section of the GUI-configure patches window */ - SDT_BOOL(Patches, join_stations, 0, 0, true, STR_CONFIG_PATCHES_JOINSTATIONS, NULL), - SDT_CONDBOOL(Patches, sg_full_load_any, 0, 92, 0, 0, true, STR_NULL, NULL), - SDT_BOOL(Patches, improved_load, 0,NN, false, STR_CONFIG_PATCHES_IMPROVEDLOAD, NULL), - SDT_BOOL(Patches, selectgoods, 0, 0, true, STR_CONFIG_PATCHES_SELECTGOODS, NULL), - SDT_BOOL(Patches, new_nonstop, S, 0, false, STR_CONFIG_PATCHES_NEW_NONSTOP, NULL), - SDT_CONDBOOL(Patches, sg_new_nonstop, 0, 92, 0, 0, false, STR_NULL, NULL), - SDT_BOOL(Patches, nonuniform_stations, 0,NN, true, STR_CONFIG_PATCHES_NONUNIFORM_STATIONS,NULL), - SDT_VAR(Patches, station_spread,SLE_UINT8,0, 0, 12, 4, 64, 0, STR_CONFIG_PATCHES_STATION_SPREAD, InvalidateStationBuildWindow), - SDT_BOOL(Patches, serviceathelipad, 0, 0, true, STR_CONFIG_PATCHES_SERVICEATHELIPAD, NULL), - SDT_BOOL(Patches, modified_catchment, 0, 0, true, STR_CONFIG_PATCHES_CATCHMENT, NULL), - SDT_CONDBOOL(Patches, gradual_loading, 40, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_GRADUAL_LOADING, NULL), - SDT_CONDBOOL(Patches, road_stop_on_town_road, 47, SL_MAX_VERSION, 0, 0, false, STR_CONFIG_PATCHES_STOP_ON_TOWN_ROAD, NULL), - SDT_CONDBOOL(Patches, adjacent_stations, 62, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_ADJACENT_STATIONS, NULL), - SDT_CONDBOOL(Patches, station_noise_level, 96, SL_MAX_VERSION, 0, 0, false, STR_CONFIG_PATCHES_NOISE_LEVEL, InvalidateTownViewWindow), - - /***************************************************************************/ - /* Economy section of the GUI-configure patches window */ - SDT_BOOL(Patches, inflation, 0, 0, true, STR_CONFIG_PATCHES_INFLATION, NULL), - SDT_VAR(Patches, raw_industry_construction,SLE_UINT8,0,MS,0,0, 2, 0, STR_CONFIG_PATCHES_RAW_INDUSTRY_CONSTRUCTION_METHOD, InvalidateBuildIndustryWindow), - SDT_BOOL(Patches, multiple_industry_per_town, 0, 0, false, STR_CONFIG_PATCHES_MULTIPINDTOWN, NULL), - SDT_BOOL(Patches, same_industry_close, 0, 0, false, STR_CONFIG_PATCHES_SAMEINDCLOSE, NULL), - SDT_BOOL(Patches, bribe, 0, 0, true, STR_CONFIG_PATCHES_BRIBE, NULL), - SDT_CONDBOOL(Patches, exclusive_rights, 79, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_ALLOW_EXCLUSIVE, NULL), - SDT_CONDBOOL(Patches, give_money, 79, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_ALLOW_GIVE_MONEY, NULL), - SDT_VAR(Patches, snow_line_height,SLE_UINT8, 0, 0, 7, 2, 13, 0, STR_CONFIG_PATCHES_SNOWLINE_HEIGHT, NULL), - SDT_VAR(Patches, colored_news_year,SLE_INT32, 0,NC, 2000, MIN_YEAR, MAX_YEAR, 1, STR_CONFIG_PATCHES_COLORED_NEWS_YEAR,NULL), - SDT_VAR(Patches, starting_year, SLE_INT32, 0,NC, 1950, MIN_YEAR, MAX_YEAR, 1, STR_CONFIG_PATCHES_STARTING_YEAR,NULL), - SDT_VAR(Patches, ending_year, SLE_INT32,0,NC|NO,2051, MIN_YEAR, MAX_YEAR, 1, STR_CONFIG_PATCHES_ENDING_YEAR, NULL), - SDT_BOOL(Patches, smooth_economy, 0, 0, true, STR_CONFIG_PATCHES_SMOOTH_ECONOMY, NULL), - SDT_BOOL(Patches, allow_shares, 0, 0, false, STR_CONFIG_PATCHES_ALLOW_SHARES, NULL), - SDT_CONDVAR(Patches, town_growth_rate, SLE_UINT8, 54, SL_MAX_VERSION, 0, MS, 2, 0, 4, 0, STR_CONFIG_PATCHES_TOWN_GROWTH, NULL), - SDT_CONDVAR(Patches, larger_towns, SLE_UINT8, 54, SL_MAX_VERSION, 0, D0, 4, 0, 255, 1, STR_CONFIG_PATCHES_LARGER_TOWNS, NULL), - SDT_CONDVAR(Patches, initial_city_size, SLE_UINT8, 56, SL_MAX_VERSION, 0, 0, 2, 1, 10, 1, STR_CONFIG_PATCHES_CITY_SIZE_MULTIPLIER, NULL), - SDT_CONDBOOL(Patches, mod_road_rebuild, 77, SL_MAX_VERSION, 0, 0, false, STR_CONFIG_MODIFIED_ROAD_REBUILD, NULL), + /* Saved patch variables. */ + + SDT_BOOL(Settings, construction.build_on_slopes, 0,NN, true, STR_CONFIG_PATCHES_BUILDONSLOPES, NULL), + SDT_CONDBOOL(Settings, construction.autoslope, 75, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_AUTOSLOPE, NULL), + SDT_BOOL(Settings, construction.extra_dynamite, 0, 0, false, STR_CONFIG_PATCHES_EXTRADYNAMITE, NULL), + SDT_BOOL(Settings, construction.longbridges, 0,NN, true, STR_CONFIG_PATCHES_LONGBRIDGES, NULL), + SDT_BOOL(Settings, construction.signal_side, N,NN, true, STR_CONFIG_PATCHES_SIGNALSIDE, RedrawScreen), + SDT_BOOL(Settings, station.always_small_airport, 0,NN, false, STR_CONFIG_PATCHES_SMALL_AIRPORTS, NULL), + SDT_CONDVAR(Settings, economy.town_layout, SLE_UINT8, 59, SL_MAX_VERSION, 0,MS,TL_ORIGINAL,TL_NO_ROADS,NUM_TLS-1,1, STR_CONFIG_PATCHES_TOWN_LAYOUT, CheckTownLayout), + + SDT_BOOL(Settings, vehicle.realistic_acceleration, 0, 0, false, STR_CONFIG_PATCHES_REALISTICACCEL, RealisticAccelerationChanged), + SDT_BOOL(Settings, pf.forbid_90_deg, 0, 0, false, STR_CONFIG_PATCHES_FORBID_90_DEG, NULL), + SDT_BOOL(Settings, vehicle.mammoth_trains, 0,NN, true, STR_CONFIG_PATCHES_MAMMOTHTRAINS, NULL), + SDT_BOOL(Settings, order.gotodepot, 0, 0, true, STR_CONFIG_PATCHES_GOTODEPOT, NULL), + SDT_BOOL(Settings, pf.roadveh_queue, 0, 0, true, STR_CONFIG_PATCHES_ROADVEH_QUEUE, NULL), + + SDT_CONDBOOL(Settings, pf.new_pathfinding_all, 0, 86, 0, 0, false, STR_NULL, NULL), + SDT_CONDBOOL(Settings, pf.yapf.ship_use_yapf, 28, 86, 0, 0, false, STR_NULL, NULL), + SDT_CONDBOOL(Settings, pf.yapf.road_use_yapf, 28, 86, 0, 0, true, STR_NULL, NULL), + SDT_CONDBOOL(Settings, pf.yapf.rail_use_yapf, 28, 86, 0, 0, true, STR_NULL, NULL), + + SDT_CONDVAR(Settings, pf.pathfinder_for_trains, SLE_UINT8, 87, SL_MAX_VERSION, 0, MS, 2, 0, 2, 1, STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS, NULL), + SDT_CONDVAR(Settings, pf.pathfinder_for_roadvehs, SLE_UINT8, 87, SL_MAX_VERSION, 0, MS, 2, 0, 2, 1, STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH, NULL), + SDT_CONDVAR(Settings, pf.pathfinder_for_ships, SLE_UINT8, 87, SL_MAX_VERSION, 0, MS, 0, 0, 2, 1, STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS, NULL), + + SDT_BOOL(Settings, vehicle.never_expire_vehicles, 0,NN, false, STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES, NULL), + SDT_VAR(Settings, vehicle.max_trains, SLE_UINT16, 0, 0, 500, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_TRAINS, RedrawScreen), + SDT_VAR(Settings, vehicle.max_roadveh, SLE_UINT16, 0, 0, 500, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_ROADVEH, RedrawScreen), + SDT_VAR(Settings, vehicle.max_aircraft, SLE_UINT16, 0, 0, 200, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_AIRCRAFT, RedrawScreen), + SDT_VAR(Settings, vehicle.max_ships, SLE_UINT16, 0, 0, 300, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_SHIPS, RedrawScreen), + SDT_BOOL(Settings, vehicle.servint_ispercent, 0, 0, false, STR_CONFIG_PATCHES_SERVINT_ISPERCENT, CheckInterval), + SDT_VAR(Settings, vehicle.servint_trains, SLE_UINT16, 0,D0, 150, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_TRAINS, InValidateDetailsWindow), + SDT_VAR(Settings, vehicle.servint_roadveh, SLE_UINT16, 0,D0, 150, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_ROADVEH, InValidateDetailsWindow), + SDT_VAR(Settings, vehicle.servint_ships, SLE_UINT16, 0,D0, 360, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_SHIPS, InValidateDetailsWindow), + SDT_VAR(Settings, vehicle.servint_aircraft, SLE_UINT16, 0,D0, 100, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_AIRCRAFT, InValidateDetailsWindow), + SDT_BOOL(Settings, order.no_servicing_if_no_breakdowns, 0, 0, false, STR_CONFIG_PATCHES_NOSERVICE, NULL), + SDT_BOOL(Settings, vehicle.wagon_speed_limits, 0,NN, true, STR_CONFIG_PATCHES_WAGONSPEEDLIMITS, UpdateConsists), + SDT_CONDBOOL(Settings, vehicle.disable_elrails, 38, SL_MAX_VERSION, 0,NN, false, STR_CONFIG_PATCHES_DISABLE_ELRAILS, SettingsDisableElrail), + SDT_CONDVAR(Settings, vehicle.freight_trains, SLE_UINT8, 39, SL_MAX_VERSION, 0,NN, 1, 1, 255, 1, STR_CONFIG_PATCHES_FREIGHT_TRAINS, NULL), + SDT_CONDBOOL(Settings, order.timetabling, 67, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_TIMETABLE_ALLOW, NULL), + SDT_CONDVAR(Settings, vehicle.plane_speed, SLE_UINT8, 90, SL_MAX_VERSION, 0, 0, 4, 1, 4, 0, STR_CONFIG_PATCHES_PLANE_SPEED, NULL), + SDT_CONDBOOL(Settings, vehicle.dynamic_engines, 95, SL_MAX_VERSION, 0,NN, false, STR_CONFIG_PATCHES_DYNAMIC_ENGINES, NULL), + + SDT_BOOL(Settings, station.join_stations, 0, 0, true, STR_CONFIG_PATCHES_JOINSTATIONS, NULL), + SDT_CONDBOOL(Settings, gui.sg_full_load_any, 0, 92, 0, 0 , true, STR_NULL, NULL), + SDT_BOOL(Settings, order.improved_load, 0,NN, true, STR_CONFIG_PATCHES_IMPROVEDLOAD, NULL), + SDT_BOOL(Settings, order.selectgoods, 0, 0, true, STR_CONFIG_PATCHES_SELECTGOODS, NULL), + SDT_CONDBOOL(Settings, gui.sg_new_nonstop, 0, 92, 0, 0, false, STR_NULL, NULL), + SDT_BOOL(Settings, station.nonuniform_stations, 0,NN, true, STR_CONFIG_PATCHES_NONUNIFORM_STATIONS, NULL), + SDT_VAR(Settings, station.station_spread, SLE_UINT8, 0, 0, 12, 4, 64, 0, STR_CONFIG_PATCHES_STATION_SPREAD, InvalidateStationBuildWindow), + SDT_BOOL(Settings, order.serviceathelipad, 0, 0, true, STR_CONFIG_PATCHES_SERVICEATHELIPAD, NULL), + SDT_BOOL(Settings, station.modified_catchment, 0, 0, true, STR_CONFIG_PATCHES_CATCHMENT, NULL), + SDT_CONDBOOL(Settings, order.gradual_loading, 40, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_GRADUAL_LOADING, NULL), + SDT_CONDBOOL(Settings, construction.road_stop_on_town_road, 47, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_STOP_ON_TOWN_ROAD, NULL), + SDT_CONDBOOL(Settings, station.adjacent_stations, 62, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_ADJACENT_STATIONS, NULL), + SDT_CONDBOOL(Settings, economy.station_noise_level, 96, SL_MAX_VERSION, 0, 0, false, STR_CONFIG_PATCHES_NOISE_LEVEL, InvalidateTownViewWindow), + + SDT_BOOL(Settings, economy.inflation, 0, 0, true, STR_CONFIG_PATCHES_INFLATION, NULL), + SDT_VAR(Settings, construction.raw_industry_construction, SLE_UINT8, 0,MS, 0, 0, 2, 0, STR_CONFIG_PATCHES_RAW_INDUSTRY_CONSTRUCTION_METHOD, InvalidateBuildIndustryWindow), + SDT_BOOL(Settings, economy.multiple_industry_per_town, 0, 0, false, STR_CONFIG_PATCHES_MULTIPINDTOWN, NULL), + SDT_BOOL(Settings, economy.same_industry_close, 0, 0, false, STR_CONFIG_PATCHES_SAMEINDCLOSE, NULL), + SDT_BOOL(Settings, economy.bribe, 0, 0, true, STR_CONFIG_PATCHES_BRIBE, NULL), + SDT_CONDBOOL(Settings, economy.exclusive_rights, 79, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_ALLOW_EXCLUSIVE, NULL), + SDT_CONDBOOL(Settings, economy.give_money, 79, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_ALLOW_GIVE_MONEY, NULL), + SDT_VAR(Settings, game_creation.snow_line_height, SLE_UINT8, 0, 0, 7, 2, 13, 0, STR_CONFIG_PATCHES_SNOWLINE_HEIGHT, NULL), + SDT_VAR(Settings, gui.colored_news_year, SLE_INT32, 0,NC, 2000,MIN_YEAR,MAX_YEAR,1,STR_CONFIG_PATCHES_COLORED_NEWS_YEAR, NULL), + SDT_VAR(Settings, game_creation.starting_year, SLE_INT32, 0,NC, 1950,MIN_YEAR,MAX_YEAR,1,STR_CONFIG_PATCHES_STARTING_YEAR, NULL), + SDT_VAR(Settings, gui.ending_year, SLE_INT32, 0,NC|NO,2051,MIN_YEAR,MAX_YEAR,1,STR_CONFIG_PATCHES_ENDING_YEAR, NULL), + SDT_BOOL(Settings, economy.smooth_economy, 0, 0, true, STR_CONFIG_PATCHES_SMOOTH_ECONOMY, NULL), + SDT_BOOL(Settings, economy.allow_shares, 0, 0, false, STR_CONFIG_PATCHES_ALLOW_SHARES, NULL), + SDT_CONDVAR(Settings, economy.town_growth_rate, SLE_UINT8, 54, SL_MAX_VERSION, 0, MS, 2, 0, 4, 0, STR_CONFIG_PATCHES_TOWN_GROWTH, NULL), + SDT_CONDVAR(Settings, economy.larger_towns, SLE_UINT8, 54, SL_MAX_VERSION, 0, D0, 4, 0, 255, 1, STR_CONFIG_PATCHES_LARGER_TOWNS, NULL), + SDT_CONDVAR(Settings, economy.initial_city_size, SLE_UINT8, 56, SL_MAX_VERSION, 0, 0, 2, 1, 10, 1, STR_CONFIG_PATCHES_CITY_SIZE_MULTIPLIER, NULL), + SDT_CONDBOOL(Settings, economy.mod_road_rebuild, 77, SL_MAX_VERSION, 0, 0, false, STR_CONFIG_MODIFIED_ROAD_REBUILD, NULL), + + SDT_BOOL(Settings, ai.ainew_active, 0, 0, false, STR_CONFIG_PATCHES_AINEW_ACTIVE, AiNew_PatchActive_Warning), + SDT_BOOL(Settings, ai.ai_in_multiplayer, 0, 0, false, STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER, Ai_In_Multiplayer_Warning), + SDT_BOOL(Settings, ai.ai_disable_veh_train, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_TRAINS, NULL), + SDT_BOOL(Settings, ai.ai_disable_veh_roadveh, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_ROADVEH, NULL), + SDT_BOOL(Settings, ai.ai_disable_veh_aircraft, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_AIRCRAFT, NULL), + SDT_BOOL(Settings, ai.ai_disable_veh_ship, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_SHIPS, NULL), + + SDT_VAR(Settings, vehicle.extend_vehicle_life, SLE_UINT8, 0, 0, 0, 0, 100, 0, STR_NULL, NULL), + SDT_VAR(Settings, economy.dist_local_authority, SLE_UINT8, 0, 0, 20, 5, 60, 0, STR_NULL, NULL), + SDT_VAR(Settings, pf.wait_oneway_signal, SLE_UINT8, 0, 0, 15, 2, 100, 0, STR_NULL, NULL), + SDT_VAR(Settings, pf.wait_twoway_signal, SLE_UINT8, 0, 0, 41, 2, 100, 0, STR_NULL, NULL), + SDT_CONDLISTO(Settings, economy.town_noise_population, 3, SLE_UINT16, 96, SL_MAX_VERSION, 0,D0, "800,2000,4000", STR_NULL, NULL, CheckNoiseToleranceLevel), + + SDT_VAR(Settings, pf.opf.pf_maxlength, SLE_UINT16, 0, 0, 4096, 64, 65535, 0, STR_NULL, NULL), + SDT_VAR(Settings, pf.opf.pf_maxdepth, SLE_UINT8, 0, 0, 48, 4, 255, 0, STR_NULL, NULL), + + SDT_VAR(Settings, pf.npf.npf_max_search_nodes, SLE_UINT, 0, 0, 10000, 500, 100000, 0, STR_NULL, NULL), + SDT_VAR(Settings, pf.npf.npf_rail_firstred_penalty, SLE_UINT, 0, 0, ( 10 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), + SDT_VAR(Settings, pf.npf.npf_rail_firstred_exit_penalty, SLE_UINT, 0, 0, (100 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), + SDT_VAR(Settings, pf.npf.npf_rail_lastred_penalty, SLE_UINT, 0, 0, ( 10 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), + SDT_VAR(Settings, pf.npf.npf_rail_station_penalty, SLE_UINT, 0, 0, ( 1 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), + SDT_VAR(Settings, pf.npf.npf_rail_slope_penalty, SLE_UINT, 0, 0, ( 1 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), + SDT_VAR(Settings, pf.npf.npf_rail_curve_penalty, SLE_UINT, 0, 0, 1, 0, 100000, 0, STR_NULL, NULL), + SDT_VAR(Settings, pf.npf.npf_rail_depot_reverse_penalty, SLE_UINT, 0, 0, ( 50 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), + SDT_VAR(Settings, pf.npf.npf_buoy_penalty, SLE_UINT, 0, 0, ( 2 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), + SDT_VAR(Settings, pf.npf.npf_water_curve_penalty, SLE_UINT, 0, 0, (NPF_TILE_LENGTH / 4), 0, 100000, 0, STR_NULL, NULL), + SDT_VAR(Settings, pf.npf.npf_road_curve_penalty, SLE_UINT, 0, 0, 1, 0, 100000, 0, STR_NULL, NULL), + SDT_VAR(Settings, pf.npf.npf_crossing_penalty, SLE_UINT, 0, 0, ( 3 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), + SDT_CONDVAR(Settings, pf.npf.npf_road_drive_through_penalty, SLE_UINT, 47, SL_MAX_VERSION, 0, 0, ( 8 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), + + + SDT_CONDBOOL(Settings, pf.yapf.disable_node_optimization, 28, SL_MAX_VERSION, 0, 0, false, STR_NULL, NULL), + SDT_CONDVAR(Settings, pf.yapf.max_search_nodes, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10000, 500, 1000000, 0, STR_NULL, NULL), + SDT_CONDBOOL(Settings, pf.yapf.rail_firstred_twoway_eol, 28, SL_MAX_VERSION, 0, 0, true, STR_NULL, NULL), + SDT_CONDVAR(Settings, pf.yapf.rail_firstred_penalty, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), + SDT_CONDVAR(Settings, pf.yapf.rail_firstred_exit_penalty, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 100 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), + SDT_CONDVAR(Settings, pf.yapf.rail_lastred_penalty, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), + SDT_CONDVAR(Settings, pf.yapf.rail_lastred_exit_penalty, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 100 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), + SDT_CONDVAR(Settings, pf.yapf.rail_station_penalty, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 30 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), + SDT_CONDVAR(Settings, pf.yapf.rail_slope_penalty, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 2 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), + SDT_CONDVAR(Settings, pf.yapf.rail_curve45_penalty, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 1 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), + SDT_CONDVAR(Settings, pf.yapf.rail_curve90_penalty, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 6 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), + SDT_CONDVAR(Settings, pf.yapf.rail_depot_reverse_penalty, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 50 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), + SDT_CONDVAR(Settings, pf.yapf.rail_crossing_penalty, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 3 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), + SDT_CONDVAR(Settings, pf.yapf.rail_look_ahead_max_signals, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10, 1, 100, 0, STR_NULL, NULL), + SDT_CONDVAR(Settings, pf.yapf.rail_look_ahead_signal_p0, SLE_INT, 28, SL_MAX_VERSION, 0, 0, 500, -1000000, 1000000, 0, STR_NULL, NULL), + SDT_CONDVAR(Settings, pf.yapf.rail_look_ahead_signal_p1, SLE_INT, 28, SL_MAX_VERSION, 0, 0, -100, -1000000, 1000000, 0, STR_NULL, NULL), + SDT_CONDVAR(Settings, pf.yapf.rail_look_ahead_signal_p2, SLE_INT, 28, SL_MAX_VERSION, 0, 0, 5, -1000000, 1000000, 0, STR_NULL, NULL), + SDT_CONDVAR(Settings, pf.yapf.rail_longer_platform_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 8 * YAPF_TILE_LENGTH, 0, 20000, 0, STR_NULL, NULL), + SDT_CONDVAR(Settings, pf.yapf.rail_longer_platform_per_tile_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 0 * YAPF_TILE_LENGTH, 0, 20000, 0, STR_NULL, NULL), + SDT_CONDVAR(Settings, pf.yapf.rail_shorter_platform_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 40 * YAPF_TILE_LENGTH, 0, 20000, 0, STR_NULL, NULL), + SDT_CONDVAR(Settings, pf.yapf.rail_shorter_platform_per_tile_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 0 * YAPF_TILE_LENGTH, 0, 20000, 0, STR_NULL, NULL), + SDT_CONDVAR(Settings, pf.yapf.road_slope_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 2 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), + SDT_CONDVAR(Settings, pf.yapf.road_curve_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 1 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), + SDT_CONDVAR(Settings, pf.yapf.road_crossing_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 3 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), + SDT_CONDVAR(Settings, pf.yapf.road_stop_penalty, SLE_UINT, 47, SL_MAX_VERSION, 0, 0, 8 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), + + SDT_CONDVAR(Settings, game_creation.land_generator, SLE_UINT8, 30, SL_MAX_VERSION, 0,MS, 1, 0, 1, 0, STR_CONFIG_PATCHES_LAND_GENERATOR, NULL), + SDT_CONDVAR(Settings, game_creation.oil_refinery_limit, SLE_UINT8, 30, SL_MAX_VERSION, 0, 0, 32, 12, 48, 0, STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE, NULL), + SDT_CONDVAR(Settings, game_creation.tgen_smoothness, SLE_UINT8, 30, SL_MAX_VERSION, 0,MS, 1, 0, 3, 0, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN, NULL), + SDT_CONDVAR(Settings, game_creation.generation_seed, SLE_UINT32, 30, SL_MAX_VERSION, 0, 0, GENERATE_NEW_SEED, 0, UINT32_MAX, 0, STR_NULL, NULL), + SDT_CONDVAR(Settings, game_creation.tree_placer, SLE_UINT8, 30, SL_MAX_VERSION, 0,MS, 2, 0, 2, 0, STR_CONFIG_PATCHES_TREE_PLACER, NULL), + SDT_VAR(Settings, game_creation.heightmap_rotation, SLE_UINT8, S,MS, 0, 0, 1, 0, STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION, NULL), + SDT_VAR(Settings, game_creation.se_flat_world_height, SLE_UINT8, S, 0, 0, 0, 15, 0, STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT, NULL), /***************************************************************************/ - /* AI section of the GUI-configure patches window */ - SDT_BOOL(Patches, ainew_active, 0, 0, false, STR_CONFIG_PATCHES_AINEW_ACTIVE, AiNew_PatchActive_Warning), - SDT_BOOL(Patches, ai_in_multiplayer, 0, 0, false, STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER, Ai_In_Multiplayer_Warning), - SDT_BOOL(Patches, ai_disable_veh_train, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_TRAINS, NULL), - SDT_BOOL(Patches, ai_disable_veh_roadveh, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_ROADVEH, NULL), - SDT_BOOL(Patches, ai_disable_veh_aircraft,0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_AIRCRAFT,NULL), - SDT_BOOL(Patches, ai_disable_veh_ship, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_SHIPS, NULL), - - /***************************************************************************/ - /* Patches without any GUI representation */ - SDT_BOOL(Patches, keep_all_autosave, S, 0, false, STR_NULL, NULL), - SDT_BOOL(Patches, autosave_on_exit, S, 0, false, STR_NULL, NULL), - SDT_VAR(Patches, max_num_autosaves, SLE_UINT8, S, 0, 16, 0, 255, 0, STR_NULL, NULL), - SDT_BOOL(Patches, bridge_pillars, S, 0, true, STR_NULL, NULL), - SDT_VAR(Patches, extend_vehicle_life, SLE_UINT8, 0, 0, 0, 0, 100, 0, STR_NULL, NULL), - SDT_BOOL(Patches, auto_euro, S, 0, true, STR_NULL, NULL), - SDT_VAR(Patches, dist_local_authority,SLE_UINT8, 0, 0, 20, 5, 60, 0, STR_NULL, NULL), - SDT_VAR(Patches, wait_oneway_signal, SLE_UINT8, 0, 0, 15, 2, 100, 0, STR_NULL, NULL), - SDT_VAR(Patches, wait_twoway_signal, SLE_UINT8, 0, 0, 41, 2, 100, 0, STR_NULL, NULL), - SDT_CONDLISTO(Patches, town_noise_population, 3, SLE_UINT16, 96, SL_MAX_VERSION, 0, D0, "800,2000,4000", STR_NULL, NULL, CheckNoiseToleranceLevel), - - /***************************************************************************/ - /* New Pathfinding patch settings */ - SDT_VAR(Patches, pf_maxlength, SLE_UINT16, 0, 0, 4096, 64, 65535, 0, STR_NULL, NULL), - SDT_VAR(Patches, pf_maxdepth, SLE_UINT8, 0, 0, 48, 4, 255, 0, STR_NULL, NULL), - /* The maximum number of nodes to search */ - SDT_VAR(Patches, npf_max_search_nodes,SLE_UINT, 0, 0, 10000, 500, 100000, 0, STR_NULL, NULL), - - /* When a red signal is encountered, a small detour can be made around - * it. This specifically occurs when a track is doubled, in which case - * the detour is typically 2 tiles. It is also often used at station - * entrances, when there is a choice of multiple platforms. If we take - * a typical 4 platform station, the detour is 4 tiles. To properly - * support larger stations we increase this value. - * We want to prevent that trains that want to leave at one side of a - * station, leave through the other side, turn around, enter the - * station on another platform and exit the station on the right side - * again, just because the sign at the right side was red. If we take - * a typical 5 length station, this detour is 10 or 11 tiles (not - * sure), so we set the default penalty at 10 (the station tile - * penalty will further prevent this. - * We give presignal exits (and combo's) a different (larger) penalty, because - * we really don't want trains waiting in front of a presignal exit. */ - SDT_VAR(Patches, npf_rail_firstred_penalty, SLE_UINT, 0, 0, (10 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), - SDT_VAR(Patches, npf_rail_firstred_exit_penalty,SLE_UINT, 0, 0, (100 * NPF_TILE_LENGTH),0, 100000, 0, STR_NULL, NULL), - /* This penalty is for when the last signal before the target is red. - * This is useful for train stations, where there are multiple - * platforms to choose from, which lie in different signal blocks. - * Every target in a occupied signal block (ie an occupied platform) - * will get this penalty. */ - SDT_VAR(Patches, npf_rail_lastred_penalty, SLE_UINT, 0, 0, (10 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), - /* When a train plans a route over a station tile, this penalty is - * applied. We want that trains plan a route around a typical, 4x5 - * station, which means two tiles to the right, and two tiles back to - * the left around it, or 5 tiles of station through it. If we assign - * a penalty of 1 tile for every station tile passed, the route will - * be around it. */ - SDT_VAR(Patches, npf_rail_station_penalty, SLE_UINT, 0, 0, (1 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), - SDT_VAR(Patches, npf_rail_slope_penalty, SLE_UINT, 0, 0, (1 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), - /* This penalty is applied when a train makes a turn. Its value of 1 makes - * sure that it has a minimal impact on the pathfinding, only when two - * paths have equal length it will make a difference */ - SDT_VAR(Patches, npf_rail_curve_penalty, SLE_UINT, 0, 0, 1, 0, 100000, 0, STR_NULL, NULL), - /* Ths penalty is applied when a vehicle reverses inside a depot (doesn't - * apply to ships, as they can just come out the other end). XXX: Is this a - * good value? */ - SDT_VAR(Patches, npf_rail_depot_reverse_penalty,SLE_UINT, 0, 0, (NPF_TILE_LENGTH * 50), 0, 100000, 0, STR_NULL, NULL), - SDT_VAR(Patches, npf_buoy_penalty, SLE_UINT, 0, 0, (2 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), - /* This penalty is applied when a ship makes a turn. It is bigger than the - * rail curve penalty, since ships (realisticly) have more trouble with - * making turns */ - SDT_VAR(Patches, npf_water_curve_penalty, SLE_UINT, 0, 0, (NPF_TILE_LENGTH / 4), 0, 100000, 0, STR_NULL, NULL), - /* This is the penalty for road, same as for rail. */ - SDT_VAR(Patches, npf_road_curve_penalty, SLE_UINT, 0, 0, 1, 0, 100000, 0, STR_NULL, NULL), - /* This is the penalty for level crossings, for both road and rail vehicles */ - SDT_VAR(Patches, npf_crossing_penalty, SLE_UINT, 0, 0, (3 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), - /* This is the penalty for drive-through road, stops. */ - SDT_CONDVAR (Patches, npf_road_drive_through_penalty, SLE_UINT, 47, SL_MAX_VERSION, 0, 0, 8 * NPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), - - - /* The maximum number of nodes to search */ - SDT_CONDBOOL(Patches, yapf.disable_node_optimization , 28, SL_MAX_VERSION, 0, 0, false , STR_NULL, NULL), - SDT_CONDVAR (Patches, yapf.max_search_nodes , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10000 , 500, 1000000, 0, STR_NULL, NULL), - SDT_CONDBOOL(Patches, yapf.rail_firstred_twoway_eol , 28, SL_MAX_VERSION, 0, 0, true , STR_NULL, NULL), - SDT_CONDVAR (Patches, yapf.rail_firstred_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), - SDT_CONDVAR (Patches, yapf.rail_firstred_exit_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 100 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), - SDT_CONDVAR (Patches, yapf.rail_lastred_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), - SDT_CONDVAR (Patches, yapf.rail_lastred_exit_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 100 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), - SDT_CONDVAR (Patches, yapf.rail_station_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 30 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), - SDT_CONDVAR (Patches, yapf.rail_slope_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 2 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), - SDT_CONDVAR (Patches, yapf.rail_curve45_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 1 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), - SDT_CONDVAR (Patches, yapf.rail_curve90_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 6 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), - /* This penalty is applied when a train reverses inside a depot */ - SDT_CONDVAR (Patches, yapf.rail_depot_reverse_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 50 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), - /* This is the penalty for level crossings (for trains only) */ - SDT_CONDVAR (Patches, yapf.rail_crossing_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 3 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), - /* look-ahead how many signals are checked */ - SDT_CONDVAR (Patches, yapf.rail_look_ahead_max_signals, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10 , 1, 100, 0, STR_NULL, NULL), - /* look-ahead n-th red signal penalty polynomial: penalty = p2 * n^2 + p1 * n + p0 */ - SDT_CONDVAR (Patches, yapf.rail_look_ahead_signal_p0 , SLE_INT , 28, SL_MAX_VERSION, 0, 0, 500 , -1000000, 1000000, 0, STR_NULL, NULL), - SDT_CONDVAR (Patches, yapf.rail_look_ahead_signal_p1 , SLE_INT , 28, SL_MAX_VERSION, 0, 0, -100 , -1000000, 1000000, 0, STR_NULL, NULL), - SDT_CONDVAR (Patches, yapf.rail_look_ahead_signal_p2 , SLE_INT , 28, SL_MAX_VERSION, 0, 0, 5 , -1000000, 1000000, 0, STR_NULL, NULL), - /* penalties for too long or too short station platforms */ - SDT_CONDVAR (Patches, yapf.rail_longer_platform_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 8 * YAPF_TILE_LENGTH, 0, 20000, 0, STR_NULL, NULL), - SDT_CONDVAR (Patches, yapf.rail_longer_platform_per_tile_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 0 * YAPF_TILE_LENGTH, 0, 20000, 0, STR_NULL, NULL), - SDT_CONDVAR (Patches, yapf.rail_shorter_platform_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 40 * YAPF_TILE_LENGTH, 0, 20000, 0, STR_NULL, NULL), - SDT_CONDVAR (Patches, yapf.rail_shorter_platform_per_tile_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 0 * YAPF_TILE_LENGTH, 0, 20000, 0, STR_NULL, NULL), - /* road vehicles - penalties */ - SDT_CONDVAR (Patches, yapf.road_slope_penalty , SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 2 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), - SDT_CONDVAR (Patches, yapf.road_curve_penalty , SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 1 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), - SDT_CONDVAR (Patches, yapf.road_crossing_penalty , SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 3 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), - SDT_CONDVAR (Patches, yapf.road_stop_penalty , SLE_UINT, 47, SL_MAX_VERSION, 0, 0, 8 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), - - /***************************************************************************/ - /* Terrain genation related patch options */ - SDT_CONDVAR(Patches, land_generator, SLE_UINT8, 30, SL_MAX_VERSION, 0, MS, 1, 0, 1, 0, STR_CONFIG_PATCHES_LAND_GENERATOR, NULL), - SDT_CONDVAR(Patches, oil_refinery_limit, SLE_UINT8, 30, SL_MAX_VERSION, 0, 0, 32, 12, 48, 0, STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE, NULL), - SDT_CONDVAR(Patches, tgen_smoothness, SLE_UINT8, 30, SL_MAX_VERSION, 0, MS, 1, 0, 3, 0, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN, NULL), - SDT_CONDVAR(Patches, generation_seed, SLE_UINT32, 30, SL_MAX_VERSION, 0, 0, GENERATE_NEW_SEED, 0, MAX_UVALUE(uint32), 0, STR_NULL, NULL), - SDT_CONDVAR(Patches, tree_placer, SLE_UINT8, 30, SL_MAX_VERSION, 0, MS, 2, 0, 2, 0, STR_CONFIG_PATCHES_TREE_PLACER, NULL), - SDT_VAR (Patches, heightmap_rotation, SLE_UINT8, S, MS, 0, 0, 1, 0, STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION, NULL), - SDT_VAR (Patches, se_flat_world_height, SLE_UINT8, S, 0, 0, 0, 15, 0, STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT, NULL), + /* Unsaved patch variables. */ + SDT_BOOL(Settings, gui.vehicle_speed, S, 0, true, STR_CONFIG_PATCHES_VEHICLESPEED, NULL), + SDT_BOOL(Settings, gui.status_long_date, S, 0, true, STR_CONFIG_PATCHES_LONGDATE, NULL), + SDT_BOOL(Settings, gui.show_finances, S, 0, true, STR_CONFIG_PATCHES_SHOWFINANCES, NULL), + SDT_BOOL(Settings, gui.autoscroll, S, 0, false, STR_CONFIG_PATCHES_AUTOSCROLL, NULL), + SDT_BOOL(Settings, gui.reverse_scroll, S, 0, false, STR_CONFIG_PATCHES_REVERSE_SCROLLING, NULL), + SDT_BOOL(Settings, gui.smooth_scroll, S, 0, false, STR_CONFIG_PATCHES_SMOOTH_SCROLLING, NULL), + SDT_BOOL(Settings, gui.measure_tooltip, S, 0, false, STR_CONFIG_PATCHES_MEASURE_TOOLTIP, NULL), + SDT_VAR(Settings, gui.errmsg_duration, SLE_UINT8, S, 0, 5, 0, 20, 0, STR_CONFIG_PATCHES_ERRMSG_DURATION, NULL), + SDT_VAR(Settings, gui.toolbar_pos, SLE_UINT8, S,MS, 0, 0, 2, 0, STR_CONFIG_PATCHES_TOOLBAR_POS, v_PositionMainToolbar), + SDT_VAR(Settings, gui.window_snap_radius, SLE_UINT8, S,D0, 10, 1, 32, 0, STR_CONFIG_PATCHES_SNAP_RADIUS, NULL), + SDT_BOOL(Settings, gui.population_in_label, S, 0, true, STR_CONFIG_PATCHES_POPULATION_IN_LABEL, PopulationInLabelActive), + SDT_BOOL(Settings, gui.link_terraform_toolbar, S, 0, false, STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR, NULL), + SDT_VAR(Settings, gui.liveries, SLE_UINT8, S,MS, 2, 0, 2, 0, STR_CONFIG_PATCHES_LIVERIES, RedrawScreen), + SDT_BOOL(Settings, gui.prefer_teamchat, S, 0, false, STR_CONFIG_PATCHES_PREFER_TEAMCHAT, NULL), + SDT_VAR(Settings, gui.scrollwheel_scrolling, SLE_UINT8, S,MS, 0, 0, 2, 0, STR_CONFIG_PATCHES_SCROLLWHEEL_SCROLLING, NULL), + SDT_VAR(Settings, gui.scrollwheel_multiplier, SLE_UINT8, S, 0, 5, 1, 15, 1, STR_CONFIG_PATCHES_SCROLLWHEEL_MULTIPLIER, NULL), + SDT_BOOL(Settings, gui.pause_on_newgame, S, 0, false, STR_CONFIG_PATCHES_PAUSE_ON_NEW_GAME, NULL), + SDT_VAR(Settings, gui.advanced_vehicle_list, SLE_UINT8, S,MS, 1, 0, 2, 0, STR_CONFIG_PATCHES_ADVANCED_VEHICLE_LISTS, NULL), + SDT_BOOL(Settings, gui.timetable_in_ticks, S, 0, false, STR_CONFIG_PATCHES_TIMETABLE_IN_TICKS, NULL), + SDT_VAR(Settings, gui.loading_indicators, SLE_UINT8, S,MS, 1, 0, 2, 0, STR_CONFIG_PATCHES_LOADING_INDICATORS, RedrawScreen), + SDT_VAR(Settings, gui.default_rail_type, SLE_UINT8, S,MS, 4, 0, 6, 0, STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE, NULL), + SDT_BOOL(Settings, gui.enable_signal_gui, S, 0, false, STR_CONFIG_PATCHES_ENABLE_SIGNAL_GUI, CloseSignalGUI), + SDT_VAR(Settings, gui.drag_signals_density, SLE_UINT8, S, 0, 4, 1, 20, 0, STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY, DragSignalsDensityChanged), + SDT_VAR(Settings, gui.semaphore_build_before, SLE_INT32, S, NC, 1975, MIN_YEAR, MAX_YEAR, 1, STR_CONFIG_PATCHES_SEMAPHORE_BUILD_BEFORE_DATE, ResetSignalVariant), + SDT_BOOL(Settings, gui.train_income_warn, S, 0, true, STR_CONFIG_PATCHES_WARN_INCOME_LESS, NULL), + SDT_VAR(Settings, gui.order_review_system, SLE_UINT8, S,MS, 2, 0, 2, 0, STR_CONFIG_PATCHES_ORDER_REVIEW, NULL), + SDT_BOOL(Settings, gui.lost_train_warn, S, 0, true, STR_CONFIG_PATCHES_WARN_LOST_TRAIN, NULL), + SDT_BOOL(Settings, gui.autorenew, S, 0, false, STR_CONFIG_PATCHES_AUTORENEW_VEHICLE, EngineRenewUpdate), + SDT_VAR(Settings, gui.autorenew_months, SLE_INT16, S, 0, 6, -12, 12, 0, STR_CONFIG_PATCHES_AUTORENEW_MONTHS, EngineRenewMonthsUpdate), + SDT_VAR(Settings, gui.autorenew_money, SLE_UINT, S,CR,100000, 0, 2000000, 0, STR_CONFIG_PATCHES_AUTORENEW_MONEY, EngineRenewMoneyUpdate), + SDT_BOOL(Settings, gui.always_build_infrastructure, S, 0, false, STR_CONFIG_PATCHES_ALWAYS_BUILD_INFRASTRUCTURE, RedrawScreen), + SDT_BOOL(Settings, gui.new_nonstop, S, 0, false, STR_CONFIG_PATCHES_NEW_NONSTOP, NULL), + SDT_BOOL(Settings, gui.keep_all_autosave, S, 0, false, STR_NULL, NULL), + SDT_BOOL(Settings, gui.autosave_on_exit, S, 0, false, STR_NULL, NULL), + SDT_VAR(Settings, gui.max_num_autosaves, SLE_UINT8, S, 0, 16, 0, 255, 0, STR_NULL, NULL), + SDT_BOOL(Settings, gui.bridge_pillars, S, 0, true, STR_NULL, NULL), + SDT_BOOL(Settings, gui.auto_euro, S, 0, true, STR_NULL, NULL), + + SDT_VAR(Settings, game_creation.map_x, SLE_UINT8, S, 0, 8, 6, 11, 0, STR_CONFIG_PATCHES_MAP_X, NULL), + SDT_VAR(Settings, game_creation.map_y, SLE_UINT8, S, 0, 8, 6, 11, 0, STR_CONFIG_PATCHES_MAP_Y, NULL), /* * Since the network code (CmdChangePatchSetting and friends) use the index in this array to decide @@ -1671,7 +1647,7 @@ const SettingDesc _patch_settings[] = { #ifdef __APPLE__ /* We might need to emulate a right mouse button on mac */ - SDT_VAR(Patches,right_mouse_btn_emulation,SLE_UINT8,S,MS,0, 0, 2, 0, STR_CONFIG_PATCHES_RIGHT_MOUSE_BTN_EMU, NULL), + SDT_VAR(Settings, gui.right_mouse_btn_emulation, SLE_UINT8, S, MS, 0, 0, 2, 0, STR_CONFIG_PATCHES_RIGHT_MOUSE_BTN_EMU, NULL), #endif SDT_END() @@ -1863,7 +1839,7 @@ static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescP #endif /* WIN32 */ proc(ini, _gameopt_settings, "gameopt", &_opt_newgame); - proc(ini, _patch_settings, "patches", &_patches_newgame); + proc(ini, _patch_settings, "patches", &_settings_newgame); proc(ini, _currency_settings,"currency", &_custom_currency); #ifdef ENABLE_NETWORK @@ -1892,6 +1868,11 @@ void LoadFromConfig() void SaveToConfig() { IniFile *ini = ini_load(_config_file); + + /* Remove some obsolete groups. These have all been loaded into other groups. */ + ini_removegroup(ini, "patches"); + ini_removegroup(ini, "yapf"); + HandleSettingDescs(ini, ini_save_settings, ini_save_setting_list); GRFSaveConfig(ini, "newgrf", _grfconfig_newgame); GRFSaveConfig(ini, "newgrf-static", _grfconfig_static); @@ -1926,8 +1907,8 @@ CommandCost CmdChangePatchSetting(TileIndex tile, uint32 flags, uint32 p1, uint3 if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return CMD_ERROR; if (flags & DC_EXEC) { - Patches *patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches; - void *var = GetVariableAddress(patches_ptr, &sd->save); + Settings *s = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings; + void *var = GetVariableAddress(s, &sd->save); Write_ValidateSetting(var, sd, (int32)p2); if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv)); @@ -1944,7 +1925,7 @@ CommandCost CmdChangePatchSetting(TileIndex tile, uint32 flags, uint32 p1, uint3 * This only affects patch-members that are not needed to be the same on all * clients in a network game. * @param value new value of the patch */ -bool SetPatchValue(uint index, const Patches *object, int32 value) +bool SetPatchValue(uint index, const Settings *object, int32 value) { const SettingDesc *sd = &_patch_settings[index]; /* If an item is player-based, we do not send it over the network @@ -1956,7 +1937,7 @@ bool SetPatchValue(uint index, const Patches *object, int32 value) Write_ValidateSetting(var, sd, value); if (_game_mode != GM_MENU) { - void *var2 = GetVariableAddress(&_patches_newgame, &sd->save); + void *var2 = GetVariableAddress(&_settings_newgame, &sd->save); Write_ValidateSetting(var2, sd, value); } if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv)); @@ -1990,7 +1971,6 @@ bool IConsoleSetPatchSetting(const char *name, int32 value) bool success; uint index; const SettingDesc *sd = GetPatchFromName(name, &index); - const Patches *patches_ptr; void *ptr; if (sd == NULL) { @@ -1998,10 +1978,10 @@ bool IConsoleSetPatchSetting(const char *name, int32 value) return true; } - patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches; - ptr = GetVariableAddress(patches_ptr, &sd->save); + Settings *s = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings; + ptr = GetVariableAddress(s, &sd->save); - success = SetPatchValue(index, patches_ptr, value); + success = SetPatchValue(index, s, value); return success; } @@ -2017,7 +1997,7 @@ void IConsoleGetPatchSetting(const char *name) return; } - ptr = GetVariableAddress((_game_mode == GM_MENU) ? &_patches_newgame : &_patches, &sd->save); + ptr = GetVariableAddress((_game_mode == GM_MENU) ? &_settings_newgame : &_settings, &sd->save); if (sd->desc.cmd == SDT_BOOLX) { snprintf(value, sizeof(value), (*(bool*)ptr == 1) ? "on" : "off"); @@ -2035,7 +2015,7 @@ void IConsoleListPatches() for (const SettingDesc *sd = _patch_settings; sd->save.cmd != SL_END; sd++) { char value[80]; - const void *ptr = GetVariableAddress((_game_mode == GM_MENU) ? &_patches_newgame : &_patches, &sd->save); + const void *ptr = GetVariableAddress((_game_mode == GM_MENU) ? &_settings_newgame : &_settings, &sd->save); if (sd->desc.cmd == SDT_BOOLX) { snprintf(value, lengthof(value), (*(bool*)ptr == 1) ? "on" : "off"); @@ -2120,22 +2100,22 @@ static void Load_PATS() /* Copy over default setting since some might not get loaded in * a networking environment. This ensures for example that the local * signal_side stays when joining a network-server */ - _patches = _patches_newgame; - LoadSettings(_patch_settings, &_patches); + _settings = _settings_newgame; + LoadSettings(_patch_settings, &_settings); } static void Save_PATS() { - SaveSettings(_patch_settings, &_patches); + SaveSettings(_patch_settings, &_settings); } void CheckConfig() { // Increase old default values for pf_maxdepth and pf_maxlength // to support big networks. - if (_patches_newgame.pf_maxdepth == 16 && _patches_newgame.pf_maxlength == 512) { - _patches_newgame.pf_maxdepth = 48; - _patches_newgame.pf_maxlength = 4096; + if (_settings_newgame.pf.opf.pf_maxdepth == 16 && _settings_newgame.pf.opf.pf_maxlength == 512) { + _settings_newgame.pf.opf.pf_maxdepth = 48; + _settings_newgame.pf.opf.pf_maxlength = 4096; } } @@ -2144,7 +2124,7 @@ void UpdatePatches() /* Since old(er) savegames don't have any patches saved, we initialise * them with the default values just as it was in the old days. * Also new games need this copying-over */ - _patches = _patches_newgame; /* backwards compatibility */ + _settings = _settings_newgame; /* backwards compatibility */ } extern const ChunkHandler _setting_chunk_handlers[] = { diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp index c0e36321f..63173d811 100644 --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -667,125 +667,125 @@ void ShowGameDifficulty() } static const char *_patches_ui[] = { - "vehicle_speed", - "status_long_date", - "show_finances", - "autoscroll", - "reverse_scroll", - "smooth_scroll", - "errmsg_duration", - "toolbar_pos", - "measure_tooltip", - "window_snap_radius", - "population_in_label", - "link_terraform_toolbar", - "liveries", - "prefer_teamchat", + "gui.vehicle_speed", + "gui.status_long_date", + "gui.show_finances", + "gui.autoscroll", + "gui.reverse_scroll", + "gui.smooth_scroll", + "gui.errmsg_duration", + "gui.toolbar_pos", + "gui.measure_tooltip", + "gui.window_snap_radius", + "gui.population_in_label", + "gui.link_terraform_toolbar", + "gui.liveries", + "gui.prefer_teamchat", /* While the horizontal scrollwheel scrolling is written as general code, only * the cocoa (OSX) driver generates input for it. * Since it's also able to completely disable the scrollwheel will we display it on all platforms anyway */ - "scrollwheel_scrolling", - "scrollwheel_multiplier", + "gui.scrollwheel_scrolling", + "gui.scrollwheel_multiplier", #ifdef __APPLE__ /* We might need to emulate a right mouse button on mac */ - "right_mouse_btn_emulation", + "gui.right_mouse_btn_emulation", #endif - "pause_on_newgame", - "advanced_vehicle_list", - "loading_indicators", - "timetable_in_ticks", - "default_rail_type", - "always_build_infrastructure", + "gui.pause_on_newgame", + "gui.advanced_vehicle_list", + "gui.loading_indicators", + "gui.timetable_in_ticks", + "gui.default_rail_type", + "gui.always_build_infrastructure", }; static const char *_patches_construction[] = { - "build_on_slopes", - "autoslope", - "extra_dynamite", - "longbridges", - "signal_side", - "always_small_airport", - "enable_signal_gui", - "drag_signals_density", - "oil_refinery_limit", - "semaphore_build_before", + "construction.build_on_slopes", + "construction.autoslope", + "construction.extra_dynamite", + "construction.longbridges", + "construction.signal_side", + "station.always_small_airport", + "gui.enable_signal_gui", + "gui.drag_signals_density", + "game_creation.oil_refinery_limit", + "gui.semaphore_build_before", }; static const char *_patches_stations[] = { - "join_stations", - "improved_load", - "selectgoods", - "new_nonstop", - "nonuniform_stations", - "station_spread", - "serviceathelipad", - "modified_catchment", - "gradual_loading", - "road_stop_on_town_road", - "adjacent_stations", - "station_noise_level", + "station.join_stations", + "order.improved_load", + "order.selectgoods", + "gui.new_nonstop", + "station.nonuniform_stations", + "station.station_spread", + "order.serviceathelipad", + "station.modified_catchment", + "order.gradual_loading", + "construction.road_stop_on_town_road", + "station.adjacent_stations", + "economy.station_noise_level", }; static const char *_patches_economy[] = { - "inflation", - "raw_industry_construction", - "multiple_industry_per_town", - "same_industry_close", - "bribe", - "exclusive_rights", - "give_money", - "colored_news_year", - "ending_year", - "smooth_economy", - "allow_shares", - "town_layout", - "mod_road_rebuild", - "town_growth_rate", - "larger_towns", - "initial_city_size", + "economy.inflation", + "construction.raw_industry_construction", + "economy.multiple_industry_per_town", + "economy.same_industry_close", + "economy.bribe", + "economy.exclusive_rights", + "economy.give_money", + "gui.colored_news_year", + "gui.ending_year", + "economy.smooth_economy", + "economy.allow_shares", + "economy.town_layout", + "economy.mod_road_rebuild", + "economy.town_growth_rate", + "economy.larger_towns", + "economy.initial_city_size", }; static const char *_patches_ai[] = { - "ainew_active", - "ai_in_multiplayer", - "ai_disable_veh_train", - "ai_disable_veh_roadveh", - "ai_disable_veh_aircraft", - "ai_disable_veh_ship", + "ai.ainew_active", + "ai.ai_in_multiplayer", + "ai.ai_disable_veh_train", + "ai.ai_disable_veh_roadveh", + "ai.ai_disable_veh_aircraft", + "ai.ai_disable_veh_ship", }; static const char *_patches_vehicles[] = { - "realistic_acceleration", - "forbid_90_deg", - "mammoth_trains", - "gotodepot", - "roadveh_queue", - "pathfinder_for_trains", - "pathfinder_for_roadvehs", - "pathfinder_for_ships", - "train_income_warn", - "order_review_system", - "never_expire_vehicles", - "lost_train_warn", - "autorenew", - "autorenew_months", - "autorenew_money", - "max_trains", - "max_roadveh", - "max_aircraft", - "max_ships", - "servint_ispercent", - "servint_trains", - "servint_roadveh", - "servint_ships", - "servint_aircraft", - "no_servicing_if_no_breakdowns", - "wagon_speed_limits", - "disable_elrails", - "freight_trains", - "plane_speed", - "timetabling", - "dynamic_engines", + "vehicle.realistic_acceleration", + "pf.forbid_90_deg", + "vehicle.mammoth_trains", + "order.gotodepot", + "pf.roadveh_queue", + "pf.pathfinder_for_trains", + "pf.pathfinder_for_roadvehs", + "pf.pathfinder_for_ships", + "gui.train_income_warn", + "gui.order_review_system", + "vehicle.never_expire_vehicles", + "gui.lost_train_warn", + "gui.autorenew", + "gui.autorenew_months", + "gui.autorenew_money", + "vehicle.max_trains", + "vehicle.max_roadveh", + "vehicle.max_aircraft", + "vehicle.max_ships", + "vehicle.servint_ispercent", + "vehicle.servint_trains", + "vehicle.servint_roadveh", + "vehicle.servint_ships", + "vehicle.servint_aircraft", + "order.no_servicing_if_no_breakdowns", + "vehicle.wagon_speed_limits", + "vehicle.disable_elrails", + "vehicle.freight_trains", + "vehicle.plane_speed", + "order.timetabling", + "vehicle.dynamic_engines", }; struct PatchEntry { @@ -822,7 +822,7 @@ enum PatchesSelectionWidgets { }; struct PatchesSelectionWindow : Window { - static Patches *patches_ptr; + static Settings *patches_ptr; static int patches_max; int page; @@ -833,7 +833,7 @@ struct PatchesSelectionWindow : Window { { static bool first_time = true; - patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches; + patches_ptr = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings; /* Build up the dynamic settings-array only once per OpenTTD session */ if (first_time) { @@ -1045,7 +1045,7 @@ struct PatchesSelectionWindow : Window { } }; -Patches *PatchesSelectionWindow::patches_ptr = NULL; +Settings *PatchesSelectionWindow::patches_ptr = NULL; int PatchesSelectionWindow::patches_max = 0; static const Widget _patches_selection_widgets[] = { diff --git a/src/settings_internal.h b/src/settings_internal.h index 74dab482d..7ac0a4f6a 100644 --- a/src/settings_internal.h +++ b/src/settings_internal.h @@ -84,6 +84,6 @@ enum IniGroupType { }; const SettingDesc *GetPatchFromName(const char *name, uint *i); -bool SetPatchValue(uint index, const Patches *object, int32 value); +bool SetPatchValue(uint index, const Settings *object, int32 value); #endif /* SETTINGS_H */ diff --git a/src/settings_type.h b/src/settings_type.h index d3f3b611e..a60b2b208 100644 --- a/src/settings_type.h +++ b/src/settings_type.h @@ -5,7 +5,6 @@ #ifndef SETTINGS_TYPE_H #define SETTINGS_TYPE_H -#include "yapf/yapf_settings.h" #include "date_type.h" #include "town_type.h" #include "transport_type.h" @@ -19,7 +18,7 @@ enum { GAME_DIFFICULTY_INITIAL_INTEREST, GAME_DIFFICULTY_VEHICLE_COST, GAME_DIFFICULTY_AI_SPEED, - GAME_DIFFICULTY_AI_INTELLIGENCE, ///< no longer in use + GAME_DIFFICULTY_AI_INTELLIGENCE, ///< no longer in use GAME_DIFFICULTY_VEHICLES_BREAKDOWN, GAME_DIFFICULTY_SUBSIDY_MULTIPLIER, GAME_DIFFICULTY_CONSTRUCTION_COST, @@ -52,7 +51,7 @@ struct GameDifficulty { GDType economy; GDType line_reverse_mode; GDType disasters; - GDType town_council_tolerance; ///< minimum required town ratings to be allowed to demolish stuff + GDType town_council_tolerance; ///< minimum required town ratings to be allowed to demolish stuff }; struct GameOptions { @@ -74,191 +73,247 @@ extern GameOptions _opt; /* These are the default options for a new game */ extern GameOptions _opt_newgame; -struct Patches { - bool modified_catchment; ///< different-size catchment areas - bool vehicle_speed; ///< show vehicle speed - bool build_on_slopes; ///< allow building on slopes - bool mammoth_trains; ///< allow very long trains - bool join_stations; ///< allow joining of train stations - bool sg_full_load_any; ///< new full load calculation, any cargo must be full read from pre v93 savegames - bool improved_load; ///< improved loading algorithm - bool gradual_loading; ///< load vehicles gradually - byte station_spread; ///< amount a station may spread - bool inflation; ///< disable inflation - bool selectgoods; ///< only send the goods to station if a train has been there - bool longbridges; ///< allow 100 tile long bridges - bool gotodepot; ///< allow goto depot in orders - uint8 raw_industry_construction; ///< Type of (raw) industry construction (none, "normal", prospecting) - bool multiple_industry_per_town; ///< allow many industries of the same type per town - bool same_industry_close; ///< allow same type industries to be built close to each other - bool lost_train_warn; ///< if a train can't find its destination, show a warning - uint8 order_review_system; - bool train_income_warn; ///< if train is generating little income, show a warning - bool status_long_date; ///< always show long date in status bar - bool signal_side; ///< show signals on right side - bool show_finances; ///< show finances at end of year - bool sg_new_nonstop; ///< ttdpatch compatible nonstop handling read from pre v93 savegames - bool new_nonstop; ///< ttdpatch compatible nonstop handling - bool roadveh_queue; ///< buggy road vehicle queueing - bool autoscroll; ///< scroll when moving mouse to the edge. - byte errmsg_duration; ///< duration of error message - byte land_generator; ///< the landscape generator - byte oil_refinery_limit; ///< distance oil refineries allowed from map edge - byte snow_line_height; ///< a number 0-15 that configured snow line height - byte tgen_smoothness; ///< how rough is the terrain from 0-3 - uint32 generation_seed; ///< noise seed for world generation - byte tree_placer; ///< the tree placer algorithm - byte heightmap_rotation; ///< rotation director for the heightmap - byte se_flat_world_height; ///< land height a flat world gets in SE - bool bribe; ///< enable bribing the local authority - bool nonuniform_stations; ///< allow nonuniform train stations - bool adjacent_stations; ///< allow stations to be built directly adjacent to other stations - bool always_small_airport; ///< always allow small airports - bool realistic_acceleration; ///< realistic acceleration for trains - bool wagon_speed_limits; ///< enable wagon speed limits - bool forbid_90_deg; ///< forbid trains to make 90 deg turns - bool no_servicing_if_no_breakdowns; ///< dont send vehicles to depot when breakdowns are disabled - bool link_terraform_toolbar; ///< display terraform toolbar when displaying rail, road, water and airport toolbars - bool reverse_scroll; ///< Right-Click-Scrolling scrolls in the opposite direction - bool smooth_scroll; ///< Smooth scroll viewports - bool disable_elrails; ///< when true, the elrails are disabled - bool measure_tooltip; ///< Show a permanent tooltip when dragging tools - byte liveries; ///< Options for displaying company liveries, 0=none, 1=self, 2=all - bool prefer_teamchat; ///< Choose the chat message target with <ENTER>, true=all players, false=your team - uint8 advanced_vehicle_list; ///< Use the "advanced" vehicle list - uint8 loading_indicators; ///< Show loading indicators - uint8 default_rail_type; ///< The default rail type for the rail GUI - - uint8 toolbar_pos; ///< position of toolbars, 0=left, 1=center, 2=right - uint8 window_snap_radius; ///< Windows snap at each other if closer than this - - bool always_build_infrastructure; ///< Always allow building of infrastructure, even when you do not have the vehicles for it - UnitID max_trains; ///< max trains in game per player (these are 16bit because the unitnumber field can't hold more) - UnitID max_roadveh; ///< max trucks in game per player - UnitID max_aircraft; ///< max planes in game per player - UnitID max_ships; ///< max ships in game per player - - bool servint_ispercent; ///< service intervals are in percents - uint16 servint_trains; ///< service interval for trains - uint16 servint_roadveh; ///< service interval for road vehicles - uint16 servint_aircraft; ///< service interval for aircraft - uint16 servint_ships; ///< service interval for ships - - uint8 pathfinder_for_trains; ///< the pathfinder to use for trains - uint8 pathfinder_for_roadvehs; ///< the pathfinder to use for roadvehicles - uint8 pathfinder_for_ships; ///< the pathfinder to use for ships - - uint8 plane_speed; ///< divisor for speed of aircraft - - bool autorenew; - int16 autorenew_months; - int32 autorenew_money; - - byte pf_maxdepth; ///< maximum recursion depth when searching for a train route for new pathfinder - uint16 pf_maxlength; ///< maximum length when searching for a train route for new pathfinder - - bool bridge_pillars; ///< show bridge pillars for high bridges - - bool ai_disable_veh_train; ///< disable types for AI - bool ai_disable_veh_roadveh; ///< disable types for AI - bool ai_disable_veh_aircraft; ///< disable types for AI - bool ai_disable_veh_ship; ///< disable types for AI - Year starting_year; ///< starting date - Year ending_year; ///< end of the game (just show highscore) - Year colored_news_year; ///< when does newspaper become colored? - - bool keep_all_autosave; ///< name the autosave in a different way. - bool autosave_on_exit; ///< save an autosave when you quit the game, but do not ask "Do you really want to quit?" - byte max_num_autosaves; ///< controls how many autosavegames are made before the game starts to overwrite (names them 0 to max_num_autosaves - 1) - bool extra_dynamite; ///< extra dynamite - bool road_stop_on_town_road; ///< allow building of drive-through road stops on town owned roads - - bool never_expire_vehicles; ///< never expire vehicles - byte extend_vehicle_life; ///< extend vehicle life by this many years - - bool auto_euro; ///< automatically switch to euro in 2002 - bool serviceathelipad; ///< service helicopters at helipads automatically (no need to send to depot) - bool smooth_economy; ///< smooth economy - bool allow_shares; ///< allow the buying/selling of shares - byte dist_local_authority; ///< distance for town local authority, default 20 +/** Settings related to the GUI and other stuff that is not saved in the savegame. */ +struct GUISettings { + bool vehicle_speed; ///< show vehicle speed + bool sg_full_load_any; ///< new full load calculation, any cargo must be full read from pre v93 savegames + bool lost_train_warn; ///< if a train can't find its destination, show a warning + uint8 order_review_system; ///< perform order reviews on vehicles + bool train_income_warn; ///< if train is generating little income, show a warning + bool status_long_date; ///< always show long date in status bar + bool show_finances; ///< show finances at end of year + bool sg_new_nonstop; ///< ttdpatch compatible nonstop handling read from pre v93 savegames + bool new_nonstop; ///< ttdpatch compatible nonstop handling + bool autoscroll; ///< scroll when moving mouse to the edge + byte errmsg_duration; ///< duration of error message + bool link_terraform_toolbar; ///< display terraform toolbar when displaying rail, road, water and airport toolbars + bool reverse_scroll; ///< right-Click-Scrolling scrolls in the opposite direction + bool smooth_scroll; ///< smooth scroll viewports + bool measure_tooltip; ///< show a permanent tooltip when dragging tools + byte liveries; ///< options for displaying company liveries, 0=none, 1=self, 2=all + bool prefer_teamchat; ///< choose the chat message target with <ENTER>, true=all players, false=your team + uint8 advanced_vehicle_list; ///< use the "advanced" vehicle list + uint8 loading_indicators; ///< show loading indicators + uint8 default_rail_type; ///< the default rail type for the rail GUI + uint8 toolbar_pos; ///< position of toolbars, 0=left, 1=center, 2=right + uint8 window_snap_radius; ///< windows snap at each other if closer than this + bool always_build_infrastructure; ///< always allow building of infrastructure, even when you do not have the vehicles for it + bool keep_all_autosave; ///< name the autosave in a different way + bool autosave_on_exit; ///< save an autosave when you quit the game, but do not ask "Do you really want to quit?" + byte max_num_autosaves; ///< controls how many autosavegames are made before the game starts to overwrite (names them 0 to max_num_autosaves - 1) + bool population_in_label; ///< show the population of a town in his label? + uint8 right_mouse_btn_emulation; ///< should we emulate right mouse clicking? + uint8 scrollwheel_scrolling; ///< scrolling using the scroll wheel? + uint8 scrollwheel_multiplier; ///< how much 'wheel' per incoming event from the OS? + bool pause_on_newgame; ///< whether to start new games paused or not + bool enable_signal_gui; ///< show the signal GUI when the signal button is pressed + Year ending_year; ///< end of the game (just show highscore) + Year colored_news_year; ///< when does newspaper become colored? + bool timetable_in_ticks; ///< whether to show the timetable in ticks rather than days + bool bridge_pillars; ///< show bridge pillars for high bridges + bool auto_euro; ///< automatically switch to euro in 2002 + byte drag_signals_density; ///< many signals density + Year semaphore_build_before; ///< build semaphore signals automatically before this year + bool autorenew; ///< should autorenew be enabled for new companies? + int16 autorenew_months; ///< how many months from EOL of vehicles should autorenew trigger for new companies? + int32 autorenew_money; ///< how much money before autorenewing for new companies? +}; - byte wait_oneway_signal; ///< waitingtime in days before a oneway signal - byte wait_twoway_signal; ///< waitingtime in days before a twoway signal +/** Settings related to the creation of games. */ +struct GameCreationSettings { + uint32 generation_seed; ///< noise seed for world generation + Year starting_year; ///< starting date + uint8 map_x; ///< X size of map + uint8 map_y; ///< Y size of map + byte land_generator; ///< the landscape generator + byte oil_refinery_limit; ///< distance oil refineries allowed from map edge + byte snow_line_height; ///< a number 0-15 that configured snow line height + byte tgen_smoothness; ///< how rough is the terrain from 0-3 + byte tree_placer; ///< the tree placer algorithm + byte heightmap_rotation; ///< rotation director for the heightmap + byte se_flat_world_height; ///< land height a flat world gets in SE +}; - uint8 map_x; ///< Size of map - uint8 map_y; +/** Settings related to construction in-game */ +struct ConstructionSettings { + bool build_on_slopes; ///< allow building on slopes + bool autoslope; ///< allow terraforming under things + bool longbridges; ///< allow 100 tile long bridges + bool signal_side; ///< show signals on right side + bool extra_dynamite; ///< extra dynamite + bool road_stop_on_town_road; ///< allow building of drive-through road stops on town owned roads + uint8 raw_industry_construction; ///< type of (raw) industry construction (none, "normal", prospecting) +}; - byte drag_signals_density; ///< many signals density - Year semaphore_build_before; ///< Build semaphore signals automatically before this year - bool ainew_active; ///< Is the new AI active? - bool ai_in_multiplayer; ///< Do we allow AIs in multiplayer +/** Settings related to the AI. */ +struct AISettings { + bool ainew_active; ///< is the new AI active? + bool ai_in_multiplayer; ///< so we allow AIs in multiplayer + bool ai_disable_veh_train; ///< disable types for AI + bool ai_disable_veh_roadveh; ///< disable types for AI + bool ai_disable_veh_aircraft; ///< disable types for AI + bool ai_disable_veh_ship; ///< disable types for AI +}; - /* - * New Path Finding - */ - bool new_pathfinding_all; ///< Use the newest pathfinding algorithm for all +/** Settings related to the old pathfinder. */ +struct OPFSettings { + uint16 pf_maxlength; ///< maximum length when searching for a train route for new pathfinder + byte pf_maxdepth; ///< maximum recursion depth when searching for a train route for new pathfinder +}; +/** Settings related to the new pathfinder. */ +struct NPFSettings { /** * The maximum amount of search nodes a single NPF run should take. This * limit should make sure performance stays at acceptable levels at the cost - * of not being perfect anymore. This will probably be fixed in a more - * sophisticated way sometime soon + * of not being perfect anymore. */ uint32 npf_max_search_nodes; - uint32 npf_rail_firstred_penalty; ///< The penalty for when the first signal is red (and it is not an exit or combo signal) - uint32 npf_rail_firstred_exit_penalty; ///< The penalty for when the first signal is red (and it is an exit or combo signal) - uint32 npf_rail_lastred_penalty; ///< The penalty for when the last signal is red - uint32 npf_rail_station_penalty; ///< The penalty for station tiles - uint32 npf_rail_slope_penalty; ///< The penalty for sloping upwards - uint32 npf_rail_curve_penalty; ///< The penalty for curves - uint32 npf_rail_depot_reverse_penalty; ///< The penalty for reversing in depots - uint32 npf_buoy_penalty; ///< The penalty for going over (through) a buoy - uint32 npf_water_curve_penalty; ///< The penalty for curves - uint32 npf_road_curve_penalty; ///< The penalty for curves - uint32 npf_crossing_penalty; ///< The penalty for level crossings - uint32 npf_road_drive_through_penalty; ///< The penalty for going through a drive-through road stop - - bool population_in_label; ///< Show the population of a town in his label? - - uint8 freight_trains; ///< Value to multiply the weight of cargo by - - /** YAPF settings */ - YapfSettings yapf; - - uint8 right_mouse_btn_emulation; + uint32 npf_rail_firstred_penalty; ///< the penalty for when the first signal is red (and it is not an exit or combo signal) + uint32 npf_rail_firstred_exit_penalty; ///< the penalty for when the first signal is red (and it is an exit or combo signal) + uint32 npf_rail_lastred_penalty; ///< the penalty for when the last signal is red + uint32 npf_rail_station_penalty; ///< the penalty for station tiles + uint32 npf_rail_slope_penalty; ///< the penalty for sloping upwards + uint32 npf_rail_curve_penalty; ///< the penalty for curves + uint32 npf_rail_depot_reverse_penalty; ///< the penalty for reversing in depots + uint32 npf_buoy_penalty; ///< the penalty for going over (through) a buoy + uint32 npf_water_curve_penalty; ///< the penalty for curves + uint32 npf_road_curve_penalty; ///< the penalty for curves + uint32 npf_crossing_penalty; ///< the penalty for level crossings + uint32 npf_road_drive_through_penalty; ///< the penalty for going through a drive-through road stop +}; - uint8 scrollwheel_scrolling; - uint8 scrollwheel_multiplier; +/** Settings related to the yet another pathfinder. */ +struct YAPFSettings { + bool disable_node_optimization; ///< whether to use exit-dir instead of trackdir in node key + uint32 max_search_nodes; ///< stop path-finding when this number of nodes visited + bool ship_use_yapf; ///< use YAPF for ships + bool road_use_yapf; ///< use YAPF for road + bool rail_use_yapf; ///< use YAPF for rail + uint32 road_slope_penalty; ///< penalty for up-hill slope + uint32 road_curve_penalty; ///< penalty for curves + uint32 road_crossing_penalty; ///< penalty for level crossing + uint32 road_stop_penalty; ///< penalty for going through a drive-through road stop + bool rail_firstred_twoway_eol; ///< treat first red two-way signal as dead end + uint32 rail_firstred_penalty; ///< penalty for first red signal + uint32 rail_firstred_exit_penalty; ///< penalty for first red exit signal + uint32 rail_lastred_penalty; ///< penalty for last red signal + uint32 rail_lastred_exit_penalty; ///< penalty for last red exit signal + uint32 rail_station_penalty; ///< penalty for non-target station tile + uint32 rail_slope_penalty; ///< penalty for up-hill slope + uint32 rail_curve45_penalty; ///< penalty for curve + uint32 rail_curve90_penalty; ///< penalty for 90-deg curve + uint32 rail_depot_reverse_penalty; ///< penalty for reversing in the depot + uint32 rail_crossing_penalty; ///< penalty for level crossing + uint32 rail_look_ahead_max_signals; ///< max. number of signals taken into consideration in look-ahead load balancer + int32 rail_look_ahead_signal_p0; ///< constant in polynomial penalty function + int32 rail_look_ahead_signal_p1; ///< constant in polynomial penalty function + int32 rail_look_ahead_signal_p2; ///< constant in polynomial penalty function + + uint32 rail_longer_platform_penalty; ///< penalty for longer station platform than train + uint32 rail_longer_platform_per_tile_penalty; ///< penalty for longer station platform than train (per tile) + uint32 rail_shorter_platform_penalty; ///< penalty for shorter station platform than train + uint32 rail_shorter_platform_per_tile_penalty; ///< penalty for shorter station platform than train (per tile) +}; - uint8 town_growth_rate; ///< Town growth rate - uint8 larger_towns; ///< The number of cities to build. These start off larger and grow twice as fast - uint8 initial_city_size; ///< Multiplier for the initial size of the cities compared to towns +/** Settings related to all pathfinders. */ +struct PathfinderSettings { + uint8 pathfinder_for_trains; ///< the pathfinder to use for trains + uint8 pathfinder_for_roadvehs; ///< the pathfinder to use for roadvehicles + uint8 pathfinder_for_ships; ///< the pathfinder to use for ships + bool new_pathfinding_all; ///< use the newest pathfinding algorithm for all - bool pause_on_newgame; ///< Whether to start new games paused or not. + bool roadveh_queue; ///< buggy road vehicle queueing + bool forbid_90_deg; ///< forbid trains to make 90 deg turns - TownLayoutByte town_layout; ///< Select town layout - bool station_noise_level; ///< build new airports when the town noise level is still within accepted limits - uint16 town_noise_population[3]; ///< Population to base decision on noise evaluation (@see town_council_tolerance) + byte wait_oneway_signal; ///< waitingtime in days before a oneway signal + byte wait_twoway_signal; ///< waitingtime in days before a twoway signal - bool timetabling; ///< Whether to allow timetabling. - bool timetable_in_ticks; ///< Whether to show the timetable in ticks rather than days. + OPFSettings opf; ///< pathfinder settings for the old pathfinder + NPFSettings npf; ///< pathfinder settings for the new pathfinder + YAPFSettings yapf; ///< pathfinder settings for the yet another pathfinder +}; - bool autoslope; ///< Allow terraforming under things. +/** Settings related to orders. */ +struct OrderSettings { + bool improved_load; ///< improved loading algorithm + bool gradual_loading; ///< load vehicles gradually + bool selectgoods; ///< only send the goods to station if a train has been there + bool gotodepot; ///< allow goto depot in orders + bool no_servicing_if_no_breakdowns; ///< dont send vehicles to depot when breakdowns are disabled + bool timetabling; ///< whether to allow timetabling + bool serviceathelipad; ///< service helicopters at helipads automatically (no need to send to depot) +}; - bool mod_road_rebuild; ///< Roadworks remove unneccesary RoadBits +/** Settings related to vehicles. */ +struct VehicleSettings { + bool mammoth_trains; ///< allow very long trains + bool realistic_acceleration; ///< realistic acceleration for trains + bool wagon_speed_limits; ///< enable wagon speed limits + bool disable_elrails; ///< when true, the elrails are disabled + UnitID max_trains; ///< max trains in game per player + UnitID max_roadveh; ///< max trucks in game per player + UnitID max_aircraft; ///< max planes in game per player + UnitID max_ships; ///< max ships in game per player + bool servint_ispercent; ///< service intervals are in percents + uint16 servint_trains; ///< service interval for trains + uint16 servint_roadveh; ///< service interval for road vehicles + uint16 servint_aircraft; ///< service interval for aircraft + uint16 servint_ships; ///< service interval for ships + uint8 plane_speed; ///< divisor for speed of aircraft + uint8 freight_trains; ///< value to multiply the weight of cargo by + bool dynamic_engines; ///< enable dynamic allocation of engine data + bool never_expire_vehicles; ///< never expire vehicles + byte extend_vehicle_life; ///< extend vehicle life by this many years +}; - bool exclusive_rights; ///< allow buying exclusive rights - bool give_money; ///< allow giving other players money +/** Settings related to the economy. */ +struct EconomySettings { + bool inflation; ///< disable inflation + bool bribe; ///< enable bribing the local authority + bool smooth_economy; ///< smooth economy + bool allow_shares; ///< allow the buying/selling of shares + byte dist_local_authority; ///< distance for town local authority, default 20 + bool exclusive_rights; ///< allow buying exclusive rights + bool give_money; ///< allow giving other players money + bool mod_road_rebuild; ///< roadworks remove unneccesary RoadBits + bool multiple_industry_per_town; ///< allow many industries of the same type per town + bool same_industry_close; ///< allow same type industries to be built close to each other + uint8 town_growth_rate; ///< town growth rate + uint8 larger_towns; ///< the number of cities to build. These start off larger and grow twice as fast + uint8 initial_city_size; ///< multiplier for the initial size of the cities compared to towns + TownLayoutByte town_layout; ///< select town layout + bool station_noise_level; ///< build new airports when the town noise level is still within accepted limits + uint16 town_noise_population[3]; ///< population to base decision on noise evaluation (@see town_council_tolerance) +}; - bool enable_signal_gui; ///< Show the signal GUI when the signal button is pressed +/** Settings related to stations. */ +struct StationSettings { + bool modified_catchment; ///< different-size catchment areas + bool join_stations; ///< allow joining of train stations + bool nonuniform_stations; ///< allow nonuniform train stations + bool adjacent_stations; ///< allow stations to be built directly adjacent to other stations + bool always_small_airport; ///< always allow small airports + byte station_spread; ///< amount a station may spread +}; - bool dynamic_engines; ///< Enable dynamic allocation of engine data +/** All settings together. */ +struct Settings { + GUISettings gui; ///< settings related to the GUI + GameCreationSettings game_creation; ///< settings used during the creation of a game (map) + ConstructionSettings construction; ///< construction of things in-game + AISettings ai; ///< what may the AI do? + PathfinderSettings pf; ///< settings for all pathfinders + OrderSettings order; ///< settings related to orders + VehicleSettings vehicle; ///< options for vehicles + EconomySettings economy; ///< settings to change the economy + StationSettings station; ///< settings related to station management }; -extern Patches _patches; +extern Settings _settings; /** The patch values that are used for new games and/or modified in config file */ -extern Patches _patches_newgame; +extern Settings _settings_newgame; #endif /* SETTINGS_TYPE_H */ diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp index 151277648..10fd85df2 100644 --- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -106,7 +106,7 @@ SpriteID Ship::GetImage(Direction direction) const static const Depot* FindClosestShipDepot(const Vehicle* v) { - if (_patches.pathfinder_for_ships == VPF_NPF) { /* NPF is used */ + if (_settings.pf.pathfinder_for_ships == VPF_NPF) { /* NPF is used */ Trackdir trackdir = GetVehicleTrackdir(v); NPFFoundTargetData ftd = NPFRouteToDepotTrialError(v->tile, trackdir, false, TRANSPORT_WATER, 0, v->owner, INVALID_RAILTYPES); @@ -137,7 +137,7 @@ static const Depot* FindClosestShipDepot(const Vehicle* v) static void CheckIfShipNeedsService(Vehicle *v) { - if (_patches.servint_ships == 0 || !v->NeedsAutomaticServicing()) return; + if (_settings.vehicle.servint_ships == 0 || !v->NeedsAutomaticServicing()) return; if (v->IsInDepot()) { VehicleServiceInDepot(v); return; @@ -320,7 +320,7 @@ static bool ShipAccelerate(Vehicle *v) /*updates statusbar only if speed have changed to save CPU time */ if (spd != v->cur_speed) { v->cur_speed = spd; - if (_patches.vehicle_speed) + if (_settings.gui.vehicle_speed) InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH); } @@ -459,7 +459,7 @@ static Track ChooseShipTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, { assert(IsValidDiagDirection(enterdir)); - switch (_patches.pathfinder_for_ships) { + switch (_settings.pf.pathfinder_for_ships) { case VPF_YAPF: { /* YAPF */ Trackdir trackdir = YapfChooseShipTrack(v, tile, enterdir, tracks); if (trackdir != INVALID_TRACKDIR) return TrackdirToTrack(trackdir); @@ -756,7 +756,7 @@ CommandCost CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) unit_num = HasBit(p2, 0) ? 0 : GetFreeUnitNumber(VEH_SHIP); - if (!Vehicle::AllocateList(NULL, 1) || unit_num > _patches.max_ships) + if (!Vehicle::AllocateList(NULL, 1) || unit_num > _settings.vehicle.max_ships) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); if (flags & DC_EXEC) { @@ -800,7 +800,7 @@ CommandCost CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) v->name = NULL; v->u.ship.state = TRACK_BIT_DEPOT; - v->service_interval = _patches.servint_ships; + v->service_interval = _settings.vehicle.servint_ships; v->date_of_last_service = _date; v->build_year = _cur_year; v->cur_image = 0x0E5E; diff --git a/src/station.cpp b/src/station.cpp index 355abb7ba..0613faccb 100644 --- a/src/station.cpp +++ b/src/station.cpp @@ -285,7 +285,7 @@ bool StationRect::BeforeAddTile(TileIndex tile, StationRectMode mode) /* check new rect dimensions against preset max */ int w = new_rect.right - new_rect.left + 1; int h = new_rect.bottom - new_rect.top + 1; - if (mode != ADD_FORCE && (w > _patches.station_spread || h > _patches.station_spread)) { + if (mode != ADD_FORCE && (w > _settings.station.station_spread || h > _settings.station.station_spread)) { assert(mode != ADD_TRY); _error_message = STR_306C_STATION_TOO_SPREAD_OUT; return false; diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp index 7dd69c99d..6432782a6 100644 --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -563,7 +563,7 @@ static void UpdateStationAcceptance(Station *st, bool show_msg) TileXY(rect.left, rect.bottom), rect.right - rect.left + 1, rect.top - rect.bottom + 1, - _patches.modified_catchment ? FindCatchmentRadius(st) : (uint)CA_UNMODIFIED + _settings.station.modified_catchment ? FindCatchmentRadius(st) : (uint)CA_UNMODIFIED ); } else { memset(accepts, 0, sizeof(accepts)); @@ -692,7 +692,7 @@ CommandCost CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint * b) the build_on_slopes switch is disabled */ if (IsSteepSlope(tileh) || - ((_is_old_ai_player || !_patches.build_on_slopes) && tileh != SLOPE_FLAT)) { + ((_is_old_ai_player || !_settings.construction.build_on_slopes) && tileh != SLOPE_FLAT)) { return_cmd_error(STR_0007_FLAT_LAND_REQUIRED); } @@ -750,7 +750,7 @@ static bool CanExpandRailroadStation(const Station *st, uint *fin, Axis axis) uint w = fin[1]; uint h = fin[2]; - if (_patches.nonuniform_stations) { + if (_settings.station.nonuniform_stations) { /* determine new size of train station region.. */ int x = min(TileX(st->train_tile), TileX(tile)); int y = min(TileY(st->train_tile), TileY(tile)); @@ -794,7 +794,7 @@ static bool CanExpandRailroadStation(const Station *st, uint *fin, Axis axis) } } /* make sure the final size is not too big. */ - if (curw > _patches.station_spread || curh > _patches.station_spread) { + if (curw > _settings.station.station_spread || curh > _settings.station.station_spread) { _error_message = STR_306C_STATION_TOO_SPREAD_OUT; return false; } @@ -883,7 +883,7 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, w_org = numtracks; } - if (h_org > _patches.station_spread || w_org > _patches.station_spread) return CMD_ERROR; + if (h_org > _settings.station.station_spread || w_org > _settings.station.station_spread) return CMD_ERROR; /* these values are those that will be stored in train_tile and station_platforms */ uint finalvalues[3]; @@ -896,14 +896,14 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, /* If DC_EXEC is in flag, do not want to pass it to CheckFlatLandBelow, because of a nice bug * for detail info, see: * https://sourceforge.net/tracker/index.php?func=detail&aid=1029064&group_id=103924&atid=636365 */ - CommandCost ret = CheckFlatLandBelow(tile_org, w_org, h_org, flags & ~DC_EXEC, 5 << axis, _patches.nonuniform_stations ? &est : NULL); + CommandCost ret = CheckFlatLandBelow(tile_org, w_org, h_org, flags & ~DC_EXEC, 5 << axis, _settings.station.nonuniform_stations ? &est : NULL); if (CmdFailed(ret)) return ret; CommandCost cost(EXPENSES_CONSTRUCTION, ret.GetCost() + (numtracks * _price.train_station_track + _price.train_station_length) * plat_len); Station *st = NULL; bool check_surrounding = true; - if (_patches.adjacent_stations) { + if (_settings.station.adjacent_stations) { if (est != INVALID_STATION) { if (HasBit(p1, 24)) { /* You can't build an adjacent station over the top of one that @@ -938,7 +938,7 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, if (st->train_tile != 0) { /* check if we want to expanding an already existing station? */ - if (_is_old_ai_player || !_patches.join_stations) + if (_is_old_ai_player || !_settings.station.join_stations) return_cmd_error(STR_3005_TOO_CLOSE_TO_ANOTHER_RAILROAD); if (!CanExpandRailroadStation(st, finalvalues, axis)) return CMD_ERROR; @@ -993,7 +993,7 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, /* Now really clear the land below the station * It should never return CMD_ERROR.. but you never know ;) * (a bit strange function name for it, but it really does clear the land, when DC_EXEC is in flags) */ - ret = CheckFlatLandBelow(tile_org, w_org, h_org, flags, 5 << axis, _patches.nonuniform_stations ? &est : NULL); + ret = CheckFlatLandBelow(tile_org, w_org, h_org, flags, 5 << axis, _settings.station.nonuniform_stations ? &est : NULL); if (CmdFailed(ret)) return ret; st->train_tile = finalvalues[0]; @@ -1162,7 +1162,7 @@ CommandCost CmdRemoveFromRailroadStation(TileIndex tile, uint32 flags, uint32 p1 /* Do not allow removing from stations if non-uniform stations are not enabled * The check must be here to give correct error message */ - if (!_patches.nonuniform_stations) return_cmd_error(STR_NONUNIFORM_STATIONS_DISALLOWED); + if (!_settings.station.nonuniform_stations) return_cmd_error(STR_NONUNIFORM_STATIONS_DISALLOWED); /* If we reached here, the tile is valid so increase the quantity of tiles we will remove */ quantity++; @@ -1207,7 +1207,7 @@ CommandCost CmdRemoveFromRailroadStation(TileIndex tile, uint32 flags, uint32 p1 static CommandCost RemoveRailroadStation(Station *st, TileIndex tile, uint32 flags) { /* if there is flooding and non-uniform stations are enabled, remove platforms tile by tile */ - if (_current_player == OWNER_WATER && _patches.nonuniform_stations) { + if (_current_player == OWNER_WATER && _settings.station.nonuniform_stations) { return DoCommand(tile, 0, 0, DC_EXEC, CMD_REMOVE_FROM_RAILROAD_STATION); } @@ -1326,7 +1326,7 @@ CommandCost CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) Owner road_owner = GetRoadOwner(tile, ROADTYPE_ROAD); if (road_owner == OWNER_TOWN) { town_owned_road = true; - if (!_patches.road_stop_on_town_road) return_cmd_error(STR_DRIVE_THROUGH_ERROR_ON_TOWN_ROAD); + if (!_settings.construction.road_stop_on_town_road) return_cmd_error(STR_DRIVE_THROUGH_ERROR_ON_TOWN_ROAD); } else { if (road_owner != OWNER_NONE && !CheckOwnership(road_owner)) return CMD_ERROR; } @@ -1350,7 +1350,7 @@ CommandCost CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) Station *st = NULL; - if (!_patches.adjacent_stations || !HasBit(p2, 5)) { + if (!_settings.station.adjacent_stations || !HasBit(p2, 5)) { st = GetStationAround(tile, 1, 1, INVALID_STATION); if (st == CHECK_STATIONS_ERR) return CMD_ERROR; } @@ -1718,7 +1718,7 @@ CommandCost CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) int h = afc->size_y; Station *st = NULL; - if (w > _patches.station_spread || h > _patches.station_spread) { + if (w > _settings.station.station_spread || h > _settings.station.station_spread) { _error_message = STR_306C_STATION_TOO_SPREAD_OUT; return CMD_ERROR; } @@ -1732,7 +1732,7 @@ CommandCost CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) /* Check if local auth would allow a new airport */ bool autority_refused; - if (_patches.station_noise_level) { + if (_settings.economy.station_noise_level) { /* do not allow to build a new airport if this raise the town noise over the maximum allowed by town */ autority_refused = (t->noise_reached + newnoise_level) > t->MaxTownNoise(); } else { @@ -1749,7 +1749,7 @@ CommandCost CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) return_cmd_error(STR_2035_LOCAL_AUTHORITY_REFUSES); } - if (!_patches.adjacent_stations || !HasBit(p2, 0)) { + if (!_settings.station.adjacent_stations || !HasBit(p2, 0)) { st = GetStationAround(tile, w, h, INVALID_STATION); if (st == CHECK_STATIONS_ERR) return CMD_ERROR; } else { @@ -1824,7 +1824,7 @@ CommandCost CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) InvalidateWindowData(WC_STATION_LIST, st->owner, 0); InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_PLANES); - if (_patches.station_noise_level) { + if (_settings.economy.station_noise_level) { InvalidateWindow(WC_TOWN_VIEW, st->town->index); } } @@ -1881,7 +1881,7 @@ static CommandCost RemoveAirport(Station *st, uint32 flags) InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_PLANES); - if (_patches.station_noise_level) { + if (_settings.economy.station_noise_level) { InvalidateWindow(WC_TOWN_VIEW, st->town->index); } @@ -2044,7 +2044,7 @@ CommandCost CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) /* middle */ Station *st = NULL; - if (!_patches.adjacent_stations || !HasBit(p1, 0)) { + if (!_settings.station.adjacent_stations || !HasBit(p1, 0)) { st = GetStationAround( tile + ToTileIndexDiff(_dock_tileoffs_chkaround[direction]), _dock_w_chk[direction], _dock_h_chk[direction], INVALID_STATION); @@ -2774,7 +2774,7 @@ StationSet FindStationsAroundIndustryTile(TileIndex tile, int w, int h) int w_prod; // width and height of the "producer" of the cargo int h_prod; int max_rad; - if (_patches.modified_catchment) { + if (_settings.station.modified_catchment) { w_prod = w; h_prod = h; w += 2 * MAX_CATCHMENT; @@ -2797,7 +2797,7 @@ StationSet FindStationsAroundIndustryTile(TileIndex tile, int w, int h) if (st->IsBuoy()) continue; // bouys don't accept cargo - if (_patches.modified_catchment) { + if (_settings.station.modified_catchment) { /* min and max coordinates of the producer relative */ const int x_min_prod = max_rad + 1; const int x_max_prod = max_rad + w_prod; @@ -2851,7 +2851,7 @@ uint MoveGoodsToStation(TileIndex tile, int w, int h, CargoID type, uint amount) if (st->goods[type].rating == 0) continue; // Lowest possible rating, better not to give cargo anymore - if (_patches.selectgoods && st->goods[type].last_speed == 0) continue; // Selectively servicing stations, and not this one + if (_settings.order.selectgoods && st->goods[type].last_speed == 0) continue; // Selectively servicing stations, and not this one if (IsCargoInClass(type, CC_PASSENGERS)) { if (st->facilities == FACIL_TRUCK_STOP) continue; // passengers are never served by just a truck stop @@ -3076,7 +3076,7 @@ void AfterLoadStations() static CommandCost TerraformTile_Station(TileIndex tile, uint32 flags, uint z_new, Slope tileh_new) { - if (_patches.build_on_slopes && AutoslopeEnabled()) { + if (_settings.construction.build_on_slopes && AutoslopeEnabled()) { /* TODO: If you implement newgrf callback 149 'land slope check', you have to decide what to do with it here. * TTDP does not call it. */ diff --git a/src/station_type.h b/src/station_type.h index 5a2ef93e6..5f7bd5b95 100644 --- a/src/station_type.h +++ b/src/station_type.h @@ -57,7 +57,7 @@ enum CatchmentArea { CA_TRAIN = 4, CA_DOCK = 5, - CA_UNMODIFIED = 4, ///< Used when _patches.modified_catchment is false + CA_UNMODIFIED = 4, ///< Used when _settings.station.modified_catchment is false MAX_CATCHMENT = 10, ///< Airports have a catchment up to this number. }; diff --git a/src/statusbar_gui.cpp b/src/statusbar_gui.cpp index 8f2b46b4e..07036bbe8 100644 --- a/src/statusbar_gui.cpp +++ b/src/statusbar_gui.cpp @@ -82,7 +82,7 @@ struct StatusBarWindow : Window { this->DrawWidgets(); SetDParam(0, _date); - DrawStringCentered(70, 1, (_pause_game || _patches.status_long_date) ? STR_00AF : STR_00AE, TC_FROMSTRING); + DrawStringCentered(70, 1, (_pause_game || _settings.gui.status_long_date) ? STR_00AF : STR_00AE, TC_FROMSTRING); if (p != NULL) { /* Draw player money */ diff --git a/src/texteff.cpp b/src/texteff.cpp index 7cadbc347..295f3b6bf 100644 --- a/src/texteff.cpp +++ b/src/texteff.cpp @@ -392,7 +392,7 @@ void DrawTextEffects(DrawPixelInfo *dpi) dpi->top <= te->bottom && dpi->left + dpi->width > te->x && dpi->top + dpi->height > te->y) { - if (te->mode == TE_RISING || (_patches.loading_indicators && !IsTransparencySet(TO_LOADING))) { + if (te->mode == TE_RISING || (_settings.gui.loading_indicators && !IsTransparencySet(TO_LOADING))) { AddStringToDraw(te->x, te->y, te->string_id, te->params_1, te->params_2); } } @@ -407,7 +407,7 @@ void DrawTextEffects(DrawPixelInfo *dpi) dpi->top <= te->bottom * 2 - te->y && dpi->left + dpi->width > te->x && dpi->top + dpi->height > te->y) { - if (te->mode == TE_RISING || (_patches.loading_indicators && !IsTransparencySet(TO_LOADING))) { + if (te->mode == TE_RISING || (_settings.gui.loading_indicators && !IsTransparencySet(TO_LOADING))) { AddStringToDraw(te->x, te->y, (StringID)(te->string_id - 1), te->params_1, te->params_2); } } diff --git a/src/tgp.cpp b/src/tgp.cpp index 2dced280b..5b0db2943 100644 --- a/src/tgp.cpp +++ b/src/tgp.cpp @@ -342,7 +342,7 @@ static void HeightMapGenerate() do { log_frequency = iteration_round - log_frequency_min; if (log_frequency >= 0) { - amplitude = _amplitudes_by_smoothness_and_frequency[_patches.tgen_smoothness][log_frequency]; + amplitude = _amplitudes_by_smoothness_and_frequency[_settings.game_creation.tgen_smoothness][log_frequency]; } else { amplitude = 0; } @@ -531,7 +531,7 @@ static double perlin_coast_noise_2D(const double x, const double y, const double */ static void HeightMapCoastLines() { - int smallest_size = min(_patches.map_x, _patches.map_y); + int smallest_size = min(_settings.game_creation.map_x, _settings.game_creation.map_y); const int margin = 4; uint y, x; double max_x; @@ -663,7 +663,7 @@ static void HeightMapNormalize() { const amplitude_t water_percent = _water_percent[_opt.diff.quantity_sea_lakes]; const height_t h_max_new = I2H(_max_height[_opt.diff.terrain_type]); - const height_t roughness = 7 + 3 * _patches.tgen_smoothness; + const height_t roughness = 7 + 3 * _settings.game_creation.tgen_smoothness; HeightMapAdjustWaterLevel(water_percent, h_max_new); @@ -692,7 +692,7 @@ static inline int perlin_landXY(uint x, uint y) */ static double int_noise(const long x, const long y, const int prime) { - long n = x + y * prime + _patches.generation_seed; + long n = x + y * prime + _settings.game_creation.generation_seed; n = (n << 13) ^ n; diff --git a/src/timetable_cmd.cpp b/src/timetable_cmd.cpp index bbf529429..f533cafc4 100644 --- a/src/timetable_cmd.cpp +++ b/src/timetable_cmd.cpp @@ -54,7 +54,7 @@ static void ChangeTimetable(Vehicle *v, VehicleOrderID order_number, uint16 time */ CommandCost CmdChangeTimetable(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { - if (!_patches.timetabling) return CMD_ERROR; + if (!_settings.order.timetabling) return CMD_ERROR; VehicleID veh = GB(p1, 0, 16); if (!IsValidVehicleID(veh)) return CMD_ERROR; @@ -90,7 +90,7 @@ CommandCost CmdChangeTimetable(TileIndex tile, uint32 flags, uint32 p1, uint32 p */ CommandCost CmdSetVehicleOnTime(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { - if (!_patches.timetabling) return CMD_ERROR; + if (!_settings.order.timetabling) return CMD_ERROR; VehicleID veh = GB(p1, 0, 16); if (!IsValidVehicleID(veh)) return CMD_ERROR; @@ -116,7 +116,7 @@ CommandCost CmdSetVehicleOnTime(TileIndex tile, uint32 flags, uint32 p1, uint32 */ CommandCost CmdAutofillTimetable(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { - if (!_patches.timetabling) return CMD_ERROR; + if (!_settings.order.timetabling) return CMD_ERROR; VehicleID veh = GB(p1, 0, 16); if (!IsValidVehicleID(veh)) return CMD_ERROR; @@ -157,7 +157,7 @@ void UpdateVehicleTimetable(Vehicle *v, bool travelling) v->current_order_time = 0; - if (!_patches.timetabling) return; + if (!_settings.order.timetabling) return; /* Make sure the timetable only starts when the vehicle reaches the first * order, not when travelling from the depot to the first station. */ diff --git a/src/timetable_gui.cpp b/src/timetable_gui.cpp index 1a4f7d75b..efccaa044 100644 --- a/src/timetable_gui.cpp +++ b/src/timetable_gui.cpp @@ -38,7 +38,7 @@ enum TimetableViewWindowWidgets { void SetTimetableParams(int param1, int param2, uint32 time) { - if (_patches.timetable_in_ticks) { + if (_settings.gui.timetable_in_ticks) { SetDParam(param1, STR_TIMETABLE_TICKS); SetDParam(param2, time); } else { @@ -172,7 +172,7 @@ struct TimetableWindow : Window { } y += 10; - if (v->lateness_counter == 0 || (!_patches.timetable_in_ticks && v->lateness_counter / DAY_TICKS == 0)) { + if (v->lateness_counter == 0 || (!_settings.gui.timetable_in_ticks && v->lateness_counter / DAY_TICKS == 0)) { DrawString(2, y, STR_TIMETABLE_STATUS_ON_TIME, TC_BLACK); } else { SetTimetableParams(0, 1, abs(v->lateness_counter)); @@ -222,7 +222,7 @@ struct TimetableWindow : Window { if (order != NULL) { uint time = (selected % 2 == 1) ? order->travel_time : order->wait_time; - if (!_patches.timetable_in_ticks) time /= DAY_TICKS; + if (!_settings.gui.timetable_in_ticks) time /= DAY_TICKS; if (time != 0) { SetDParam(0, time); @@ -259,7 +259,7 @@ struct TimetableWindow : Window { uint32 p1 = PackTimetableArgs(v, this->sel_index); uint64 time = StrEmpty(str) ? 0 : strtoul(str, NULL, 10); - if (!_patches.timetable_in_ticks) time *= DAY_TICKS; + if (!_settings.gui.timetable_in_ticks) time *= DAY_TICKS; uint32 p2 = minu(time, MAX_UVALUE(uint16)); diff --git a/src/toolbar_gui.cpp b/src/toolbar_gui.cpp index 6377d4909..1285ea34a 100644 --- a/src/toolbar_gui.cpp +++ b/src/toolbar_gui.cpp @@ -542,8 +542,8 @@ static void ToolbarScenDateBackward(Window *w) w->HandleButtonClick(6); w->SetDirty(); - _patches_newgame.starting_year = Clamp(_patches_newgame.starting_year - 1, MIN_YEAR, MAX_YEAR); - SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); + _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year - 1, MIN_YEAR, MAX_YEAR); + SetDate(ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); } _left_button_clicked = false; } @@ -555,8 +555,8 @@ static void ToolbarScenDateForward(Window *w) w->HandleButtonClick(7); w->SetDirty(); - _patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + 1, MIN_YEAR, MAX_YEAR); - SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); + _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + 1, MIN_YEAR, MAX_YEAR); + SetDate(ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); } _left_button_clicked = false; } @@ -905,8 +905,8 @@ struct ScenarioEditorToolbarWindow : Window { virtual void OnPaint() { - this->SetWidgetDisabledState(6, _patches_newgame.starting_year <= MIN_YEAR); - this->SetWidgetDisabledState(7, _patches_newgame.starting_year >= MAX_YEAR); + this->SetWidgetDisabledState(6, _settings_newgame.game_creation.starting_year <= MIN_YEAR); + this->SetWidgetDisabledState(7, _settings_newgame.game_creation.starting_year >= MAX_YEAR); /* Draw brown-red toolbar bg. */ GfxFillRect(0, 0, this->width - 1, this->height - 1, 0xB2); @@ -914,7 +914,7 @@ struct ScenarioEditorToolbarWindow : Window { this->DrawWidgets(); - SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); + SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); DrawStringCenteredTruncated(this->widget[6].right, this->widget[7].left, 6, STR_00AF, TC_FROMSTRING); /* We hide this panel when the toolbar space gets too small */ diff --git a/src/town.h b/src/town.h index 8bf21dbd4..3e5da5546 100644 --- a/src/town.h +++ b/src/town.h @@ -197,7 +197,7 @@ struct Town : PoolItem<Town, TownID, &_Town_pool> { inline uint16 MaxTownNoise() const { if (this->population == 0) return 0; // no population? no noise - return ((this->population / _patches.town_noise_population[_opt.diff.town_council_tolerance]) + 3); + return ((this->population / _settings.economy.town_noise_population[_opt.diff.town_council_tolerance]) + 3); } }; @@ -207,7 +207,7 @@ struct Town : PoolItem<Town, TownID, &_Town_pool> { */ inline TownLayout Town::GetActiveLayout() const { - return (_patches.town_layout == TL_RANDOM) ? this->layout : _patches.town_layout; + return (_settings.economy.town_layout == TL_RANDOM) ? this->layout : _settings.economy.town_layout; } struct HouseSpec { diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index f6e0eadca..60bd389a4 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -324,7 +324,7 @@ void UpdateTownVirtCoord(Town *t) SetDParam(0, t->index); SetDParam(1, t->population); UpdateViewportSignPos(&t->sign, pt.x, pt.y - 24, - _patches.population_in_label ? STR_TOWN_LABEL_POP : STR_TOWN_LABEL); + _settings.gui.population_in_label ? STR_TOWN_LABEL_POP : STR_TOWN_LABEL); MarkTownSignDirty(t); } @@ -1255,7 +1255,7 @@ static bool GrowTown(Town *t) /* Let the town be a ghost town * The player wanted it in such a way. Thus there he has it. ;) * Never reached in editor mode. */ - if (_patches.town_layout == TL_NO_ROADS && _generating_world) { + if (_settings.economy.town_layout == TL_NO_ROADS && _generating_world) { return false; } @@ -1485,7 +1485,7 @@ static void DoCreateTown(Town *t, TileIndex tile, uint32 townnameparts, TownSize break; case TSM_CITY: - x *= _patches.initial_city_size; + x *= _settings.economy.initial_city_size; t->larger_town = true; break; } @@ -1586,7 +1586,7 @@ bool GenerateTowns() { uint num = 0; uint n = ScaleByMapSize(_num_initial_towns[_opt.diff.number_towns] + (Random() & 7)); - uint num_cities = _patches.larger_towns == 0 ? 0 : n / _patches.larger_towns; + uint num_cities = _settings.economy.larger_towns == 0 ? 0 : n / _settings.economy.larger_towns; SetGeneratingWorldProgress(GWP_TOWN, n); @@ -1594,7 +1594,7 @@ bool GenerateTowns() IncreaseGeneratingWorldProgress(GWP_TOWN); /* try 20 times to create a random-sized town for the first loop. */ TownSizeMode mode = num_cities > 0 ? TSM_CITY : TSM_RANDOM; - if (CreateRandomTown(20, mode, _patches.initial_city_size) != NULL) num++; + if (CreateRandomTown(20, mode, _settings.economy.initial_city_size) != NULL) num++; if (num_cities > 0) num_cities--; } while (--n); @@ -2219,7 +2219,7 @@ static void TownActionFundBuildings(Town *t) static void TownActionBuyRights(Town *t) { /* Check if it's allowed to by the rights */ - if (!_patches.exclusive_rights) return; + if (!_settings.economy.exclusive_rights) return; t->exclusive_counter = 12; t->exclusivity = _current_player; @@ -2333,7 +2333,7 @@ static void UpdateTownGrowRate(Town *t) } ClrBit(t->flags12, TOWN_IS_FUNDED); - if (_patches.town_growth_rate == 0 && t->fund_buildings_months == 0) return; + if (_settings.economy.town_growth_rate == 0 && t->fund_buildings_months == 0) return; /** Towns are processed every TOWN_GROWTH_FREQUENCY ticks, and this is the * number of times towns are processed before a new building is built. */ @@ -2362,7 +2362,7 @@ static void UpdateTownGrowRate(Town *t) /* Use the normal growth rate values if new buildings have been funded in * this town and the growth rate is set to none. */ - uint growth_multiplier = _patches.town_growth_rate != 0 ? _patches.town_growth_rate - 1 : 1; + uint growth_multiplier = _settings.economy.town_growth_rate != 0 ? _settings.economy.town_growth_rate - 1 : 1; m >>= growth_multiplier; if (t->larger_town) m /= 2; @@ -2405,7 +2405,7 @@ bool CheckIfAuthorityAllows(TileIndex tile) { if (!IsValidPlayer(_current_player)) return true; - Town *t = ClosestTownFromTile(tile, _patches.dist_local_authority); + Town *t = ClosestTownFromTile(tile, _settings.economy.dist_local_authority); if (t == NULL) return true; if (t->ratings[_current_player] > RATING_VERYPOOR) return true; diff --git a/src/town_gui.cpp b/src/town_gui.cpp index 4e5e0cf8e..5d7715e95 100644 --- a/src/town_gui.cpp +++ b/src/town_gui.cpp @@ -76,7 +76,7 @@ uint GetMaskOfTownActions(int *nump, PlayerID pid, const Town *t) TownActions buttons = TACT_NONE; /* Spectators and unwanted have no options */ - if (pid != PLAYER_SPECTATOR && !(_patches.bribe && t->unwanted[pid])) { + if (pid != PLAYER_SPECTATOR && !(_settings.economy.bribe && t->unwanted[pid])) { /* Things worth more than this are not shown */ Money avail = GetPlayer(pid)->player_money + _price.station_value * 200; @@ -88,11 +88,11 @@ uint GetMaskOfTownActions(int *nump, PlayerID pid, const Town *t) const TownActions cur = (TownActions)(1 << i); /* Is the player not able to bribe ? */ - if (cur == TACT_BRIBE && (!_patches.bribe || t->ratings[pid] >= RATING_BRIBE_MAXIMUM)) + if (cur == TACT_BRIBE && (!_settings.economy.bribe || t->ratings[pid] >= RATING_BRIBE_MAXIMUM)) continue; /* Is the player not able to buy exclusive rights ? */ - if (cur == TACT_BUY_RIGHTS && !_patches.exclusive_rights) + if (cur == TACT_BUY_RIGHTS && !_settings.economy.exclusive_rights) continue; /* Is the player not able to build a statue ? */ @@ -313,7 +313,7 @@ public: } /* Space required for showing noise level information */ - if (_patches.station_noise_level) { + if (_settings.economy.station_noise_level) { ResizeWindowForWidget(this, TVW_INFOPANEL, 0, 10); } @@ -343,7 +343,7 @@ public: this->DrawViewport(); /* only show the town noise, if the noise option is activated. */ - if (_patches.station_noise_level) { + if (_settings.economy.station_noise_level) { SetDParam(0, this->town->noise_reached); SetDParam(1, this->town->MaxTownNoise()); DrawString(2, 137, STR_NOISE_IN_TOWN, 0); @@ -385,7 +385,7 @@ public: /* Called when setting station noise have changed, in order to resize the window */ this->SetDirty(); // refresh display for current size. This will allow to avoid glitches when downgrading - if (_patches.station_noise_level) { // adjust depending + if (_settings.economy.station_noise_level) { // adjust depending if (this->height == 150) { // window is smaller, needs to be bigger ResizeWindowForWidget(this, TVW_INFOPANEL, 0, 10); } diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index 69ba0f779..00ff10cc1 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -92,7 +92,7 @@ static inline DiagDirection TrainExitDir(Direction direction, TrackBits track) byte FreightWagonMult(CargoID cargo) { if (!GetCargo(cargo)->is_freight) return 1; - return _patches.freight_trains; + return _settings.vehicle.freight_trains; } @@ -278,7 +278,7 @@ void TrainConsistChanged(Vehicle *v) } /* max speed is the minimum of the speed limits of all vehicles in the consist */ - if ((rvi_u->railveh_type != RAILVEH_WAGON || _patches.wagon_speed_limits) && !UsesWagonOverride(u)) { + if ((rvi_u->railveh_type != RAILVEH_WAGON || _settings.vehicle.wagon_speed_limits) && !UsesWagonOverride(u)) { uint16 speed = GetVehicleProperty(u, 0x09, rvi_u->max_speed); if (speed != 0) max_speed = min(speed, max_speed); } @@ -726,7 +726,7 @@ CommandCost CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 Vehicle *v = vl[0]; UnitID unit_num = HasBit(p2, 0) ? 0 : GetFreeUnitNumber(VEH_TRAIN); - if (unit_num > _patches.max_trains) + if (unit_num > _settings.vehicle.max_trains) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); if (flags & DC_EXEC) { @@ -765,7 +765,7 @@ CommandCost CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 v->u.rail.railtype = rvi->railtype; _new_vehicle_id = v->index; - v->service_interval = _patches.servint_trains; + v->service_interval = _settings.vehicle.servint_trains; v->date_of_last_service = _date; v->build_year = _cur_year; v->cur_image = 0xAC2; @@ -1001,7 +1001,7 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p if (HasBit(p2, 0) && src_head == dst_head) return CommandCost(); { - int max_len = _patches.mammoth_trains ? 100 : 10; + int max_len = _settings.vehicle.mammoth_trains ? 100 : 10; /* check if all vehicles in the source train are stopped inside a depot. */ int src_len = CheckTrainStoppedInDepot(src_head); @@ -1044,7 +1044,7 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p /* moving a loco to a new line?, then we need to assign a unitnumber. */ if (dst == NULL && !IsFrontEngine(src) && IsTrainEngine(src)) { UnitID unit_num = GetFreeUnitNumber(VEH_TRAIN); - if (unit_num > _patches.max_trains) + if (unit_num > _settings.vehicle.max_trains) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); if (flags & DC_EXEC) src->unitnumber = unit_num; @@ -1544,7 +1544,7 @@ static inline void SetLastSpeed(Vehicle *v, int spd) int old = v->u.rail.last_speed; if (spd != old) { v->u.rail.last_speed = spd; - if (_patches.vehicle_speed || (old == 0) != (spd == 0)) { + if (_settings.gui.vehicle_speed || (old == 0) != (spd == 0)) { InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH); } } @@ -1883,7 +1883,7 @@ CommandCost CmdReverseTrainDirection(TileIndex tile, uint32 flags, uint32 p1, ui if (v->vehstatus & VS_CRASHED || v->breakdown_ctr != 0) return CMD_ERROR; if (flags & DC_EXEC) { - if (_patches.realistic_acceleration && v->cur_speed != 0) { + if (_settings.vehicle.realistic_acceleration && v->cur_speed != 0) { ToggleBit(v->u.rail.flags, VRF_REVERSING); } else { v->cur_speed = 0; @@ -2058,7 +2058,7 @@ static TrainFindDepotData FindClosestTrainDepot(Vehicle *v, int max_distance) return tfdd; } - switch (_patches.pathfinder_for_trains) { + switch (_settings.pf.pathfinder_for_trains) { case VPF_YAPF: { /* YAPF */ bool found = YapfFindNearestRailDepotTwoWay(v, max_distance, NPF_INFINITE_PENALTY, &tfdd.tile, &tfdd.reverse); tfdd.best_length = found ? max_distance / 2 : UINT_MAX; // some fake distance or NOT_FOUND @@ -2369,7 +2369,7 @@ static Track ChooseTrainTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir /* quick return in case only one possible track is available */ if (KillFirstBit(tracks) == TRACK_BIT_NONE) return FindFirstTrack(tracks); - switch (_patches.pathfinder_for_trains) { + switch (_settings.pf.pathfinder_for_trains) { case VPF_YAPF: { /* YAPF */ Trackdir trackdir = YapfChooseRailTrack(v, tile, enterdir, tracks, &path_not_found); if (trackdir != INVALID_TRACKDIR) { @@ -2446,7 +2446,7 @@ static Track ChooseTrainTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir /* it is first time the problem occurred, set the "path not found" flag */ SetBit(v->u.rail.flags, VRF_NO_PATH_TO_DESTINATION); /* and notify user about the event */ - if (_patches.lost_train_warn && v->owner == _local_player) { + if (_settings.gui.lost_train_warn && v->owner == _local_player) { SetDParam(0, v->unitnumber); AddNewsItem( STR_TRAIN_IS_LOST, @@ -2487,7 +2487,7 @@ static bool CheckReverseTrain(Vehicle *v) assert(v->u.rail.track); - switch (_patches.pathfinder_for_trains) { + switch (_settings.pf.pathfinder_for_trains) { case VPF_YAPF: /* YAPF */ reverse_best = YapfCheckReverseTrain(v); break; @@ -2607,13 +2607,13 @@ static int UpdateTrainSpeed(Vehicle *v) uint accel; if (v->vehstatus & VS_STOPPED || HasBit(v->u.rail.flags, VRF_REVERSING)) { - if (_patches.realistic_acceleration) { + if (_settings.vehicle.realistic_acceleration) { accel = GetTrainAcceleration(v, AM_BRAKE) * 2; } else { accel = v->acceleration * -2; } } else { - if (_patches.realistic_acceleration) { + if (_settings.vehicle.realistic_acceleration) { accel = GetTrainAcceleration(v, AM_ACCEL); } else { accel = v->acceleration; @@ -2754,7 +2754,7 @@ static const RailtypeSlowdownParams _railtype_slowdown[] = { /** Modify the speed of the vehicle due to a turn */ static inline void AffectSpeedByDirChange(Vehicle *v, Direction new_dir) { - if (_patches.realistic_acceleration) return; + if (_settings.vehicle.realistic_acceleration) return; DirDiff diff = DirDifference(v->direction, new_dir); if (diff == DIRDIFF_SAME) return; @@ -2766,7 +2766,7 @@ static inline void AffectSpeedByDirChange(Vehicle *v, Direction new_dir) /** Modify the speed of the vehicle due to a change in altitude */ static inline void AffectSpeedByZChange(Vehicle *v, byte old_z) { - if (old_z == v->z_pos || _patches.realistic_acceleration) return; + if (old_z == v->z_pos || _settings.vehicle.realistic_acceleration) return; const RailtypeSlowdownParams *rsp = &_railtype_slowdown[v->u.rail.railtype]; @@ -2971,7 +2971,7 @@ static void TrainController(Vehicle *v, Vehicle *nomove, bool update_image) TrackBits red_signals = TrackdirBitsToTrackBits(TrackStatusToRedSignals(ts) & reachable_trackdirs); TrackBits bits = TrackdirBitsToTrackBits(trackdirbits); - if (_patches.pathfinder_for_trains != VPF_NTP && _patches.forbid_90_deg && prev == NULL) { + if (_settings.pf.pathfinder_for_trains != VPF_NTP && _settings.pf.forbid_90_deg && prev == NULL) { /* We allow wagons to make 90 deg turns, because forbid_90_deg * can be switched on halfway a turn */ bits &= ~TrackCrossesTracks(FindFirstTrack(v->u.rail.track)); @@ -2999,12 +2999,12 @@ static void TrainController(Vehicle *v, Vehicle *nomove, bool update_image) v->cur_speed = 0; v->subspeed = 0; v->progress = 255 - 100; - if (++v->load_unload_time_rem < _patches.wait_oneway_signal * 20) return; + if (++v->load_unload_time_rem < _settings.pf.wait_oneway_signal * 20) return; } else if (HasSignalOnTrackdir(gp.new_tile, i)) { v->cur_speed = 0; v->subspeed = 0; v->progress = 255 - 10; - if (++v->load_unload_time_rem < _patches.wait_twoway_signal * 73) { + if (++v->load_unload_time_rem < _settings.pf.wait_twoway_signal * 73) { TileIndex o_tile = gp.new_tile + TileOffsByDiagDir(enterdir); Direction rdir = ReverseDir(dir); @@ -3406,7 +3406,7 @@ static bool TrainCheckIfLineEnds(Vehicle *v) /* mask unreachable track bits if we are forbidden to do 90deg turns */ TrackBits bits = TrackdirBitsToTrackBits(trackdirbits); - if (_patches.pathfinder_for_trains != VPF_NTP && _patches.forbid_90_deg) { + if (_settings.pf.pathfinder_for_trains != VPF_NTP && _settings.pf.forbid_90_deg) { bits &= ~TrackCrossesTracks(FindFirstTrack(v->u.rail.track)); } @@ -3539,7 +3539,7 @@ static void CheckIfTrainNeedsService(Vehicle *v) { static const uint MAX_ACCEPTABLE_DEPOT_DIST = 16; - if (_patches.servint_trains == 0 || !v->NeedsAutomaticServicing()) return; + if (_settings.vehicle.servint_trains == 0 || !v->NeedsAutomaticServicing()) return; if (v->IsInDepot()) { VehicleServiceInDepot(v); return; @@ -3614,7 +3614,7 @@ void TrainsYearlyLoop() FOR_ALL_VEHICLES(v) { if (v->type == VEH_TRAIN && IsFrontEngine(v)) { /* show warning if train is not generating enough income last 2 years (corresponds to a red icon in the vehicle list) */ - if (_patches.train_income_warn && v->owner == _local_player && v->age >= 730 && v->GetDisplayProfitThisYear() < 0) { + if (_settings.gui.train_income_warn && v->owner == _local_player && v->age >= 730 && v->GetDisplayProfitThisYear() < 0) { SetDParam(1, v->GetDisplayProfitThisYear()); SetDParam(0, v->unitnumber); AddNewsItem( diff --git a/src/train_gui.cpp b/src/train_gui.cpp index 3e516a4e3..1428c79ce 100644 --- a/src/train_gui.cpp +++ b/src/train_gui.cpp @@ -124,7 +124,7 @@ static void TrainDetailsCargoTab(const Vehicle *v, int x, int y) SetDParam(0, v->cargo_type); SetDParam(1, v->cargo.Count()); SetDParam(2, v->cargo.Source()); - SetDParam(3, _patches.freight_trains); + SetDParam(3, _settings.vehicle.freight_trains); str = FreightWagonMult(v->cargo_type) > 1 ? STR_FROM_MULT : STR_8813_FROM; } DrawString(x, y, str, TC_FROMSTRING); @@ -150,7 +150,7 @@ static void TrainDetailsCapacityTab(const Vehicle *v, int x, int y) if (v->cargo_cap != 0) { SetDParam(0, v->cargo_type); SetDParam(1, v->cargo_cap); - SetDParam(2, _patches.freight_trains); + SetDParam(2, _settings.vehicle.freight_trains); DrawString(x, y, FreightWagonMult(v->cargo_type) > 1 ? STR_CAPACITY_MULT : STR_013F_CAPACITY, TC_FROMSTRING); } } @@ -249,7 +249,7 @@ void DrawTrainDetails(const Vehicle *v, int x, int y, int vscroll_pos, uint16 vs SetDParam(1, act_cargo[i]); // {CARGO} #2 SetDParam(2, i); // {SHORTCARGO} #1 SetDParam(3, max_cargo[i]); // {SHORTCARGO} #2 - SetDParam(4, _patches.freight_trains); + SetDParam(4, _settings.vehicle.freight_trains); DrawString(x, y + 2, FreightWagonMult(i) > 1 ? STR_TOTAL_CAPACITY_MULT : STR_TOTAL_CAPACITY, TC_FROMSTRING); } } diff --git a/src/tree_cmd.cpp b/src/tree_cmd.cpp index 1942c48b8..2ff5ba9a3 100644 --- a/src/tree_cmd.cpp +++ b/src/tree_cmd.cpp @@ -249,7 +249,7 @@ void PlaceTreesRandomly() if (CanPlantTreesOnTile(tile, true)) { PlaceTree(tile, r); - if (_patches.tree_placer != TP_IMPROVED) continue; + if (_settings.game_creation.tree_placer != TP_IMPROVED) continue; /* Place a number of trees based on the tile height. * This gives a cool effect of multiple trees close together. @@ -296,11 +296,11 @@ void GenerateTrees() { uint i, total; - if (_patches.tree_placer == TP_NONE) return; + if (_settings.game_creation.tree_placer == TP_NONE) return; if (_opt.landscape != LT_TOYLAND) PlaceMoreTrees(); - switch (_patches.tree_placer) { + switch (_settings.game_creation.tree_placer) { case TP_ORIGINAL: i = _opt.landscape == LT_ARCTIC ? 15 : 6; break; case TP_IMPROVED: i = _opt.landscape == LT_ARCTIC ? 4 : 2; break; default: NOT_REACHED(); return; @@ -390,7 +390,7 @@ CommandCost CmdPlantTree(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) } if (_game_mode != GM_EDITOR && IsValidPlayer(_current_player)) { - Town *t = ClosestTownFromTile(tile, _patches.dist_local_authority); + Town *t = ClosestTownFromTile(tile, _settings.economy.dist_local_authority); if (t != NULL) ChangeTownRating(t, RATING_TREE_UP_STEP, RATING_TREE_MAXIMUM); } @@ -533,7 +533,7 @@ static CommandCost ClearTile_Trees(TileIndex tile, byte flags) uint num; if (IsValidPlayer(_current_player)) { - Town *t = ClosestTownFromTile(tile, _patches.dist_local_authority); + Town *t = ClosestTownFromTile(tile, _settings.economy.dist_local_authority); if (t != NULL) ChangeTownRating(t, RATING_TREE_DOWN_STEP, RATING_TREE_MINIMUM); } diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp index ab2be0741..d1f1b3c87 100644 --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -169,7 +169,7 @@ bool CheckBridge_Stuff(BridgeType bridge_type, uint bridge_len) if (b->avail_year > _cur_year) return false; max = b->max_length; - if (max >= 16 && _patches.longbridges) max = 100; + if (max >= 16 && _settings.construction.longbridges) max = 100; return b->min_length <= bridge_len && bridge_len <= max; } @@ -311,7 +311,7 @@ CommandCost CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p } else { /* Build a new bridge. */ - bool allow_on_slopes = (!_is_old_ai_player && _patches.build_on_slopes); + bool allow_on_slopes = (!_is_old_ai_player && _settings.construction.build_on_slopes); /* Try and clear the start landscape */ ret = DoCommand(tile_start, 0, 0, flags, CMD_LANDSCAPE_CLEAR); @@ -576,7 +576,7 @@ static inline bool CheckAllowRemoveTunnelBridge(TileIndex tile) /* Obviously if the bridge/tunnel belongs to us, or no-one, we can remove it */ if (CheckTileOwnership(tile) || IsTileOwner(tile, OWNER_NONE)) return true; /* Otherwise we can only remove town-owned stuff with extra patch-settings, or cheat */ - if (IsTileOwner(tile, OWNER_TOWN) && (_patches.extra_dynamite || _cheats.magic_bulldozer.value)) return true; + if (IsTileOwner(tile, OWNER_TOWN) && (_settings.construction.extra_dynamite || _cheats.magic_bulldozer.value)) return true; return false; } @@ -1123,7 +1123,7 @@ void DrawBridgeMiddle(const TileInfo* ti) DrawGroundSpriteAt(image, pal, x, y, z); } - } else if (_patches.bridge_pillars) { + } else if (_settings.gui.bridge_pillars) { /* draw pillars below for high bridges */ DrawBridgePillars(psid, ti, axis, type, x, y, z); } @@ -1388,7 +1388,7 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti static CommandCost TerraformTile_TunnelBridge(TileIndex tile, uint32 flags, uint z_new, Slope tileh_new) { - if (_patches.build_on_slopes && AutoslopeEnabled() && IsBridge(tile)) { + if (_settings.construction.build_on_slopes && AutoslopeEnabled() && IsBridge(tile)) { DiagDirection direction = GetTunnelBridgeDirection(tile); Axis axis = DiagDirToAxis(direction); CommandCost res; diff --git a/src/vehicle.cpp b/src/vehicle.cpp index e8793a126..bdfef2aa4 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -127,20 +127,20 @@ bool Vehicle::NeedsServicing() const { if (this->vehstatus & (VS_STOPPED | VS_CRASHED)) return false; - if (_patches.no_servicing_if_no_breakdowns && _opt.diff.vehicle_breakdowns == 0) { + if (_settings.order.no_servicing_if_no_breakdowns && _opt.diff.vehicle_breakdowns == 0) { /* Vehicles set for autoreplacing needs to go to a depot even if breakdowns are turned off. * Note: If servicing is enabled, we postpone replacement till next service. */ return EngineHasReplacementForPlayer(GetPlayer(this->owner), this->engine_type, this->group_id); } - return _patches.servint_ispercent ? + return _settings.vehicle.servint_ispercent ? (this->reliability < GetEngine(this->engine_type)->reliability * (100 - this->service_interval) / 100) : (this->date_of_last_service + this->service_interval < _date); } bool Vehicle::NeedsAutomaticServicing() const { - if (_patches.gotodepot && VehicleHasDepotOrders(this)) return false; + if (_settings.order.gotodepot && VehicleHasDepotOrders(this)) return false; if (this->current_order.IsType(OT_LOADING)) return false; if (this->current_order.IsType(OT_GOTO_DEPOT) && this->current_order.GetDepotOrderType() != ODTFB_SERVICE) return false; return NeedsServicing(); @@ -1855,10 +1855,10 @@ UnitID GetFreeUnitNumber(VehicleType type) static UnitID gmax = 0; switch (type) { - case VEH_TRAIN: max = _patches.max_trains; break; - case VEH_ROAD: max = _patches.max_roadveh; break; - case VEH_SHIP: max = _patches.max_ships; break; - case VEH_AIRCRAFT: max = _patches.max_aircraft; break; + case VEH_TRAIN: max = _settings.vehicle.max_trains; break; + case VEH_ROAD: max = _settings.vehicle.max_roadveh; break; + case VEH_SHIP: max = _settings.vehicle.max_ships; break; + case VEH_AIRCRAFT: max = _settings.vehicle.max_aircraft; break; default: NOT_REACHED(); } @@ -1908,14 +1908,14 @@ bool CanBuildVehicleInfrastructure(VehicleType type) assert(IsPlayerBuildableVehicleType(type)); if (!IsValidPlayer(_current_player)) return false; - if (_patches.always_build_infrastructure) return true; + if (_settings.gui.always_build_infrastructure) return true; UnitID max; switch (type) { - case VEH_TRAIN: max = _patches.max_trains; break; - case VEH_ROAD: max = _patches.max_roadveh; break; - case VEH_SHIP: max = _patches.max_ships; break; - case VEH_AIRCRAFT: max = _patches.max_aircraft; break; + case VEH_TRAIN: max = _settings.vehicle.max_trains; break; + case VEH_ROAD: max = _settings.vehicle.max_roadveh; break; + case VEH_SHIP: max = _settings.vehicle.max_ships; break; + case VEH_AIRCRAFT: max = _settings.vehicle.max_aircraft; break; default: NOT_REACHED(); } @@ -1947,7 +1947,7 @@ const Livery *GetEngineLivery(EngineID engine_type, PlayerID player, EngineID pa /* The default livery is always available for use, but its in_use flag determines * whether any _other_ liveries are in use. */ - if (p->livery[LS_DEFAULT].in_use && (_patches.liveries == 2 || (_patches.liveries == 1 && player == _local_player))) { + if (p->livery[LS_DEFAULT].in_use && (_settings.gui.liveries == 2 || (_settings.gui.liveries == 1 && player == _local_player))) { /* Determine the livery scheme to use */ switch (GetEngine(engine_type)->type) { default: NOT_REACHED(); @@ -2514,7 +2514,7 @@ void Vehicle::HandleLoading(bool mode) /* Not the first call for this tick, or still loading */ if (mode || !HasBit(this->vehicle_flags, VF_LOADING_FINISHED) || - (_patches.timetabling && this->current_order_time < wait_time)) return; + (_settings.order.timetabling && this->current_order_time < wait_time)) return; this->PlayLeaveStationSound(); diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp index ac745309b..2ddd3e68c 100644 --- a/src/vehicle_gui.cpp +++ b/src/vehicle_gui.cpp @@ -1220,12 +1220,12 @@ static void ShowVehicleListWindowLocal(PlayerID player, uint16 VLW_flag, Vehicle void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type) { - /* If _patches.advanced_vehicle_list > 1, display the Advanced list - * if _patches.advanced_vehicle_list == 1, display Advanced list only for local player + /* If _settings.gui.advanced_vehicle_list > 1, display the Advanced list + * if _settings.gui.advanced_vehicle_list == 1, display Advanced list only for local player * if _ctrl_pressed, do the opposite action (Advanced list x Normal list) */ - if ((_patches.advanced_vehicle_list > (uint)(player != _local_player)) != _ctrl_pressed) { + if ((_settings.gui.advanced_vehicle_list > (uint)(player != _local_player)) != _ctrl_pressed) { ShowPlayerGroup(player, vehicle_type); } else { ShowVehicleListWindowLocal(player, VLW_STANDARD, vehicle_type, 0); @@ -1411,10 +1411,10 @@ struct VehicleDetailsWindow : Window { { switch (vehicle_type) { default: NOT_REACHED(); - case VEH_TRAIN: return _patches.servint_trains != 0; break; - case VEH_ROAD: return _patches.servint_roadveh != 0; break; - case VEH_SHIP: return _patches.servint_ships != 0; break; - case VEH_AIRCRAFT: return _patches.servint_aircraft != 0; break; + case VEH_TRAIN: return _settings.vehicle.servint_trains != 0; break; + case VEH_ROAD: return _settings.vehicle.servint_roadveh != 0; break; + case VEH_SHIP: return _settings.vehicle.servint_ships != 0; break; + case VEH_AIRCRAFT: return _settings.vehicle.servint_aircraft != 0; break; } return false; // kill a compiler warning } @@ -1486,7 +1486,7 @@ struct VehicleDetailsWindow : Window { SetDParam(1, v->u.rail.cached_power); SetDParam(0, v->u.rail.cached_weight); SetDParam(3, v->u.rail.cached_max_te / 1000); - DrawString(2, 25, (_patches.realistic_acceleration && v->u.rail.railtype != RAILTYPE_MAGLEV) ? + DrawString(2, 25, (_settings.vehicle.realistic_acceleration && v->u.rail.railtype != RAILTYPE_MAGLEV) ? STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE : STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED, TC_FROMSTRING); break; @@ -1514,7 +1514,7 @@ struct VehicleDetailsWindow : Window { /* Draw service interval text */ SetDParam(0, v->service_interval); SetDParam(1, v->date_of_last_service); - DrawString(13, this->height - (v->type != VEH_TRAIN ? 11 : 23), _patches.servint_ispercent ? STR_SERVICING_INTERVAL_PERCENT : STR_883C_SERVICING_INTERVAL_DAYS, TC_FROMSTRING); + DrawString(13, this->height - (v->type != VEH_TRAIN ? 11 : 23), _settings.vehicle.servint_ispercent ? STR_SERVICING_INTERVAL_PERCENT : STR_883C_SERVICING_INTERVAL_DAYS, TC_FROMSTRING); switch (v->type) { case VEH_TRAIN: @@ -1953,7 +1953,7 @@ struct VehicleViewWindow : Window { } } else { SetDParam(0, v->GetDisplaySpeed()); - str = STR_TRAIN_STOPPING + _patches.vehicle_speed; + str = STR_TRAIN_STOPPING + _settings.gui.vehicle_speed; } } else { // no train str = STR_8861_STOPPED; @@ -1963,7 +1963,7 @@ struct VehicleViewWindow : Window { case OT_GOTO_STATION: { SetDParam(0, v->current_order.GetDestination()); SetDParam(1, v->GetDisplaySpeed()); - str = STR_HEADING_FOR_STATION + _patches.vehicle_speed; + str = STR_HEADING_FOR_STATION + _settings.gui.vehicle_speed; } break; case OT_GOTO_DEPOT: { @@ -1977,9 +1977,9 @@ struct VehicleViewWindow : Window { SetDParam(1, v->GetDisplaySpeed()); } if ((v->current_order.GetDepotActionType() & ODATFB_HALT) && !(v->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS)) { - str = _heading_for_depot_strings[v->type] + _patches.vehicle_speed; + str = _heading_for_depot_strings[v->type] + _settings.gui.vehicle_speed; } else { - str = _heading_for_depot_service_strings[v->type] + _patches.vehicle_speed; + str = _heading_for_depot_service_strings[v->type] + _settings.gui.vehicle_speed; } } break; @@ -1990,7 +1990,7 @@ struct VehicleViewWindow : Window { case OT_GOTO_WAYPOINT: { assert(v->type == VEH_TRAIN); SetDParam(0, v->current_order.GetDestination()); - str = STR_HEADING_FOR_WAYPOINT + _patches.vehicle_speed; + str = STR_HEADING_FOR_WAYPOINT + _settings.gui.vehicle_speed; SetDParam(1, v->GetDisplaySpeed()); break; } @@ -2004,7 +2004,7 @@ struct VehicleViewWindow : Window { default: if (v->num_orders == 0) { - str = STR_NO_ORDERS + _patches.vehicle_speed; + str = STR_NO_ORDERS + _settings.gui.vehicle_speed; SetDParam(0, v->GetDisplaySpeed()); } else { str = STR_EMPTY; diff --git a/src/video/cocoa/event.mm b/src/video/cocoa/event.mm index 4f92621be..21c31c7c4 100644 --- a/src/video/cocoa/event.mm +++ b/src/video/cocoa/event.mm @@ -288,9 +288,9 @@ static uint32 QZ_MapKey(unsigned short sym) } if (_current_mods & NSShiftKeyMask) key |= WKC_SHIFT; - if (_current_mods & NSControlKeyMask) key |= (_patches.right_mouse_btn_emulation != RMBE_CONTROL ? WKC_CTRL : WKC_META); + if (_current_mods & NSControlKeyMask) key |= (_settings.gui.right_mouse_btn_emulation != RMBE_CONTROL ? WKC_CTRL : WKC_META); if (_current_mods & NSAlternateKeyMask) key |= WKC_ALT; - if (_current_mods & NSCommandKeyMask) key |= (_patches.right_mouse_btn_emulation != RMBE_CONTROL ? WKC_META : WKC_CTRL); + if (_current_mods & NSCommandKeyMask) key |= (_settings.gui.right_mouse_btn_emulation != RMBE_CONTROL ? WKC_META : WKC_CTRL); return key << 16; } @@ -459,8 +459,8 @@ static bool QZ_PollEvent() case NSLeftMouseDown: { uint32 keymask = 0; - if (_patches.right_mouse_btn_emulation == RMBE_COMMAND) keymask |= NSCommandKeyMask; - if (_patches.right_mouse_btn_emulation == RMBE_CONTROL) keymask |= NSControlKeyMask; + if (_settings.gui.right_mouse_btn_emulation == RMBE_COMMAND) keymask |= NSCommandKeyMask; + if (_settings.gui.right_mouse_btn_emulation == RMBE_CONTROL) keymask |= NSControlKeyMask; pt = _cocoa_subdriver->GetMouseLocation(event); @@ -602,8 +602,8 @@ static bool QZ_PollEvent() } /* else: deltaY was 0.0 and we don't want to do anything */ /* Set the scroll count for scrollwheel scrolling */ - _cursor.h_wheel -= (int)([ event deltaX ]* 5 * _patches.scrollwheel_multiplier); - _cursor.v_wheel -= (int)([ event deltaY ]* 5 * _patches.scrollwheel_multiplier); + _cursor.h_wheel -= (int)([ event deltaX ]* 5 * _settings.gui.scrollwheel_multiplier); + _cursor.v_wheel -= (int)([ event deltaY ]* 5 * _settings.gui.scrollwheel_multiplier); break; default: @@ -671,7 +671,7 @@ void QZ_GameLoop() bool old_ctrl_pressed = _ctrl_pressed; - _ctrl_pressed = !!(_current_mods & ( _patches.right_mouse_btn_emulation != RMBE_CONTROL ? NSControlKeyMask : NSCommandKeyMask)); + _ctrl_pressed = !!(_current_mods & ( _settings.gui.right_mouse_btn_emulation != RMBE_CONTROL ? NSControlKeyMask : NSCommandKeyMask)); _shift_pressed = !!(_current_mods & NSShiftKeyMask); if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged(); diff --git a/src/viewport.cpp b/src/viewport.cpp index 030bdff17..51eee159e 100644 --- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -1020,7 +1020,7 @@ static void ViewportAddTownNames(DrawPixelInfo *dpi) right > t->sign.left && left < t->sign.left + t->sign.width_1) { AddStringToDraw(t->sign.left + 1, t->sign.top + 1, - _patches.population_in_label ? STR_TOWN_LABEL_POP : STR_TOWN_LABEL, + _settings.gui.population_in_label ? STR_TOWN_LABEL_POP : STR_TOWN_LABEL, t->index, t->population); } } @@ -1036,7 +1036,7 @@ static void ViewportAddTownNames(DrawPixelInfo *dpi) right > t->sign.left && left < t->sign.left + t->sign.width_1 * 2) { AddStringToDraw(t->sign.left + 1, t->sign.top + 1, - _patches.population_in_label ? STR_TOWN_LABEL_POP : STR_TOWN_LABEL, + _settings.gui.population_in_label ? STR_TOWN_LABEL_POP : STR_TOWN_LABEL, t->index, t->population); } } @@ -1591,7 +1591,7 @@ void UpdateViewportPosition(Window *w) int delta_y = w->viewport->dest_scrollpos_y - w->viewport->scrollpos_y; if (delta_x != 0 || delta_y != 0) { - if (_patches.smooth_scroll) { + if (_settings.gui.smooth_scroll) { int max_scroll = ScaleByMapSize1D(512); /* Not at our desired positon yet... */ w->viewport->scrollpos_x += Clamp(delta_x / 4, -max_scroll, max_scroll); @@ -2510,7 +2510,7 @@ static void CalcRaildirsDrawstyle(TileHighlightData *thd, int x, int y, int meth } } - if (_patches.measure_tooltip) { + if (_settings.gui.measure_tooltip) { TileIndex t0 = TileVirtXY(thd->selstart.x, thd->selstart.y); TileIndex t1 = TileVirtXY(x, y); uint distance = DistanceManhattan(t0, t1) + 1; @@ -2590,7 +2590,7 @@ void VpSelectTilesWithMethod(int x, int y, ViewportPlaceMethod method) style = HT_DIR_X; calc_heightdiff_single_direction:; - if (_patches.measure_tooltip) { + if (_settings.gui.measure_tooltip) { TileIndex t0 = TileVirtXY(sx, sy); TileIndex t1 = TileVirtXY(x, y); uint distance = DistanceManhattan(t0, t1) + 1; @@ -2618,7 +2618,7 @@ calc_heightdiff_single_direction:; y = sy + Clamp(y - sy, -limit, limit); } /* Fallthrough */ case VPM_X_AND_Y: { /* drag an X by Y area */ - if (_patches.measure_tooltip) { + if (_settings.gui.measure_tooltip) { static const StringID measure_strings_area[] = { STR_NULL, STR_NULL, STR_MEASURE_AREA, STR_MEASURE_AREA_HEIGHTDIFF }; diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp index d2afac4f4..7f41eba26 100644 --- a/src/water_cmd.cpp +++ b/src/water_cmd.cpp @@ -771,7 +771,7 @@ static Vehicle *FindFloodableVehicleOnTile(TileIndex tile) } /* if non-uniform stations are disabled, flood some train in this train station (if there is any) */ - if (!_patches.nonuniform_stations && IsTileType(tile, MP_STATION) && GetStationType(tile) == STATION_RAIL) { + if (!_settings.station.nonuniform_stations && IsTileType(tile, MP_STATION) && GetStationType(tile) == STATION_RAIL) { const Station *st = GetStationByTile(tile); BEGIN_TILE_LOOP(t, st->trainst_w, st->trainst_h, st->train_tile) diff --git a/src/waypoint.cpp b/src/waypoint.cpp index 8cf8880c1..92a52664b 100644 --- a/src/waypoint.cpp +++ b/src/waypoint.cpp @@ -210,7 +210,7 @@ CommandCost CmdBuildTrainWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint3 tileh = GetTileSlope(tile, NULL); if (tileh != SLOPE_FLAT && - (!_patches.build_on_slopes || IsSteepSlope(tileh) || !(tileh & (0x3 << axis)) || !(tileh & ~(0x3 << axis)))) { + (!_settings.construction.build_on_slopes || IsSteepSlope(tileh) || !(tileh & (0x3 << axis)) || !(tileh & ~(0x3 << axis)))) { return_cmd_error(STR_0007_FLAT_LAND_REQUIRED); } diff --git a/src/window.cpp b/src/window.cpp index c5d127538..280ed78a8 100644 --- a/src/window.cpp +++ b/src/window.cpp @@ -1217,11 +1217,11 @@ static bool HandleWindowDragging() int nx = x; int ny = y; - if (_patches.window_snap_radius != 0) { + if (_settings.gui.window_snap_radius != 0) { Window* const *vz; - int hsnap = _patches.window_snap_radius; - int vsnap = _patches.window_snap_radius; + int hsnap = _settings.gui.window_snap_radius; + int vsnap = _settings.gui.window_snap_radius; int delta; FOR_ALL_WINDOWS(vz) { @@ -1467,7 +1467,7 @@ static bool HandleScrollbarScrolling() static bool HandleViewportScroll() { - bool scrollwheel_scrolling = _patches.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0); + bool scrollwheel_scrolling = _settings.gui.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0); if (!_scrolling_viewport) return true; @@ -1487,7 +1487,7 @@ static bool HandleViewportScroll() } Point delta; - if (_patches.reverse_scroll) { + if (_settings.gui.reverse_scroll) { delta.x = -_cursor.delta.x; delta.y = -_cursor.delta.y; } else { @@ -1667,7 +1667,7 @@ static void HandleAutoscroll() return; } - if (_patches.autoscroll && _game_mode != GM_MENU && !IsGeneratingWorld()) { + if (_settings.gui.autoscroll && _game_mode != GM_MENU && !IsGeneratingWorld()) { int x = _cursor.pos.x; int y = _cursor.pos.y; Window *w = FindWindowFromPt(x, y); @@ -1719,7 +1719,7 @@ void MouseLoop(MouseClick click, int mousewheel) if (!HandleViewportScroll()) return; if (!HandleMouseOver()) return; - bool scrollwheel_scrolling = _patches.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0); + bool scrollwheel_scrolling = _settings.gui.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0); if (click == MC_NONE && mousewheel == 0 && !scrollwheel_scrolling) return; int x = _cursor.pos.x; @@ -1734,7 +1734,7 @@ void MouseLoop(MouseClick click, int mousewheel) if (vp != NULL && (_game_mode == GM_MENU || IsGeneratingWorld())) return; if (mousewheel != 0) { - if (_patches.scrollwheel_scrolling == 0) { + if (_settings.gui.scrollwheel_scrolling == 0) { /* Send mousewheel event to window */ w->OnMouseWheel(mousewheel); } @@ -2059,7 +2059,7 @@ int PositionMainToolbar(Window *w) w = FindWindowById(WC_MAIN_TOOLBAR, 0); } - switch (_patches.toolbar_pos) { + switch (_settings.gui.toolbar_pos) { case 1: w->left = (_screen.width - w->width) / 2; break; case 2: w->left = _screen.width - w->width; break; default: w->left = 0; diff --git a/src/yapf/yapf_base.hpp b/src/yapf/yapf_base.hpp index f83ecbb20..7ccd4ebf5 100644 --- a/src/yapf/yapf_base.hpp +++ b/src/yapf/yapf_base.hpp @@ -6,6 +6,7 @@ #define YAPF_BASE_HPP #include "../debug.h" +#include "../settings_type.h" extern int _total_pf_time_us; @@ -52,7 +53,7 @@ public: protected: Node* m_pBestDestNode; ///< pointer to the destination node found at last round Node* m_pBestIntermediateNode; ///< here should be node closest to the destination if path not found - const YapfSettings *m_settings; ///< current settings (_patches.yapf) + const YAPFSettings *m_settings; ///< current settings (_settings.yapf) int m_max_search_nodes; ///< maximum number of nodes we are allowed to visit before we give up const Vehicle* m_veh; ///< vehicle that we are trying to drive @@ -73,7 +74,7 @@ public: FORCEINLINE CYapfBaseT() : m_pBestDestNode(NULL) , m_pBestIntermediateNode(NULL) - , m_settings(&_patches.yapf) + , m_settings(&_settings.pf.yapf) , m_max_search_nodes(PfGetSettings().max_search_nodes) , m_veh(NULL) , m_stats_cost_calcs(0) @@ -91,7 +92,7 @@ protected: public: /// return current settings (can be custom - player based - but later) - FORCEINLINE const YapfSettings& PfGetSettings() const + FORCEINLINE const YAPFSettings& PfGetSettings() const { return *m_settings; } diff --git a/src/yapf/yapf_rail.cpp b/src/yapf/yapf_rail.cpp index ffbb1a2c1..2651a9df4 100644 --- a/src/yapf/yapf_rail.cpp +++ b/src/yapf/yapf_rail.cpp @@ -254,7 +254,7 @@ Trackdir YapfChooseRailTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, PfnChooseRailTrack pfnChooseRailTrack = &CYapfRail1::stChooseRailTrack; // check if non-default YAPF type needed - if (_patches.forbid_90_deg) { + if (_settings.pf.forbid_90_deg) { pfnChooseRailTrack = &CYapfRail2::stChooseRailTrack; // Trackdir, forbid 90-deg } @@ -311,7 +311,7 @@ bool YapfCheckReverseTrain(Vehicle* v) PfnCheckReverseTrain pfnCheckReverseTrain = CYapfRail1::stCheckReverseTrain; // check if non-default YAPF type needed - if (_patches.forbid_90_deg) { + if (_settings.pf.forbid_90_deg) { pfnCheckReverseTrain = &CYapfRail2::stCheckReverseTrain; // Trackdir, forbid 90-deg } @@ -341,7 +341,7 @@ bool YapfFindNearestRailDepotTwoWay(Vehicle *v, int max_distance, int reverse_pe PfnFindNearestDepotTwoWay pfnFindNearestDepotTwoWay = &CYapfAnyDepotRail1::stFindNearestDepotTwoWay; // check if non-default YAPF type needed - if (_patches.forbid_90_deg) { + if (_settings.pf.forbid_90_deg) { pfnFindNearestDepotTwoWay = &CYapfAnyDepotRail2::stFindNearestDepotTwoWay; // Trackdir, forbid 90-deg } diff --git a/src/yapf/yapf_road.cpp b/src/yapf/yapf_road.cpp index 8f775bc3c..6234a7e63 100644 --- a/src/yapf/yapf_road.cpp +++ b/src/yapf/yapf_road.cpp @@ -407,7 +407,7 @@ Trackdir YapfChooseRoadTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir) PfnChooseRoadTrack pfnChooseRoadTrack = &CYapfRoad2::stChooseRoadTrack; // default: ExitDir, allow 90-deg // check if non-default YAPF type should be used - if (_patches.yapf.disable_node_optimization) + if (_settings.pf.yapf.disable_node_optimization) pfnChooseRoadTrack = &CYapfRoad1::stChooseRoadTrack; // Trackdir, allow 90-deg Trackdir td_ret = pfnChooseRoadTrack(v, tile, enterdir); @@ -421,7 +421,7 @@ uint YapfRoadVehDistanceToTile(const Vehicle* v, TileIndex tile) PfnDistanceToTile pfnDistanceToTile = &CYapfRoad2::stDistanceToTile; // default: ExitDir, allow 90-deg // check if non-default YAPF type should be used - if (_patches.yapf.disable_node_optimization) + if (_settings.pf.yapf.disable_node_optimization) pfnDistanceToTile = &CYapfRoad1::stDistanceToTile; // Trackdir, allow 90-deg // measure distance in YAPF units @@ -450,7 +450,7 @@ Depot* YapfFindNearestRoadDepot(const Vehicle *v) PfnFindNearestDepot pfnFindNearestDepot = &CYapfRoadAnyDepot2::stFindNearestDepot; // check if non-default YAPF type should be used - if (_patches.yapf.disable_node_optimization) + if (_settings.pf.yapf.disable_node_optimization) pfnFindNearestDepot = &CYapfRoadAnyDepot1::stFindNearestDepot; // Trackdir, allow 90-deg Depot* ret = pfnFindNearestDepot(v, tile, trackdir); diff --git a/src/yapf/yapf_settings.h b/src/yapf/yapf_settings.h deleted file mode 100644 index 18f7947b8..000000000 --- a/src/yapf/yapf_settings.h +++ /dev/null @@ -1,72 +0,0 @@ -/* $Id$ */ - -/** @file yapf_settings.h Penalty settings for YAPF. */ - -#if !defined(YAPF_SETTINGS_H) || defined(YS_DEF) - -# ifndef YAPF_SETTINGS_H -# define YAPF_SETTINGS_H -# endif - -# ifndef YS_DEF -/* - * if YS_DEF is not defined, we will only do following declaration: - * struct YapfSettings { - * bool disable_node_optimization; - * uint32 max_search_nodes; - * .... all other yapf related settings ... - * }; - * - * otherwise we will just expand YS_DEF_xx macros and then #undef them - */ -# define YS_DEF_BEGIN struct YapfSettings { -# define YS_DEF(type, name) type name; -# define YS_DEF_END }; - -# endif /* !YS_DEF */ - -# ifndef YS_DEF_BEGIN -# define YS_DEF_BEGIN -# endif // YS_DEF_BEGIN - -# ifndef YS_DEF_END -# define YS_DEF_END -# endif // YS_DEF_END - -YS_DEF_BEGIN - YS_DEF(bool , disable_node_optimization) ///< whether to use exit-dir instead of trackdir in node key - YS_DEF(uint32, max_search_nodes) ///< stop path-finding when this number of nodes visited - YS_DEF(bool , ship_use_yapf) ///< use YAPF for ships - YS_DEF(bool , road_use_yapf) ///< use YAPF for road - YS_DEF(bool , rail_use_yapf) ///< use YAPF for rail - YS_DEF(uint32, road_slope_penalty) ///< penalty for up-hill slope - YS_DEF(uint32, road_curve_penalty) ///< penalty for curves - YS_DEF(uint32, road_crossing_penalty) ///< penalty for level crossing - YS_DEF(uint32, road_stop_penalty) ///< penalty for going through a drive-through road stop - YS_DEF(bool , rail_firstred_twoway_eol) ///< treat first red two-way signal as dead end - YS_DEF(uint32, rail_firstred_penalty) ///< penalty for first red signal - YS_DEF(uint32, rail_firstred_exit_penalty) ///< penalty for first red exit signal - YS_DEF(uint32, rail_lastred_penalty) ///< penalty for last red signal - YS_DEF(uint32, rail_lastred_exit_penalty) ///< penalty for last red exit signal - YS_DEF(uint32, rail_station_penalty) ///< penalty for non-target station tile - YS_DEF(uint32, rail_slope_penalty) ///< penalty for up-hill slope - YS_DEF(uint32, rail_curve45_penalty) ///< penalty for curve - YS_DEF(uint32, rail_curve90_penalty) ///< penalty for 90-deg curve - YS_DEF(uint32, rail_depot_reverse_penalty) ///< penalty for reversing in the depot - YS_DEF(uint32, rail_crossing_penalty) ///< penalty for level crossing - YS_DEF(uint32, rail_look_ahead_max_signals)///< max. number of signals taken into consideration in look-ahead load balancer - YS_DEF(int32 , rail_look_ahead_signal_p0) ///< constant in polynomial penalty function - YS_DEF(int32 , rail_look_ahead_signal_p1) ///< constant in polynomial penalty function - YS_DEF(int32 , rail_look_ahead_signal_p2) ///< constant in polynomial penalty function - - YS_DEF(uint32, rail_longer_platform_penalty) ///< penalty for longer station platform than train - YS_DEF(uint32, rail_longer_platform_per_tile_penalty) ///< penalty for longer station platform than train (per tile) - YS_DEF(uint32, rail_shorter_platform_penalty) ///< penalty for shorter station platform than train - YS_DEF(uint32, rail_shorter_platform_per_tile_penalty) ///< penalty for shorter station platform than train (per tile) -YS_DEF_END - -#undef YS_DEF_BEGIN -#undef YS_DEF -#undef YS_DEF_END - -#endif /* !YAPF_SETTINGS_H || YS_DEF */ diff --git a/src/yapf/yapf_ship.cpp b/src/yapf/yapf_ship.cpp index 9a6f57123..bd433d84d 100644 --- a/src/yapf/yapf_ship.cpp +++ b/src/yapf/yapf_ship.cpp @@ -154,9 +154,9 @@ Trackdir YapfChooseShipTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, PfnChooseShipTrack pfnChooseShipTrack = CYapfShip2::ChooseShipTrack; // default: ExitDir, allow 90-deg // check if non-default YAPF type needed - if (_patches.forbid_90_deg) + if (_settings.pf.forbid_90_deg) pfnChooseShipTrack = &CYapfShip3::ChooseShipTrack; // Trackdir, forbid 90-deg - else if (_patches.yapf.disable_node_optimization) + else if (_settings.pf.yapf.disable_node_optimization) pfnChooseShipTrack = &CYapfShip1::ChooseShipTrack; // Trackdir, allow 90-deg Trackdir td_ret = pfnChooseShipTrack(v, tile, enterdir, tracks); |